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Ki Myung Brian Lee

Publications and source records attributed to Ki Myung Brian Lee.

At least 19 recordsLinked to original sources

BubbleCBF: Constructive Safety for Second-Order Systems and Application to Autonomous Robot Navigation in Unknown Environments

Satisfying safety constraints for systems with second-order dynamics is challenging because a position constraint may require infeasible deceleration. Higher-order control barrier functions (CBFs) provide an approach for expressing safety conditions for such systems but feasibility depends on the system dynamics and available control authority. We develop a constructive approach for designing feasible safety constraints for second-order control-affine systems. Starting from a signed distance function (SDF), we construct collision-free spheres, i.e., bubbles, in position space, and use their quadratic geometry and overlap to construct a velocity-dependent safety constraint. The associated safe set is represented as a union of intersections and enforced through a quadratic-program safety filter. Under mild assumptions on the dynamics, bubble overlap, and design parameters, we prove that the quadratic-program-based controller is well defined, continuous in the system state, and renders the set forward invariant. We also derive sufficient conditions for feasibility under bounded inputs. We demonstrate that our BubbleCBF, applied to a differential-drive robot, achieves safe autonomous navigation in unknown environments. Videos and results are available at: https://existentialrobotics.org/bubblecbf/.

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Closed-Loop Object-Informed Control for Non-Prehensile Robot Manipulation

Non-prehensile robot manipulation is challenging due to discontinuous, long-horizon interactions between the robot and the objects it manipulates. Sampling-based model predictive control methods are effective with discontinuous contact but face challenges with finding promising trajectories in long-horizon planning. We propose a closed-loop object-informed (CLOI) method that splits the problem into object-level planning to find long-horizon object poses that lead the object to its goal, and robot-level planning to select robot actions that follow those poses. We use model predictive path integral (MPPI) control to solve the subproblems and couple their solutions through consensus on the object poses using the alternating direction method of multipliers (ADMM). The object plan is revised toward robot-realizable object trajectories, while the robot plan is aligned with the object poses the task requires. In planar pushing tasks with obstacles using an xArm6 manipulator, CLOI increases the success rate by 35% in simulation and 43% on hardware, compared to standard MPPI given the same computational budget.

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Kernel-SDF: An Open-Source Library for Real-Time Signed Distance Function Estimation using Kernel Regression

Accurate and efficient scene representation is crucial for robotic tasks such as motion planning, manipulation, and navigation. Signed distance functions (SDFs) have emerged as a powerful representation for encoding distance to obstacle boundaries, enabling efficient collision-checking and trajectory optimization. However, existing methods are limited for large-scale uncertainty-aware SDF estimation from streaming sensor data: voxel-based approaches have fixed resolution and lack uncertainty quantification, neural network methods require significant training time, and Gaussian process (GP) methods struggle with scalability, sign estimation, and uncertainty calibration. In this letter, we develop an open-source library, Kernel-SDF, using kernel regression to learn SDF with calibrated uncertainty in real-time. It combines a front-end learning a continuous occupancy field via kernel regression with a back-end that estimates accurate SDF via GP regression using samples from the front-end surface boundaries. Kernel-SDF provides accurate SDF, gradient, uncertainty, and mesh construction in real-time. Evaluations show it achieves superior accuracy over existing methods while maintaining real-time performance, making it suitable for robotics tasks requiring reliable uncertainty-aware geometry.

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From Distances to Trajectories: Real-Time Signed Distance Function Mapping and Distance-Accelerated Motion Planning for UAVs

