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Khushbu Singh

Publications and source records attributed to Khushbu Singh.

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Exploring Teacher-Chatbot Interaction and Affect in Block-Based Programming

AI-based chatbots have the potential to accelerate learning and teaching, but may also have counterproductive consequences without thoughtful design and scaffolding. To better understand teachers' perspectives on large language model (LLM)-based chatbots, we conducted a study with 11 teams of middle school teachers using chatbots for a science and computational thinking activity within a block-based programming environment. Based on a qualitative analysis of audio transcripts and chatbot interactions, we propose three profiles: explorer, frustrated, and mixed, that reflect diverse scaffolding needs. In their discussions, we found that teachers perceived chatbot benefits such as building prompting skills and self-confidence alongside risks including potential declines in learning and critical thinking. Key design recommendations include scaffolding the introduction to chatbots, facilitating teacher control of chatbot features, and suggesting when and how chatbots should be used. Our contribution informs the design of chatbots to support teachers and learners in middle school coding activities.

cs.CY

SnapClass: An AI-Enhanced Classroom Management System for Block-Based Programming

Block-Based Programming (BBP) platforms, such as Snap!, have become increasingly prominent in K-12 computer science education due to their ability to simplify programming concepts and foster computational thinking from an early age. While these platforms engage students through visual and gamified interfaces, teachers often face challenges in using them effectively and finding all the necessary features for classroom management. To address these challenges, we introduce SnapClass, a classroom management system integrated within the Snap! programming environment. SnapClass was iteratively developed drawing on established research about the pedagogical and logistical challenges teachers encounter in computing classrooms. Specifically, SnapClass allows educators to create and customize block-based coding assignments based on student skill levels, implement rubric-based auto-grading, and access student code history and recovery features. It also supports monitoring student engagement and idle time, and includes a help dashboard with a raise hand feature to assist students in real time. This paper describes the design and key features of SnapClass those are developed and those are under progress.

cs.CY

Dynamical behavior of Predator-Prey with Allee Effect on Both Populations and Disease in Predator

In the current study, we took into account a model of nonlinear ``predator-prey'' interactions including the ``Allee effect'' on both populations and disease in the predator population. The population as a whole is split into three: the prey population, susceptible predator, and diseased predator. The ``Takagi-Sugeno (T-S) impulsive control model'' and the Fuzzy impulsive control model have been used to test the stability of the three-dimensional ``Lotka-Volterra predator-prey system'' model. Following the model's formulation, the global-stability and the fuzzy solution are examined using numerical simulations and graphical displays, together with the necessary consultation, to help comprehend the effectiveness of our suggested model.

q-bio.PE