Searcharxiv⌕ Search

arXiv subjects

Kim S. Larsen

Publications and source records attributed to Kim S. Larsen.

30 records · Page 2Linked to original sources

The Paths to Choreography Extraction

Choreographies are global descriptions of interactions among concurrent components, most notably used in the settings of verification (e.g., Multiparty Session Types) and synthesis of correct-by-construction software (Choreographic Programming). They require a top-down approach: programmers first write choreographies, and then use them to verify or synthesize their programs. However, most existing software does not come with choreographies yet, which prevents their application. To attack this problem, we propose a novel methodology (called choreography extraction) that, given a set of programs or protocol specifications, automatically constructs a choreography that describes their behavior. The key to our extraction is identifying a set of paths in a graph that represents the symbolic execution of the programs of interest. Our method improves on previous work in several directions: we can now deal with programs that are equipped with a state and internal computation capabilities; time complexity is dramatically better; we capture programs that are correct but not necessarily synchronizable, i.e., they work because they exploit asynchronous communication.

cs.PL↗

Batch Coloring of Graphs

In graph coloring problems, the goal is to assign a positive integer color to each vertex of an input graph such that adjacent vertices do not receive the same color assignment. For classic graph coloring, the goal is to minimize the maximum color used, and for the sum coloring problem, the goal is to minimize the sum of colors assigned to all input vertices. In the offline variant, the entire graph is presented at once, and in online problems, one vertex is presented for coloring at each time, and the only information is the identity of its neighbors among previously known vertices. In batched graph coloring, vertices are presented in k batches, for a fixed integer k > 1, such that the vertices of a batch are presented as a set, and must be colored before the vertices of the next batch are presented. This last model is an intermediate model, which bridges between the two extreme scenarios of the online and offline models. We provide several results, including a general result for sum coloring and results for the classic graph coloring problem on restricted graph classes: We show tight bounds for any graph class containing trees as a subclass (e.g., forests, bipartite graphs, planar graphs, and perfect graphs), and a surprising result for interval graphs and k = 2, where the value of the (strict and asymptotic) competitive ratio depends on whether the graph is presented with its interval representation or not.

cs.DS↗

On the List Update Problem with Advice

We study the online list update problem under the advice model of computation. Under this model, an online algorithm receives partial information about the unknown parts of the input in the form of some bits of advice generated by a benevolent offline oracle. We show that advice of linear size is required and sufficient for a deterministic algorithm to achieve an optimal solution or even a competitive ratio better than $15/14$. On the other hand, we show that surprisingly two bits of advice are sufficient to break the lower bound of $2$ on the competitive ratio of deterministic online algorithms and achieve a deterministic algorithm with a competitive ratio of $5/3$. In this upper-bound argument, the bits of advice determine the algorithm with smaller cost among three classical online algorithms, TIMESTAMP and two members of the MTF2 family of algorithms. We also show that MTF2 algorithms are $2.5$-competitive.

cs.DS↗

Online Multi-Coloring with Advice

We consider the problem of online graph multi-coloring with advice. Multi-coloring is often used to model frequency allocation in cellular networks. We give several nearly tight upper and lower bounds for the most standard topologies of cellular networks, paths and hexagonal graphs. For the path, negative results trivially carry over to bipartite graphs, and our positive results are also valid for bipartite graphs. The advice given represents information that is likely to be available, studying for instance the data from earlier similar periods of time.

cs.DS↗

Online Bin Covering: Expectations vs. Guarantees

Bin covering is a dual version of classic bin packing. Thus, the goal is to cover as many bins as possible, where covering a bin means packing items of total size at least one in the bin. For online bin covering, competitive analysis fails to distinguish between most algorithms of interest; all "reasonable" algorithms have a competitive ratio of 1/2. Thus, in order to get a better understanding of the combinatorial difficulties in solving this problem, we turn to other performance measures, namely relative worst order, random order, and max/max analysis, as well as analyzing input with restricted or uniformly distributed item sizes. In this way, our study also supplements the ongoing systematic studies of the relative strengths of various performance measures. Two classic algorithms for online bin packing that have natural dual versions are Harmonic and Next-Fit. Even though the algorithms are quite different in nature, the dual versions are not separated by competitive analysis. We make the case that when guarantees are needed, even under restricted input sequences, dual Harmonic is preferable. In addition, we establish quite robust theoretical results showing that if items come from a uniform distribution or even if just the ordering of items is uniformly random, then dual Next-Fit is the right choice.

