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Kim G. Larsen

Publications and source records attributed to Kim G. Larsen.

At least 37 records · Page 2Linked to original sources

Computing Probabilistic Bisimilarity Distances for Probabilistic Automata

The probabilistic bisimilarity distance of Deng et al. has been proposed as a robust quantitative generalization of Segala and Lynch's probabilistic bisimilarity for probabilistic automata. In this paper, we present a characterization of the bisimilarity distance as the solution of a simple stochastic game. The characterization gives us an algorithm to compute the distances by applying Condon's simple policy iteration on these games. The correctness of Condon's approach, however, relies on the assumption that the games are stopping. Our games may be non-stopping in general, yet we are able to prove termination for this extended class of games. Already other algorithms have been proposed in the literature to compute these distances, with complexity in $\textbf{UP} \cap \textbf{coUP}$ and \textbf{PPAD}. Despite the theoretical relevance, these algorithms are inefficient in practice. To the best of our knowledge, our algorithm is the first practical solution. The characterization of the probabilistic bisimilarity distance mentioned above crucially uses a dual presentation of the Hausdorff distance due to Mémoli. As an additional contribution, in this paper we show that Mémoli's result can be used also to prove that the bisimilarity distance bounds the difference in the maximal (or minimal) probability of two states to satisfying arbitrary $ω$-regular properties, expressed, eg., as LTL formulas.

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L*-Based Learning of Markov Decision Processes (Extended Version)

Automata learning techniques automatically generate system models from test observations. These techniques usually fall into two categories: passive and active. Passive learning uses a predetermined data set, e.g., system logs. In contrast, active learning actively queries the system under learning, which is considered more efficient. An influential active learning technique is Angluin's L* algorithm for regular languages which inspired several generalisations from DFAs to other automata-based modelling formalisms. In this work, we study L*-based learning of deterministic Markov decision processes, first assuming an ideal setting with perfect information. Then, we relax this assumption and present a novel learning algorithm that collects information by sampling system traces via testing. Experiments with the implementation of our sampling-based algorithm suggest that it achieves better accuracy than state-of-the-art passive learning techniques with the same amount of test data. Unlike existing learning algorithms with predefined states, our algorithm learns the complete model structure including the states.

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A Complete Quantitative Deduction System for the Bisimilarity Distance on Markov Chains

In this paper we propose a complete axiomatization of the bisimilarity distance of Desharnais et al. for the class of finite labelled Markov chains. Our axiomatization is given in the style of a quantitative extension of equational logic recently proposed by Mardare, Panangaden, and Plotkin (LICS 2016) that uses equality relations $t \equiv_\varepsilon s$ indexed by rationals, expressing that `$t$ is approximately equal to $s$ up to an error $\varepsilon$'. Notably, our quantitative deduction system extends in a natural way the equational system for probabilistic bisimilarity given by Stark and Smolka by introducing an axiom for dealing with the Kantorovich distance between probability distributions. The axiomatization is then used to propose a metric extension of a Kleene's style representation theorem for finite labelled Markov chains, that was proposed (in a more general coalgebraic fashion) by Silva et al. (Inf. Comput. 2011).

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Parameter Synthesis Problems for one parametric clock Timed Automata

In this paper, we study the parameter synthesis problem for a class of parametric timed automata. The problem asks to construct the set of valuations of the parameters in the parametric timed automa- ton, referred to as the feasible region, under which the resulting timed automaton satisfies certain properties. We show that the parameter syn- thesis problem of parametric timed automata with only one parametric clock (unlimited concretely constrained clock) and arbitrarily many pa- rameters is solvable when all the expressions are linear expressions. And it is moreover the synthesis problem is solvable when the form of con- straints are parameter polynomial inequality not just simple constraint and parameter domain is nonnegative real number.

