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Kiyoharu Aizawa

Publications and source records attributed to Kiyoharu Aizawa.

At least 19 recordsLinked to original sources

Task-CoEvolve: Efficient Harness Optimization via Adaptive Validation Task Selection

We present a novel approach to efficient LLM harness optimization through adaptive validation task selection. Harness optimization iteratively rewrites the harness code based on validation performance, enabling substantial performance gains without updating the underlying model weights. Existing approaches, however, evaluate a fixed validation set in full at every iteration, incurring substantial evaluation costs even on tasks that become less discriminative as the harness evolves. We propose $\textbf{Task-CoEvolve}$, which co-evolves the validation tasks with the harness by addressing two challenges: selecting informative tasks and estimating full-set performance from partial evaluations. Task-CoEvolve builds on the observation that tasks on which candidate harnesses disagree are more informative for distinguishing among them than tasks that are consistently solved or failed. It uses variance-weighted sampling based on past outcomes to focus evaluation on tasks near the capability frontier, with the sampling distribution adapting as the harness evolves. It then estimates full-set scores from the sampled tasks by accounting for their sampling probabilities, enabling consistent comparisons across iterations despite evaluating different subsets. Experiments on online text classification and Terminal-Bench 2.1 show that Task-CoEvolve consistently outperforms subset-based baselines and matches the final performance of full-set search while reducing the number of evaluations during optimization by 80%. Code will be released at https://github.com/Agent4Science-UTokyo/Task-CoEvolve.

cs.CL↗

360CityArena: A Realistic Virtual Urban Navigation Benchmark for Embodied Agents

We present 360CityArena, a benchmark for evaluating the urban exploration capabilities of embodied agents within a photorealistic environment constructed from 360-degree videos. Existing outdoor benchmarks either lack sufficient photorealism or complexity, resulting in a considerable gap from real-world urban environments. 360CityArena is built on a realistic reconstruction of the Akihabara district in Tokyo, Japan, using 602 360-degree video segments covering 85 streets, and consists of 175 meticulously human-crafted tasks. It encompasses three task categories: Environment Understanding, Path Reasoning, and Spatial Reasoning, covering fundamental abilities required for urban exploration, such as localization, landmark search, path planning, and relational spatial reasoning, thereby enabling comprehensive evaluation in realistic urban scenes. Our evaluation using state-of-the-art LMM-based agents shows that even the strongest model, Gemini 2.5 Flash, performs far below human level (human: 77.3% vs. Gemini 2.5 Flash: 17.1%), revealing substantial challenges that remain in city-scale embodied navigation and reasoning. 360CityArena provides a necessary and challenging testbed for photorealistic urban-district navigation and spatial reasoning.

cs.CV↗

WebChoreArena: Evaluating Web Browsing Agents on Realistic Tedious Web Tasks

Powered by large language models (LLMs), web browsing agents operate graphical user interfaces in a human-like manner, offering a transparent and general framework for automating web-based tasks. As these agents rapidly improve and achieve strong performance on existing benchmarks such as WebArena, a key question arises: $\textit{Can current benchmarks still accurately evaluate the capabilities of increasingly powerful agents, especially for more tedious and cognitively demanding tasks?}$ In this paper, we present $\textbf{WebChoreArena}$, a substantial extension of WebArena designed to push beyond general browsing scenarios. WebChoreArena introduces 532 carefully curated tasks developed over 300+ hours, explicitly targeting more labor-intensive and complex web chores. It systematically expands the evaluation space along three critical dimensions: (i) $\textbf{Massive Memory}$, requiring agents to accurately retain and retrieve large amounts of information from observations; (ii) $\textbf{Calculation}$, demanding precise mathematical reasoning over collected information; and (iii) $\textbf{Long-Term Memory}$, necessitating consistent information tracking across multiple webpages. Built directly on top of the four reproducible WebArena environments, WebChoreArena ensures strict compatibility and enables fair, controlled comparisons with prior work. Our experimental results demonstrate that as LLMs evolve, significant performance improvements are observed on WebChoreArena. These findings suggest that WebChoreArena is well-suited to measure the advancement of state-of-the-art LLMs with greater clarity. Nevertheless, the results also indicate that even with GPT-5, there remains substantial room for improvement compared to WebArena, highlighting the increased challenges posed by WebChoreArena.

