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Kevin Lin

Publications and source records attributed to Kevin Lin.

At least 19 recordsLinked to original sources

Rubrics as Visual-Repair Context for Self-Evolving UI-to-Code Generation

Large vision-language models have shown strong progress in UI-to-code generation, yet their test-time self-evolution remains unstable. We first identify a fundamental obstacle, termed visual repair coupling: a local code edit may propagate through layout, style, and component dependencies, correcting one visual mismatch while degrading regions that were previously faithful. To address this issue, we present RubSE, a Rubric-guided Self-Evolution framework that uses rubrics to represent visual feedback as a structured visual-repair context. At each refinement round, RubSE generates typed candidate rubrics, selects one prioritized repair target, and stores previously selected rubrics as history, thereby steering each revision toward a well-scoped visual repair while discouraging repeated or over-broad changes. Evaluations across six VLMs and three UI-to-code benchmarks demonstrate that RubSE substantially outperforms na\"ive self-evolution in final-round and best-round settings, achieving more stable refinement trajectories and a higher trajectory-level performance ceiling. Further analysis shows that RubSE mitigates trajectory collapse by improving recovery from severe visual regressions, and that stronger rubric generators can transfer effective visual-repair guidance to weaker code improvers.

cs.CV

HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning

Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing data-generation algorithms can automatically synthesize demonstrations for manipulators, but they are ineffective on humanoids because their high-dimensional composite action spaces involve arms, legs, and torsos. We present HumanoidMimicGen, a method for generating humanoid legged loco-manipulation data. Our method adapts contact-rich whole-body skills from a handful of source demonstrations to new states, generalizing across changes in object pose. By interleaving these single- and dual-arm skills with whole-body locomotion and manipulation planning, the method generates stable, collision-free data across diverse scenes and layouts. To evaluate our approach, we introduce a new simulated loco-manipulation benchmark containing nine diverse tasks that test humanoid loco-manipulation capabilities. There, we demonstrate that HumanoidMimicGen automatically generates large datasets for imitation learning and enables a systematic study of how data generation and policy learning decisions impact model performance. We show that whole-body visuomotor policies co-trained with data generated by HumanoidMimicGen outperform those trained only on real-world data by 20%.

cs.RO

On the excursion algebra

The excursion algebra associated to a scheme X over a finite field and a reductive group G is the algebra of global functions on the stack of arithmetic G-local systems on X. When X is a curve, this algebra acts on the space of automorphic functions. In this paper we establish some basic properties of this algebra.

math.AG

TechImage-Bench: Rubric-Based Evaluation for Technical Image Generation

We study technical image generation, where a model must synthesize information-dense, scientifically precise illustrations from detailed descriptions rather than merely produce visually plausible pictures. To quantify the progress, we introduce TechImage-Bench, a rubric-based benchmark that targets biology schematics, engineering/patent drawings, and general technical illustrations. For 654 figures collected from real textbooks and technical reports, we construct detailed image instructions and a hierarchy of rubrics that decompose correctness into 6,076 criteria and 44,131 binary checks. Rubrics are derived from surrounding text and reference figures using large multimodal models, and are evaluated by an automated LMM-based judge with a principled penalty scheme that aggregates sub-question outcomes into interpretable criterion scores. We benchmark several representative text-to-image models on TechImage-Bench and find that, despite strong open-domain performance, the best base model reaches only 0.801 rubric accuracy and 0.576 criterion score overall, revealing substantial gaps in fine-grained scientific fidelity. Finally, we show that the same rubrics provide actionable supervision: feeding failed checks back into an editing model for iterative refinement boosts a strong generator from 0.660 to 0.865 in rubric accuracy and from 0.382 to 0.697 in criterion score. TechImage-Bench thus offers both a rigorous diagnostic for technical image generation and a scalable signal for improving specification-faithful scientific illustrations.

cs.CV

SHANKS: Simultaneous Hearing and Thinking for Spoken Language Models

Current large language models (LLMs) and spoken language models (SLMs) begin thinking and taking actions only after the user has finished their turn. This prevents the model from interacting during the user's turn and can lead to high response latency while it waits to think. Consequently, thinking after receiving the full input is not suitable for speech-to-speech interaction, where real-time, low-latency exchange is important. We address this by noting that humans naturally "think while listening." In this paper, we propose SHANKS, a general inference framework that enables SLMs to generate unspoken chain-of-thought reasoning while listening to the user input. SHANKS streams the input speech in fixed-duration chunks and, as soon as a chunk is received, generates unspoken reasoning based on all previous speech and reasoning, while the user continues speaking. SHANKS uses this unspoken reasoning to decide whether to interrupt the user and to make tool calls to complete the task. We demonstrate that SHANKS enhances real-time user-SLM interaction in two scenarios: (1) when the user is presenting a step-by-step solution to a math problem, SHANKS can listen, reason, and interrupt when the user makes a mistake, achieving 37.1% higher interruption accuracy than a baseline that interrupts without thinking; and (2) in a tool-augmented dialogue, SHANKS can complete 56.9% of the tool calls before the user finishes their turn. Overall, SHANKS moves toward models that keep thinking throughout the conversation, not only after a turn ends. Animated illustrations of Shanks can be found at https://d223302.github.io/SHANKS/