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On the Metric-based Approximate Minimization of Markov Chains

In this paper, we address the approximate minimization problem of Markov Chains (MCs) from a behavioral metric-based perspective. Specifically, given a finite MC and a positive integer k, we are looking for an MC with at most k states having minimal distance to the original. The metric considered in this work is the bisimilarity distance of Desharnais et al.. For this metric we show that (1) optimal approximations always exist; (2) the problem has a bilinear program characterization; and (3) prove that its threshold problem is in PSPACE and NP-hard. In addition to the bilinear program solution, we present an approach inspired by expectation maximization techniques for computing suboptimal solutions to the problem. Experiments suggest that our method gives a practical approach that outperforms the bilinear program implementation run on state-of-the-art bilinear solvers.

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Optimal and Robust Controller Synthesis: using Energy Timed Automata with Uncertainty

In this paper, we propose a novel framework for the synthesis of robust and optimal energy-aware controllers. The framework is based on energy timed automata, allowing for easy expression of timing constraints and variable energy rates. We prove decidability of the energy-constrained infinite-run problem in settings with both certainty and uncertainty of the energy rates. We also consider the optimization problem of identifying the minimal upper bound that will permit the existence of energy-constrained infinite runs. Our algorithms are based on quantifier elimination for linear real arithmetic. Using Mathematica and Mjollnir, we illustrate our framework through a real industrial example of a hydraulic oil pump. Compared with previous approaches our method is completely automated and provides improved results.

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On-the-Fly Computation of Bisimilarity Distances

We propose a distance between continuous-time Markov chains (CTMCs) and study the problem of computing it by comparing three different algorithmic methodologies: iterative, linear program, and on-the-fly. In a work presented at FoSSaCS'12, Chen et al. characterized the bisimilarity distance of Desharnais et al. between discrete-time Markov chains as an optimal solution of a linear program that can be solved by using the ellipsoid method. Inspired by their result, we propose a novel linear program characterization to compute the distance in the continuous-time setting. Differently from previous proposals, ours has a number of constraints that is bounded by a polynomial in the size of the CTMC. This, in particular, proves that the distance we propose can be computed in polynomial time. Despite its theoretical importance, the proposed linear program characterization turns out to be inefficient in practice. Nevertheless, driven by the encouraging results of our previous work presented at TACAS'13, we propose an efficient on-the-fly algorithm, which, unlike the other mentioned solutions, computes the distances between two given states avoiding an exhaustive exploration of the state space. This technique works by successively refining over-approximations of the target distances using a greedy strategy, which ensures that the state space is further explored only when the current approximations are improved. Tests performed on a consistent set of (pseudo)randomly generated CTMCs show that our algorithm improves, on average, the efficiency of the corresponding iterative and linear program methods with orders of magnitude.

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Compositional bisimulation metric reasoning with Probabilistic Process Calculi

We study which standard operators of probabilistic process calculi allow for compositional reasoning with respect to bisimulation metric semantics. We argue that uniform continuity (generalizing the earlier proposed property of non-expansiveness) captures the essential nature of compositional reasoning and allows now also to reason compositionally about recursive processes. We characterize the distance between probabilistic processes composed by standard process algebra operators. Combining these results, we demonstrate how compositional reasoning about systems specified by continuous process algebra operators allows for metric assume-guarantee like performance validation.

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WNetKAT: A Weighted SDN Programming and Verification Language

Programmability and verifiability lie at the heart of the software-defined networking paradigm. While OpenFlow and its match-action concept provide primitive operations to manipulate hardware configurations, over the last years, several more expressive network programming languages have been developed. This paper presents WNetKAT, the first network programming language accounting for the fact that networks are inherently weighted, and communications subject to capacity constraints (e.g., in terms of bandwidth) and costs (e.g., latency or monetary costs). WNetKAT is based on a syntactic and semantic extension of the NetKAT algebra. We demonstrate several relevant applications for WNetKAT, including cost- and capacity-aware reachability, as well as quality-of-service and fairness aspects. These applications do not only apply to classic, splittable and unsplittable (s; t)-flows, but also generalize to more complex network functions and service chains. For example, WNetKAT allows to model flows which need to traverse certain waypoint functions, which may change the traffic rate. This paper also shows the relation between the equivalence problem of WNetKAT and the equivalence problem of the weighted finite automata, which implies undecidability of the former. However, this paper also succeeds to prove the decidability of another useful problem, which is sufficient in many practical scnearios: whether an expression equals to 0. Moreover, we initiate the discussion of decidable subsets of the whole language.

