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Kevin Moran

Publications and source records attributed to Kevin Moran.

At least 37 records · Page 2Linked to original sources

AURORA: Navigating UI Tarpits via Automated Neural Screen Understanding

Nearly a decade of research in software engineering has focused on automating mobile app testing to help engineers in overcoming the unique challenges associated with the software platform. Much of this work has come in the form of Automated Input Generation tools (AIG tools) that dynamically explore app screens. However, such tools have repeatedly been demonstrated to achieve lower-than-expected code coverage - particularly on sophisticated proprietary apps. Prior work has illustrated that a primary cause of these coverage deficiencies is related to so-called tarpits, or complex screens that are difficult to navigate. In this paper, we take a critical step toward enabling AIG tools to effectively navigate tarpits during app exploration through a new form of automated semantic screen understanding. We introduce AURORA, a technique that learns from the visual and textual patterns that exist in mobile app UIs to automatically detect common screen designs and navigate them accordingly. The key idea of AURORA is that there are a finite number of mobile app screen designs, albeit with subtle variations, such that the general patterns of different categories of UI designs can be learned. As such, AURORA employs a multi-modal, neural screen classifier that is able to recognize the most common types of UI screen designs. After recognizing a given screen, it then applies a set of flexible and generalizable heuristics to properly navigate the screen. We evaluated AURORA both on a set of 12 apps with known tarpits from prior work, and on a new set of five of the most popular apps from the Google Play store. Our results indicate that AURORA is able to effectively navigate tarpit screens, outperforming prior approaches that avoid tarpits by 19.6% in terms of method coverage. The improvements can be attributed to AURORA's UI design classification and heuristic navigation techniques.

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Toward a Theory of Causation for Interpreting Neural Code Models

Neural Language Models of Code, or Neural Code Models (NCMs), are rapidly progressing from research prototypes to commercial developer tools. As such, understanding the capabilities and limitations of such models is becoming critical. However, the abilities of these models are typically measured using automated metrics that often only reveal a portion of their real-world performance. While, in general, the performance of NCMs appears promising, currently much is unknown about how such models arrive at decisions. To this end, this paper introduces $do_{code}$, a post hoc interpretability method specific to NCMs that is capable of explaining model predictions. $do_{code}$ is based upon causal inference to enable programming language-oriented explanations. While the theoretical underpinnings of $do_{code}$ are extensible to exploring different model properties, we provide a concrete instantiation that aims to mitigate the impact of spurious correlations by grounding explanations of model behavior in properties of programming languages. To demonstrate the practical benefit of $do_{code}$, we illustrate the insights that our framework can provide by performing a case study on two popular deep learning architectures and ten NCMs. The results of this case study illustrate that our studied NCMs are sensitive to changes in code syntax. All our NCMs, except for the BERT-like model, statistically learn to predict tokens related to blocks of code (\eg brackets, parenthesis, semicolon) with less confounding bias as compared to other programming language constructs. These insights demonstrate the potential of $do_{code}$ as a useful method to detect and facilitate the elimination of confounding bias in NCMs.

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MotorEase: Automated Detection of Motor Impairment Accessibility Issues in Mobile App UIs

Recent research has begun to examine the potential of automatically finding and fixing accessibility issues that manifest in software. However, while recent work makes important progress, it has generally been skewed toward identifying issues that affect users with certain disabilities, such as those with visual or hearing impairments. However, there are other groups of users with different types of disabilities that also need software tooling support to improve their experience. As such, this paper aims to automatically identify accessibility issues that affect users with motor-impairments. To move toward this goal, this paper introduces a novel approach, called MotorEase, capable of identifying accessibility issues in mobile app UIs that impact motor-impaired users. Motor-impaired users often have limited ability to interact with touch-based devices, and instead may make use of a switch or other assistive mechanism -- hence UIs must be designed to support both limited touch gestures and the use of assistive devices. MotorEase adapts computer vision and text processing techniques to enable a semantic understanding of app UI screens, enabling the detection of violations related to four popular, previously unexplored UI design guidelines that support motor-impaired users, including: (i) visual touch target size, (ii) expanding sections, (iii) persisting elements, and (iv) adjacent icon visual distance. We evaluate MotorEase on a newly derived benchmark, called MotorCheck, that contains 555 manually annotated examples of violations to the above accessibility guidelines, across 1599 screens collected from 70 applications via a mobile app testing tool. Our experiments illustrate that MotorEase is able to identify violations with an average accuracy of ~90%, and a false positive rate of less than 9%, outperforming baseline techniques.