cs.CL↗

Manga109-v2026: Revisiting Manga109 Annotations for Modern Manga Understanding

Manga is a culturally distinctive multimodal medium and one of the most influential forms of Japanese popular culture. As AI systems increasingly target manga understanding, OCR, and translation, Manga109 has become a foundational dataset for manga-related AI research. However, the current Manga109 dataset contains inaccurate transcriptions and coarse annotations, which do not align well with modern OCR and multimodal manga understanding tasks. In this work, we revisit the dialogue text annotations of Manga109 and identify five categories of annotation issues, including inaccurate transcriptions, missing text regions, overlapping dialogue and onomatopoeia, and under-segmented speech balloons. To address these issues, we combine OCR-based issue detection and manual revision to construct Manga109-v2026, revising approximately 29,000 dialogue annotations. Our revisions better align Manga109 with modern OCR and multimodal manga understanding systems while preserving expressive structures characteristic of manga.

cs.CL↗

Realistic Virtual Flood Experience System Using 360° Videos and 3D City Models Constructed from Building Footprints

Virtual flood experience systems, which enable users to vividly experience flooding, are attracting increasing attention as effective tools for communicating flood risks. However, existing systems typically rely on virtual cities that do not correspond to real locations and often lack sufficient photorealism, limiting users' ability to relate scenarios to their own surroundings. Although 360° video-based virtual environments offer a simple and scalable way to visually replicate real-world scenes, effective 3D flood visualization in these environments typically requires 3D building geometry of the target area, which is not readily available in many regions. To address this limitation, we propose a new virtual flood experience framework that integrates 360° videos with 3D models automatically constructed from widely available 2D building footprints. By extruding footprints to plausible heights and spatially aligning the constructed models with 360° videos, our framework enables 3D flood visualization in photorealistic environments without relying on pre-existing city models such as CityGML. We demonstrate the framework in Memuro, Hokkaido, Japan, an area vulnerable to river flooding. A user study with local residents showed that the proposed system enhances users' ability to envision location-specific flood evacuation situations, demonstrating its potential as an effective tool for disaster risk communication and education.

cs.MM↗

Paper Reconstruction Evaluation: Evaluating Presentation and Hallucination in AI-written Papers

This paper introduces the first systematic evaluation framework for quantifying the quality and risks of papers written by modern coding agents. While AI-driven paper writing has become a growing concern, rigorous evaluation of the quality and potential risks of AI-written papers remains limited, and a unified understanding of their reliability is still lacking. We introduce Paper Reconstruction Evaluation (PaperRecon), an evaluation framework in which an overview (overview.md) is created from an existing paper, after which an agent generates a full paper based on the overview and minimal additional resources, and the result is subsequently compared against the original paper. PaperRecon disentangles the evaluation of the AI-written papers into two orthogonal dimensions, Presentation and Hallucination, where Presentation is evaluated using a rubric and Hallucination is assessed via agentic evaluation grounded in the original paper source. For evaluation, we introduce PaperWrite-Bench, a benchmark of 51 papers from top-tier venues across diverse domains published after 2025. Our experiments reveal a clear trade-off: while both ClaudeCode and Codex improve with model advances, ClaudeCode achieves higher presentation quality at the cost of more than 10 hallucinations per paper on average, whereas Codex produces fewer hallucinations but lower presentation quality. This work takes a first step toward establishing evaluation frameworks for AI-driven paper writing and improving the understanding of its risks within the research community.

cs.CL↗

Jr. AI Scientist and Its Risk Report: Autonomous Scientific Exploration from a Baseline Paper

