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Keyu Chen

Publications and source records attributed to Keyu Chen.

At least 19 recordsLinked to original sources

From Atomic to Agentic: Towards Interpretable Evaluation of LLMs' Agentic Mathematical Capabilities

Large Language Models (LLMs) are evolving from performing end-to-end mathematical reasoning to integrating agentic intelligence. However, most existing math benchmarks evaluate only final answers. This outcome-oriented evaluation provides limited diagnostic value for identifying process-level failures or rigorous logic, failing to guide the transformation of LLMs into robust agents. To bridge this gap, we present a process-level benchmark designed to evaluate the inherent agentic mathematical reasoning abilities of LLMs. Our framework aligns problem-solving agentic behaviors with a structured taxonomy of reusable mathematical atomic capabilities. We design a comprehensive suite of planning, action, and feedback tasks across both textual and multimodal contexts, supported by an automated pipeline that synthesizes high-quality trajectories and produces fine-grained annotations via controlled LLM rewriting. Experiments reveal that models with similar end-to-end accuracy can exhibit markedly different agentic capability profiles. This demonstrates that process-level evaluation is crucial for interpreting the true potential of LLMs and guiding the development of next-generation mathematical agents.

cs.AI

Training-Free Hashing-Based Attention via Binary Principal Components

Long-context large language models (LLMs) are increasingly deployed in real-world applications, yet self-attention remains a major efficiency bottleneck -- especially during decoding -- due to the necessity of repeatedly processing ever-growing key-value (KV) caches. Existing sparse attention reduce computation by attending to fewer KV pairs, but often suffer from substantial accuracy degradation, require additional training, or rely on expensive hashing. In this work, we present BinaryPC, a training-free, data-aware hashing-based sparse attention for long-context LLMs. BinaryPC constructs compact binary hash codes and corresponding hash function by computing binary principal components of data. Unlike Locality-Sensitive Hashing (LSH) with data-independent random projections or learned non-linear hashing methods, BinaryPC constructs binary codes that explicitly preserve the structural information of data without requiring gradient-based training. Comprehensive experiments across multiple model families and long-context benchmarks show that BinaryPC preserves accuracy relative to full attention while achieving superior performance among sparse and hashing-based baselines. On modern GPUs, BinaryPC improves end-to-end decoding throughput by 3.56$\times$ over the FlashAttention kernel. Our code is available at https://github.com/yudaohai666/BPC.

cs.LG

End-to-end Conditional Diffusion for Realistic and Controllable Visual Traffic Scenario Generation

Generating closed-loop traffic scenarios that are both realistic and controllable is crucial for evaluating autonomous driving systems, especially under rare safety-critical interactions. Existing learning-based methods often struggle to balance controllability and realism, offering either limited fine-grained control over traffic behavior or controllable scenarios at the expense of behavioral plausibility. This paper presents E2E-CDiff, an end-to-end conditional diffusion framework for controllable and realistic scenario generation. Conditioned on front-view visual observations, E2E-CDiff jointly denoises future motion states and executable low-level controls for route-interacting background vehicles. This unified state-action generation mitigates the planning-control mismatch in conventional two-stage trajectory-then-controller pipelines. Differentiable guidance further regulates speed, enforces drivable-area compliance, and supports collision-avoidance or collision-seeking behaviors, enabling both naturalistic and safety-critical scenario generation. Experiments on Bench2Drive show that E2E-CDiff achieves a favorable controllability-realism trade-off compared with representative reinforcement- and imitation-learning baselines, while its collision-guided variant induces challenging interactions across multiple autonomous driving systems. E2E-CDiff also performs competitively as a learning-based ego planner, demonstrating the generality of end-to-end state-action diffusion.