Autonomous flight in cluttered environments requires a robot to build a geometric map of its surroundings and plan safe, dynamically feasible trajectories, all onboard and in real time. Conventional approaches treat mapping and planning as separate stages and often rely on binary occupancy for collision checking. We argue that these two stages should be co-designed around a single representation: a signed distance function (SDF). By encoding distance to the nearest obstacle, an SDF provides richer information for planning and trajectory optimization than occupancy alone. We develop an Octree REsidual Network (OREN) that pairs an explicit octree prior with an implicit neural residual to reconstruct SDFs online from point cloud observations with the efficiency of volumetric methods and the accuracy and differentiability of neural methods. In tandem, we develop Bubble$^\star$, a search-based planner that exploits the distance information to grow maximal collision-free balls, which we call bubbles, with formal guarantees of termination, completeness, and failure detection. Planning over a graph of bubbles significantly reduces collision checks compared to a grid-based A$^\star$ search and returns a bubble sequence that forms a safe corridor for trajectory optimization. We demonstrate the integrated OREN-Bubble$^\star$ approach onboard a quadrotor, navigating unseen indoor environments in real time under tight compute constraints. OREN improves SDF estimation by $22$% compared to baselines, while Bubble$^\star$ finds trajectories spanning $\approx 90$ m through a cluttered environment in $1$-$3$ sec., whereas baselines take up to $10$ sec. in the same environment.

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DexFuture: Hierarchical Future-State Visuomotor Targeting for Bimanual Dexterous Tool Use

Bimanual dexterous tool use remains challenging for robots due to high-dimensional hand configurations and complex hand-tool-object dynamics and contact. Most existing control policies depend on future configuration references provided from demonstrations, while future action-conditioned world models require slow online planning over high-dimensional action sequences. A significant challenge is generating a dynamically consistent future reference trajectory without relying on privileged states from demonstrations or slow counterfactual planning. We propose DexFuture, a hierarchical system that couples a high-level Future-State Visuomotor Target Predictor with a low-level Target-Conditioned Structured Dexterous Policy. Conditioned on egocentric RGB, proprioceptive and geometric history, the high-level predictor constructs structured hand-tool-object visuomotor embeddings and uses a horizon-conditioned transformer to generate a multi-step future target trajectory. Then, the low-level policy tracks them with a target-conditioned per-link transformer. This hierarchy decouples coarse future reference generation from fine-grained action control, and slow long-horizon semantic prediction from high-frequency execution. On OakInk2 bimanual tool-use tasks, DexFuture achieves 90% of the privileged-oracle performance, compared to 7% for a no-reference policy. DexFuture operates at 60 Hz, approximately 250 times faster than DexWM-style Cross-Entropy Method (CEM) planning with a future action-conditioned world model.

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Neural Configuration-Space Barriers for Manipulation Planning and Control

Planning and control for high-dimensional robot manipulators in cluttered dynamic environments require computational efficiency and robust safety guarantees. Inspired by recent advances in learning configuration-space distance functions (CDFs) as representations of robot bodies, we propose a unified approach for motion planning and control that formulates safety constraints as CDF barriers. A CDF barrier approximates the local free configuration space, substantially reducing the number of collision-checking operations during motion planning. However, learning a CDF barrier with a neural network and relying on online sensor observations introduces uncertainties that must be considered during control synthesis. To address this, we develop a distributionally robust CDF barrier formulation for control that accounts for modeling errors and sensor noise without assuming a known underlying distribution. Simulations and hardware experiments on a UFactory xArm6 manipulator show that our neural CDF barrier formulation enables efficient planning and robust safe control in cluttered and dynamic environments, relying only on onboard point-cloud observations.

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Learning Scene-Level Signed Directional Distance Function with Ellipsoidal Priors and Neural Residuals

Dense reconstruction and differentiable rendering are fundamental tightly connected operations in 3D vision and computer graphics. Recent neural implicit representations demonstrate compelling advantages in reconstruction fidelity and differentiability over conventional discrete representations such as meshes, point clouds, and voxels. However, many neural implicit models, such as neural radiance fields (NeRF) and signed distance function (SDF) networks, are inefficient in rendering due to the need to perform multiple queries along each camera ray. Moreover, NeRF and Gaussian Splatting methods offer impressive photometric reconstruction but often require careful supervision to achieve accurate geometric reconstruction. To address these challenges, we propose a novel representation called signed directional distance function (SDDF). Unlike SDF and similar to NeRF, SDDF has a position and viewing direction as input. Like SDF and unlike NeRF, SDDF directly provides distance to the observed surface rather than integrating along the view ray. As a result, SDDF achieves accurate geometric reconstruction and efficient differentiable directional distance prediction. To learn and predict scene-level SDDF efficiently, we develop a differentiable hybrid representation that combines explicit ellipsoid priors and implicit neural residuals. This allows the model to handle distance discontinuities around obstacle boundaries effectively while preserving the ability for dense high-fidelity distance prediction. Through extensive evaluation against state-of-the-art representations, we show that SDDF achieves (i) competitive SDDF prediction accuracy, (ii) faster prediction speed than SDF and NeRF, and (iii) superior geometric consistency compared to NeRF and Gaussian Splatting.

