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Kiril Solovey

Publications and source records attributed to Kiril Solovey.

At least 19 recordsLinked to original sources

Bringing Network Coding into Multi-Robot Systems: Interplay Study for Autonomous Systems over Wireless Communications

Communication is a core enabler for multi-robot systems (MRS), providing the mechanism through which robots exchange state information, coordinate actions, and satisfy safety constraints. While many MRS autonomy algorithms assume reliable and timely message delivery, realistic wireless channels introduce delay, erasures, and ordering stalls that can degrade performance and compromise safety-critical decisions of the robot task. In this paper, we investigate how transport-layer reliability mechanisms that mitigate communication losses and delays shape the autonomy-communication loop. We show that conventional non-coded retransmission-based protocols introduce long delays that are misaligned with the timeliness requirements of MRS applications, and may render the received data irrelevant. As an alternative, we advocate for adaptive and causal network coding, which proactively injects coded redundancy to achieve the desired delay and throughput, enabling relevant data delivery for the robotic task. Specifically, this method adapts to channel conditions between robots and causally tunes the communication rates via efficient algorithms. We present two case studies: cooperative localization under delayed and lossy inter-robot communication, and a safety-critical overtaking maneuver where timely vehicle-to-vehicle message availability determines whether an ego vehicle can abort to avoid a crash. Our results demonstrate that coding-based communication significantly reduces in-order delivery stalls, keeps cooperative-localization accuracy close to the ideal baseline, and satisfies the overtaking abort deadline in 80% of the simulated runs, compared with 60% for a retransmission-based baseline. The study highlights the need to jointly design autonomy algorithms and communication mechanisms, and positions network coding as a principled tool for dependable MRS operation over wireless networks.

cs.RO

Plan First, Diffuse Later: Extrinsic Graph Guidance for Long-Horizon Diffusion Planning

Compositional diffusion models offer a promising route to long-horizon planning by denoising multiple overlapping sub-trajectories while ensuring that together they constitute a global solution. However, enforcing local behavior over long chains is often insufficient for a coherent global structure to emerge. Recent works tackle this limitation through intrinsic search, which explores multiple paths during the denoising process. While intrinsic search improves global coherence, it comes at the cost of repeated evaluations of an already compute-heavy model. In this work, we argue that extrinsic search, performed outside the denoising process, offers a more effective mode of exploration for long-horizon planning while naturally enabling the use of classical algorithms to solve unseen combinatorial tasks at test time. Our eXtrinsic search-guided Diffuser (XDiffuser) first computes a plan over a state-space graph -- serving as a lightweight local connectivity oracle for the diffusion model. The plan is then used to guide denoising for a single trajectory, effectively offloading the burden of exploration. XDiffuser outperforms diffusion-based baselines on long-horizon tasks, with particularly large gains in the low-quality data regime and on unseen tasks beyond goal-reaching, including multi-agent coordination and TSP-style reasoning. Project website: https://yanivhass.github.io/XDiffuser-site/

cs.RO

Scalable Inspection Planning via Flow-based Mixed Integer Linear Programming

Inspection planning is concerned with computing the shortest robot path to inspect a given set of points of interest (POIs) using the robot's sensors. This problem arises in a wide range of applications from manufacturing to medical robotics. To alleviate the problem's complexity, recent methods rely on sampling-based methods to obtain a more manageable (discrete) graph inspection planning (GIP) problem. Unfortunately, GIP still remains highly difficult to solve at scale as it requires simultaneously satisfying POI-coverage and path-connectivity constraints, giving rise to a challenging optimization problem, particularly at scales encountered in real-world scenarios. In this work, we present highly scalable Mixed Integer Linear Programming (MILP) solutions for GIP that significantly advance the state-of-the-art in both runtime and solution quality. Our key insight is a reformulation of the problem's core constraints as a network flow, which enables effective MILP models and a specialized Branch-and-Cut solver that exploits the combinatorial structure of flows. We evaluate our approach on medical and infrastructure benchmarks alongside large-scale synthetic instances. Across all scenarios, our method produces substantially tighter lower bounds than existing formulations, reducing optimality gaps by 30-50% on large instances. Furthermore, our solver demonstrates unprecedented scalability: it provides non-trivial solutions for problems with up to 15,000 vertices and thousands of POIs, where prior state-of-the-art methods typically exhaust memory or fail to provide any meaningful optimality guarantees.