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Limit Your Consumption! Finding Bounds in Average-energy Games

Energy games are infinite two-player games played in weighted arenas with quantitative objectives that restrict the consumption of a resource modeled by the weights, e.g., a battery that is charged and drained. Typically, upper and/or lower bounds on the battery capacity are part of the problem description. Here, we consider the problem of determining upper bounds on the average accumulated energy or on the capacity while satisfying a given lower bound, i.e., we do not determine whether a given bound is sufficient to meet the specification, but if there exists a sufficient bound to meet it. In the classical setting with positive and negative weights, we show that the problem of determining the existence of a sufficient bound on the long-run average accumulated energy can be solved in doubly-exponential time. Then, we consider recharge games: here, all weights are negative, but there are recharge edges that recharge the energy to some fixed capacity. We show that bounding the long-run average energy in such games is complete for exponential time. Then, we consider the existential version of the problem, which turns out to be solvable in polynomial time: here, we ask whether there is a recharge capacity that allows the system player to win the game. We conclude by studying tradeoffs between the memory needed to implement strategies and the bounds they realize. We give an example showing that memory can be traded for bounds and vice versa. Also, we show that increasing the capacity allows to lower the average accumulated energy.

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Average-energy games (full version)

Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the objective is to optimize the long-run average gain per action, and energy games, where the system has to avoid running out of energy. We study average-energy games, where the goal is to optimize the long-run average of the accumulated energy. We show that this objective arises naturally in several applications, and that it yields interesting connections with previous concepts in the literature. We prove that deciding the winner in such games is in NP $\cap$ coNP and at least as hard as solving mean-payoff games, and we establish that memoryless strategies suffice to win. We also consider the case where the system has to minimize the average-energy while maintaining the accumulated energy within predefined bounds at all times: this corresponds to operating with a finite-capacity storage for energy. We give results for one-player and two-player games, and establish complexity bounds and memory requirements.

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Average-energy games

Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the objective is to optimize the long-run average gain per action, and energy games, where the system has to avoid running out of energy. We study average-energy games, where the goal is to optimize the long-run average of the accumulated energy. We show that this objective arises naturally in several applications, and that it yields interesting connections with previous concepts in the literature. We prove that deciding the winner in such games is in NP inter coNP and at least as hard as solving mean-payoff games, and we establish that memoryless strategies suffice to win. We also consider the case where the system has to minimize the average-energy while maintaining the accumulated energy within predefined bounds at all times: this corresponds to operating with a finite-capacity storage for energy. We give results for one-player and two-player games, and establish complexity bounds and memory requirements.

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Language Emptiness of Continuous-Time Parametric Timed Automata

Parametric timed automata extend the standard timed automata with the possibility to use parameters in the clock guards. In general, if the parameters are real-valued, the problem of language emptiness of such automata is undecidable even for various restricted subclasses. We thus focus on the case where parameters are assumed to be integer-valued, while the time still remains continuous. On the one hand, we show that the problem remains undecidable for parametric timed automata with three clocks and one parameter. On the other hand, for the case with arbitrary many clocks where only one of these clocks is compared with (an arbitrary number of) parameters, we show that the parametric language emptiness is decidable. The undecidability result tightens the bounds of a previous result which assumed six parameters, while the decidability result extends the existing approaches that deal with discrete-time semantics only. To the best of our knowledge, this is the first positive result in the case of continuous-time and unbounded integer parameters, except for the rather simple case of single-clock automata.

