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Kexin Phyllis Ju

Publications and source records attributed to Kexin Phyllis Ju.

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AI-Mediated Feedback Improves Student Revisions: A Randomized Trial with FeedbackWriter in a Large Undergraduate Course

Despite growing interest in using LLMs to generate feedback on students' writing, little is known about how students respond to AI-mediated versus human-provided feedback. We address this gap through a randomized controlled trial in a large introductory economics course (N=354), where we introduce and deploy FeedbackWriter - a system that generates AI suggestions to teaching assistants (TAs) while they provide feedback on students' knowledge-intensive essays. TAs have the full capacity to adopt, edit, or dismiss the suggestions. Students were randomly assigned to receive either handwritten feedback from TAs (baseline) or AI-mediated feedback where TAs received suggestions from FeedbackWriter. Students revise their drafts based on the feedback, which is further graded. In total, 1,366 essays were graded using the system. We found that students receiving AI-mediated feedback produced significantly higher-quality revisions, with gains increasing as TAs adopted more AI suggestions. TAs found the AI suggestions useful for spotting gaps and clarifying rubrics.

cs.HC

RAVEN: Realtime Accessibility in Virtual ENvironments for Blind and Low-Vision People

As virtual 3D environments become more prevalent, equitable access is essential for blind and low-vision (BLV) users, who face challenges with spatial awareness, navigation, and interaction. Prior work has explored supplementing visual information with auditory or haptic modalities, but these methods are static and offer limited support for dynamic, in-context adaptation. Recent advances in generative AI allow users to query and modify 3D scenes via natural language, introducing a paradigm that offers greater flexibility and control for accessibility. We present RAVEN, a system that enables BLV users to issue queries and modification prompts to improve the runtime accessibility of 3D virtual scenes. We evaluated RAVEN with eight BLV people and six Unity developers, generating empirical insights into how conversational programming can support personalized accessibility in 3D environments. Our work highlights both the promise of natural language interaction-intuitive, flexible, and empowering-and the challenges of ensuring reliability, transparency, and trust in generative AI-driven accessibility systems.

cs.HC

More AI Assistance Reduces Cognitive Engagement: Examining the AI Assistance Dilemma in AI-Supported Note-Taking

As AI tools become increasingly embedded in cognitively demanding tasks such as note-taking, questions remain about whether they enhance or undermine cognitive engagement. This paper examines the "AI Assistance Dilemma" in note-taking, investigating how varying levels of AI support affect user engagement and comprehension. In a within-subject experiment, we asked participants (N=30) to take notes during lecture videos under three conditions: Automated AI (high assistance with structured notes), Intermediate AI (moderate assistance with real-time summary, and Minimal AI (low assistance with transcript). Results reveal that Intermediate AI yields the highest post-test scores and Automated AI the lowest. Participants, however, preferred the automated setup due to its perceived ease of use and lower cognitive effort, suggesting a discrepancy between preferred convenience and cognitive benefits. Our study provides insights into designing AI assistance that preserves cognitive engagement, offering implications for designing moderate AI support in cognitive tasks.

cs.HC