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Kevin McGuinness

Publications and source records attributed to Kevin McGuinness.

At least 19 recordsLinked to original sources

An accurate detection is not all you need to combat label noise in web-noisy datasets

Training a classifier on web-crawled data demands learning algorithms that are robust to annotation errors and irrelevant examples. This paper builds upon the recent empirical observation that applying unsupervised contrastive learning to noisy, web-crawled datasets yields a feature representation under which the in-distribution (ID) and out-of-distribution (OOD) samples are linearly separable. We show that direct estimation of the separating hyperplane can indeed offer an accurate detection of OOD samples, and yet, surprisingly, this detection does not translate into gains in classification accuracy. Digging deeper into this phenomenon, we discover that the near-perfect detection misses a type of clean examples that are valuable for supervised learning. These examples often represent visually simple images, which are relatively easy to identify as clean examples using standard loss- or distance-based methods despite being poorly separated from the OOD distribution using unsupervised learning. Because we further observe a low correlation with SOTA metrics, this urges us to propose a hybrid solution that alternates between noise detection using linear separation and a state-of-the-art (SOTA) small-loss approach. When combined with the SOTA algorithm PLS, we substantially improve SOTA results for real-world image classification in the presence of web noise github.com/PaulAlbert31/LSA

cs.CV

Video Anomaly Detection via Spatio-Temporal Pseudo-Anomaly Generation : A Unified Approach

Video Anomaly Detection (VAD) is an open-set recognition task, which is usually formulated as a one-class classification (OCC) problem, where training data is comprised of videos with normal instances while test data contains both normal and anomalous instances. Recent works have investigated the creation of pseudo-anomalies (PAs) using only the normal data and making strong assumptions about real-world anomalies with regards to abnormality of objects and speed of motion to inject prior information about anomalies in an autoencoder (AE) based reconstruction model during training. This work proposes a novel method for generating generic spatio-temporal PAs by inpainting a masked out region of an image using a pre-trained Latent Diffusion Model and further perturbing the optical flow using mixup to emulate spatio-temporal distortions in the data. In addition, we present a simple unified framework to detect real-world anomalies under the OCC setting by learning three types of anomaly indicators, namely reconstruction quality, temporal irregularity and semantic inconsistency. Extensive experiments on four VAD benchmark datasets namely Ped2, Avenue, ShanghaiTech and UBnormal demonstrate that our method performs on par with other existing state-of-the-art PAs generation and reconstruction based methods under the OCC setting. Our analysis also examines the transferability and generalisation of PAs across these datasets, offering valuable insights by identifying real-world anomalies through PAs.

cs.CV

Dataset Clustering for Improved Offline Policy Learning

Offline policy learning aims to discover decision-making policies from previously-collected datasets without additional online interactions with the environment. As the training dataset is fixed, its quality becomes a crucial determining factor in the performance of the learned policy. This paper studies a dataset characteristic that we refer to as multi-behavior, indicating that the dataset is collected using multiple policies that exhibit distinct behaviors. In contrast, a uni-behavior dataset would be collected solely using one policy. We observed that policies learned from a uni-behavior dataset typically outperform those learned from multi-behavior datasets, despite the uni-behavior dataset having fewer examples and less diversity. Therefore, we propose a behavior-aware deep clustering approach that partitions multi-behavior datasets into several uni-behavior subsets, thereby benefiting downstream policy learning. Our approach is flexible and effective; it can adaptively estimate the number of clusters while demonstrating high clustering accuracy, achieving an average Adjusted Rand Index of 0.987 across various continuous control task datasets. Finally, we present improved policy learning examples using dataset clustering and discuss several potential scenarios where our approach might benefit the offline policy learning community.

cs.LG

Learning and reusing primitive behaviours to improve Hindsight Experience Replay sample efficiency