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On Using GUI Interaction Data to Improve Text Retrieval-based Bug Localization

One of the most important tasks related to managing bug reports is localizing the fault so that a fix can be applied. As such, prior work has aimed to automate this task of bug localization by formulating it as an information retrieval problem, where potentially buggy files are retrieved and ranked according to their textual similarity with a given bug report. However, there is often a notable semantic gap between the information contained in bug reports and identifiers or natural language contained within source code files. For user-facing software, there is currently a key source of information that could aid in bug localization, but has not been thoroughly investigated - information from the GUI. We investigate the hypothesis that, for end user-facing applications, connecting information in a bug report with information from the GUI, and using this to aid in retrieving potentially buggy files, can improve upon existing techniques for bug localization. To examine this phenomenon, we conduct a comprehensive empirical study that augments four baseline techniques for bug localization with GUI interaction information from a reproduction scenario to (i) filter out potentially irrelevant files, (ii) boost potentially relevant files, and (iii) reformulate text-retrieval queries. To carry out our study, we source the current largest dataset of fully-localized and reproducible real bugs for Android apps, with corresponding bug reports, consisting of 80 bug reports from 39 popular open-source apps. Our results illustrate that augmenting traditional techniques with GUI information leads to a marked increase in effectiveness across multiple metrics, including a relative increase in Hits@10 of 13-18%. Additionally, through further analysis, we find that our studied augmentations largely complement existing techniques.

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A Comparative Study of Transformer-based Neural Text Representation Techniques on Bug Triaging

Often, the first step in managing bug reports is related to triaging a bug to the appropriate developer who is best suited to understand, localize, and fix the target bug. Additionally, assigning a given bug to a particular part of a software project can help to expedite the fixing process. However, despite the importance of these activities, they are quite challenging, where days can be spent on the manual triaging process. Past studies have attempted to leverage the limited textual data of bug reports to train text classification models that automate this process -- to varying degrees of success. However, the textual representations and machine learning models used in prior work are limited by their expressiveness, often failing to capture nuanced textual patterns that might otherwise aid in the triaging process. Recently, large, transformer-based, pre-trained neural text representation techniques such as BERT have achieved greater performance in several natural language processing tasks. However, the potential for using these techniques to improve upon prior approaches for automated bug triaging is not well studied or understood. Therefore, in this paper we offer one of the first investigations that fine-tunes transformer-based language models for the task of bug triaging on four open source datasets, spanning a collective 53 years of development history with over 400 developers and over 150 software project components. Our study includes both a quantitative and qualitative analysis of effectiveness. Our findings illustrate that DeBERTa is the most effective technique across the triaging tasks of developer and component assignment, and the measured performance delta is statistically significant compared to other techniques. However, through our qualitative analysis, we also observe that each technique possesses unique abilities best suited to certain types of bug reports.

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Helion: Enabling Natural Testing of Smart Homes

Prior work has developed numerous systems that test the security and safety of smart homes. For these systems to be applicable in practice, it is necessary to test them with realistic scenarios that represent the use of the smart home, i.e., home automation, in the wild. This demo paper presents the technical details and usage of Helion, a system that uses n-gram language modeling to learn the regularities in user-driven programs, i.e., routines developed for the smart home, and predicts natural scenarios of home automation, i.e., event sequences that reflect realistic home automation usage. We demonstrate the HelionHA platform, developed by integrating Helion with the popular Home Assistant smart home platform. HelionHA allows an end-to-end exploration of Helion's scenarios by executing them as test cases with real and virtual smart home devices.