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Contact-Aware Planning and Control of Continuum Robots in Highly Constrained Environments

Continuum robots are well suited for navigating confined and fragile environments, such as vascular or endoluminal anatomy, where contact with surrounding structures is often unavoidable. While controlled contact can assist motion, unfavorable contact can degrade controllability, induce kinematic singularities, or introduce safety risks. We present a contact-aware planning approach that evaluates contact quality, penalizing hazardous interactions, while permitting benign contact. The planner produces kinematically feasible trajectories and contact-aware Jacobians which can be used for closed-loop control in hardware experiments. We validate the approach by testing the integrated system (planning, control, and mechanical design) on anatomical models from patient scans. The planner generates effective plans for three common anatomical environments, and, in all hardware trials, the continuum robot was able to reach the target while avoiding dangerous tip contact (100% success). Mean tracking errors were 1.9 +/- 0.5 mm, 1.2 +/- 0.1 mm, and 1.7 +/- 0.2 mm across the three different environments. Ablation studies showed that penalizing end-of-continuum-segment (ECS) contact improved manipulability and prevented hardware failures. Overall, this work enables reliable, contact-aware navigation in highly constrained environments.

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PhysGraph: Physically-Grounded Graph-Transformer Policies for Bimanual Dexterous Hand-Tool-Object Manipulation

Bimanual dexterous manipulation for tool use remains a formidable challenge in robotics due to the high-dimensional state space and complicated contact dynamics. Existing methods naively represent the entire system state as a single configuration vector, disregarding the rich structural and topological information inherent to articulated hands. We present PhysGraph, a physically-grounded graph transformer policy designed explicitly for challenging bimanual hand-tool-object manipulation. Unlike prior works, we represent the bimanual system as a kinematic graph and introduce per-link tokenization to preserve fine-grained local state information. We propose a physically-grounded bias generator that injects structural priors directly into the attention mechanism, including kinematic spatial distance, dynamic contact states, geometric proximity, and anatomical properties. This allows the policy to explicitly reason about physical interactions rather than learning them implicitly from sparse rewards. Extensive experiments show that PhysGraph significantly outperforms baseline - ManipTrans in manipulation precision and task success rates while using only 51% of the parameters of ManipTrans. Furthermore, the inherent topological flexibility of our architecture shows qualitative zero-shot transfer to unseen tool/object geometries, and is sufficiently general to be trained on three robotic hands (Shadow, Allegro, Inspire).

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SplatSDF: Boosting SDF-NeRF via Architecture-Level Fusion with Gaussian Splats

Signed distance-radiance field (SDF-NeRF) is a promising environment representation that offers both photo-realistic rendering and geometric reasoning such as proximity queries for collision avoidance. However, the slow training speed and convergence of SDF-NeRF hinder their use in practical robotic systems. We propose SplatSDF, a novel SDF-NeRF architecture that accelerates convergence using 3D Gaussian splats (3DGS), which can be quickly pre-trained. Unlike prior approaches that introduce a consistency loss between separate 3DGS and SDF-NeRF models, SplatSDF directly fuses 3DGS at an architectural level by consuming it as an input to SDF-NeRF during training. This is achieved using a novel sparse 3DGS fusion strategy that injects neural embeddings of 3DGS into SDF-NeRF around the object surface, while also permitting inference without 3DGS for minimal operation. Experimental results show SplatSDF achieves 3X faster convergence to the same geometric accuracy than the best baseline, and outperforms state-of-the-art SDF-NeRF methods in terms of chamfer distance and peak signal to noise ratio, unlike consistency loss-based approaches that in fact provide limited gains. We also present computational techniques for accelerating gradient and Hessian steps by 3X. We expect these improvements will contribute to deploying SDF-NeRF on practical systems.

