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Kihyuk Sohn

Publications and source records attributed to Kihyuk Sohn.

At least 19 recordsLinked to original sources

AssetGen: Deployable 3D Asset Generation at Interactive Speed

While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We present AssetGen, a 3D generator that focuses instead on these two aspects. Given one reference image, in 30 seconds it produces a high-quality mesh with baked normals, a color texture, and a controlled polygon budget suitable for real-time rendering, including mobile use cases. The AssetGen Flash variant further reduces latency to 14 seconds for interactive and agentic creation loops. Our model generates the object geometry with a coarse-to-refine VecSet framework, which implements mesh simplification, cleaning, and normal baking on the GPU, and a fast parallel UV unwrapping. It then generates textures in a multi-view fashion, followed by backprojection and 3D inpainting. Model distillation, kernel optimization, and pipeline parallelization are co-designed to accelerate the system end-to-end. We introduce numerous automated and blind human evaluations and demonstrate competitive visual quality against leading commercial solutions in 30 seconds and preview-quality results in less than 15 seconds. The final result is a system that supports AI-assisted, deployable 3D content creation in interactive workflows.

cs.GR

Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion

Recent text-to-scene generation approaches largely reduced the manual efforts required to create 3D scenes. However, their focus is either to generate a scene layout or to generate objects, and few generate both. The generated scene layout is often simple even with LLM's help. Moreover, the generated scene is often inconsistent with the text input that contains non-trivial descriptions of the shape, appearance, and spatial arrangement of the objects. We present a new paradigm of sequential text-to-scene generation and propose a novel generative model for interactive scene creation. At the core is a 3D Autoregressive Diffusion model 3D-ARD+, which unifies the autoregressive generation over a multimodal token sequence and diffusion generation of next-object 3D latents. To generate the next object, the model uses one autoregressive step to generate the coarse-grained 3D latents in the scene space, conditioned on both the current seen text instructions and already synthesized 3D scene. It then uses a second step to generate the 3D latents in the smaller object space, which can be decoded into fine-grained object geometry and appearance. We curate a large dataset of 230K indoor scenes with paired text instructions for training. We evaluate 7B 3D-ARD+, on challenging scenes, and showcase the model can generate and place objects following non-trivial spatial layout and semantics prescribed by the text instructions.

cs.CV

Realiz3D: 3D Generation Made Photorealistic via Domain-Aware Learning

We often aim to generate images that are both photorealistic and 3D-consistent, adhering to precise geometry, material, and viewpoint controls. Typically, this is achieved by fine-tuning an image generator, pre-trained on billions of real images, using renders of synthetic 3D assets, where annotations for control signals are available. While this approach can learn the desired controls, it often compromises the realism of the images due to domain gap between photographs and renders. We observe that this issue largely arises from the model learning an unintended association between the presence of control signals and the synthetic appearance of the images. To address this, we introduce Realiz3D, a lightweight framework for training diffusion models, that decouples controls and visual domain. The key idea is to explicitly learn visual domain, real or synthetic, separately from other control signals by introducing a co-variate that, fed into small residual adapters, shifts the domain. Then, the generator can be trained to gain controllability, without fitting to specific visual domain. In this way, the model can be guided to produce realistic images even when controls are applied. We enhance control transferability to the real domain by leveraging insights about roles of different layers and denoising steps in diffusion-based generators, informing new training and inference strategies that further mitigate the gap. We demonstrate the advantages of Realiz3D in tasks as text-to-multiview generation and texturing from 3D inputs, producing outputs that are 3D-consistent and photorealistic.

cs.GR

WorldGen: From Text to Traversable and Interactive 3D Worlds

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured environments that can be immediately explored or edited within standard game engines. By combining LLM-driven scene layout reasoning, procedural generation, diffusion-based 3D generation, and object-aware scene decomposition, WorldGen bridges the gap between creative intent and functional virtual spaces, allowing creators to design coherent, navigable worlds without manual modeling or specialized 3D expertise. The system is fully modular and supports fine-grained control over layout, scale, and style, producing worlds that are geometrically consistent, visually rich, and efficient to render in real time. This work represents a step towards accessible, generative world-building at scale, advancing the frontier of 3D generative AI for applications in gaming, simulation, and immersive social environments.