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MASC: A Tool for Mutation-Based Evaluation of Static Crypto-API Misuse Detectors

While software engineers are optimistically adopting crypto-API misuse detectors (or crypto-detectors) in their software development cycles, this momentum must be accompanied by a rigorous understanding of crypto-detectors' effectiveness at finding crypto-API misuses in practice. This demo paper presents the technical details and usage scenarios of our tool, namely Mutation Analysis for evaluating Static Crypto-API misuse detectors (MASC). We developed $12$ generalizable, usage based mutation operators and three mutation scopes, namely Main Scope, Similarity Scope, and Exhaustive Scope, which can be used to expressively instantiate compilable variants of the crypto-API misuse cases. Using MASC, we evaluated nine major crypto-detectors, and discovered $19$ unique, undocumented flaws. We designed MASC to be configurable and user-friendly; a user can configure the parameters to change the nature of generated mutations. Furthermore, MASC comes with both Command Line Interface and Web-based front-end, making it practical for users of different levels of expertise.

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Evaluating and Explaining Large Language Models for Code Using Syntactic Structures

Large Language Models (LLMs) for code are a family of high-parameter, transformer-based neural networks pre-trained on massive datasets of both natural and programming languages. These models are rapidly being employed in commercial AI-based developer tools, such as GitHub CoPilot. However, measuring and explaining their effectiveness on programming tasks is a challenging proposition, given their size and complexity. The methods for evaluating and explaining LLMs for code are inextricably linked. That is, in order to explain a model's predictions, they must be reliably mapped to fine-grained, understandable concepts. Once this mapping is achieved, new methods for detailed model evaluations are possible. However, most current explainability techniques and evaluation benchmarks focus on model robustness or individual task performance, as opposed to interpreting model predictions. To this end, this paper introduces ASTxplainer, an explainability method specific to LLMs for code that enables both new methods for LLM evaluation and visualizations of LLM predictions that aid end-users in understanding model predictions. At its core, ASTxplainer provides an automated method for aligning token predictions with AST nodes, by extracting and aggregating normalized model logits within AST structures. To demonstrate the practical benefit of ASTxplainer, we illustrate the insights that our framework can provide by performing an empirical evaluation on 12 popular LLMs for code using a curated dataset of the most popular GitHub projects. Additionally, we perform a user study examining the usefulness of an ASTxplainer-derived visualization of model predictions aimed at enabling model users to explain predictions. The results of these studies illustrate the potential for ASTxplainer to provide insights into LLM effectiveness, and aid end-users in understanding predictions.

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AidUI: Toward Automated Recognition of Dark Patterns in User Interfaces

Past studies have illustrated the prevalence of UI dark patterns, or user interfaces that can lead end-users toward (unknowingly) taking actions that they may not have intended. Such deceptive UI designs can result in adverse effects on end users, such as oversharing personal information or financial loss. While significant research progress has been made toward the development of dark pattern taxonomies, developers and users currently lack guidance to help recognize, avoid, and navigate these often subtle design motifs. However, automated recognition of dark patterns is a challenging task, as the instantiation of a single type of pattern can take many forms, leading to significant variability. In this paper, we take the first step toward understanding the extent to which common UI dark patterns can be automatically recognized in modern software applications. To do this, we introduce AidUI, a novel automated approach that uses computer vision and natural language processing techniques to recognize a set of visual and textual cues in application screenshots that signify the presence of ten unique UI dark patterns, allowing for their detection, classification, and localization. To evaluate our approach, we have constructed ContextDP, the current largest dataset of fully-localized UI dark patterns that spans 175 mobile and 83 web UI screenshots containing 301 dark pattern instances. The results of our evaluation illustrate that \AidUI achieves an overall precision of 0.66, recall of 0.67, F1-score of 0.65 in detecting dark pattern instances, reports few false positives, and is able to localize detected patterns with an IoU score of ~0.84. Furthermore, a significant subset of our studied dark patterns can be detected quite reliably (F1 score of over 0.82), and future research directions may allow for improved detection of additional patterns.