Hindsight Experience Replay (HER) is a technique used in reinforcement learning (RL) that has proven to be very efficient for training off-policy RL-based agents to solve goal-based robotic manipulation tasks using sparse rewards. Even though HER improves the sample efficiency of RL-based agents by learning from mistakes made in past experiences, it does not provide any guidance while exploring the environment. This leads to very large training times due to the volume of experience required to train an agent using this replay strategy. In this paper, we propose a method that uses primitive behaviours that have been previously learned to solve simple tasks in order to guide the agent toward more rewarding actions during exploration while learning other more complex tasks. This guidance, however, is not executed by a manually designed curriculum, but rather using a critic network to decide at each timestep whether or not to use the actions proposed by the previously-learned primitive policies. We evaluate our method by comparing its performance against HER and other more efficient variations of this algorithm in several block manipulation tasks. We demonstrate the agents can learn a successful policy faster when using our proposed method, both in terms of sample efficiency and computation time. Code is available at https://github.com/franroldans/qmp-her.

cs.RO

Improving Behavioural Cloning with Positive Unlabeled Learning

Learning control policies offline from pre-recorded datasets is a promising avenue for solving challenging real-world problems. However, available datasets are typically of mixed quality, with a limited number of the trajectories that we would consider as positive examples; i.e., high-quality demonstrations. Therefore, we propose a novel iterative learning algorithm for identifying expert trajectories in unlabeled mixed-quality robotics datasets given a minimal set of positive examples, surpassing existing algorithms in terms of accuracy. We show that applying behavioral cloning to the resulting filtered dataset outperforms several competitive offline reinforcement learning and imitation learning baselines. We perform experiments on a range of simulated locomotion tasks and on two challenging manipulation tasks on a real robotic system; in these experiments, our method showcases state-of-the-art performance. Our website: \url{https://sites.google.com/view/offline-policy-learning-pubc}.

cs.LG

Identifying Expert Behavior in Offline Training Datasets Improves Behavioral Cloning of Robotic Manipulation Policies

This paper presents our solution for the Real Robot Challenge (RRC) III, a competition featured in the NeurIPS 2022 Competition Track, aimed at addressing dexterous robotic manipulation tasks through learning from pre-collected offline data. Participants were provided with two types of datasets for each task: expert and mixed datasets with varying skill levels. While the simplest offline policy learning algorithm, Behavioral Cloning (BC), performed remarkably well when trained on expert datasets, it outperformed even the most advanced offline reinforcement learning (RL) algorithms. However, BC's performance deteriorated when applied to mixed datasets, and the performance of offline RL algorithms was also unsatisfactory. Upon examining the mixed datasets, we observed that they contained a significant amount of expert data, although this data was unlabeled. To address this issue, we proposed a semi-supervised learning-based classifier to identify the underlying expert behavior within mixed datasets, effectively isolating the expert data. To further enhance BC's performance, we leveraged the geometric symmetry of the RRC arena to augment the training dataset through mathematical transformations. In the end, our submission surpassed that of all other participants, even those who employed complex offline RL algorithms and intricate data processing and feature engineering techniques.

cs.RO

Unifying Synergies between Self-supervised Learning and Dynamic Computation

Computationally expensive training strategies make self-supervised learning (SSL) impractical for resource constrained industrial settings. Techniques like knowledge distillation (KD), dynamic computation (DC), and pruning are often used to obtain a lightweightmodel, which usually involves multiple epochs of fine-tuning (or distilling steps) of a large pre-trained model, making it more computationally challenging. In this work we present a novel perspective on the interplay between SSL and DC paradigms. In particular, we show that it is feasible to simultaneously learn a dense and gated sub-network from scratch in a SSL setting without any additional fine-tuning or pruning steps. The co-evolution during pre-training of both dense and gated encoder offers a good accuracy-efficiency trade-off and therefore yields a generic and multi-purpose architecture for application specific industrial settings. Extensive experiments on several image classification benchmarks including CIFAR-10/100, STL-10 and ImageNet-100, demonstrate that the proposed training strategy provides a dense and corresponding gated sub-network that achieves on-par performance compared with the vanilla self-supervised setting, but at a significant reduction in computation in terms of FLOPs, under a range of target budgets (td ).