cs.RO

ManimAgent: Self-Evolving Multimodal Agents for Visual Education

Multi-round reflection lets agents built on large language models recover from failures within a single task, but each task remains an isolated episode: lessons learned across many reflection rounds on one task are discarded before the next begins. We study this gap on a code-generation task: from a scientific paper section, the agent writes Python in the open-source Manim library to render a mathematical animation. We present ManimAgent, a self-evolving multimodal agent that carries reflection experience across tasks through a dual-channel Episodic Memory Bank grown entirely from its own task stream, with no weight updates and no human seeds. After each animation converges, a vision-language model scores the rendered keyframes; the resulting signals populate a positive channel M+ that stores success rationales as soft Reference Examples, and a negative channel M- that stores validated failure patterns as hard Known Pitfalls. On a fixed-probe evaluation against no-memory, matched-budget retrieval-augmented generation, and shuffled-memory baselines, blind human Pass@1 rises and reflection rounds fall as memory size grows. We will release the code, frozen memory snapshots, and the task stream.

cs.AI

Skill Is Not Document: Query-Conditioned Compatibility for LLM Agent Skill Routing

Large language model agents increasingly rely on reusable skills, making skill retrieval a critical front-end component of agent systems. Skill retrieval, however, is not ordinary document retrieval: a useful top-$K$ result must contain individually relevant skills that also form an executable set for the current query. Existing benchmarks and training pipelines largely supervise pairwise relevance and discard the rejection decisions produced when a language model judges a sampled skill combination to be implausible. We introduce R3-Skill, a Chinese--English benchmark that retains these rejections as query-conditioned compatibility supervision. R3-Skill contains 10,246 deduplicated skills, 41,592 accepted queries, and 32,828 rejected annotations across four language directions; all multi-skill test labels were independently reviewed by multiple experts, and 15,962 parseable rejections are organized into an eight-class taxonomy. We further propose a two-stage system composed of R3-Embedding, a multi-positive bi-encoder for large-pool recall, and R3-Reranker, a cross-encoder trained with graded ListNet supervision. Our analysis shows that this signal is stage-dependent, helping cross-encoder reranking while providing no benefit for the tested bi-encoder objective. On R3-Skill, the complete pipeline achieves $75.39\%$ Hit@1, $81.97\%$ NDCG@10, and $33.27\%$ Set-Compat, a $36.6\%$ relative gain over the strongest reranking baseline. It also obtains $83.87\%$ NDCG@10 on SkillRet, demonstrating transfer beyond R3-Skill.

cs.IR

Toward Native Multimodal Modeling: A Roadmap

Multimodal modeling represents a vital step from modality-agnostic reasoning toward world modeling. While early approaches predominantly rely on late-fusion that assembles encoders and frozen language backbones with output heads, recent efforts have shifted the paradigm toward native multimodal modeling (NMM) with the intrinsic integration of modalities for superior multimodal performance. Despite its potential, the design space of native architectures remains insufficiently defined. In this paper, we present the community with a formalized roadmap for this transition. Specifically, we formally define the architectural nativity, distinguishing mid-fusion and early-fusion from non-native paradigms. We further organize the existing native models through the lens of input-output duality into three categories: (i) Multi-to-Text for cross-modal comprehension with text-only output; (ii) Multi-to-Target for scenario-oriented generation, e.g., image, audio and video generation, and (iii) Multi-to-Multi for unified modeling with symmetric input-output. We deliver a comprehensive and industrial-grade investigation into the transition toward the definitive NMM framework, where understanding and generation seamlessly coexist within a unified transformer paradigm. We systematically unpack the end-to-end pipeline from industrial perspectives from architectural coordination, massive data curation, to full-stack training recipes, inference & deployment, and the comprehensive evaluation for truly native modeling.

cs.CV

Benchmarking and Evolving Reason-Reflect-Rectify for Reflective Visual Generation