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ChatGPT and Software Testing Education: Promises & Perils

Over the past decade, predictive language modeling for code has proven to be a valuable tool for enabling new forms of automation for developers. More recently, we have seen the advent of general purpose "large language models", based on neural transformer architectures, that have been trained on massive datasets of human written text spanning code and natural language. However, despite the demonstrated representational power of such models, interacting with them has historically been constrained to specific task settings, limiting their general applicability. Many of these limitations were recently overcome with the introduction of ChatGPT, a language model created by OpenAI and trained to operate as a conversational agent, enabling it to answer questions and respond to a wide variety of commands from end users. The introduction of models, such as ChatGPT, has already spurred fervent discussion from educators, ranging from fear that students could use these AI tools to circumvent learning, to excitement about the new types of learning opportunities that they might unlock. However, given the nascent nature of these tools, we currently lack fundamental knowledge related to how well they perform in different educational settings, and the potential promise (or danger) that they might pose to traditional forms of instruction. As such, in this paper, we examine how well ChatGPT performs when tasked with answering common questions in a popular software testing curriculum. Our findings indicate that ChatGPT can provide correct or partially correct answers in 55.6% of cases, provide correct or partially correct explanations of answers in 53.0% of cases, and that prompting the tool in a shared question context leads to a marginally higher rate of correct responses. Based on these findings, we discuss the potential promises and perils related to the use of ChatGPT by students and instructors.

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BURT: A Chatbot for Interactive Bug Reporting

This paper introduces BURT, a web-based chatbot for interactive reporting of Android app bugs. BURT is designed to assist Android app end-users in reporting high-quality defect information using an interactive interface. BURT guides the users in reporting essential bug report elements, i.e., the observed behavior, expected behavior, and the steps to reproduce the bug. It verifies the quality of the text written by the user and provides instant feedback. In addition, BURT provides graphical suggestions that the users can choose as alternatives to textual descriptions. We empirically evaluated BURT, asking end-users to report bugs from six Android apps. The reporters found that BURT's guidance and automated suggestions and clarifications are useful and BURT is easy to use. BURT is an open-source tool, available at github.com/sea-lab-wm/burt/tree/tool-demo. A video showing the full capabilities of BURT can be found at https://youtu.be/SyfOXpHYGRo

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Translating Video Recordings of Complex Mobile App UI Gestures into Replayable Scenarios

Screen recordings of mobile applications are easy to obtain and capture a wealth of information pertinent to software developers (e.g., bugs or feature requests), making them a popular mechanism for crowdsourced app feedback. Thus, these videos are becoming a common artifact that developers must manage. In light of unique mobile development constraints, including swift release cycles and rapidly evolving platforms, automated techniques for analyzing all types of rich software artifacts provide benefit to mobile developers. Unfortunately, automatically analyzing screen recordings presents serious challenges, due to their graphical nature, compared to other types of (textual) artifacts. To address these challenges, this paper introduces V2S+, an automated approach for translating video recordings of Android app usages into replayable scenarios. V2S+ is based primarily on computer vision techniques and adapts recent solutions for object detection and image classification to detect and classify user gestures captured in a video, and convert these into a replayable test scenario. Given that V2S+ takes a computer vision-based approach, it is applicable to both hybrid and native Android applications. We performed an extensive evaluation of V2S+ involving 243 videos depicting 4,028 GUI-based actions collected from users exercising features and reproducing bugs from a collection of over 90 popular native and hybrid Android apps. Our results illustrate that V2S+ can accurately replay scenarios from screen recordings, and is capable of reproducing $\approx$ 90.2% of sequential actions recorded in native application scenarios on physical devices, and $\approx$ 83% of sequential actions recorded in hybrid application scenarios on emulators, both with low overhead. A case study with three industrial partners illustrates the potential usefulness of V2S+ from the viewpoint of developers.