cs.RO

Routing and Control for Marine Oil-Spill Cleanup with a Boom-Towing Vessel Fleet

Marine oil spills damage ecosystems, contaminate coastlines, and disrupt food webs, while imposing substantial economic losses on fisheries and coastal communities. Prior work has demonstrated the feasibility of containing and cleaning individual spills using a duo of autonomous surface vehicles (ASVs) equipped with a towed boom and skimmers. However, existing algorithmic approaches primarily address isolated slicks and individual ASV duos, lacking scalable methods for coordinating large robotic fleets across multiple spills representative of realistic oil-spill incidents. In this work, we propose an integrated multi-robot framework for coordinated oil-spill confinement and cleanup using autonomous ASV duos. We formulate multi-spill response as a risk-weighted minimum-latency problem, where spill-specific risk factors and service times jointly determine cumulative environmental damage. To solve this problem, we develop a hybrid optimization approach combining mixed-integer linear programming, and a tailored warm-start heuristic, enabling near-optimal routing plans for scenarios with tens of spills within minutes on commodity hardware. For physical execution, we design and analyze two tracking controllers for boom-towing ASV duos: a feedback-linearization controller with proven asymptotic stability, and a baseline PID controller. Simulation results under coupled vessel-boom dynamics demonstrate accurate path tracking for both controllers. Together, these components provide a scalable, holistic framework for rapid, risk-aware multi-robot response to large-scale oil spill disasters.

cs.RO

Motion Planning for Safe Landing of a Human-Piloted Parafoil

Most skydiving accidents occur during the parafoil-piloting and landing stages and result from human lapses in judgment while piloting the parafoil. Training of novice pilots is protracted due to the lack of functional and easily accessible training simulators. Moreover, work on parafoil trajectory planning suitable for aiding human training remains limited. To bridge this gap, we study the problem of computing safe trajectories for human-piloted parafoil flight and examine how such trajectories fare against human-generated solutions. For the algorithmic part, we adapt the sampling-based motion planner Stable Sparse RRT (SST) by Li et al., to cope with the problem constraints while minimizing the bank angle (control effort) as a proxy for safety. We then compare the computer-generated solutions with data from human-generated parafoil flight, where the algorithm offers a relative cost improvement of 20\%-80\% over the performance of the human pilot. We observe that human pilots tend to, first, close the horizontal distance to the landing area, and then address the vertical gap by spiraling down to the suitable altitude for starting a landing maneuver. The algorithm considered here makes smoother and more gradual descents, arriving at the landing area at the precise altitude necessary for the final approach while maintaining safety constraints. Overall, the study demonstrates the potential of computer-generated guidelines, rather than traditional rules of thumb, which can be integrated into future simulators to train pilots for safer and more cost-effective flights.

cs.RO

Effective Game-Theoretic Motion Planning via Nested Search

To facilitate effective, safe deployment in the real world, individual robots must reason about interactions with other agents, which often occur without explicit communication. Recent work has identified game theory, particularly the concept of Nash Equilibrium (NE), as a key enabler for behavior-aware decision-making. Yet, existing work falls short of fully unleashing the power of game-theoretic reasoning. Specifically, popular optimization-based methods require simplified robot dynamics and tend to get trapped in local minima due to convexification. Other works that rely on payoff matrices suffer from poor scalability due to the explicit enumeration of all possible trajectories. To bridge this gap, we introduce Game-Theoretic Nested Search (GTNS), a novel, scalable, and provably correct approach for computing NEs in general dynamical systems. GTNS efficiently searches the action space of all agents involved, while discarding trajectories that violate the NE constraint (no unilateral deviation) through an inner search over a lower-dimensional space. Our algorithm enables explicit selection among equilibria by utilizing a user-specified global objective, thereby capturing a rich set of realistic interactions. We demonstrate the approach on a variety of autonomous driving and racing scenarios where we achieve solutions in mere seconds on commodity hardware.

cs.RO

Train-Once Plan-Anywhere Kinodynamic Motion Planning via Diffusion Trees

Kinodynamic motion planning is concerned with computing collision-free trajectories while abiding by the robot's dynamic constraints. This critical problem is often tackled using sampling-based planners (SBPs) that explore the robot's high-dimensional state space by constructing a search tree via action propagations. Although SBPs can offer global guarantees on completeness and solution quality, their performance is often hindered by slow exploration due to uninformed action sampling. Learning-based approaches can yield significantly faster runtimes, yet they fail to generalize to out-of-distribution (OOD) scenarios and lack critical guarantees, e.g., safety, thus limiting their deployment on physical robots. We present Diffusion Tree (DiTree): a provably-generalizable framework leveraging diffusion policies (DPs) as informed samplers to efficiently guide state-space search within SBPs. DiTree combines DP's ability to model complex distributions of expert trajectories, conditioned on local observations, with the completeness of SBPs to yield provably-safe solutions within a few action propagation iterations for complex dynamical systems. We demonstrate DiTree's power with an implementation combining the popular RRT planner with a DP action sampler trained on a single environment. In comprehensive evaluations on OOD scenarios, DiTree achieves on average a 30% higher success rate compared to standalone DP or SBPs, on a dynamic car and Mujoco's ant robot settings (for the latter, SBPs fail completely). Beyond simulation, real-world car experiments confirm DiTree's applicability, demonstrating superior trajectory quality and robustness even under severe sim-to-real gaps. Project webpage: https://sites.google.com/view/ditree.