Text-to-Image (T2I) models and Unified Multimodal Models (UMMs) have achieved remarkable progress in visual generation. However, their reliance on a single-pass generation paradigm limits their ability to handle complex prompts requiring iterative refinement. To enable multi-round Reflective Visual Generation (RVG), we formalize the Reason-Reflect-Rectify (R^3) loop as a core framework and introduce R^3-Bench, a benchmark of over 600 expert-annotated instances that quantifies iterative reasoning and rectification capabilities. Evaluation on R^3-Bench reveals a critical gap: while state-of-the-art models can identify generation errors, they fail to generate actionable rectification instructions. To bridge this gap, we propose R^3-Refiner, a dual-stage framework leveraging Group Relative Policy Optimization (GRPO) and a Hierarchical Reward Mechanism (HRM) to better align rectification with reflective reasoning. Experiments show that R^3-Refiner achieves significant improvements on R^3-Bench (+12.0% in Reflective Verdict Score, +9.0% in Rectification Score), and can be seamlessly integrated with various MLLMs to enhance the generation quality of different T2I models on GenEval++ and T2I-CompBench. Code is available at https://github.com/xiaomoguhz/R3-Bench.

cs.CV

CRAFT: Counterfactual-to-Interactive Reinforcement Fine-Tuning for Driving Policies

Open-loop imitation learning has advanced modern autonomous driving policy architectures, but closed-loop deployment remains vulnerable to policy-induced distribution shift. Existing post-training paradigms exhibit fundamental trade-offs: closed-loop RL fine-tuning provides grounded feedback from executed actions but is constrained by the sparsity of informative events, whereas counterfactual fine-tuning provides dense supervision over candidate futures but inherits bias from imperfect future estimates. We introduce Counterfactual-to-Interactive Reinforcement Fine-Tuning (CRAFT), an on-policy framework that formulates closed-loop post-training as proxy-residual optimization. CRAFT uses group-normalized counterfactual advantages as a dense proxy for real closed-loop advantages and aligns this proxy with the closed-loop world through grounded residual correction from interaction-critical events. To stabilize adaptation, CRAFT regularizes the online policy toward an EMA teacher via asymmetric KL self-distillation. Theoretically, CRAFT decomposes the real closed-loop policy gradient into proxy and residual terms under the same visited-state distribution, reducing residual variance with an aligned proxy while mitigating proxy bias through grounded residual approximation. Empirically, CRAFT achieves the strongest closed-loop gains on Bench2Drive across hierarchical planning, vision-language-action, and vocabulary-scoring architectures. Ablations, scaling behavior, stability analyses, and transfer results further validate the complementary roles of dense counterfactual proxy and grounded residual correction. Project page: https://currychen77.github.io/CRAFT.

cs.LG

MAIC-UI: Making Interactive Courseware with Generative UI

Creating interactive STEM courseware traditionally requires HTML/CSS/JavaScript expertise, leaving barriers for educators. While generative AI can produce HTML codes, existing tools generate static presentations rather than interactive simulations, struggle with long documents, and lack pedagogical accuracy mechanisms. Furthermore, full regeneration for modifications requires 200--600 seconds, disrupting creative flow. We present MAIC-UI, a zero-code authoring system that enables educators to create and rapidly edit interactive courseware from textbooks, PPTs, and PDFs. MAIC-UI employs: (1) structured knowledge analysis with multi-modal understanding to ensure pedagogical rigor; (2) a two-stage generate-verify-optimize pipeline separating content alignment from visual refinement; and (3) Click-to-Locate editing with Unified Diff-based incremental generation achieving sub-10-second iteration cycles. A controlled lab study with 40 participants shows MAIC-UI reduces editing iterations (4.9 vs. 7.0) and significantly improves learnability and controllability compared to direct Text-to-HTML generation. A three-month classroom deployment with 53 high school students demonstrates that MAIC-UI fosters learning agency and reduces outcome disparities -- the pilot class achieved 9.21-point gains in STEM subjects compared to -2.32 points in control classes. Our code is available at https://github.com/THU-MAIC/MAIC-UI.

cs.CL

Driving risk emerges from the required two-dimensional joint evasive acceleration

