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Kexun Zhang

Publications and source records attributed to Kexun Zhang.

At least 19 recordsLinked to original sources

Hardening Agent Benchmarks with Adversarial Hacker-Fixer Loops

Agent benchmarks score submissions with outcome verifiers that are typically hand-written and brittle, leaving them open to reward hacking. We audit 1,968 tasks across five terminal-agent benchmarks and find 323 (16%) hackable by frontier models given only the task description. This corrupts both leaderboard rankings and RL training signal, yet the standard response is manual and reactive. We introduce the hacker-fixer loop, a method for building exploit-resistant verifiers without per-task manual patching. The loop alternates three LLM agents: a hacker tries to pass the verifier without solving the task, a fixer patches the verifier to reject each discovered exploit, and a solver confirms the patched verifier still admits legitimate solutions. The loop iterates: each patch reshapes what the verifier rewards, surfacing the next exploit. We further add verifier access, and let patches transfer across tasks, to broaden the exploits the loop discovers. On KernelBench, the loop drives the attack success rate from 62% to 0% on a held-out corpus of publicly reported exploits. We also find that weaker agents in the loop can defend against much stronger hackers: Gemini 3 Flash's loop drives the stronger Gemini 3.1 Pro and Claude Opus 4.7's attack success rate from 76% and 61% to 0% on KernelBench, and Gemini 3.1 Pro's from 39% to 17% on Terminal Bench across 77 tasks. We release Terminal Wrench (323 hackable environments, 3,632 hack trajectories) as a snapshot of the current attack surface, our patched verifiers, the exploits the loop discovered, and our implementation as a basis for future work.

cs.CR

Terminal Wrench: A Dataset of 331 Reward-Hackable Environments and 3,632 Exploit Trajectories

We release Terminal Wrench, a subset of 331 terminal-agent benchmark environments, copied from the popular open benchmarks that are demonstrably reward-hackable. The data set includes 3,632 hack trajectories and 2,352 legitimate baseline trajectories across three frontier models (Claude Opus 4.6, Gemini 3.1 Pro, GPT-5.4). Each entry preserves the original task definition alongside full attack trajectories that show how the verifier was bypassed. It also includes cases where the task was not solved as intended. The tasks span system administration, machine learning, software engineering, and security challenges; the exploits range from simple output spoofing to stack-frame introspection, standard-library patching, and rootkit-style binary hijacking. Crucially, these exploits are specific to each task, rather than the evaluation harness, making them harder to patch. We also present a monitorability study in which hack trajectories are sanitized or stripped of reasoning traces and then scored by an LLM judge, showing that detection degrades meaningfully when chain-of-thought is removed (AUC drops from 0.97 to 0.92). The data set is publicly available at https://github.com/few-sh/terminal-wrench.

cs.CR

Is Vibe Coding Safe? Benchmarking Vulnerability of Agent-Generated Code in Real-World Tasks

Vibe coding is a new software development paradigm in which human engineers prompt a large language model (LLM) agent to complete complex coding tasks with little supervision. Although vibe coding is increasingly adopted, is the generated code really safe to deploy in production? To investigate this question, we propose SUSVIBES, a benchmark consisting of 186 feature-request software engineering tasks from real-world open-source projects, for which, human programmers committed vulnerable implementations. We evaluate 12 widely used coding agentic settings with frontier models on the benchmark. Disturbingly, all agents perform poorly in terms of software security. Although 57% of the solutions from SWE-Agent with Claude 4 Sonnet are functionally correct, only 11.8% are secure. Further experiments demonstrate that preliminary security strategies, such as augmenting the feature request with vulnerability hints, cannot mitigate these security issues. Our findings raise serious concerns about the widespread adoption of vibe coding, particularly in security-sensitive applications. The code and dataset are available at https://github.com/LeiLiLab/susvibes. The leaderboard is at https://leililab.github.io/ susvibes-leaderboard.

cs.SE

Human Bias in the Face of AI: Examining Human Judgment Against Text Labeled as AI Generated