cs.CL

EdiVal-Agent: An Object-Centric Framework for Automated, Fine-Grained Evaluation of Multi-Turn Editing

Instruction-based image editing has advanced rapidly, yet reliable and interpretable evaluation remains a bottleneck. Current protocols either (i) depend on paired reference images, resulting in limited coverage and inheriting biases from prior generative models or (ii) rely solely on zero-shot vision language models (VLMs), whose prompt-based assessments of instruction following, content consistency, and visual quality are often imprecise. To address this, we introduce EdiVal, an automated and fine-grained evaluation framework grounded in an object-centric perspective, designed to assess not only standard single-turn but also multi-turn instruction-based editing with precision. Given an input image, EdiVal first decomposes it into semantically meaningful objects, then synthesizes diverse, context-aware editing instructions while dynamically updating object pools across turns. These two stages enable two novel object centric metrics tailored for multi turn evaluation and one global metric of visual quality: 1) EdiVal-IF, which measures instruction following by combining open vocabulary object detectors for symbolic checks with VLMs for semantic verification on detector guided crops; 2) EdiVal-CC, which evaluates content consistency by calculating semantic similarity of unchanged objects and background using the evolving object pools; and 3) EdiVal-VQ, which quantifies changes in overall visual quality with human preference models. Instantiating this pipeline, we build EdiVal Bench, a multi-turn editing benchmark covering 9 instruction types and 16 state-of-the-art editing models, spanning in-context, flow-matching, and diffusion paradigms. We demonstrate that EdiVal can be used to identify existing failure modes, thereby informing the development of the next generation of editing models.

cs.CV

Constraint-Preserving Data Generation for Visuomotor Policy Learning

Large-scale demonstration data has powered key breakthroughs in robot manipulation, but collecting that data remains costly and time-consuming. We present Constraint-Preserving Data Generation (CP-Gen), a method that uses a single expert trajectory to generate robot demonstrations containing novel object geometries and poses. These generated demonstrations are used to train closed-loop visuomotor policies that transfer zero-shot to the real world and generalize across variations in object geometries and poses. Similar to prior work using pose variations for data generation, CP-Gen first decomposes expert demonstrations into free-space motions and robot skills. But unlike those works, we achieve geometry-aware data generation by formulating robot skills as keypoint-trajectory constraints: keypoints on the robot or grasped object must track a reference trajectory defined relative to a task-relevant object. To generate a new demonstration, CP-Gen samples pose and geometry transforms for each task-relevant object, then applies these transforms to the object and its associated keypoints or keypoint trajectories. We optimize robot joint configurations so that the keypoints on the robot or grasped object track the transformed keypoint trajectory, and then motion plan a collision-free path to the first optimized joint configuration. Experiments on 16 simulation tasks and four real-world tasks, featuring multi-stage, non-prehensile and tight-tolerance manipulation, show that policies trained using CP-Gen achieve an average success rate of 77%, outperforming the best baseline that achieves an average of 50%.

cs.RO

STITCH: Simultaneous Thinking and Talking with Chunked Reasoning for Spoken Language Models

Spoken Language Models (SLMs) are designed to take speech inputs and produce spoken responses. However, current SLMs lack the ability to perform an internal, unspoken thinking process before responding. In contrast, humans typically engage in complex mental reasoning internally, enabling them to communicate ideas clearly and concisely. Thus, integrating an unspoken thought process into SLMs is highly desirable. While naively generating a complete chain-of-thought (CoT) reasoning before starting to talk can enable thinking for SLMs, this induces additional latency for the speech response, as the CoT reasoning can be arbitrarily long. To solve this issue, we propose Stitch, a novel generation method that alternates between the generation of unspoken reasoning chunks and spoken response chunks. Since the audio duration of a chunk of spoken response is much longer than the time to generate the tokens in a chunk of spoken response, we use the remaining free time to generate the unspoken reasoning tokens. When a chunk of audio is played to the user, the model continues to generate the next unspoken reasoning chunk, achieving simultaneous thinking and talking. Remarkably, Stitch matches the latency of baselines that cannot generate unspoken CoT by design while outperforming those baselines by 15% on math reasoning datasets; Stitch also performs equally well on non-reasoning datasets as those baseline models. Some animations and demonstrations are on the project page: https://d223302.github.io/STITCH.

