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Kevin Murphy

Publications and source records attributed to Kevin Murphy.

At least 55 records · Page 3Linked to original sources

HOPPY: An Open-source Kit for Education with Dynamic Legged Robots

This paper introduces HOPPY, an open-source, low-cost, robust, and modular kit for robotics education. The robot dynamically hops around a rotating gantry with a fixed base. The kit is intended to lower the entry barrier for studying dynamic robots and legged locomotion with real systems. It bridges the theoretical content of fundamental robotic courses with real dynamic robots by facilitating and guiding the software and hardware integration. This paper describes the topics which can be studied using the kit, lists its components, discusses preferred practices for implementation, presents results from experiments with the simulator and the real system, and suggests further improvements. A simple heuristic-based controller is described to achieve velocities up to 1.7m/s, navigate small objects, and mitigate external disturbances when the robot is aided by a counterweight. HOPPY was utilized as the subject of a semester-long project for the Robot Dynamics and Control course at the University of Illinois at Urbana-Champaign. The positive feedback from the students and instructors about the hands-on activities during the course motivates us to share this kit and continue improving in the future.

cs.RO↗

A Comparison Between Joint Space and Task Space Mappings for Dynamic Teleoperation of an Anthropomorphic Robotic Arm in Reaction Tests

Teleoperation (i.e., controlling a robot with human motion) proves promising in enabling a humanoid robot to move as dynamically as a human. But how to map human motion to a humanoid robot matters because a human and a humanoid robot rarely have identical topologies and dimensions. This work presents an experimental study that utilizes reaction tests to compare the proposed joint space mapping and the proposed task space mapping for dynamic teleoperation of an anthropomorphic robotic arm that possesses human-level dynamic motion capabilities. The experimental results suggest that the robot achieved similar and, in some cases, human-level dynamic performances with both mappings for the six participating human subjects. All subjects became proficient at teleoperating the robot with both mappings after practice, despite that the subjects and the robot differed in size and link length ratio and that the teleoperation required the subjects to move unintuitively. Yet, most subjects developed their teleoperation proficiencies more quickly with the task space mapping than with the joint space mapping after similar amounts of practice. This study also indicates the potential values of a three-dimensional task space mapping, a teleoperation training simulator, and force feedback to the human pilot for intuitive and dynamic teleoperation of a humanoid robot's arms.

cs.RO↗

HOPPY: An open-source and low-cost kit for dynamic robotics education

This letter introduces HOPPY, an open-source, low-cost, robust, and modular kit for robotics education. The robot dynamically hops around a rotating gantry with a fixed base. The kit lowers the entry barrier for studying dynamic robots and legged locomotion in real systems. The kit bridges the theoretical content of fundamental robotic courses and real dynamic robots by facilitating and guiding the software and hardware integration. This letter describes the topics which can be studied using the kit, lists its components, discusses best practices for implementation, presents results from experiments with the simulator and the real system, and suggests further improvements. A simple controller is described to achieve velocities up to 2m/s, navigate small objects, and mitigate external disturbances (kicks). HOPPY was utilized as the topic of a semester-long project for the Robot Dynamics and Control course at the University of Illinois at Urbana-Champaign. Students provided an overwhelmingly positive feedback from the hands-on activities during the course and the instructors will continue to improve the kit for upcoming semesters.

cs.RO↗

Population-Based Black-Box Optimization for Biological Sequence Design

The use of black-box optimization for the design of new biological sequences is an emerging research area with potentially revolutionary impact. The cost and latency of wet-lab experiments requires methods that find good sequences in few experimental rounds of large batches of sequences--a setting that off-the-shelf black-box optimization methods are ill-equipped to handle. We find that the performance of existing methods varies drastically across optimization tasks, posing a significant obstacle to real-world applications. To improve robustness, we propose Population-Based Black-Box Optimization (P3BO), which generates batches of sequences by sampling from an ensemble of methods. The number of sequences sampled from any method is proportional to the quality of sequences it previously proposed, allowing P3BO to combine the strengths of individual methods while hedging against their innate brittleness. Adapting the hyper-parameters of each of the methods online using evolutionary optimization further improves performance. Through extensive experiments on in-silico optimization tasks, we show that P3BO outperforms any single method in its population, proposing higher quality sequences as well as more diverse batches. As such, P3BO and Adaptive-P3BO are a crucial step towards deploying ML to real-world sequence design.