Understanding the current capabilities and risks of AI Scientist systems (autoresearch) is essential for ensuring trustworthy and sustainable AI-driven scientific progress while preserving the integrity of the academic ecosystem. To this end, we develop Jr. AI Scientist, a state-of-the-art autonomous AI scientist system that mimics the core research workflow of a novice student researcher: Given the baseline paper from the human mentor, it analyzes its limitations, formulates novel hypotheses for improvement, iteratively experiments until improvements are achieved, and writes a paper with the results. Unlike previous approaches that assume full automation or operate on small-scale code, Jr. AI Scientist follows a well-defined research workflow and leverages modern coding agents to handle complex, multi-file implementations, leading to scientifically valuable contributions. Through our experiments, the Jr. AI Scientist successfully generated new research papers that build upon real NeurIPS, IJCV, and ICLR works by proposing and implementing novel methods. For evaluation, we conducted automated assessments using AI Reviewers, author-led evaluations, and submissions to Agents4Science, a venue dedicated to AI-driven contributions. The findings demonstrate that Jr. AI Scientist generates papers receiving higher review scores by DeepReviewer than existing fully automated systems. Nevertheless, we identify important limitations from the author evaluation and the Agents4Science reviews, indicating the potential risks of directly applying current AI Scientist systems and key challenges for future research. Finally, we comprehensively report various risks identified during development. We believe this study clarifies the current role and limitations of AI Scientist systems, offering insights into the areas that still require human expertise and the risks that may emerge as these systems evolve.

cs.AI↗

MangaVQA and MangaLMM: A Benchmark and Specialized Model for Multimodal Manga Understanding

Manga, or Japanese comics, is a richly multimodal narrative form that blends images and text in complex ways. Teaching large multimodal models (LMMs) to understand such narratives at a human-like level could help manga creators reflect on and refine their stories. To this end, we introduce two benchmarks for multimodal manga understanding: MangaOCR, which targets in-page text recognition, and MangaVQA, a novel benchmark designed to evaluate contextual understanding through visual question answering. MangaVQA consists of 526 high-quality, manually constructed question-answer pairs, enabling reliable evaluation across diverse narrative and visual scenarios. Building on these benchmarks, we develop MangaLMM, a manga-specialized model finetuned from the open-source LMM Qwen2.5-VL to jointly handle both tasks. Through extensive experiments, including comparisons with proprietary models such as GPT-4o and Gemini 2.5, we assess how well LMMs understand manga. Our benchmark and model provide a comprehensive foundation for evaluating and advancing LMMs in the richly narrative domain of manga.

cs.CL↗

JMMMU-Pro: Image-based Japanese Multi-discipline Multimodal Understanding Benchmark via Vibe Benchmark Construction

This paper introduces JMMMU-Pro, an image-based Japanese Multi-discipline Multimodal Understanding Benchmark, and Vibe Benchmark Construction, a scalable construction method. Following the evolution from MMMU to MMMU-Pro, JMMMU-Pro extends JMMMU by composing the question image and question text into a single image, thereby creating a benchmark that requires integrated visual-textual understanding through visual perception. To build JMMMU-Pro, we propose Vibe Benchmark Construction, a methodology in which an image generative model (e.g., Nano Banana Pro) produces candidate visual questions, and humans verify the outputs and, when necessary, regenerate with adjusted prompts to ensure quality. By leveraging Nano Banana Pro's highly realistic image generation capabilities and its ability to embed clean Japanese text, we construct a high-quality benchmark at low cost, covering a wide range of background and layout designs. Experimental results show that all open-source LMMs struggle substantially with JMMMU-Pro, underscoring JMMMU-Pro as an important benchmark for guiding future efforts in the open-source community. We believe that JMMMU-Pro provides a more rigorous evaluation tool for assessing the Japanese capabilities of LMMs and that our Vibe Benchmark Construction also offers an efficient guideline for future development of image-based VQA benchmarks.

cs.CL↗

FoodLogAthl-218: Constructing a Real-World Food Image Dataset Using Dietary Management Applications

Food image classification models are crucial for dietary management applications because they reduce the burden of manual meal logging. However, most publicly available datasets for training such models rely on web-crawled images, which often differ from users' real-world meal photos. In this work, we present FoodLogAthl-218, a food image dataset constructed from real-world meal records collected through the dietary management application FoodLog Athl. The dataset contains 6,925 images across 218 food categories, with a total of 14,349 bounding boxes. Rich metadata, including meal date and time, anonymized user IDs, and meal-level context, accompany each image. Unlike conventional datasets-where a predefined class set guides web-based image collection-our data begins with user-submitted photos, and labels are applied afterward. This yields greater intra-class diversity, a natural frequency distribution of meal types, and casual, unfiltered images intended for personal use rather than public sharing. In addition to (1) a standard classification benchmark, we introduce two FoodLog-specific tasks: (2) an incremental fine-tuning protocol that follows the temporal stream of users' logs, and (3) a context-aware classification task where each image contains multiple dishes, and the model must classify each dish by leveraging the overall meal context. We evaluate these tasks using large multimodal models (LMMs). The dataset is publicly available at https://huggingface.co/datasets/FoodLog/FoodLogAthl-218.