As AI advances in text generation, human trust in AI generated content remains constrained by biases that go beyond concerns of accuracy. This study explores how bias shapes the perception of AI versus human generated content. Through three experiments involving text rephrasing, news article summarization, and persuasive writing, we investigated how human raters respond to labeled and unlabeled content. While the raters could not differentiate the two types of texts in the blind test, they overwhelmingly favored content labeled as "Human Generated," over those labeled "AI Generated," by a preference score of over 30%. We observed the same pattern even when the labels were deliberately swapped. This human bias against AI has broader societal and cognitive implications, as it undervalues AI performance. This study highlights the limitations of human judgment in interacting with AI and offers a foundation for improving human-AI collaboration, especially in creative fields.

cs.CL

HardTests: Synthesizing High-Quality Test Cases for LLM Coding

Verifiers play a crucial role in large language model (LLM) reasoning, needed by post-training techniques such as reinforcement learning. However, reliable verifiers are hard to get for difficult coding problems, because a well-disguised wrong solution may only be detected by carefully human-written edge cases that are difficult to synthesize. To address this issue, we propose HARDTESTGEN, a pipeline for high-quality test synthesis using LLMs. With this pipeline, we curate a comprehensive competitive programming dataset HARDTESTS with 47k problems and synthetic high-quality tests. Compared with existing tests, HARDTESTGEN tests demonstrate precision that is 11.3 percentage points higher and recall that is 17.5 percentage points higher when evaluating LLM-generated code. For harder problems, the improvement in precision can be as large as 40 points. HARDTESTS also proves to be more effective for model training, measured by downstream code generation performance. We will open-source our dataset and synthesis pipeline at https://leililab.github.io/HardTests/.

cs.CL

SWE-Search: Enhancing Software Agents with Monte Carlo Tree Search and Iterative Refinement

Software engineers operating in complex and dynamic environments must continuously adapt to evolving requirements, learn iteratively from experience, and reconsider their approaches based on new insights. However, current large language model (LLM)-based software agents often follow linear, sequential processes that prevent backtracking and exploration of alternative solutions, limiting their ability to rethink their strategies when initial approaches prove ineffective. To address these challenges, we propose SWE-Search, a multi-agent framework that integrates Monte Carlo Tree Search (MCTS) with a self-improvement mechanism to enhance software agents' performance on repository-level software tasks. SWE-Search extends traditional MCTS by incorporating a hybrid value function that leverages LLMs for both numerical value estimation and qualitative evaluation. This enables self-feedback loops where agents iteratively refine their strategies based on both quantitative numerical evaluations and qualitative natural language assessments of pursued trajectories. The framework includes a SWE-Agent for adaptive exploration, a Value Agent for iterative feedback, and a Discriminator Agent that facilitates multi-agent debate for collaborative decision-making. Applied to the SWE-bench benchmark, our approach demonstrates a 23% relative improvement in performance across five models compared to standard open-source agents without MCTS. Our analysis reveals how performance scales with increased inference-time compute through deeper search, providing a pathway to improve software agents without requiring larger models or additional training data. This highlights the potential of self-evaluation driven search techniques in complex software engineering environments.

cs.AI

DeFT: Decoding with Flash Tree-attention for Efficient Tree-structured LLM Inference

Large language models (LLMs) are increasingly employed for complex tasks that process multiple generation calls in a tree structure with shared prefixes of tokens, including few-shot prompting, multi-step reasoning, speculative decoding, etc. However, existing inference systems for tree-based applications are inefficient due to improper partitioning of queries and KV cache during attention calculation. This leads to two main issues: (1) a lack of memory access (IO) reuse for KV cache of shared prefixes, and (2) poor load balancing.As a result, there is redundant KV cache IO between GPU global memory and shared memory, along with low GPU utilization. To address these challenges, we propose DeFT(Decoding with Flash Tree-Attention), a hardware-efficient attention algorithm with prefix-aware and load-balanced KV cache partitions. DeFT reduces the number of read/write operations of KV cache during attention calculation through KV-Guided Grouping, a method that avoids repeatedly loading KV cache of shared prefixes in attention computation. Additionally, we propose Flattened Tree KV Splitting, a mechanism that ensures even distribution of the KV cache across partitions with little computation redundancy, enhancing GPU utilization during attention computations. By reducing 73-99% KV cache IO and nearly 100% IO for partial results during attention calculation, DeFT achieves up to 2.23/3.59x speedup in the end-to-end/attention latency across three practical tree-based workloads compared to state-of-the-art attention algorithms. Our code is available at https://github.com/LINs-lab/DeFT.