cs.CV

VideoPoet: A Large Language Model for Zero-Shot Video Generation

We present VideoPoet, a language model capable of synthesizing high-quality video, with matching audio, from a large variety of conditioning signals. VideoPoet employs a decoder-only transformer architecture that processes multimodal inputs -- including images, videos, text, and audio. The training protocol follows that of Large Language Models (LLMs), consisting of two stages: pretraining and task-specific adaptation. During pretraining, VideoPoet incorporates a mixture of multimodal generative objectives within an autoregressive Transformer framework. The pretrained LLM serves as a foundation that can be adapted for a range of video generation tasks. We present empirical results demonstrating the model's state-of-the-art capabilities in zero-shot video generation, specifically highlighting VideoPoet's ability to generate high-fidelity motions. Project page: http://sites.research.google/videopoet/

cs.CV

Robust Disaster Assessment from Aerial Imagery Using Text-to-Image Synthetic Data

We present a simple and efficient method to leverage emerging text-to-image generative models in creating large-scale synthetic supervision for the task of damage assessment from aerial images. While significant recent advances have resulted in improved techniques for damage assessment using aerial or satellite imagery, they still suffer from poor robustness to domains where manual labeled data is unavailable, directly impacting post-disaster humanitarian assistance in such under-resourced geographies. Our contribution towards improving domain robustness in this scenario is two-fold. Firstly, we leverage the text-guided mask-based image editing capabilities of generative models and build an efficient and easily scalable pipeline to generate thousands of post-disaster images from low-resource domains. Secondly, we propose a simple two-stage training approach to train robust models while using manual supervision from different source domains along with the generated synthetic target domain data. We validate the strength of our proposed framework under cross-geography domain transfer setting from xBD and SKAI images in both single-source and multi-source settings, achieving significant improvements over a source-only baseline in each case.

cs.CV

Text Prompting for Multi-Concept Video Customization by Autoregressive Generation

We present a method for multi-concept customization of pretrained text-to-video (T2V) models. Intuitively, the multi-concept customized video can be derived from the (non-linear) intersection of the video manifolds of the individual concepts, which is not straightforward to find. We hypothesize that sequential and controlled walking towards the intersection of the video manifolds, directed by text prompting, leads to the solution. To do so, we generate the various concepts and their corresponding interactions, sequentially, in an autoregressive manner. Our method can generate videos of multiple custom concepts (subjects, action and background) such as a teddy bear running towards a brown teapot, a dog playing violin and a teddy bear swimming in the ocean. We quantitatively evaluate our method using videoCLIP and DINO scores, in addition to human evaluation. Videos for results presented in this paper can be found at https://github.com/divyakraman/MultiConceptVideo2024.

cs.CV

Language Model Beats Diffusion -- Tokenizer is Key to Visual Generation

While Large Language Models (LLMs) are the dominant models for generative tasks in language, they do not perform as well as diffusion models on image and video generation. To effectively use LLMs for visual generation, one crucial component is the visual tokenizer that maps pixel-space inputs to discrete tokens appropriate for LLM learning. In this paper, we introduce MAGVIT-v2, a video tokenizer designed to generate concise and expressive tokens for both videos and images using a common token vocabulary. Equipped with this new tokenizer, we show that LLMs outperform diffusion models on standard image and video generation benchmarks including ImageNet and Kinetics. In addition, we demonstrate that our tokenizer surpasses the previously top-performing video tokenizer on two more tasks: (1) video compression comparable to the next-generation video codec (VCC) according to human evaluations, and (2) learning effective representations for action recognition tasks.

cs.CV

DreamFlow: High-Quality Text-to-3D Generation by Approximating Probability Flow

Recent progress in text-to-3D generation has been achieved through the utilization of score distillation methods: they make use of the pre-trained text-to-image (T2I) diffusion models by distilling via the diffusion model training objective. However, such an approach inevitably results in the use of random timesteps at each update, which increases the variance of the gradient and ultimately prolongs the optimization process. In this paper, we propose to enhance the text-to-3D optimization by leveraging the T2I diffusion prior in the generative sampling process with a predetermined timestep schedule. To this end, we interpret text-to3D optimization as a multi-view image-to-image translation problem, and propose a solution by approximating the probability flow. By leveraging the proposed novel optimization algorithm, we design DreamFlow, a practical three-stage coarseto-fine text-to-3D optimization framework that enables fast generation of highquality and high-resolution (i.e., 1024x1024) 3D contents. For example, we demonstrate that DreamFlow is 5 times faster than the existing state-of-the-art text-to-3D method, while producing more photorealistic 3D contents. Visit our project page (https://kyungmnlee.github.io/dreamflow.github.io/) for visualizations.