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An Empirical Investigation into the Reproduction of Bug Reports for Android Apps

One of the key tasks related to ensuring mobile app quality is the reporting, management, and resolution of bug reports. As such, researchers have committed considerable resources toward automating various tasks of the bug management process for mobile apps, such as reproduction and triaging. However, the success of these automated approaches is largely dictated by the characteristics and properties of the bug reports they operate upon. As such, understanding mobile app bug reports is imperative to drive the continued advancement of report management techniques. While prior studies have examined high-level statistics of large sets of reports, we currently lack an in-depth investigation of how the information typically reported in mobile app issue trackers relates to the specific details generally required to reproduce the underlying failures. In this paper, we perform an in-depth analysis of 180 reproducible bug reports systematically mined from Android apps on GitHub and investigate how the information contained in the reports relates to the task of reproducing the described bugs. In our analysis, we focus on three pieces of information: the environment needed to reproduce the bug report, the steps to reproduce (S2Rs), and the observed behavior. Focusing on this information, we characterize failure types, identify the modality used to report the information, and characterize the quality of the information within the reports. We find that bugs are reported in a multi-modal fashion, the environment is not always provided, and S2Rs often contain missing or non-specific enough information. These findings carry with them important implications on automated bug reproduction techniques as well as automated bug report management approaches more generally.

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An Empirical Investigation into the Use of Image Captioning for Automated Software Documentation

Existing automated techniques for software documentation typically attempt to reason between two main sources of information: code and natural language. However, this reasoning process is often complicated by the lexical gap between more abstract natural language and more structured programming languages. One potential bridge for this gap is the Graphical User Interface (GUI), as GUIs inherently encode salient information about underlying program functionality into rich, pixel-based data representations. This paper offers one of the first comprehensive empirical investigations into the connection between GUIs and functional, natural language descriptions of software. First, we collect, analyze, and open source a large dataset of functional GUI descriptions consisting of 45,998 descriptions for 10,204 screenshots from popular Android applications. The descriptions were obtained from human labelers and underwent several quality control mechanisms. To gain insight into the representational potential of GUIs, we investigate the ability of four Neural Image Captioning models to predict natural language descriptions of varying granularity when provided a screenshot as input. We evaluate these models quantitatively, using common machine translation metrics, and qualitatively through a large-scale user study. Finally, we offer learned lessons and a discussion of the potential shown by multimodal models to enhance future techniques for automated software documentation.

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Avgust: Automating Usage-Based Test Generation from Videos of App Executions

Writing and maintaining UI tests for mobile apps is a time-consuming and tedious task. While decades of research have produced automated approaches for UI test generation, these approaches typically focus on testing for crashes or maximizing code coverage. By contrast, recent research has shown that developers prefer usage-based tests, which center around specific uses of app features, to help support activities such as regression testing. Very few existing techniques support the generation of such tests, as doing so requires automating the difficult task of understanding the semantics of UI screens and user inputs. In this paper, we introduce Avgust, which automates key steps of generating usage-based tests. Avgust uses neural models for image understanding to process video recordings of app uses to synthesize an app-agnostic state-machine encoding of those uses. Then, Avgust uses this encoding to synthesize test cases for a new target app. We evaluate Avgust on 374 videos of common uses of 18 popular apps and show that 69% of the tests Avgust generates successfully execute the desired usage, and that Avgust's classifiers outperform the state of the art.