cs.LG

Effective Sampling for Robot Motion Planning Through the Lens of Lattices

Sampling-based methods for motion planning, which capture the structure of the robot's free space via (typically random) sampling, have gained popularity due to their scalability, simplicity, and for offering global guarantees, such as probabilistic completeness and asymptotic optimality. Unfortunately, the practicality of those guarantees remains limited as they do not provide insights into the behavior of motion planners for a finite number of samples (i.e., a finite running time). In this work, we harness lattice theory and the concept of $(δ,ε)$-completeness by Tsao et al. (2020) to construct deterministic sample sets that endow their planners with strong finite-time guarantees while minimizing running time. In particular, we introduce a highly-efficient deterministic sampling approach based on the $A_d^*$ lattice, which is the best-known geometric covering in dimensions $\leq 21$. Using our new sampling approach, we obtain at least an order-of-magnitude speedup over existing deterministic and uniform random sampling methods for complex motion-planning problems. Overall, our work provides deep mathematical insights while advancing the practical applicability of sampling-based motion planning.

cs.RO

From Configuration-Space Clearance to Feature-Space Margin: Sample Complexity in Learning-Based Collision Detection

Motion planning is a central challenge in robotics, with learning-based approaches gaining significant attention in recent years. Our work focuses on a specific aspect of these approaches: using machine-learning techniques, particularly Support Vector Machines (SVM), to evaluate whether robot configurations are collision free, an operation termed ``collision detection''. Despite the growing popularity of these methods, there is a lack of theory supporting their efficiency and prediction accuracy. This is in stark contrast to the rich theoretical results of machine-learning methods in general and of SVMs in particular. Our work bridges this gap by analyzing the sample complexity of an SVM classifier for learning-based collision detection in motion planning. We bound the number of samples needed to achieve a specified accuracy at a given confidence level. This result is stated in terms relevant to robot motion-planning such as the system's clearance. Building on these theoretical results, we propose a collision-detection algorithm that can also provide statistical guarantees on the algorithm's error in classifying robot configurations as collision-free or not.

cs.RO

Impossibility of Self-Organized Aggregation without Computation

In their seminal work, Gauci et al. (2014) studied the fundamental task of aggregation, wherein multiple robots need to gather without an a priori agreed-upon meeting location, using minimal hardware. That paper considered differential-drive robots that are memoryless and unable to compute. Moreover, the robots cannot communicate with one another and are only equipped with a simple sensor that determines whether another robot is directly in front of them. Despite those severe limitations, Gauci et al. introduced a controller and proved mathematically that it aggregates a system of two robots for any initial state. Unfortunately, for larger systems, the same controller aggregates empirically in many cases but not all. Thus, the question of whether a controller exists that aggregates for any number of robots remains open. In this paper, we show that no such controller exists by investigating the geometric structure of controllers. In addition, we disprove the aggregation proof of the paper above for two robots and present an alternative controller alongside a simple and rigorous aggregation proof.

cs.RO

Inspection planning under execution uncertainty

Autonomous inspection tasks necessitate path-planning algorithms to efficiently gather observations from points of interest (POI). However, localization errors commonly encountered in urban environments can introduce execution uncertainty, posing challenges to successfully completing such tasks. Unfortunately, existing algorithms for inspection planning do not explicitly account for execution uncertainty, which can hinder their performance. To bridge this gap, we present IRIS-under uncertainty (IRIS-U^2), the first inspection-planning algorithm that offers statistical guarantees regarding coverage, path length, and collision probability. Our approach builds upon IRIS -- our framework for deterministic inspection planning, which is highly efficient and provably asymptotically-optimal. The extension to the much more involved uncertain setting is achieved by a refined search procedure that estimates POI coverage probabilities using Monte Carlo (MC) sampling. The efficacy of IRIS-U^2 is demonstrated through a case study focusing on structural inspections of bridges. Our approach exhibits improved expected coverage, reduced collision probability, and yields increasingly precise statistical guarantees as the number of MC samples grows. Furthermore, we demonstrate the potential advantages of computing bounded sub-optimal solutions to reduce computation time while maintaining statistical guarantees.