cs.CV

Direct Consistency Optimization for Robust Customization of Text-to-Image Diffusion Models

Text-to-image (T2I) diffusion models, when fine-tuned on a few personal images, can generate visuals with a high degree of consistency. However, such fine-tuned models are not robust; they often fail to compose with concepts of pretrained model or other fine-tuned models. To address this, we propose a novel fine-tuning objective, dubbed Direct Consistency Optimization, which controls the deviation between fine-tuning and pretrained models to retain the pretrained knowledge during fine-tuning. Through extensive experiments on subject and style customization, we demonstrate that our method positions itself on a superior Pareto frontier between subject (or style) consistency and image-text alignment over all previous baselines; it not only outperforms regular fine-tuning objective in image-text alignment, but also shows higher fidelity to the reference images than the method that fine-tunes with additional prior dataset. More importantly, the models fine-tuned with our method can be merged without interference, allowing us to generate custom subjects in a custom style by composing separately customized subject and style models. Notably, we show that our approach achieves better prompt fidelity and subject fidelity than those post-optimized for merging regular fine-tuned models.

cs.CV

Where is the answer? Investigating Positional Bias in Language Model Knowledge Extraction

Large language models require updates to remain up-to-date or adapt to new domains by fine-tuning them with new documents. One key is memorizing the latest information in a way that the memorized information is extractable with a query prompt. However, LLMs suffer from a phenomenon called perplexity curse; despite minimizing document perplexity during fine-tuning, LLMs struggle to extract information through a prompt sentence. In this new knowledge acquisition and extraction, we find a very intriguing fact that LLMs can accurately answer questions about the first sentence, but they struggle to extract information described in the middle or end of the documents used for fine-tuning. Our study suggests that the auto-regressive training causes this issue; each token is prompted by reliance on all previous tokens, which hinders the model from recalling information from training documents by question prompts. To conduct the in-depth study, we publish both synthetic and real datasets, enabling the evaluation of the QA performance w.r.t. the position of the corresponding answer in a document. Our investigation shows that even a large model suffers from the perplexity curse, but regularization such as denoising auto-regressive loss can enhance the information extraction from diverse positions. These findings will be (i) a key to improving knowledge extraction from LLMs and (ii) new elements to discuss the trade-off between RAG and fine-tuning in adapting LLMs to a new domain.

cs.CL

Instruct-Imagen: Image Generation with Multi-modal Instruction

This paper presents instruct-imagen, a model that tackles heterogeneous image generation tasks and generalizes across unseen tasks. We introduce *multi-modal instruction* for image generation, a task representation articulating a range of generation intents with precision. It uses natural language to amalgamate disparate modalities (e.g., text, edge, style, subject, etc.), such that abundant generation intents can be standardized in a uniform format. We then build instruct-imagen by fine-tuning a pre-trained text-to-image diffusion model with a two-stage framework. First, we adapt the model using the retrieval-augmented training, to enhance model's capabilities to ground its generation on external multimodal context. Subsequently, we fine-tune the adapted model on diverse image generation tasks that requires vision-language understanding (e.g., subject-driven generation, etc.), each paired with a multi-modal instruction encapsulating the task's essence. Human evaluation on various image generation datasets reveals that instruct-imagen matches or surpasses prior task-specific models in-domain and demonstrates promising generalization to unseen and more complex tasks.

cs.CV

Photorealistic Video Generation with Diffusion Models

We present W.A.L.T, a transformer-based approach for photorealistic video generation via diffusion modeling. Our approach has two key design decisions. First, we use a causal encoder to jointly compress images and videos within a unified latent space, enabling training and generation across modalities. Second, for memory and training efficiency, we use a window attention architecture tailored for joint spatial and spatiotemporal generative modeling. Taken together these design decisions enable us to achieve state-of-the-art performance on established video (UCF-101 and Kinetics-600) and image (ImageNet) generation benchmarks without using classifier free guidance. Finally, we also train a cascade of three models for the task of text-to-video generation consisting of a base latent video diffusion model, and two video super-resolution diffusion models to generate videos of $512 \times 896$ resolution at $8$ frames per second.