cs.CL

ViCrit: A Verifiable Reinforcement Learning Proxy Task for Visual Perception in VLMs

Reinforcement learning (RL) has shown great effectiveness for fine-tuning large language models (LLMs) using tasks that are challenging yet easily verifiable, such as math reasoning or code generation. However, extending this success to visual perception in vision-language models (VLMs) has been impeded by the scarcity of vision-centric tasks that are simultaneously challenging and unambiguously verifiable. To this end, we introduce ViCrit (Visual Caption Hallucination Critic), an RL proxy task that trains VLMs to localize a subtle, synthetic visual hallucination injected into paragraphs of human-written image captions. Starting from a 200-word captions, we inject a single, subtle visual description error-altering a few words on objects, attributes, counts, or spatial relations-and task the model to pinpoint the corrupted span given the image and the modified caption. This formulation preserves the full perceptual difficulty while providing a binary, exact-match reward that is easy to compute and unambiguous. Models trained with the ViCrit Task exhibit substantial gains across a variety of VL benchmarks. Crucially, the improvements transfer beyond natural-image training data to abstract image reasoning and visual math, showing promises of learning to perceive rather than barely memorizing seen objects. To facilitate evaluation, we further introduce ViCrit-Bench, a category-balanced diagnostic benchmark that systematically probes perception errors across diverse image domains and error types. Together, our results demonstrate that fine-grained hallucination criticism is an effective and generalizable objective for enhancing visual perception in VLMs.

cs.CV

What makes Reasoning Models Different? Follow the Reasoning Leader for Efficient Decoding

Large reasoning models (LRMs) achieve strong reasoning performance by emitting long chains of thought. Yet, these verbose traces slow down inference and often drift into unnecessary detail, known as the overthinking phenomenon. To better understand LRMs' behavior, we systematically analyze the token-level misalignment between reasoning and non-reasoning models. While it is expected that their primary difference lies in the stylistic "thinking cues", LRMs uniquely exhibit two pivotal, previously under-explored phenomena: a Global Misalignment Rebound, where their divergence from non-reasoning models persists or even grows as response length increases, and more critically, a Local Misalignment Diminish, where the misalignment concentrates at the "thinking cues" each sentence starts with but rapidly declines in the remaining of the sentence. Motivated by the Local Misalignment Diminish, we propose FoReaL-Decoding, a collaborative fast-slow thinking decoding method for cost-quality trade-off. In FoReaL-Decoding, a Leading model leads the first few tokens for each sentence, and then a weaker draft model completes the following tokens to the end of each sentence. FoReaL-Decoding adopts a stochastic gate to smoothly interpolate between the small and the large model. On four popular math-reasoning benchmarks (AIME24, GPQA-Diamond, MATH500, AMC23), FoReaL-Decoding reduces theoretical FLOPs by 30 to 50% and trims CoT length by up to 40%, while preserving 86 to 100% of model performance. These results establish FoReaL-Decoding as a simple, plug-and-play route to controllable cost-quality trade-offs in reasoning-centric tasks.

cs.CL

Audio-Aware Large Language Models as Judges for Speaking Styles

Audio-aware large language models (ALLMs) can understand the textual and non-textual information in the audio input. In this paper, we explore using ALLMs as an automatic judge to assess the speaking styles of speeches. We use ALLM judges to evaluate the speeches generated by SLMs on two tasks: voice style instruction following and role-playing. The speaking style we consider includes emotion, volume, speaking pace, word emphasis, pitch control, and non-verbal elements. We use four spoken language models (SLMs) to complete the two tasks and use humans and ALLMs to judge the SLMs' responses. We compare two ALLM judges, GPT-4o-audio and Gemini-2.5-pro, with human evaluation results and show that the agreement between Gemini and human judges is comparable to the agreement between human evaluators. These promising results show that ALLMs can be used as a judge to evaluate SLMs. Our results also reveal that current SLMs, even GPT-4o-audio, still have room for improvement in controlling the speaking style and generating natural dialogues.

eess.AS

Point-RFT: Improving Multimodal Reasoning with Visually Grounded Reinforcement Finetuning