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Toward Interactive Bug Reporting for (Android App) End-Users

Many software bugs are reported manually, particularly bugs that manifest themselves visually in the user interface. End-users typically report these bugs via app reviewing websites, issue trackers, or in-app built-in bug reporting tools, if available. While these systems have various features that facilitate bug reporting (e.g., textual templates or forms), they often provide limited guidance, concrete feedback, or quality verification to end-users, who are often inexperienced at reporting bugs and submit low-quality bug reports that lead to excessive developer effort in bug report management tasks. We propose an interactive bug reporting system for end-users (Burt), implemented as a task-oriented chatbot. Unlike existing bug reporting systems, Burt provides guided reporting of essential bug report elements (i.e., the observed behavior, expected behavior, and steps to reproduce the bug), instant quality verification, and graphical suggestions for these elements. We implemented a version of Burt for Android and conducted an empirical evaluation study with end-users, who reported 12 bugs from six Android apps studied in prior work. The reporters found that Burt's guidance and automated suggestions/clarifications are useful and Burt is easy to use. We found that Burt reports contain higher-quality information than reports collected via a template-based bug reporting system. Improvements to Burt, informed by the reporters, include support for various wordings to describe bug report elements and improved quality verification. Our work marks an important paradigm shift from static to interactive bug reporting for end-users.

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Improving the Effectiveness of Traceability Link Recovery using Hierarchical Bayesian Networks

Traceability is a fundamental component of the modern software development process that helps to ensure properly functioning, secure programs. Due to the high cost of manually establishing trace links, researchers have developed automated approaches that draw relationships between pairs of textual software artifacts using similarity measures. However, the effectiveness of such techniques are often limited as they only utilize a single measure of artifact similarity and cannot simultaneously model (implicit and explicit) relationships across groups of diverse development artifacts. In this paper, we illustrate how these limitations can be overcome through the use of a tailored probabilistic model. To this end, we design and implement a HierarchiCal PrObabilistic Model for SoftwarE Traceability (Comet) that is able to infer candidate trace links. Comet is capable of modeling relationships between artifacts by combining the complementary observational prowess of multiple measures of textual similarity. Additionally, our model can holistically incorporate information from a diverse set of sources, including developer feedback and transitive (often implicit) relationships among groups of software artifacts, to improve inference accuracy. We conduct a comprehensive empirical evaluation of Comet that illustrates an improvement over a set of optimally configured baselines of $\approx$14% in the best case and $\approx$5% across all subjects in terms of average precision. The comparative effectiveness of Comet in practice, where optimal configuration is typically not possible, is likely to be higher. Finally, we illustrate Comets potential for practical applicability in a survey with developers from Cisco Systems who used a prototype Comet Jenkins plugin.

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Enhancing Mobile App Bug Reporting via Real-time Understanding of Reproduction Steps

One of the primary mechanisms by which developers receive feedback about in-field failures of software from users is through bug reports. Unfortunately, the quality of manually written bug reports can vary widely due to the effort required to include essential pieces of information, such as detailed reproduction steps (S2Rs). Despite the difficulty faced by reporters, few existing bug reporting systems attempt to offer automated assistance to users in crafting easily readable, and conveniently reproducible bug reports. To address the need for proactive bug reporting systems that actively aid the user in capturing crucial information, we introduce a novel bug reporting approach called EBug. EBug assists reporters in writing S2Rs for mobile applications by analyzing natural language information entered by reporters in real-time, and linking this data to information extracted via a combination of static and dynamic program analyses. As reporters write S2Rs, EBug is capable of automatically suggesting potential future steps using predictive models trained on realistic app usages. To evaluate EBug, we performed two user studies based on 20 failures from $11$ real-world apps. The empirical studies involved ten participants that submitted ten bug reports each and ten developers that reproduced the submitted bug reports. In the studies, we found that reporters were able to construct bug reports 31 faster with EBug as compared to the state-of-the-art bug reporting system used as a baseline. EBug's reports were also more reproducible with respect to the ones generated with the baseline. Furthermore, we compared EBug's prediction models to other predictive modeling approaches and found that, overall, the predictive models of our approach outperformed the baseline approaches. Our results are promising and demonstrate the potential benefits provided by proactively assistive bug reporting systems.

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