cs.CL

Generalization v.s. Memorization: Tracing Language Models' Capabilities Back to Pretraining Data

The impressive capabilities of large language models (LLMs) have sparked debate over whether these models genuinely generalize to unseen tasks or predominantly rely on memorizing vast amounts of pretraining data. To explore this issue, we introduce an extended concept of memorization, distributional memorization, which measures the correlation between the LLM output probabilities and the pretraining data frequency. To effectively capture task-specific pretraining data frequency, we propose a novel task-gram language model, which is built by counting the co-occurrence of semantically related $n$-gram pairs from task inputs and outputs in the pretraining corpus. Using the Pythia models trained on the Pile dataset, we evaluate four distinct tasks: machine translation, factual question answering, world knowledge understanding, and math reasoning. Our findings reveal varying levels of memorization, with the strongest effect observed in factual question answering. Furthermore, while model performance improves across all tasks as LLM size increases, only factual question answering shows an increase in memorization, whereas machine translation and reasoning tasks exhibit greater generalization, producing more novel outputs. This study demonstrates that memorization plays a larger role in simpler, knowledge-intensive tasks, while generalization is the key for harder, reasoning-based tasks, providing a scalable method for analyzing large pretraining corpora in greater depth.

cs.CL

Programming by Examples Meets Historical Linguistics: A Large Language Model Based Approach to Sound Law Induction

Historical linguists have long written "programs" that convert reconstructed words in an ancestor language into their attested descendants via ordered string rewrite functions (called sound laws) However, writing these programs is time-consuming, motivating the development of automated Sound Law Induction (SLI) which we formulate as Programming by Examples (PBE) with Large Language Models (LLMs) in this paper. While LLMs have been effective for code generation, recent work has shown that PBE is challenging but improvable by fine-tuning, especially with training data drawn from the same distribution as evaluation data. In this paper, we create a conceptual framework of what constitutes a "similar distribution" for SLI and propose four kinds of synthetic data generation methods with varying amounts of inductive bias to investigate what leads to the best performance. Based on the results we create a SOTA open-source model for SLI as PBE (+6% pass rate with a third of the parameters of the second-best LLM) and also highlight exciting future directions for PBE research.

cs.CL

Embracing AI in Education: Understanding the Surge in Large Language Model Use by Secondary Students

The impressive essay writing and problem-solving capabilities of large language models (LLMs) like OpenAI's ChatGPT have opened up new avenues in education. Our goal is to gain insights into the widespread use of LLMs among secondary students to inform their future development. Despite school restrictions, our survey of over 300 middle and high school students revealed that a remarkable 70% of students have utilized LLMs, higher than the usage percentage among young adults, and this percentage remains consistent across 7th to 12th grade. Students also reported using LLMs for multiple subjects, including language arts, history, and math assignments, but expressed mixed thoughts on their effectiveness due to occasional hallucinations in historical contexts and incorrect answers for lack of rigorous reasoning. The survey feedback called for LLMs better adapted for students, and also raised questions to developers and educators on how to help students from underserved communities leverage LLMs' capabilities for equal access to advanced education resources. We propose a few ideas to address such issues, including subject-specific models, personalized learning, and AI classrooms.

cs.HC

Hire a Linguist!: Learning Endangered Languages with In-Context Linguistic Descriptions