Most autonomous driving safety benchmarks use time-to-collision (TTC) to assess risk and guide safe behaviour. However, TTC-based methods treat risk as a one-dimensional closing problem, despite the inherently two-dimensional nature of collision avoidance, and therefore cannot faithfully capture risk or its evolution over time. Here, we report evasive acceleration (EA), a hyperparameter-free and physically interpretable two-dimensional paradigm for risk quantification. By evaluating all possible directions of collision avoidance, EA defines risk as the minimum magnitude of a constant relative acceleration vector required to alter the relative motion and make the interaction collision-free. Using interaction data from five open datasets and more than 600 real crashes, we derive percentile-based warning thresholds and show that EA provides the earliest statistically significant warning across all thresholds. Moreover, EA provides the best discrimination of eventual collision outcomes and improves information retention by 54.2-241.4% over all compared baselines. Adding EA to existing methods yields 17.5-95.5 times more information gain than adding existing methods to EA, indicating that EA captures much of the outcome-relevant information in existing methods while contributing substantial additional nonredundant information. Overall, EA better captures the structure of collision risk and provides a foundation for next-generation autonomous driving systems.

cs.RO

Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data

3D editing refers to the ability to apply local or global modifications to 3D assets. Effective 3D editing requires maintaining semantic consistency by performing localized changes according to prompts, while also preserving local invariance so that unchanged regions remain consistent with the original. However, existing approaches have significant limitations: multi-view editing methods incur losses when projecting back to 3D, while voxel-based editing is constrained in both the regions that can be modified and the scale of modifications. Moreover, the lack of sufficiently large editing datasets for training and evaluation remains a challenge. To address these challenges, we propose a Beyond Voxel 3D Editing (BVE) framework with a self-constructed large-scale dataset specifically tailored for 3D editing. Building upon this dataset, our model enhances a foundational image-to-3D generative architecture with lightweight, trainable modules, enabling efficient injection of textual semantics without the need for expensive full-model retraining. Furthermore, we introduce an annotation-free 3D masking strategy to preserve local invariance, maintaining the integrity of unchanged regions during editing. Extensive experiments demonstrate that BVE achieves superior performance in generating high-quality, text-aligned 3D assets, while faithfully retaining the visual characteristics of the original input.

cs.CV

SparseDriveV2: Scoring is All You Need for End-to-End Autonomous Driving

End-to-end multi-modal planning has been widely adopted to model the uncertainty of driving behavior, typically by scoring candidate trajectories and selecting the optimal one. Existing approaches generally fall into two categories: scoring a large static trajectory vocabulary, or scoring a small set of dynamically generated proposals. While static vocabularies often suffer from coarse discretization of the action space, dynamic proposals provide finer-grained precision and have shown stronger empirical performance on existing benchmarks. However, it remains unclear whether dynamic generation is fundamentally necessary, or whether static vocabularies can already achieve comparable performance when they are sufficiently dense to cover the action space. In this work, we start with a systematic scaling study of Hydra-MDP, a representative scoring-based method, revealing that performance consistently improves as trajectory anchors become denser, without exhibiting saturation before computational constraints are reached. Motivated by this observation, we propose SparseDriveV2 to push the performance boundary of scoring-based planning through two complementary innovations: (1) a scalable vocabulary representation with a factorized structure that decomposes trajectories into geometric paths and velocity profiles, enabling combinatorial coverage of the action space, and (2) a scalable scoring strategy with coarse factorized scoring over paths and velocity profiles followed by fine-grained scoring on a small set of composed trajectories. By combining these two techniques, SparseDriveV2 achieves 92.0 PDMS and 90.1 EPDMS on NAVSIM, with 89.15 Driving Score and 70.00 Success Rate on Bench2Drive with a lightweight ResNet-34 as backbone. Code and model are released at https://github.com/swc-17/SparseDriveV2.

