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Khalid Alnajjar

Publications and source records attributed to Khalid Alnajjar.

At least 19 recordsLinked to original sources

Threefold model for AI Readiness: A Case Study with Finnish Healthcare SMEs

This study examines AI adoption among Finnish healthcare SMEs through semi-structured interviews with six health-tech companies. We identify three AI engagement categories: AI-curious (exploring AI), AI-embracing (integrating AI), and AI-catering (providing AI solutions). Our proposed threefold model highlights key adoption barriers, including regulatory complexities, technical expertise gaps, and financial constraints. While SMEs recognize AI's potential, most remain in early adoption stages. We provide actionable recommendations to accelerate AI integration, focusing on regulatory reforms, talent development, and inter-company collaboration, offering valuable insights for healthcare organizations, policymakers, and researchers.

cs.CY

Analyzing Pokémon and Mario Streamers' Twitch Chat with LLM-based User Embeddings

We present a novel digital humanities method for representing our Twitch chatters as user embeddings created by a large language model (LLM). We cluster these embeddings automatically using affinity propagation and further narrow this clustering down through manual analysis. We analyze the chat of one stream by each Twitch streamer: SmallAnt, DougDoug and PointCrow. Our findings suggest that each streamer has their own type of chatters, however two categories emerge for all of the streamers: supportive viewers and emoji and reaction senders. Repetitive message spammers is a shared chatter category for two of the streamers.

cs.CL

Leveraging Transformer-Based Models for Predicting Inflection Classes of Words in an Endangered Sami Language

This paper presents a methodology for training a transformer-based model to classify lexical and morphosyntactic features of Skolt Sami, an endangered Uralic language characterized by complex morphology. The goal of our approach is to create an effective system for understanding and analyzing Skolt Sami, given the limited data availability and linguistic intricacies inherent to the language. Our end-to-end pipeline includes data extraction, augmentation, and training a transformer-based model capable of predicting inflection classes. The motivation behind this work is to support language preservation and revitalization efforts for minority languages like Skolt Sami. Accurate classification not only helps improve the state of Finite-State Transducers (FSTs) by providing greater lexical coverage but also contributes to systematic linguistic documentation for researchers working with newly discovered words from literature and native speakers. Our model achieves an average weighted F1 score of 1.00 for POS classification and 0.81 for inflection class classification. The trained model and code will be released publicly to facilitate future research in endangered NLP.

cs.CL

Sentiment Analysis Using Aligned Word Embeddings for Uralic Languages

In this paper, we present an approach for translating word embeddings from a majority language into 4 minority languages: Erzya, Moksha, Udmurt and Komi-Zyrian. Furthermore, we align these word embeddings and present a novel neural network model that is trained on English data to conduct sentiment analysis and then applied on endangered language data through the aligned word embeddings. To test our model, we annotated a small sentiment analysis corpus for the 4 endangered languages and Finnish. Our method reached at least 56\% accuracy for each endangered language. The models and the sentiment corpus will be released together with this paper. Our research shows that state-of-the-art neural models can be used with endangered languages with the only requirement being a dictionary between the endangered language and a majority language.

cs.CL

Ring That Bell: A Corpus and Method for Multimodal Metaphor Detection in Videos

We present the first openly available multimodal metaphor annotated corpus. The corpus consists of videos including audio and subtitles that have been annotated by experts. Furthermore, we present a method for detecting metaphors in the new dataset based on the textual content of the videos. The method achieves a high F1-score (62\%) for metaphorical labels. We also experiment with other modalities and multimodal methods; however, these methods did not out-perform the text-based model. In our error analysis, we do identify that there are cases where video could help in disambiguating metaphors, however, the visual cues are too subtle for our model to capture. The data is available on Zenodo.

cs.MM

Emotion Conditioned Creative Dialog Generation

We present a DialGPT based model for generating creative dialog responses that are conditioned based on one of the following emotions: anger, disgust, fear, happiness, pain, sadness and surprise. Our model is capable of producing a contextually apt response given an input sentence and a desired emotion label. Our model is capable of expressing the desired emotion with an accuracy of 0.6. The best performing emotions are neutral, fear and disgust. When measuring the strength of the expressed emotion, we find that anger, fear and disgust are expressed in the most strong fashion by the model.

cs.CL

Modern French Poetry Generation with RoBERTa and GPT-2

We present a novel neural model for modern poetry generation in French. The model consists of two pretrained neural models that are fine-tuned for the poem generation task. The encoder of the model is a RoBERTa based one while the decoder is based on GPT-2. This way the model can benefit from the superior natural language understanding performance of RoBERTa and the good natural language generation performance of GPT-2. Our evaluation shows that the model can create French poetry successfully. On a 5 point scale, the lowest score of 3.57 was given by human judges to typicality and emotionality of the output poetry while the best score of 3.79 was given to understandability.

cs.CL

Video Games as a Corpus: Sentiment Analysis using Fallout New Vegas Dialog

We present a method for extracting a multilingual sentiment annotated dialog data set from Fallout New Vegas. The game developers have preannotated every line of dialog in the game in one of the 8 different sentiments: \textit{anger, disgust, fear, happy, neutral, pained, sad } and \textit{surprised}. The game has been translated into English, Spanish, German, French and Italian. We conduct experiments on multilingual, multilabel sentiment analysis on the extracted data set using multilingual BERT, XLMRoBERTa and language specific BERT models. In our experiments, multilingual BERT outperformed XLMRoBERTa for most of the languages, also language specific models were slightly better than multilingual BERT for most of the languages. The best overall accuracy was 54\% and it was achieved by using multilingual BERT on Spanish data. The extracted data set presents a challenging task for sentiment analysis. We have released the data, including the testing and training splits, openly on Zenodo. The data set has been shuffled for copyright reasons.