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Stochastic Semantics and Statistical Model Checking for Networks of Priced Timed Automata

This paper offers a natural stochastic semantics of Networks of Priced Timed Automata (NPTA) based on races between components. The semantics provides the basis for satisfaction of probabilistic Weighted CTL properties (PWCTL), conservatively extending the classical satisfaction of timed automata with respect to TCTL. In particular the extension allows for hard real-time properties of timed automata expressible in TCTL to be refined by performance properties, e.g. in terms of probabilistic guarantees of time- and cost-bounded properties. A second contribution of the paper is the application of Statistical Model Checking (SMC) to efficiently estimate the correctness of non-nested PWCTL model checking problems with a desired level of confidence, based on a number of independent runs of the NPTA. In addition to applying classical SMC algorithms, we also offer an extension that allows to efficiently compare performance properties of NPTAs in a parametric setting. The third contribution is an efficient tool implementation of our result and applications to several case studies.

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Refinement and Difference for Probabilistic Automata

This paper studies a difference operator for stochastic systems whose specifications are represented by Abstract Probabilistic Automata (APAs). In the case refinement fails between two specifications, the target of this operator is to produce a specification APA that represents all witness PAs of this failure. Our contribution is an algorithm that allows to approximate the difference of two APAs with arbitrary precision. Our technique relies on new quantitative notions of distances between APAs used to assess convergence of the approximations, as well as on an in-depth inspection of the refinement relation for APAs. The procedure is effective and not more complex to implement than refinement checking.

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Topologies of Stochastic Markov Models: Computational Aspects

In this paper we propose two behavioral distances that support approximate reasoning on Stochastic Markov Models (SMMs), that are continuous-time stochastic transition systems where the residence time on each state is described by a generic probability measure on the positive real line. In particular, we study the problem of measuring the behavioral dissimilarity of two SMMs against linear real-time specifications expressed as Metric Temporal Logic (MTL) formulas or Deterministic Timed-Automata (DTA). The most natural choice for such a distance is the one that measures the maximal difference that can be observed comparing two SMMs with respect to their probability of satisfying an arbitrary specification. We show that computing this metric is NP-hard. In addition, we show that any algorithm that approximates the distance within a certain absolute error, depending on the size of the SMMs, is NP-hard. Nevertheless, we introduce an alternative distance, based on the Kantorovich metric, that is an over-approximation of the former and we show that, under mild assumptions on the residence time distributions, it can be computed in polynomial time.

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Proceedings 1st Workshop on Advances in Systems of Systems

This volume contains the proceedings of the first workshop on Advances in Systems of Systems (AISOS'13), held in Roma, Italy, March 16. System-of-Systems describes the large scale integration of many independent self-contained systems to satisfy global needs or multi-system requests. Examples are smart grid, intelligent buildings, smart cities, transport systems, etc. There is a need for new modeling formalisms, analysis methods and tools to help make trade-off decisions during design and evolution avoiding leading to sub-optimal design and rework during integration and in service. The workshop should focus on the modeling and analysis of System of Systems. AISOS'13 aims to gather people from different communities in order to encourage exchange of methods and views.

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MDM: A Mode Diagram Modeling Framework

Periodic control systems used in spacecrafts and automotives are usually period-driven and can be decomposed into different modes with each mode representing a system state observed from outside. Such systems may also involve intensive computing in their modes. Despite the fact that such control systems are widely used in the above-mentioned safety-critical embedded domains, there is lack of domain-specific formal modelling languages for such systems in the relevant industry. To address this problem, we propose a formal visual modeling framework called mode diagram as a concise and precise way to specify and analyze such systems. To capture the temporal properties of periodic control systems, we provide, along with mode diagram, a property specification language based on interval logic for the description of concrete temporal requirements the engineers are concerned with. The statistical model checking technique can then be used to verify the mode diagram models against desired properties. To demonstrate the viability of our approach, we have applied our modelling framework to some real life case studies from industry and helped detect two design defects for some spacecraft control systems.

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