cs.LG

Enhancing CLIP with GPT-4: Harnessing Visual Descriptions as Prompts

Contrastive pretrained large Vision-Language Models (VLMs) like CLIP have revolutionized visual representation learning by providing good performance on downstream datasets. VLMs are 0-shot adapted to a downstream dataset by designing prompts that are relevant to the dataset. Such prompt engineering makes use of domain expertise and a validation dataset. Meanwhile, recent developments in generative pretrained models like GPT-4 mean they can be used as advanced internet search tools. They can also be manipulated to provide visual information in any structure. In this work, we show that GPT-4 can be used to generate text that is visually descriptive and how this can be used to adapt CLIP to downstream tasks. We show considerable improvements in 0-shot transfer accuracy on specialized fine-grained datasets like EuroSAT (~7%), DTD (~7%), SUN397 (~4.6%), and CUB (~3.3%) when compared to CLIP's default prompt. We also design a simple few-shot adapter that learns to choose the best possible sentences to construct generalizable classifiers that outperform the recently proposed CoCoOP by ~2% on average and by over 4% on 4 specialized fine-grained datasets. The code, prompts, and auxiliary text dataset is available at https://github.com/mayug/VDT-Adapter.

cs.CV

Self-Supervised and Semi-Supervised Polyp Segmentation using Synthetic Data

Early detection of colorectal polyps is of utmost importance for their treatment and for colorectal cancer prevention. Computer vision techniques have the potential to aid professionals in the diagnosis stage, where colonoscopies are manually carried out to examine the entirety of the patient's colon. The main challenge in medical imaging is the lack of data, and a further challenge specific to polyp segmentation approaches is the difficulty of manually labeling the available data: the annotation process for segmentation tasks is very time-consuming. While most recent approaches address the data availability challenge with sophisticated techniques to better exploit the available labeled data, few of them explore the self-supervised or semi-supervised paradigm, where the amount of labeling required is greatly reduced. To address both challenges, we leverage synthetic data and propose an end-to-end model for polyp segmentation that integrates real and synthetic data to artificially increase the size of the datasets and aid the training when unlabeled samples are available. Concretely, our model, Pl-CUT-Seg, transforms synthetic images with an image-to-image translation module and combines the resulting images with real images to train a segmentation model, where we use model predictions as pseudo-labels to better leverage unlabeled samples. Additionally, we propose PL-CUT-Seg+, an improved version of the model that incorporates targeted regularization to address the domain gap between real and synthetic images. The models are evaluated on standard benchmarks for polyp segmentation and reach state-of-the-art results in the self- and semi-supervised setups.

cs.CV

Joint one-sided synthetic unpaired image translation and segmentation for colorectal cancer prevention

Deep learning has shown excellent performance in analysing medical images. However, datasets are difficult to obtain due privacy issues, standardization problems, and lack of annotations. We address these problems by producing realistic synthetic images using a combination of 3D technologies and generative adversarial networks. We propose CUT-seg, a joint training where a segmentation model and a generative model are jointly trained to produce realistic images while learning to segment polyps. We take advantage of recent one-sided translation models because they use significantly less memory, allowing us to add a segmentation model in the training loop. CUT-seg performs better, is computationally less expensive, and requires less real images than other memory-intensive image translation approaches that require two stage training. Promising results are achieved on five real polyp segmentation datasets using only one real image and zero real annotations. As a part of this study we release Synth-Colon, an entirely synthetic dataset that includes 20000 realistic colon images and additional details about depth and 3D geometry: https://enric1994.github.io/synth-colon

cs.CV

An Ensemble Deep Learning Approach for COVID-19 Severity Prediction Using Chest CT Scans

Chest X-rays have been widely used for COVID-19 screening; however, 3D computed tomography (CT) is a more effective modality. We present our findings on COVID-19 severity prediction from chest CT scans using the STOIC dataset. We developed an ensemble deep learning based model that incorporates multiple neural networks to improve predictions. To address data imbalance, we used slicing functions and data augmentation. We further improved performance using test time data augmentation. Our approach which employs a simple yet effective ensemble of deep learning-based models with strong test time augmentations, achieved results comparable to more complex methods and secured the fourth position in the STOIC2021 COVID-19 AI Challenge. Our code is available on online: at: https://github.com/aleemsidra/stoic2021- baseline-finalphase-main.