cs.LG↗

Towards Differentiable Resampling

Resampling is a key component of sample-based recursive state estimation in particle filters. Recent work explores differentiable particle filters for end-to-end learning. However, resampling remains a challenge in these works, as it is inherently non-differentiable. We address this challenge by replacing traditional resampling with a learned neural network resampler. We present a novel network architecture, the particle transformer, and train it for particle resampling using a likelihood-based loss function over sets of particles. Incorporated into a differentiable particle filter, our model can be end-to-end optimized jointly with the other particle filter components via gradient descent. Our results show that our learned resampler outperforms traditional resampling techniques on synthetic data and in a simulated robot localization task.

cs.LG↗

The Garden of Forking Paths: Towards Multi-Future Trajectory Prediction

This paper studies the problem of predicting the distribution over multiple possible future paths of people as they move through various visual scenes. We make two main contributions. The first contribution is a new dataset, created in a realistic 3D simulator, which is based on real world trajectory data, and then extrapolated by human annotators to achieve different latent goals. This provides the first benchmark for quantitative evaluation of the models to predict multi-future trajectories. The second contribution is a new model to generate multiple plausible future trajectories, which contains novel designs of using multi-scale location encodings and convolutional RNNs over graphs. We refer to our model as Multiverse. We show that our model achieves the best results on our dataset, as well as on the real-world VIRAT/ActEV dataset (which just contains one possible future).

cs.CV↗

Unsupervised Learning of Object Structure and Dynamics from Videos

Extracting and predicting object structure and dynamics from videos without supervision is a major challenge in machine learning. To address this challenge, we adopt a keypoint-based image representation and learn a stochastic dynamics model of the keypoints. Future frames are reconstructed from the keypoints and a reference frame. By modeling dynamics in the keypoint coordinate space, we achieve stable learning and avoid compounding of errors in pixel space. Our method improves upon unstructured representations both for pixel-level video prediction and for downstream tasks requiring object-level understanding of motion dynamics. We evaluate our model on diverse datasets: a multi-agent sports dataset, the Human3.6M dataset, and datasets based on continuous control tasks from the DeepMind Control Suite. The spatially structured representation outperforms unstructured representations on a range of motion-related tasks such as object tracking, action recognition and reward prediction.

cs.CV↗

Regularized Autoencoders via Relaxed Injective Probability Flow

Invertible flow-based generative models are an effective method for learning to generate samples, while allowing for tractable likelihood computation and inference. However, the invertibility requirement restricts models to have the same latent dimensionality as the inputs. This imposes significant architectural, memory, and computational costs, making them more challenging to scale than other classes of generative models such as Variational Autoencoders (VAEs). We propose a generative model based on probability flows that does away with the bijectivity requirement on the model and only assumes injectivity. This also provides another perspective on regularized autoencoders (RAEs), with our final objectives resembling RAEs with specific regularizers that are derived by lower bounding the probability flow objective. We empirically demonstrate the promise of the proposed model, improving over VAEs and AEs in terms of sample quality.