cs.CL

Automatic Generation of Factual News Headlines in Finnish

We present a novel approach to generating news headlines in Finnish for a given news story. We model this as a summarization task where a model is given a news article, and its task is to produce a concise headline describing the main topic of the article. Because there are no openly available GPT-2 models for Finnish, we will first build such a model using several corpora. The model is then fine-tuned for the headline generation task using a massive news corpus. The system is evaluated by 3 expert journalists working in a Finnish media house. The results showcase the usability of the presented approach as a headline suggestion tool to facilitate the news production process.

cs.CL

When to Laugh and How Hard? A Multimodal Approach to Detecting Humor and its Intensity

Prerecorded laughter accompanying dialog in comedy TV shows encourages the audience to laugh by clearly marking humorous moments in the show. We present an approach for automatically detecting humor in the Friends TV show using multimodal data. Our model is capable of recognizing whether an utterance is humorous or not and assess the intensity of it. We use the prerecorded laughter in the show as annotation as it marks humor and the length of the audience's laughter tells us how funny a given joke is. We evaluate the model on episodes the model has not been exposed to during the training phase. Our results show that the model is capable of correctly detecting whether an utterance is humorous 78% of the time and how long the audience's laughter reaction should last with a mean absolute error of 600 milliseconds.

cs.CL

Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP

Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs. We show the viability of this data in building a persuasion detection system using a natural language processing (NLP) model called BERT. We believe that video games have a lot of unused potential as a datasource for a variety of NLP tasks. The code and data described in this paper are available on Zenodo.

cs.CL

Harnessing Multilingual Resources to Question Answering in Arabic

The goal of the paper is to predict answers to questions given a passage of Qur'an. The answers are always found in the passage, so the task of the model is to predict where an answer starts and where it ends. As the initial data set is rather small for training, we make use of multilingual BERT so that we can augment the training data by using data available for languages other than Arabic. Furthermore, we crawl a large Arabic corpus that is domain specific to religious discourse. Our approach consists of two steps, first we train a BERT model to predict a set of possible answers in a passage. Finally, we use another BERT based model to rank the candidate answers produced by the first BERT model.

cs.CL

Processing M.A. Castrén's Materials: Multilingual Typed and Handwritten Manuscripts

The study forms a technical report of various tasks that have been performed on the materials collected and published by Finnish ethnographer and linguist, Matthias Alexander Castrén (1813-1852). The Finno-Ugrian Society is publishing Castrén's manuscripts as new critical and digital editions, and at the same time different research groups have also paid attention to these materials. We discuss the workflows and technical infrastructure used, and consider how datasets that benefit different computational tasks could be created to further improve the usability of these materials, and also to aid the further processing of similar archived collections. We specifically focus on the parts of the collections that are processed in a way that improves their usability in more technical applications, complementing the earlier work on the cultural and linguistic aspects of these materials. Most of these datasets are openly available in Zenodo. The study points to specific areas where further research is needed, and provides benchmarks for text recognition tasks.

cs.CL

TFW2V: An Enhanced Document Similarity Method for the Morphologically Rich Finnish Language

Measuring the semantic similarity of different texts has many important applications in Digital Humanities research such as information retrieval, document clustering and text summarization. The performance of different methods depends on the length of the text, the domain and the language. This study focuses on experimenting with some of the current approaches to Finnish, which is a morphologically rich language. At the same time, we propose a simple method, TFW2V, which shows high efficiency in handling both long text documents and limited amounts of data. Furthermore, we design an objective evaluation method which can be used as a framework for benchmarking text similarity approaches.

cs.CL

Detecting Depression in Thai Blog Posts: a Dataset and a Baseline

We present the first openly available corpus for detecting depression in Thai. Our corpus is compiled by expert verified cases of depression in several online blogs. We experiment with two different LSTM based models and two different BERT based models. We achieve a 77.53\% accuracy with a Thai BERT model in detecting depression. This establishes a good baseline for future researcher on the same corpus. Furthermore, we identify a need for Thai embeddings that have been trained on a more varied corpus than Wikipedia. Our corpus, code and trained models have been released openly on Zenodo.

cs.CL

Finnish Dialect Identification: The Effect of Audio and Text

Finnish is a language with multiple dialects that not only differ from each other in terms of accent (pronunciation) but also in terms of morphological forms and lexical choice. We present the first approach to automatically detect the dialect of a speaker based on a dialect transcript and transcript with audio recording in a dataset consisting of 23 different dialects. Our results show that the best accuracy is received by combining both of the modalities, as text only reaches to an overall accuracy of 57\%, where as text and audio reach to 85\%. Our code, models and data have been released openly on Github and Zenodo.

cs.CL

The Current State of Finnish NLP

There are a lot of tools and resources available for processing Finnish. In this paper, we survey recent papers focusing on Finnish NLP related to many different subcategories of NLP such as parsing, generation, semantics and speech. NLP research is conducted in many different research groups in Finland, and it is frequently the case that NLP tools and models resulting from academic research are made available for others to use on platforms such as Github.

cs.CL

When a Computer Cracks a Joke: Automated Generation of Humorous Headlines

Automated news generation has become a major interest for new agencies in the past. Oftentimes headlines for such automatically generated news articles are unimaginative as they have been generated with ready-made templates. We present a computationally creative approach for headline generation that can generate humorous versions of existing headlines. We evaluate our system with human judges and compare the results to human authored humorous titles. The headlines produced by the system are considered funny 36\% of the time by human evaluators.

cs.CL