How can large language models (LLMs) process and translate endangered languages? Many languages lack a large corpus to train a decent LLM; therefore existing LLMs rarely perform well in unseen, endangered languages. On the contrary, we observe that 2000 endangered languages, though without a large corpus, have a grammar book or a dictionary. We propose LINGOLLM, a training-free approach to enable an LLM to process unseen languages that hardly occur in its pre-training. Our key insight is to demonstrate linguistic knowledge of an unseen language in an LLM's prompt, including a dictionary, a grammar book, and morphologically analyzed input text. We implement LINGOLLM on top of two models, GPT-4 and Mixtral, and evaluate their performance on 5 tasks across 8 endangered or low-resource languages. Our results show that LINGOLLM elevates translation capability from GPT-4's 0 to 10.5 BLEU for 10 language directions. Our findings demonstrate the tremendous value of linguistic knowledge in the age of LLMs for endangered languages. Our data, code, and model generations can be found at https://github.com/LLiLab/llm4endangeredlang.

cs.CL

Invisible Image Watermarks Are Provably Removable Using Generative AI

Invisible watermarks safeguard images' copyrights by embedding hidden messages only detectable by owners. They also prevent people from misusing images, especially those generated by AI models. We propose a family of regeneration attacks to remove these invisible watermarks. The proposed attack method first adds random noise to an image to destroy the watermark and then reconstructs the image. This approach is flexible and can be instantiated with many existing image-denoising algorithms and pre-trained generative models such as diffusion models. Through formal proofs and extensive empirical evaluations, we demonstrate that pixel-level invisible watermarks are vulnerable to this regeneration attack. Our results reveal that, across four different pixel-level watermarking schemes, the proposed method consistently achieves superior performance compared to existing attack techniques, with lower detection rates and higher image quality. However, watermarks that keep the image semantically similar can be an alternative defense against our attacks. Our finding underscores the need for a shift in research/industry emphasis from invisible watermarks to semantic-preserving watermarks. Code is available at https://github.com/XuandongZhao/WatermarkAttacker

cs.CR

Scaling LLM Inference with Optimized Sample Compute Allocation

Sampling is a basic operation in many inference-time algorithms of large language models (LLMs). To scale up inference efficiently with a limited compute, it is crucial to find an optimal allocation for sample compute budgets: Which sampling configurations (model, temperature, language, etc.) do we use? How many samples do we generate in each configuration? We formulate these choices as a learning problem and propose OSCA, an algorithm that Optimizes Sample Compute Allocation by finding an optimal mix of different inference configurations. Our experiments show that with our learned mixed allocation, we can achieve accuracy better than the best single configuration with 128x less compute on code generation and 25x less compute on 4 reasoning tasks. OSCA is also shown to be effective in agentic workflows beyond single-turn tasks, achieving a better accuracy on SWE-Bench with 3x less compute than the default configuration. Our code and generations are released at https://github.com/LeiLiLab/OSCA.

cs.CL

Revealing the Barriers of Language Agents in Planning

Autonomous planning has been an ongoing pursuit since the inception of artificial intelligence. Based on curated problem solvers, early planning agents could deliver precise solutions for specific tasks but lacked generalization. The emergence of large language models (LLMs) and their powerful reasoning capabilities has reignited interest in autonomous planning by automatically generating reasonable solutions for given tasks. However, prior research and our experiments show that current language agents still lack human-level planning abilities. Even the state-of-the-art reasoning model, OpenAI o1, achieves only 15.6% on one of the complex real-world planning benchmarks. This highlights a critical question: What hinders language agents from achieving human-level planning? Although existing studies have highlighted weak performance in agent planning, the deeper underlying issues and the mechanisms and limitations of the strategies proposed to address them remain insufficiently understood. In this work, we apply the feature attribution study and identify two key factors that hinder agent planning: the limited role of constraints and the diminishing influence of questions. We also find that although current strategies help mitigate these challenges, they do not fully resolve them, indicating that agents still have a long way to go before reaching human-level intelligence.

cs.AI

Diversity Empowers Intelligence: Integrating Expertise of Software Engineering Agents