cs.RO

Terraforming -- Environment Manipulation during Disruptions for Multi-Agent Pickup and Delivery

In automated warehouses, teams of mobile robots fulfill the packaging process by transferring inventory pods to designated workstations while navigating narrow aisles formed by tightly packed pods. This problem is typically modeled as a Multi-Agent Pickup and Delivery (MAPD) problem, which is then solved by repeatedly planning collision-free paths for agents on a fixed graph, as in the Rolling-Horizon Collision Resolution (RHCR) algorithm. However, existing approaches make the limiting assumption that agents are only allowed to move pods that correspond to their current task, while considering the other pods as stationary obstacles (even though all pods are movable). This behavior can result in unnecessarily long paths which could otherwise be avoided by opening additional corridors via pod manipulation. To this end, we explore the implications of allowing agents the flexibility of dynamically relocating pods. We call this new problem Terraforming MAPD (tMAPD) and develop an RHCR-based approach to tackle it. As the extra flexibility of terraforming comes at a significant computational cost, we utilize this capability judiciously by identifying situations where it could make a significant impact on the solution quality. In particular, we invoke terraforming in response to disruptions that often occur in automated warehouses, e.g., when an item is dropped from a pod or when agents malfunction. Empirically, using our approach for tMAPD, where disruptions are modeled via a stochastic process, we improve throughput by over 10%, reduce the maximum service time (the difference between the drop-off time and the pickup time of a pod) by more than 50%, without drastically increasing the runtime, compared to the MAPD setting.

cs.AI

When Efficiency meets Equity in Congestion Pricing and Revenue Refunding Schemes

Congestion pricing has long been hailed as a means to mitigate traffic congestion; however, its practical adoption has been limited due to the resulting social inequity issue, e.g., low-income users are priced out off certain roads. This issue has spurred interest in the design of equitable mechanisms that aim to refund the collected toll revenues as lump-sum transfers to users. Although revenue refunding has been extensively studied for over three decades, there has been no thorough characterization of how such schemes can be designed to simultaneously achieve system efficiency and equity objectives. In this work, we bridge this gap through the study of \emph{congestion pricing and revenue refunding} (CPRR) schemes in non-atomic congestion games. We first develop CPRR schemes, which in comparison to the untolled case, simultaneously increase system efficiency without worsening wealth inequality, while being \emph{user-favorable}: irrespective of their initial wealth or values-of-time (which may differ across users), users would experience a lower travel cost after the implementation of the proposed scheme. We then characterize the set of optimal user-favorable CPRR schemes that simultaneously maximize system efficiency and minimize wealth inequality. Finally, we provide a concrete methodology for computing optimal CPRR schemes and also highlight additional equilibrium properties of these schemes under different models of user behavior. Overall, our work demonstrates that through appropriate refunding policies we can design user-favorable CPRR schemes that maximize system efficiency while reducing wealth inequality.

cs.GT

Near-Optimal Multi-Robot Motion Planning with Finite Sampling

An underlying structure in several sampling-based methods for continuous multi-robot motion planning (MRMP) is the tensor roadmap (TR), which emerges from combining multiple PRM graphs constructed for the individual robots via a tensor product. We study the conditions under which the TR encodes a near-optimal solution for MRMP -- satisfying these conditions implies near optimality for a variety of popular planners, including dRRT*, and the discrete methods M* and CBS when applied to the continuous domain. We develop the first finite-sample analysis of this kind, which specifies the number of samples, their deterministic distribution, and magnitude of the connection radii that should be used by each individual PRM graph, to guarantee near-optimality using the TR. This significantly improves upon a previous asymptotic analysis, wherein the number of samples tends to infinity. Our new finite sample-size analysis supports guaranteed high-quality solutions in practice within finite time. To achieve our new result, we first develop a sampling scheme, which we call the staggered grid, for finite-sample motion planning for individual robots, which requires significantly fewer samples than previous work. We then extend it to the much more involved MRMP setting which requires to account for interactions among multiple robots. Finally, we report on a few experiments that serve as a verification of our theoretical findings and raise interesting questions for further investigation.

cs.RO

Robust-RRT: Probabilistically-Complete Motion Planning for Uncertain Nonlinear Systems