cs.CV

FlashVID: Efficient Video Large Language Models via Training-free Tree-based Spatiotemporal Token Merging

Although Video Large Language Models (VLLMs) have shown remarkable capabilities in video understanding, they are required to process high volumes of visual tokens, causing significant computational inefficiency. Existing VLLMs acceleration frameworks usually compress spatial and temporal redundancy independently, which overlooks the spatiotemporal relationships, thereby leading to suboptimal spatiotemporal compression. The highly correlated visual features are likely to change in spatial position, scale, orientation, and other attributes over time due to the dynamic nature of video. Building on this insight, we introduce FlashVID, a training-free inference acceleration framework for VLLMs. Specifically, FlashVID utilizes Attention and Diversity-based Token Selection (ADTS) to select the most representative tokens for basic video representation, then applies Tree-based Spatiotemporal Token Merging (TSTM) for fine-grained spatiotemporal redundancy elimination. Extensive experiments conducted on three representative VLLMs across five video understanding benchmarks demonstrate the effectiveness and generalization of our method. Notably, by retaining only 10% of visual tokens, FlashVID preserves 99.1% of the performance of LLaVA-OneVision. Consequently, FlashVID can serve as a training-free and plug-and-play module for extending long video frames, which enables a 10x increase in video frame input to Qwen2.5-VL, resulting in a relative improvement of 8.6% within the same computational budget. Code is available at https://github.com/Fanziyang-v/FlashVID.

cs.CV

Probing the structure of cyclic hydrocarbon molecules with X-ray-induced Coulomb explosion imaging

Coulomb explosion imaging (CEI) is a powerful experimental technique that maps a molecule's geometric structure onto the momenta of ionic molecular fragments produced by rapid multiple ionization. Here, we apply CEI induced by pulses from an X-ray free-electron laser in order to image and distinguish complex hydrocarbon isomers with the chemical formula C7H8: toluene, cycloheptatriene, and 1,6-heptadiyne. The measured fragment-ion momentum distributions show discernible differences between the three isomers and provide signatures of specific carbon and hydrogen sites in the molecule. In contrast to previous work, we demonstrate that distinct 'marker atoms' are not strictly required for constructing a meaningful molecular frame of reference for the interpretation of the momentum-space data. Our work paves the way for tracking the ultrafast motion of nuclei during isomerization reactions in pure hydrocarbons.

physics.chem-ph

ForSim: Stepwise Forward Simulation for Traffic Policy Fine-Tuning

As the foundation of closed-loop training and evaluation in autonomous driving, traffic simulation still faces two fundamental challenges: covariate shift introduced by open-loop imitation learning and limited capacity to reflect the multimodal behaviors observed in real-world traffic. Although recent frameworks such as RIFT have partially addressed these issues through group-relative optimization, their forward simulation procedures remain largely non-reactive, leading to unrealistic agent interactions within the virtual domain and ultimately limiting simulation fidelity. To address these issues, we propose ForSim, a stepwise closed-loop forward simulation paradigm. At each virtual timestep, the traffic agent propagates the virtual candidate trajectory that best spatiotemporally matches the reference trajectory through physically grounded motion dynamics, thereby preserving multimodal behavioral diversity while ensuring intra-modality consistency. Other agents are updated with stepwise predictions, yielding coherent and interaction-aware evolution. When incorporated into the RIFT traffic simulation framework, ForSim operates in conjunction with group-relative optimization to fine-tune traffic policy. Extensive experiments confirm that this integration consistently improves safety while maintaining efficiency, realism, and comfort. These results underscore the importance of modeling closed-loop multimodal interactions within forward simulation and enhance the fidelity and reliability of traffic simulation for autonomous driving. Project Page: https://currychen77.github.io/ForSim/

cs.RO

When should I search more: Adaptive Complex Query Optimization with Reinforcement Learning