Recent advances in large language models have significantly improved textual reasoning through the effective use of Chain-of-Thought (CoT) and reinforcement learning. However, extending these successes to vision-language tasks remains challenging due to inherent limitations in text-only CoT, such as visual hallucinations and insufficient multimodal integration. In this paper, we introduce Point-RFT, a multimodal reasoning framework explicitly designed to leverage visually grounded CoT reasoning for visual document understanding. Our approach consists of two stages: First, we conduct format finetuning using a curated dataset of 71K diverse visual reasoning problems, each annotated with detailed, step-by-step rationales explicitly grounded to corresponding visual elements. Second, we employ reinforcement finetuning targeting visual document understanding. On ChartQA, our approach improves accuracy from 70.88% (format-finetuned baseline) to 90.04%, surpassing the 83.92% accuracy achieved by reinforcement finetuning relying solely on text-based CoT. The result shows that our grounded CoT is more effective for multimodal reasoning compared with the text-only CoT. Moreover, Point-RFT exhibits superior generalization capability across several out-of-domain visual document reasoning benchmarks, including CharXiv, PlotQA, IconQA, TabMWP, etc., and highlights its potential in complex real-world scenarios.

cs.CV

Sleep-time Compute: Beyond Inference Scaling at Test-time

Scaling test-time compute has emerged as a key ingredient for enabling large language models (LLMs) to solve difficult problems, but comes with high latency and inference cost. We introduce sleep-time compute, which allows models to "think" offline about contexts before queries are presented: by anticipating what queries users might ask and pre-computing useful quantities, we can significantly reduce the compute requirements at test-time. To demonstrate the efficacy of our method, we create modified versions of two reasoning tasks - Stateful GSM-Symbolic and Stateful AIME. We find that sleep-time compute can reduce the amount of test-time compute needed to achieve the same accuracy by ~ 5x on Stateful GSM-Symbolic and Stateful AIME and that by scaling sleep-time compute we can further increase accuracy by up to 13% on Stateful GSM-Symbolic and 18% on Stateful AIME. Furthermore, we introduce Multi-Query GSM-Symbolic, which extends GSM-Symbolic by including multiple related queries per context. By amortizing sleep-time compute across related queries about the same context using Multi-Query GSM-Symbolic, we can decrease the average cost per query by 2.5x. We then conduct additional analysis to understand when sleep-time compute is most effective, finding the predictability of the user query to be well correlated with the efficacy of sleep-time compute. Finally, we conduct a case-study of applying sleep-time compute to a realistic agentic SWE task.

cs.AI

SoTA with Less: MCTS-Guided Sample Selection for Data-Efficient Visual Reasoning Self-Improvement

We introduce ThinkLite-VL, a family of visual reasoning models that achieve state-of-the-art (SoTA) performance using an order of magnitude fewer training samples, relying purely on reinforcement fine-tuning (RFT) self-improvement without any knowledge distillation. Our central insight is that sample difficulty critically influences RFT effectiveness: appropriately challenging examples can drive substantial reasoning improvements, even in low-data regimes. However, quantifying sample difficulty in a reliable and scalable manner remains non-trivial. To address this, we repurpose Monte Carlo Tree Search (MCTS) to measure sample difficulty via the number of reasoning iterations a vision-language model (VLM) requires to solve each instance. This MCTS-based selection procedure identifies samples that induce deeper reasoning while remaining solvable, allowing us to filter a high-quality subset from 70k open-source examples spanning math, natural image understanding, and chart comprehension. Using this approach, we select just 11k challenging samples for RFT on Qwen2.5-VL-7B-Instruct and 7.5k samples for Qwen2.5-VL-72B-Instruct. The resulting models, ThinkLite-VL-7B and ThinkLite-VL-72B, significantly outperform their respective base models across eight visual reasoning benchmarks. In particular, ThinkLite-VL-7B improves the average performance of Qwen2.5-VL-7B-Instruct by 7\% and surpasses all existing 7B-level models, as well as much larger models such as GPT-4o, O1 and Qwen2.5-VL-72B, achieving a new SoTA score of 75.1 on MathVista. ThinkLite-VL-72B further advances the SoTA frontier, achieving an accuracy of 79.7 on MathVista and an average benchmark improvement of 4.42 over the open-source SOTA. These results demonstrate that MCTS-guided difficulty filtering provides a scalable and effective path toward data-efficient self-improvement in multimodal reasoning.