Robust motion planning entails computing a global motion plan that is safe under all possible uncertainty realizations, be it in the system dynamics, the robot's initial position, or with respect to external disturbances. Current approaches for robust motion planning either lack theoretical guarantees, or make restrictive assumptions on the system dynamics and uncertainty distributions. In this paper, we address these limitations by proposing the robust rapidly-exploring random-tree (Robust-RRT) algorithm, which integrates forward reachability analysis directly into sampling-based control trajectory synthesis. We prove that Robust-RRT is probabilistically complete (PC) for nonlinear Lipschitz continuous dynamical systems with bounded uncertainty. In other words, Robust-RRT eventually finds a robust motion plan that is feasible under all possible uncertainty realizations assuming such a plan exists. Our analysis applies even to unstable systems that admit only short-horizon feasible plans; this is because we explicitly consider the time evolution of reachable sets along control trajectories. Thanks to the explicit consideration of time dependency in our analysis, PC applies to unstabilizable systems. To the best of our knowledge, this is the most general PC proof for robust sampling-based motion planning, in terms of the types of uncertainties and dynamical systems it can handle. Considering that an exact computation of reachable sets can be computationally expensive for some dynamical systems, we incorporate sampling-based reachability analysis into Robust-RRT and demonstrate our robust planner on nonlinear, underactuated, and hybrid systems.

cs.RO

Multi-Robot Path Planning Using Medial-Axis-Based Pebble-Graph Embedding

We present a centralized algorithm for labeled, disk-shaped Multi-Robot Path Planning (MPP) in a continuous planar workspace with polygonal boundaries. Our method automatically transform the continuous problem into a discrete, graph-based variant termed the pebble motion problem, which can be solved efficiently. To construct the underlying pebble graph, we identify inscribed circles in the workspace via a medial axis transform and organize robots into layers within each inscribed circle. We show that our layered pebble-graph enables collision-free motions, allowing all graph-restricted MPP instances to be feasible. MPP instances with continuous start and goal positions can then be solved via local navigations that route robots from and to graph vertices. We tested our method on several environments with high robot-packing densities (up to $61.6\%$ of the workspace). For environments with narrow passages, such density violates the well-separated assumptions made by state-of-the-art MPP planners, while our method achieves an average success rate of $83\%$.

cs.RO

Probabilistic completeness of RRT for geometric and kinodynamic planning with forward propagation

The Rapidly-exploring Random Tree (RRT) algorithm has been one of the most prevalent and popular motion-planning techniques for two decades now. Surprisingly, in spite of its centrality, there has been an active debate under which conditions RRT is probabilistically complete. We provide two new proofs of probabilistic completeness (PC) of RRT with a reduced set of assumptions. The first one for the purely geometric setting, where we only require that the solution path has a certain clearance from the obstacles. For the kinodynamic case with forward propagation of random controls and duration, we only consider in addition mild Lipschitz-continuity conditions. These proofs fill a gap in the study of RRT itself. They also lay sound foundations for a variety of more recent and alternative sampling-based methods, whose PC property relies on that of RRT. Our original publication contains an error in the analysis of the case of the kinodynamic RRT. Here, we rectify the problem by modifying the proof of Theorem 2, which, in particular, necessitated a revision of Lemma 3. Briefly, the original (and erroneous) proof of Theorem 2 used a sequence of equal-size balls. The correction uses a sequence of balls of increasing radii. We emphasize that the correction is in Lemma 3 and the proof of Theorem 2 only. The main results remain unchanged.

cs.RO

Leveraging Experience in Lifelong Multi-Agent Pathfinding

In Lifelong Multi-Agent Path Finding (L-MAPF) a team of agents performs a stream of tasks consisting of multiple locations to be visited by the agents on a shared graph while avoiding collisions with one another. L-MAPF is typically tackled by partitioning it into multiple consecutive, and hence similar, "one-shot" MAPF queries, as in the Rolling-Horizon Collision Resolution (RHCR) algorithm. Therefore, a solution to one query informs the next query, which leads to similarity with respect to the agents' start and goal positions, and how collisions need to be resolved from one query to the next. Thus, experience from solving one MAPF query can potentially be used to speedup solving the next one. Despite this intuition, current L-MAPF planners solve consecutive MAPF queries from scratch. In this paper, we introduce a new RHCR-inspired approach called exRHCR, which exploits experience in its constituent MAPF queries. In particular, exRHCR employs an extension of Priority-Based Search (PBS), a state-of-the-art MAPF solver. The extension, which we call exPBS, allows to warm-start the search with the priorities between agents used by PBS in the previous MAPF instances. We demonstrate empirically that exRHCR solves L-MAPF instances up to 39% faster than RHCR, and has the potential to increase system throughput for given task streams by increasing the number of agents a planner can cope with for a given time budget.

cs.MA