eess.IV

Site-specific Deep Learning Path Loss Models based on the Method of Moments

This paper describes deep learning models based on convolutional neural networks applied to the problem of predicting EM wave propagation over rural terrain. A surface integral equation formulation, solved with the method of moments and accelerated using the Fast Far Field approximation, is used to generate synthetic training data which comprises path loss computed over randomly generated 1D terrain profiles. These are used to train two networks, one based on fractal profiles and one based on profiles generated using a Gaussian process. The models show excellent agreement when applied to test profiles generated using the same statistical process used to create the training data and very good accuracy when applied to real life problems.

cs.LG

Dexterous Robotic Manipulation using Deep Reinforcement Learning and Knowledge Transfer for Complex Sparse Reward-based Tasks

This paper describes a deep reinforcement learning (DRL) approach that won Phase 1 of the Real Robot Challenge (RRC) 2021, and then extends this method to a more difficult manipulation task. The RRC consisted of using a TriFinger robot to manipulate a cube along a specified positional trajectory, but with no requirement for the cube to have any specific orientation. We used a relatively simple reward function, a combination of goal-based sparse reward and distance reward, in conjunction with Hindsight Experience Replay (HER) to guide the learning of the DRL agent (Deep Deterministic Policy Gradient (DDPG)). Our approach allowed our agents to acquire dexterous robotic manipulation strategies in simulation. These strategies were then applied to the real robot and outperformed all other competition submissions, including those using more traditional robotic control techniques, in the final evaluation stage of the RRC. Here we extend this method, by modifying the task of Phase 1 of the RRC to require the robot to maintain the cube in a particular orientation, while the cube is moved along the required positional trajectory. The requirement to also orient the cube makes the agent unable to learn the task through blind exploration due to increased problem complexity. To circumvent this issue, we make novel use of a Knowledge Transfer (KT) technique that allows the strategies learned by the agent in the original task (which was agnostic to cube orientation) to be transferred to this task (where orientation matters). KT allowed the agent to learn and perform the extended task in the simulator, which improved the average positional deviation from 0.134 m to 0.02 m, and average orientation deviation from 142° to 76° during evaluation. This KT concept shows good generalisation properties and could be applied to any actor-critic learning algorithm.

cs.RO

TinyHD: Efficient Video Saliency Prediction with Heterogeneous Decoders using Hierarchical Maps Distillation

Video saliency prediction has recently attracted attention of the research community, as it is an upstream task for several practical applications. However, current solutions are particularly computationally demanding, especially due to the wide usage of spatio-temporal 3D convolutions. We observe that, while different model architectures achieve similar performance on benchmarks, visual variations between predicted saliency maps are still significant. Inspired by this intuition, we propose a lightweight model that employs multiple simple heterogeneous decoders and adopts several practical approaches to improve accuracy while keeping computational costs low, such as hierarchical multi-map knowledge distillation, multi-output saliency prediction, unlabeled auxiliary datasets and channel reduction with teacher assistant supervision. Our approach achieves saliency prediction accuracy on par or better than state-of-the-art methods on DFH1K, UCF-Sports and Hollywood2 benchmarks, while enhancing significantly the efficiency of the model. Code is on https://github.com/feiyanhu/tinyHD

cs.CV

Dynamic Channel Selection in Self-Supervised Learning

Whilst computer vision models built using self-supervised approaches are now commonplace, some important questions remain. Do self-supervised models learn highly redundant channel features? What if a self-supervised network could dynamically select the important channels and get rid of the unnecessary ones? Currently, convnets pre-trained with self-supervision have obtained comparable performance on downstream tasks in comparison to their supervised counterparts in computer vision. However, there are drawbacks to self-supervised models including their large numbers of parameters, computationally expensive training strategies and a clear need for faster inference on downstream tasks. In this work, our goal is to address the latter by studying how a standard channel selection method developed for supervised learning can be applied to networks trained with self-supervision. We validate our findings on a range of target budgets $t_{d}$ for channel computation on image classification task across different datasets, specifically CIFAR-10, CIFAR-100, and ImageNet-100, obtaining comparable performance to that of the original network when selecting all channels but at a significant reduction in computation reported in terms of FLOPs.