cs.CV

Improve Supervised Representation Learning with Masked Image Modeling

Training visual embeddings with labeled data supervision has been the de facto setup for representation learning in computer vision. Inspired by recent success of adopting masked image modeling (MIM) in self-supervised representation learning, we propose a simple yet effective setup that can easily integrate MIM into existing supervised training paradigms. In our design, in addition to the original classification task applied to a vision transformer image encoder, we add a shallow transformer-based decoder on top of the encoder and introduce an MIM task which tries to reconstruct image tokens based on masked image inputs. We show with minimal change in architecture and no overhead in inference that this setup is able to improve the quality of the learned representations for downstream tasks such as classification, image retrieval, and semantic segmentation. We conduct a comprehensive study and evaluation of our setup on public benchmarks. On ImageNet-1k, our ViT-B/14 model achieves 81.72% validation accuracy, 2.01% higher than the baseline model. On K-Nearest-Neighbor image retrieval evaluation with ImageNet-1k, the same model outperforms the baseline by 1.32%. We also show that this setup can be easily scaled to larger models and datasets. Code and checkpoints will be released.

cs.CV

Label Budget Allocation in Multi-Task Learning

The cost of labeling data often limits the performance of machine learning systems. In multi-task learning, related tasks provide information to each other and improve overall performance, but the label cost can vary among tasks. How should the label budget (i.e. the amount of money spent on labeling) be allocated among different tasks to achieve optimal multi-task performance? We are the first to propose and formally define the label budget allocation problem in multi-task learning and to empirically show that different budget allocation strategies make a big difference to its performance. We propose a Task-Adaptive Budget Allocation algorithm to robustly generate the optimal budget allocation adaptive to different multi-task learning settings. Specifically, we estimate and then maximize the extent of new information obtained from the allocated budget as a proxy for multi-task learning performance. Experiments on PASCAL VOC and Taskonomy demonstrate the efficacy of our approach over other widely used heuristic labeling strategies.

cs.LG

Collaborative Score Distillation for Consistent Visual Synthesis

Generative priors of large-scale text-to-image diffusion models enable a wide range of new generation and editing applications on diverse visual modalities. However, when adapting these priors to complex visual modalities, often represented as multiple images (e.g., video), achieving consistency across a set of images is challenging. In this paper, we address this challenge with a novel method, Collaborative Score Distillation (CSD). CSD is based on the Stein Variational Gradient Descent (SVGD). Specifically, we propose to consider multiple samples as "particles" in the SVGD update and combine their score functions to distill generative priors over a set of images synchronously. Thus, CSD facilitates seamless integration of information across 2D images, leading to a consistent visual synthesis across multiple samples. We show the effectiveness of CSD in a variety of tasks, encompassing the visual editing of panorama images, videos, and 3D scenes. Our results underline the competency of CSD as a versatile method for enhancing inter-sample consistency, thereby broadening the applicability of text-to-image diffusion models.

cs.CV

FormNetV2: Multimodal Graph Contrastive Learning for Form Document Information Extraction

The recent advent of self-supervised pre-training techniques has led to a surge in the use of multimodal learning in form document understanding. However, existing approaches that extend the mask language modeling to other modalities require careful multi-task tuning, complex reconstruction target designs, or additional pre-training data. In FormNetV2, we introduce a centralized multimodal graph contrastive learning strategy to unify self-supervised pre-training for all modalities in one loss. The graph contrastive objective maximizes the agreement of multimodal representations, providing a natural interplay for all modalities without special customization. In addition, we extract image features within the bounding box that joins a pair of tokens connected by a graph edge, capturing more targeted visual cues without loading a sophisticated and separately pre-trained image embedder. FormNetV2 establishes new state-of-the-art performance on FUNSD, CORD, SROIE and Payment benchmarks with a more compact model size.

cs.CL

Learning Disentangled Prompts for Compositional Image Synthesis

We study domain-adaptive image synthesis, the problem of teaching pretrained image generative models a new style or concept from as few as one image to synthesize novel images, to better understand the compositional image synthesis. We present a framework that leverages a pretrained class-conditional generation model and visual prompt tuning. Specifically, we propose a novel source class distilled visual prompt that learns disentangled prompts of semantic (e.g., class) and domain (e.g., style) from a few images. Learned domain prompt is then used to synthesize images of any classes in the style of target domain. We conduct studies on various target domains with the number of images ranging from one to a few to many, and show qualitative results which show the compositional generalization of our method. Moreover, we show that our method can help improve zero-shot domain adaptation classification accuracy.

cs.CV