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Homotopic information gain for sparse active target tracking

The problem of planning sensing trajectories for a mobile robot to collect observations of a target and predict its future trajectory is known as active target tracking. Enabled by probabilistic motion models, one may solve this problem by exploring the belief space of all trajectory predictions given future sensing actions to maximise information gain. However, for multi-modal motion models the notion of information gain is often ill-defined. This paper proposes a planning approach designed around maximising information regarding the target's homotopy class, or high-level motion. We introduce homotopic information gain, a measure of the expected high-level trajectory information given by a measurement. We show that homotopic information gain is a lower bound for metric or low-level information gain, and is as sparsely distributed in the environment as obstacles are. Planning sensing trajectories to maximise homotopic information results in highly accurate trajectory estimates with fewer measurements than a metric information approach, as supported by our empirical evaluation on real and simulated pedestrian data.

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DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes

Simultaneous Localization and Mapping (SLAM) is one of the most important environment-perception and navigation algorithms for computer vision, robotics, and autonomous cars/drones. Hence, high quality and fast mapping becomes a fundamental problem. With the advent of 3D Gaussian Splatting (3DGS) as an explicit representation with excellent rendering quality and speed, state-of-the-art (SOTA) works introduce GS to SLAM. Compared to classical pointcloud-SLAM, GS-SLAM generates photometric information by learning from input camera views and synthesize unseen views with high-quality textures. However, these GS-SLAM fail when moving objects occupy the scene that violate the static assumption of bundle adjustment. The failed updates of moving GS affects the static GS and contaminates the full map over long frames. Although some efforts have been made by concurrent works to consider moving objects for GS-SLAM, they simply detect and remove the moving regions from GS rendering ("anti'' dynamic GS-SLAM), where only the static background could benefit from GS. To this end, we propose the first real-time GS-SLAM, "DynaGSLAM'', that achieves high-quality online GS rendering, tracking, motion predictions of moving objects in dynamic scenes while jointly estimating accurate ego motion. Our DynaGSLAM outperforms SOTA static & "Anti'' dynamic GS-SLAM on three dynamic real datasets, while keeping speed and memory efficiency in practice.

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Multi-query Robotic Manipulator Task Sequencing with Gromov-Hausdorff Approximations

Robotic manipulator applications often require efficient online motion planning. When completing multiple tasks, sequence order and choice of goal configuration can have a drastic impact on planning performance. This is well known as the robot task sequencing problem (RTSP). Existing general-purpose RTSP algorithms are susceptible to producing poor-quality solutions or failing entirely when available computation time is restricted. We propose a new multi-query task sequencing method designed to operate in semi-structured environments with a combination of static and non-static obstacles. Our method intentionally trades off workspace generality for planning efficiency. Given a user-defined task space with static obstacles, we compute a subspace decomposition. The key idea is to establish approximate isometries known as $ε$-Gromov-Hausdorff approximations that identify points that are close to one another in both task and configuration space. Importantly, we prove bounded suboptimality guarantees on the lengths of paths within these subspaces. These bounding relations further imply that paths within the same subspace can be smoothly concatenated, which we show is useful for determining efficient task sequences. We evaluate our method with several kinematic configurations in a complex simulated environment, achieving up to 3x faster motion planning and 5x lower maximum trajectory jerk compared to baselines.

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Log-GPIS-MOP: A Unified Representation for Mapping, Odometry and Planning

Whereas dedicated scene representations are required for each different task in conventional robotic systems, this paper demonstrates that a unified representation can be used directly for multiple key tasks. We propose the Log-Gaussian Process Implicit Surface for Mapping, Odometry and Planning (Log-GPIS-MOP): a probabilistic framework for surface reconstruction, localisation and navigation based on a unified representation. Our framework applies a logarithmic transformation to a Gaussian Process Implicit Surface (GPIS) formulation to recover a global representation that accurately captures the Euclidean distance field with gradients and, at the same time, the implicit surface. By directly estimating the distance field and its gradient through Log-GPIS inference, the proposed incremental odometry technique computes the optimal alignment of an incoming frame and fuses it globally to produce a map. Concurrently, an optimisation-based planner computes a safe collision-free path using the same Log-GPIS surface representation. We validate the proposed framework on simulated and real datasets in 2D and 3D and benchmark against the state-of-the-art approaches. Our experiments show that Log-GPIS-MOP produces competitive results in sequential odometry, surface mapping and obstacle avoidance.