Query optimization is a crucial component for the efficacy of Retrieval-Augmented Generation (RAG) systems. While reinforcement learning (RL)-based agentic and reasoning methods have recently emerged as a promising direction on query optimization, most existing approaches focus on the expansion and abstraction of a single query. However, complex user queries are prevalent in real-world scenarios, often requiring multiple parallel and sequential search strategies to handle disambiguation and decomposition. Directly applying RL to these complex cases introduces significant hurdles. Determining the optimal number of sub-queries and effectively re-ranking and merging retrieved documents vastly expands the search space and complicates reward design, frequently leading to training instability. To address these challenges, we propose a novel RL framework called Adaptive Complex Query Optimization (ACQO). Our framework is designed to adaptively determine when and how to expand the search process. It features two core components: an Adaptive Query Reformulation (AQR) module that dynamically decides when to decompose a query into multiple sub-queries, and a Rank-Score Fusion (RSF) module that ensures robust result aggregation and provides stable reward signals for the learning agent. To mitigate training instabilities, we adopt a Curriculum Reinforcement Learning (CRL) approach, which stabilizes the training process by progressively introducing more challenging queries through a two-stage strategy. Our comprehensive experiments demonstrate that ACQO achieves state-of-the-art performance on three complex query benchmarks, significantly outperforming established baselines. The framework also showcases improved computational efficiency and broad compatibility with different retrieval architectures, establishing it as a powerful and generalizable solution for next-generation RAG systems.

cs.AI

Youtu-LLM: Unlocking the Native Agentic Potential for Lightweight Large Language Models

We introduce Youtu-LLM, a lightweight yet powerful language model that harmonizes high computational efficiency with native agentic intelligence. Unlike typical small models that rely on distillation, Youtu-LLM (1.96B) is pre-trained from scratch to systematically cultivate reasoning and planning capabilities. The key technical advancements are as follows: (1) Compact Architecture with Long-Context Support: Built on a dense Multi-Latent Attention (MLA) architecture with a novel STEM-oriented vocabulary, Youtu-LLM supports a 128k context window. This design enables robust long-context reasoning and state tracking within a minimal memory footprint, making it ideal for long-horizon agent and reasoning tasks. (2) Principled "Commonsense-STEM-Agent" Curriculum: We curated a massive corpus of approximately 11T tokens and implemented a multi-stage training strategy. By progressively shifting the pre-training data distribution from general commonsense to complex STEM and agentic tasks, we ensure the model acquires deep cognitive abilities rather than superficial alignment. (3) Scalable Agentic Mid-training: Specifically for the agentic mid-training, we employ diverse data construction schemes to synthesize rich and varied trajectories across math, coding, and tool-use domains. This high-quality data enables the model to internalize planning and reflection behaviors effectively. Extensive evaluations show that Youtu-LLM sets a new state-of-the-art for sub-2B LLMs. On general benchmarks, it achieves competitive performance against larger models, while on agent-specific tasks, it significantly surpasses existing SOTA baselines, demonstrating that lightweight models can possess strong intrinsic agentic capabilities.

cs.CL

AvatarBrush: Monocular Reconstruction of Gaussian Avatars with Intuitive Local Editing

The efficient reconstruction of high-quality and intuitively editable human avatars presents a pressing challenge in the field of computer vision. Recent advancements, such as 3DGS, have demonstrated impressive reconstruction efficiency and rapid rendering speeds. However, intuitive local editing of these representations remains a significant challenge. In this work, we propose AvatarBrush, a framework that reconstructs fully animatable and locally editable avatars using only a monocular video input. We propose a three-layer model to represent the avatar and, inspired by mesh morphing techniques, design a framework to generate the Gaussian model from local information of the parametric body model. Compared to previous methods that require scanned meshes or multi-view captures as input, our approach reduces costs and enhances editing capabilities such as body shape adjustment, local texture modification, and geometry transfer. Our experimental results demonstrate superior quality across two datasets and emphasize the enhanced, user-friendly, and localized editing capabilities of our method.

cs.GR