cs.CV

Measurement of LLM's Philosophies of Human Nature

The widespread application of artificial intelligence (AI) in various tasks, along with frequent reports of conflicts or violations involving AI, has sparked societal concerns about interactions with AI systems. Based on Wrightsman's Philosophies of Human Nature Scale (PHNS), a scale empirically validated over decades to effectively assess individuals' attitudes toward human nature, we design the standardized psychological scale specifically targeting large language models (LLM), named the Machine-based Philosophies of Human Nature Scale (M-PHNS). By evaluating LLMs' attitudes toward human nature across six dimensions, we reveal that current LLMs exhibit a systemic lack of trust in humans, and there is a significant negative correlation between the model's intelligence level and its trust in humans. Furthermore, we propose a mental loop learning framework, which enables LLM to continuously optimize its value system during virtual interactions by constructing moral scenarios, thereby improving its attitude toward human nature. Experiments demonstrate that mental loop learning significantly enhances their trust in humans compared to persona or instruction prompts. This finding highlights the potential of human-based psychological assessments for LLM, which can not only diagnose cognitive biases but also provide a potential solution for ethical learning in artificial intelligence. We release the M-PHNS evaluation code and data at https://github.com/kodenii/M-PHNS.

cs.CL

BizGen: Advancing Article-level Visual Text Rendering for Infographics Generation

Recently, state-of-the-art text-to-image generation models, such as Flux and Ideogram 2.0, have made significant progress in sentence-level visual text rendering. In this paper, we focus on the more challenging scenarios of article-level visual text rendering and address a novel task of generating high-quality business content, including infographics and slides, based on user provided article-level descriptive prompts and ultra-dense layouts. The fundamental challenges are twofold: significantly longer context lengths and the scarcity of high-quality business content data. In contrast to most previous works that focus on a limited number of sub-regions and sentence-level prompts, ensuring precise adherence to ultra-dense layouts with tens or even hundreds of sub-regions in business content is far more challenging. We make two key technical contributions: (i) the construction of scalable, high-quality business content dataset, i.e., Infographics-650K, equipped with ultra-dense layouts and prompts by implementing a layer-wise retrieval-augmented infographic generation scheme; and (ii) a layout-guided cross attention scheme, which injects tens of region-wise prompts into a set of cropped region latent space according to the ultra-dense layouts, and refine each sub-regions flexibly during inference using a layout conditional CFG. We demonstrate the strong results of our system compared to previous SOTA systems such as Flux and SD3 on our BizEval prompt set. Additionally, we conduct thorough ablation experiments to verify the effectiveness of each component. We hope our constructed Infographics-650K and BizEval can encourage the broader community to advance the progress of business content generation.

cs.CV

Zero-Shot Audio-Visual Editing via Cross-Modal Delta Denoising

In this paper, we introduce zero-shot audio-video editing, a novel task that requires transforming original audio-visual content to align with a specified textual prompt without additional model training. To evaluate this task, we curate a benchmark dataset, AvED-Bench, designed explicitly for zero-shot audio-video editing. AvED-Bench includes 110 videos, each with a 10-second duration, spanning 11 categories from VGGSound. It offers diverse prompts and scenarios that require precise alignment between auditory and visual elements, enabling robust evaluation. We identify limitations in existing zero-shot audio and video editing methods, particularly in synchronization and coherence between modalities, which often result in inconsistent outcomes. To address these challenges, we propose AvED, a zero-shot cross-modal delta denoising framework that leverages audio-video interactions to achieve synchronized and coherent edits. AvED demonstrates superior results on both AvED-Bench and the recent OAVE dataset to validate its generalization capabilities. Results are available at https://genjib.github.io/project_page/AVED/index.html

cs.CV

ImageGen-CoT: Enhancing Text-to-Image In-context Learning with Chain-of-Thought Reasoning

In this work, we study the problem of Text-to-Image In-Context Learning (T2I-ICL). While Unified Multimodal LLMs (MLLMs) have advanced rapidly in recent years, they struggle with contextual reasoning in T2I-ICL scenarios. To address this limitation, we propose a novel framework that incorporates a thought process called ImageGen-CoT prior to image generation. To avoid generating unstructured ineffective reasoning steps, we develop an automatic pipeline to curate a high-quality ImageGen-CoT dataset. We then fine-tune MLLMs using this dataset to enhance their contextual reasoning capabilities. To further enhance performance, we explore test-time scale-up strategies and propose a novel hybrid scaling approach. This approach first generates multiple ImageGen-CoT chains and then produces multiple images for each chain via sampling. Extensive experiments demonstrate the effectiveness of our proposed method. Notably, fine-tuning with the ImageGen-CoT dataset leads to a substantial 80\% performance gain for SEED-X on T2I-ICL tasks. See our project page at https://ImageGen-CoT.github.io/. Code and model weights will be open-sourced.

cs.CV