cs.LG↗

Language as an Abstraction for Hierarchical Deep Reinforcement Learning

Solving complex, temporally-extended tasks is a long-standing problem in reinforcement learning (RL). We hypothesize that one critical element of solving such problems is the notion of compositionality. With the ability to learn concepts and sub-skills that can be composed to solve longer tasks, i.e. hierarchical RL, we can acquire temporally-extended behaviors. However, acquiring effective yet general abstractions for hierarchical RL is remarkably challenging. In this paper, we propose to use language as the abstraction, as it provides unique compositional structure, enabling fast learning and combinatorial generalization, while retaining tremendous flexibility, making it suitable for a variety of problems. Our approach learns an instruction-following low-level policy and a high-level policy that can reuse abstractions across tasks, in essence, permitting agents to reason using structured language. To study compositional task learning, we introduce an open-source object interaction environment built using the MuJoCo physics engine and the CLEVR engine. We find that, using our approach, agents can learn to solve to diverse, temporally-extended tasks such as object sorting and multi-object rearrangement, including from raw pixel observations. Our analysis reveals that the compositional nature of language is critical for learning diverse sub-skills and systematically generalizing to new sub-skills in comparison to non-compositional abstractions that use the same supervision.

cs.LG↗

Deep Variational Information Bottleneck

We present a variational approximation to the information bottleneck of Tishby et al. (1999). This variational approach allows us to parameterize the information bottleneck model using a neural network and leverage the reparameterization trick for efficient training. We call this method "Deep Variational Information Bottleneck", or Deep VIB. We show that models trained with the VIB objective outperform those that are trained with other forms of regularization, in terms of generalization performance and robustness to adversarial attack.

cs.LG↗

Learning Video Representations using Contrastive Bidirectional Transformer

This paper proposes a self-supervised learning approach for video features that results in significantly improved performance on downstream tasks (such as video classification, captioning and segmentation) compared to existing methods. Our method extends the BERT model for text sequences to the case of sequences of real-valued feature vectors, by replacing the softmax loss with noise contrastive estimation (NCE). We also show how to learn representations from sequences of visual features and sequences of words derived from ASR (automatic speech recognition), and show that such cross-modal training (when possible) helps even more.

cs.LG↗

VideoBERT: A Joint Model for Video and Language Representation Learning

Self-supervised learning has become increasingly important to leverage the abundance of unlabeled data available on platforms like YouTube. Whereas most existing approaches learn low-level representations, we propose a joint visual-linguistic model to learn high-level features without any explicit supervision. In particular, inspired by its recent success in language modeling, we build upon the BERT model to learn bidirectional joint distributions over sequences of visual and linguistic tokens, derived from vector quantization of video data and off-the-shelf speech recognition outputs, respectively. We use VideoBERT in numerous tasks, including action classification and video captioning. We show that it can be applied directly to open-vocabulary classification, and confirm that large amounts of training data and cross-modal information are critical to performance. Furthermore, we outperform the state-of-the-art on video captioning, and quantitative results verify that the model learns high-level semantic features.

cs.CV↗

Modeling Uncertainty with Hedged Instance Embedding

Instance embeddings are an efficient and versatile image representation that facilitates applications like recognition, verification, retrieval, and clustering. Many metric learning methods represent the input as a single point in the embedding space. Often the distance between points is used as a proxy for match confidence. However, this can fail to represent uncertainty arising when the input is ambiguous, e.g., due to occlusion or blurriness. This work addresses this issue and explicitly models the uncertainty by hedging the location of each input in the embedding space. We introduce the hedged instance embedding (HIB) in which embeddings are modeled as random variables and the model is trained under the variational information bottleneck principle. Empirical results on our new N-digit MNIST dataset show that our method leads to the desired behavior of hedging its bets across the embedding space upon encountering ambiguous inputs. This results in improved performance for image matching and classification tasks, more structure in the learned embedding space, and an ability to compute a per-exemplar uncertainty measure that is correlated with downstream performance.

cs.LG↗

Floors are Flat: Leveraging Semantics for Real-Time Surface Normal Prediction

We propose 4 insights that help to significantly improve the performance of deep learning models that predict surface normals and semantic labels from a single RGB image. These insights are: (1) denoise the "ground truth" surface normals in the training set to ensure consistency with the semantic labels; (2) concurrently train on a mix of real and synthetic data, instead of pretraining on synthetic and finetuning on real; (3) jointly predict normals and semantics using a shared model, but only backpropagate errors on pixels that have valid training labels; (4) slim down the model and use grayscale instead of color inputs. Despite the simplicity of these steps, we demonstrate consistently improved results on several datasets, using a model that runs at 12 fps on a standard mobile phone.