Large language model (LLM) agents have shown great potential in solving real-world software engineering (SWE) problems. The most advanced open-source SWE agent can resolve over 27% of real GitHub issues in SWE-Bench Lite. However, these sophisticated agent frameworks exhibit varying strengths, excelling in certain tasks while underperforming in others. To fully harness the diversity of these agents, we propose DEI (Diversity Empowered Intelligence), a framework that leverages their unique expertise. DEI functions as a meta-module atop existing SWE agent frameworks, managing agent collectives for enhanced problem-solving. Experimental results show that a DEI-guided committee of agents is able to surpass the best individual agent's performance by a large margin. For instance, a group of open-source SWE agents, with a maximum individual resolve rate of 27.3% on SWE-Bench Lite, can achieve a 34.3% resolve rate with DEI, making a 25% improvement and beating most closed-source solutions. Our best-performing group excels with a 55% resolve rate, securing the highest ranking on SWE-Bench Lite. Our findings contribute to the growing body of research on collaborative AI systems and their potential to solve complex software engineering challenges.

cs.SE

Understanding Reasoning Ability of Language Models From the Perspective of Reasoning Paths Aggregation

Pre-trained language models (LMs) are able to perform complex reasoning without explicit fine-tuning. To understand how pre-training with a next-token prediction objective contributes to the emergence of such reasoning capability, we propose that we can view an LM as deriving new conclusions by aggregating indirect reasoning paths seen at pre-training time. We found this perspective effective in two important cases of reasoning: logic reasoning with knowledge graphs (KGs) and chain-of-thought (CoT) reasoning. More specifically, we formalize the reasoning paths as random walk paths on the knowledge/reasoning graphs. Analyses of learned LM distributions suggest that a weighted sum of relevant random walk path probabilities is a reasonable way to explain how LMs reason. Experiments and analysis on multiple KG and CoT datasets reveal the effect of training on random walk paths and suggest that augmenting unlabeled random walk reasoning paths can improve real-world multi-step reasoning performance. code: https://github.com/WANGXinyiLinda/LM_random_walk

cs.LG

Can Large Language Models Code Like a Linguist?: A Case Study in Low Resource Sound Law Induction

Historical linguists have long written a kind of incompletely formalized ''program'' that converts reconstructed words in an ancestor language into words in one of its attested descendants that consist of a series of ordered string rewrite functions (called sound laws). They do this by observing pairs of words in the reconstructed language (protoforms) and the descendent language (reflexes) and constructing a program that transforms protoforms into reflexes. However, writing these programs is error-prone and time-consuming. Prior work has successfully scaffolded this process computationally, but fewer researchers have tackled Sound Law Induction (SLI), which we approach in this paper by casting it as Programming by Examples. We propose a language-agnostic solution that utilizes the programming ability of Large Language Models (LLMs) by generating Python sound law programs from sound change examples. We evaluate the effectiveness of our approach for various LLMs, propose effective methods to generate additional language-agnostic synthetic data to fine-tune LLMs for SLI, and compare our method with existing automated SLI methods showing that while LLMs lag behind them they can complement some of their weaknesses.

cs.CL

Don't Fine-Tune, Decode: Syntax Error-Free Tool Use via Constrained Decoding

Instruction-tuned large language models (LLMs) excel at many tasks but often fail to use external tools due to complicated and unfamiliar syntax constraints. While extensive fine-tuning and prompting can mitigate the issue, these approaches are expensive and hard to generalize. Furthermore, because syntax constraints are only learned implicitly during fine-tuning, models still make frequent syntax errors. Motivated by the fact that these constraints can be better satisfied explicitly with constrained decoding, we propose TOOLDEC, a decoding algorithm using finite state machines to force LLMs to follow tool syntax. Our experiments show that TOOLDEC eliminates all syntax errors, achieving significantly better performance on various base models and benchmarks. More surprisingly, when applied to generalist out-of-the-box LLMs such as Mistral-Instruct, TOOLDEC improves its accuracy in tool use from the initial 0% to an impressive 52%, matching the performance of specialized fine-tuned models such as ToolLLM.

cs.CL