cs.CV

Hierarchical reinforcement learning for in-hand robotic manipulation using Davenport chained rotations

End-to-end reinforcement learning techniques are among the most successful methods for robotic manipulation tasks. However, the training time required to find a good policy capable of solving complex tasks is prohibitively large. Therefore, depending on the computing resources available, it might not be feasible to use such techniques. The use of domain knowledge to decompose manipulation tasks into primitive skills, to be performed in sequence, could reduce the overall complexity of the learning problem, and hence reduce the amount of training required to achieve dexterity. In this paper, we propose the use of Davenport chained rotations to decompose complex 3D rotation goals into a concatenation of a smaller set of more simple rotation skills. State-of-the-art reinforcement-learning-based methods can then be trained using less overall simulated experience. We compare its performance with the popular Hindsight Experience Replay method, trained in an end-to-end fashion using the same amount of experience in a simulated robotic hand environment. Despite a general decrease in performance of the primitive skills when being sequentially executed, we find that decomposing arbitrary 3D rotations into elementary rotations is beneficial when computing resources are limited, obtaining increases of success rates of approximately 10% on the most complex 3D rotations with respect to the success rates obtained by HER trained in an end-to-end fashion, and increases of success rates between 20% and 40% on the most simple rotations.

cs.RO

Is your noise correction noisy? PLS: Robustness to label noise with two stage detection

Designing robust algorithms capable of training accurate neural networks on uncurated datasets from the web has been the subject of much research as it reduces the need for time consuming human labor. The focus of many previous research contributions has been on the detection of different types of label noise; however, this paper proposes to improve the correction accuracy of noisy samples once they have been detected. In many state-of-the-art contributions, a two phase approach is adopted where the noisy samples are detected before guessing a corrected pseudo-label in a semi-supervised fashion. The guessed pseudo-labels are then used in the supervised objective without ensuring that the label guess is likely to be correct. This can lead to confirmation bias, which reduces the noise robustness. Here we propose the pseudo-loss, a simple metric that we find to be strongly correlated with pseudo-label correctness on noisy samples. Using the pseudo-loss, we dynamically down weight under-confident pseudo-labels throughout training to avoid confirmation bias and improve the network accuracy. We additionally propose to use a confidence guided contrastive objective that learns robust representation on an interpolated objective between class bound (supervised) for confidently corrected samples and unsupervised representation for under-confident label corrections. Experiments demonstrate the state-of-the-art performance of our Pseudo-Loss Selection (PLS) algorithm on a variety of benchmark datasets including curated data synthetically corrupted with in-distribution and out-of-distribution noise, and two real world web noise datasets. Our experiments are fully reproducible github.com/PaulAlbert31/SNCF

cs.CV

Motion Aware Self-Supervision for Generic Event Boundary Detection

The task of Generic Event Boundary Detection (GEBD) aims to detect moments in videos that are naturally perceived by humans as generic and taxonomy-free event boundaries. Modeling the dynamically evolving temporal and spatial changes in a video makes GEBD a difficult problem to solve. Existing approaches involve very complex and sophisticated pipelines in terms of architectural design choices, hence creating a need for more straightforward and simplified approaches. In this work, we address this issue by revisiting a simple and effective self-supervised method and augment it with a differentiable motion feature learning module to tackle the spatial and temporal diversities in the GEBD task. We perform extensive experiments on the challenging Kinetics-GEBD and TAPOS datasets to demonstrate the efficacy of the proposed approach compared to the other self-supervised state-of-the-art methods. We also show that this simple self-supervised approach learns motion features without any explicit motion-specific pretext task.

cs.CV