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Safe Bubble Cover for Motion Planning on Distance Fields

We consider the problem of planning collision-free trajectories on distance fields. Our key observation is that querying a distance field at one configuration reveals a region of safe space whose radius is given by the distance value, obviating the need for additional collision checking within the safe region. We refer to such regions as safe bubbles, and show that safe bubbles can be obtained from any Lipschitz-continuous safety constraint. Inspired by sampling-based planning algorithms, we present three algorithms for constructing a safe bubble cover of free space, named bubble roadmap (BRM), rapidly exploring bubble graph (RBG), and expansive bubble graph (EBG). The bubble sampling algorithms are combined with a hierarchical planning method that first computes a discrete path of bubbles, followed by a continuous path within the bubbles computed via convex optimization. Experimental results show that the bubble-based methods yield up to 5- 10 times cost reduction relative to conventional baselines while simultaneously reducing computational efforts by orders of magnitude.

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Decentralised Active Perception in Continuous Action Spaces for the Coordinated Escort Problem

We consider the coordinated escort problem, where a decentralised team of supporting robots implicitly assist the mission of higher-value principal robots. The defining challenge is how to evaluate the effect of supporting robots' actions on the principal robots' mission. To capture this effect, we define two novel auxiliary reward functions for supporting robots called satisfaction improvement and satisfaction entropy, which computes the improvement in probability of mission success, or the uncertainty thereof. Given these reward functions, we coordinate the entire team of principal and supporting robots using decentralised cross entropy method (Dec-CEM), a new extension of CEM to multi-agent systems based on the product distribution approximation. In a simulated object avoidance scenario, our planning framework demonstrates up to two-fold improvement in task satisfaction against conventional decoupled information gathering.The significance of our results is to introduce a new family of algorithmic problems that will enable important new practical applications of heterogeneous multi-robot systems.

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Topological Trajectory Prediction with Homotopy Classes

Trajectory prediction in a cluttered environment is key to many important robotics tasks such as autonomous navigation. However, there are an infinite number of possible trajectories to consider. To simplify the space of trajectories under consideration, we utilise homotopy classes to partition the space into countably many mathematically equivalent classes. All members within a class demonstrate identical high-level motion with respect to the environment, i.e., travelling above or below an obstacle. This allows high-level prediction of a trajectory in terms of a sparse label identifying its homotopy class. We therefore present a light-weight learning framework based on variable-order Markov processes to learn and predict homotopy classes and thus high-level agent motion. By informing a Gaussian Mixture Model (GMM) with our homotopy class predictions, we see great improvements in low-level trajectory prediction compared to a naive GMM on a real dataset.

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Informative Planning for Worst-Case Error Minimisation in Sparse Gaussian Process Regression

We present a planning framework for minimising the deterministic worst-case error in sparse Gaussian process (GP) regression. We first derive a universal worst-case error bound for sparse GP regression with bounded noise using interpolation theory on reproducing kernel Hilbert spaces (RKHSs). By exploiting the conditional independence (CI) assumption central to sparse GP regression, we show that the worst-case error minimisation can be achieved by solving a posterior entropy minimisation problem. In turn, the posterior entropy minimisation problem is solved using a Gaussian belief space planning algorithm. We corroborate the proposed worst-case error bound in a simple 1D example, and test the planning framework in simulation for a 2D vehicle in a complex flow field. Our results demonstrate that the proposed posterior entropy minimisation approach is effective in minimising deterministic error, and outperforms the conventional measurement entropy maximisation formulation when the inducing points are fixed.

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