cs.DS↗

Online Bin Packing with Advice

We consider the online bin packing problem under the advice complexity model where the 'online constraint' is relaxed and an algorithm receives partial information about the future requests. We provide tight upper and lower bounds for the amount of advice an algorithm needs to achieve an optimal packing. We also introduce an algorithm that, when provided with log n + o(log n) bits of advice, achieves a competitive ratio of 3/2 for the general problem. This algorithm is simple and is expected to find real-world applications. We introduce another algorithm that receives 2n + o(n) bits of advice and achieves a competitive ratio of 4/3 + ε. Finally, we provide a lower bound argument that implies that advice of linear size is required for an algorithm to achieve a competitive ratio better than 9/8.

cs.DS↗

The Frequent Items Problem in Online Streaming under Various Performance Measures

In this paper, we strengthen the competitive analysis results obtained for a fundamental online streaming problem, the Frequent Items Problem. Additionally, we contribute with a more detailed analysis of this problem, using alternative performance measures, supplementing the insight gained from competitive analysis. The results also contribute to the general study of performance measures for online algorithms. It has long been known that competitive analysis suffers from drawbacks in certain situations, and many alternative measures have been proposed. However, more systematic comparative studies of performance measures have been initiated recently, and we continue this work, using competitive analysis, relative interval analysis, and relative worst order analysis on the Frequent Items Problem.

cs.DS↗

Relative Interval Analysis of Paging Algorithms on Access Graphs

Access graphs, which have been used previously in connection with competitive analysis and relative worst order analysis to model locality of reference in paging, are considered in connection with relative interval analysis. The algorithms LRU, FIFO, FWF, and FAR are compared using the path, star, and cycle access graphs. In this model, some of the expected results are obtained. However, although LRU is found to be strictly better than FIFO on paths, it has worse performance on stars, cycles, and complete graphs, in this model. We solve an open question from [Dorrigiv, Lopez-Ortiz, Munro, 2009], obtaining tight bounds on the relationship between LRU and FIFO with relative interval analysis.

cs.DS↗

A Comparison of Performance Measures for Online Algorithms

This paper provides a systematic study of several proposed measures for online algorithms in the context of a specific problem, namely, the two server problem on three colinear points. Even though the problem is simple, it encapsulates a core challenge in online algorithms which is to balance greediness and adaptability. We examine Competitive Analysis, the Max/Max Ratio, the Random Order Ratio, Bijective Analysis and Relative Worst Order Analysis, and determine how these measures compare the Greedy Algorithm, Double Coverage, and Lazy Double Coverage, commonly studied algorithms in the context of server problems. We find that by the Max/Max Ratio and Bijective Analysis, Greedy is the best of the three algorithms. Under the other measures, Double Coverage and Lazy Double Coverage are better, though Relative Worst Order Analysis indicates that Greedy is sometimes better. Only Bijective Analysis and Relative Worst Order Analysis indicate that Lazy Double Coverage is better than Double Coverage. Our results also provide the first proof of optimality of an algorithm under Relative Worst Order Analysis.

cs.DS↗

Access Graphs Results for LRU versus FIFO under Relative Worst Order Analysis

Access graphs, which have been used previously in connection with competitive analysis to model locality of reference in paging, are considered in connection with relative worst order analysis. In this model, FWF is shown to be strictly worse than both LRU and FIFO on any access graph. LRU is shown to be strictly better than FIFO on paths and cycles, but they are incomparable on some families of graphs which grow with the length of the sequences.

cs.DS↗

A Comparison of Performance Measures via Online Search

Though competitive analysis has been a very useful performance measure for the quality of online algorithms, it is recognized that it sometimes fails to distinguish between algorithms of different quality in practice. A number of alternative measures have been proposed, but, with a few exceptions, these have generally been applied only to the online problem they were developed in connection with. Recently, a systematic study of performance measures for online algorithms was initiated [Boyar, Irani, Larsen: Eleventh International Algorithms and Data Structures Symposium 2009], first focusing on a simple server problem. We continue this work by studying a fundamentally different online problem, online search, and the Reservation Price Policies in particular. The purpose of this line of work is to learn more about the applicability of various performance measures in different situations and the properties that the different measures emphasize. We investigate the following analysis techniques: Competitive, Relative Worst Order, Bijective, Average, Relative Interval, Random Order, and Max/Max. In addition to drawing conclusions on this work, we also investigate the measures' sensitivity to integral vs. real-valued domains, and as a part of this work, generalize some of the known performance measures. Finally, we have established the first optimality proof for Relative Interval Analysis.

cs.DS↗

List Factoring and Relative Worst Order Analysis

Relative worst order analysis is a supplement or alternative to competitive analysis which has been shown to give results more in accordance with observed behavior of online algorithms for a range of different online problems. The contribution of this paper is twofold. First, it adds the static list accessing problem to the collection of online problems where relative worst order analysis gives better results. Second, and maybe more interesting, it adds the non-trivial supplementary proof technique of list factoring to the theoretical toolbox for relative worst order analysis.

cs.DS↗