cs.CV↗

Unsupervised Learning Methods in X-ray Spectral Imaging Material Segmentation

In this work, we have investigated a number of unsupervised learning methods for material segmentation in projection x-ray imaging with a spectral detector. A phantom containing two hard materials (glass, steel) and three soft materials (PVC, polypropylene, and PFTE) all embedded in PMMA was imaged with a 5 energy bin spectal detector. The projection images were utilized to test nine unsupervised learning algorithms for automated material segmentation. Each algorithm was investigated using single energy (SE), dual energy (DE) and multi energy (ME) images. Clustering results were scored based on homogeneity and completeness of the clusters, which were combined into the Rosenberg and Hirshberg's V-measure. Principle component analysis (PCA), independent component analysis (ICA), and non-negative matrix factorization (NMF) were tested as dimensional reduction methods. ME, DE and SE material segmentation was performed using five, two, and single energy images, respectively. ME had the highest V-measure on the soft materials using PCA and a novel interpolating bayesian gaussian mixture model (BGMM) clustering with a V-measure of 0.71. This was by 3.5% better than DE and 20.3% better than SE. Conversely, SE imaging was most capable of hard tissue segmentation using the standard BGMM, with a V-measures of 0.84. This was 6.3% better than DE and 5.0% better than ME. This work demonstrated that ME x-ray imaging might be superior in segmenting soft tissues compared to conventional SE x-ray imaging.

physics.med-ph↗

NAS-Bench-101: Towards Reproducible Neural Architecture Search

Recent advances in neural architecture search (NAS) demand tremendous computational resources, which makes it difficult to reproduce experiments and imposes a barrier-to-entry to researchers without access to large-scale computation. We aim to ameliorate these problems by introducing NAS-Bench-101, the first public architecture dataset for NAS research. To build NAS-Bench-101, we carefully constructed a compact, yet expressive, search space, exploiting graph isomorphisms to identify 423k unique convolutional architectures. We trained and evaluated all of these architectures multiple times on CIFAR-10 and compiled the results into a large dataset of over 5 million trained models. This allows researchers to evaluate the quality of a diverse range of models in milliseconds by querying the pre-computed dataset. We demonstrate its utility by analyzing the dataset as a whole and by benchmarking a range of architecture optimization algorithms.

cs.LG↗

Relational Action Forecasting

This paper focuses on multi-person action forecasting in videos. More precisely, given a history of H previous frames, the goal is to detect actors and to predict their future actions for the next T frames. Our approach jointly models temporal and spatial interactions among different actors by constructing a recurrent graph, using actor proposals obtained with Faster R-CNN as nodes. Our method learns to select a subset of discriminative relations without requiring explicit supervision, thus enabling us to tackle challenging visual data. We refer to our model as Discriminative Relational Recurrent Network (DRRN). Evaluation of action prediction on AVA demonstrates the effectiveness of our proposed method compared to simpler baselines. Furthermore, we significantly improve performance on the task of early action classification on J-HMDB, from the previous SOTA of 48% to 60%.

cs.CV↗

Unsupervised Discovery of Parts, Structure, and Dynamics

Humans easily recognize object parts and their hierarchical structure by watching how they move; they can then predict how each part moves in the future. In this paper, we propose a novel formulation that simultaneously learns a hierarchical, disentangled object representation and a dynamics model for object parts from unlabeled videos. Our Parts, Structure, and Dynamics (PSD) model learns to, first, recognize the object parts via a layered image representation; second, predict hierarchy via a structural descriptor that composes low-level concepts into a hierarchical structure; and third, model the system dynamics by predicting the future. Experiments on multiple real and synthetic datasets demonstrate that our PSD model works well on all three tasks: segmenting object parts, building their hierarchical structure, and capturing their motion distributions.

cs.CV↗