cs.CV↗

PULSE: Practical Evaluation Scenarios for Large Multimodal Model Unlearning

In recent years, unlearning techniques, which are methods for inducing a model to "forget" previously learned information, have attracted attention as a way to address privacy and copyright concerns in large language models (LLMs) and large multimodal models (LMMs). While several unlearning benchmarks have been established for LLMs, a practical evaluation framework for unlearning in LMMs has been less explored. Specifically, existing unlearning benchmark for LMMs considers only scenarios in which the model is required to unlearn fine-tuned knowledge through a single unlearning operation. In this study, we introduce PULSE protocol for realistic unlearning scenarios for LMMs by introducing two critical perspectives: (i) Pre-trained knowledge Unlearning for analyzing the effect across different knowledge acquisition phases and (ii) Long-term Sustainability Evaluation to address sequential requests. We then evaluate existing unlearning methods along these dimensions. Our results reveal that, although some techniques can successfully unlearn knowledge acquired through fine-tuning, they struggle to eliminate information learned during pre-training. Moreover, methods that effectively unlearn a batch of target data in a single operation exhibit substantial performance degradation when the same data are split and unlearned sequentially.

cs.LG↗

Building and Evaluating a Realistic Virtual World for Large Scale Urban Exploration from 360° Videos

We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360° videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360° videos record the entire environment of the shooting location simultaneously leading to highly realistic and immersive representations. Our system uses 360° videos recorded along streets and builds a 360RVW through four main operations: video segmentation by intersection detection, video completion to remove the videographer, semantic segmentation for virtual collision detection with the avatar, and projection onto a distorted sphere that moves along the camera trajectory following the avatar's movements. Our interface allows users to explore large urban environments by changing their walking direction at intersections or choosing a new location by clicking on a map. Even without a 3D model, the users can experience collision with buildings using metadata produced by semantic segmentation. Furthermore, we stream the 360° videos so users can directly access 360RVW via their web browser. We fully evaluate our system, including a perceptual experiment comparing our approach to previous exploratory interfaces. The results confirm the quality of our system, especially regarding the presence of users and the interactive exploration, making it most suitable for a virtual tour of urban environments.

cs.MM↗

PerFace: Metric Learning in Perceptual Facial Similarity for Enhanced Face Anonymization

In response to rising societal awareness of privacy concerns, face anonymization techniques have advanced, including the emergence of face-swapping methods that replace one identity with another. Achieving a balance between anonymity and naturalness in face swapping requires careful selection of identities: overly similar faces compromise anonymity, while dissimilar ones reduce naturalness. Existing models, however, focus on binary identity classification "the same person or not", making it difficult to measure nuanced similarities such as "completely different" versus "highly similar but different." This paper proposes a human-perception-based face similarity metric, creating a dataset of 6,400 triplet annotations and metric learning to predict the similarity. Experimental results demonstrate significant improvements in both face similarity prediction and attribute-based face classification tasks over existing methods.

cs.CV↗

A Highly Clean Recipe Dataset with Ingredient States Annotation for State Probing Task

Large Language Models (LLMs) are trained on a vast amount of procedural texts, but they do not directly observe real-world phenomena. In the context of cooking recipes, this poses a challenge, as intermediate states of ingredients are often omitted, making it difficult for models to track ingredient states and understand recipes accurately. In this paper, we apply state probing, a method for evaluating a language model's understanding of the world, to the domain of cooking. We propose a new task and dataset for evaluating how well LLMs can recognize intermediate ingredient states during cooking procedures. We first construct a new Japanese recipe dataset with clear and accurate annotations of ingredient state changes, collected from well-structured and controlled recipe texts. Using this dataset, we design three novel tasks to evaluate whether LLMs can track ingredient state transitions and identify ingredients present at intermediate steps. Our experiments with widely used LLMs, such as Llama3.1-70B and Qwen2.5-72B, show that learning ingredient state knowledge improves their understanding of cooking processes, achieving performance comparable to commercial LLMs. The dataset are publicly available at: https://huggingface.co/datasets/mashi6n/nhkrecipe-100-anno-1

cs.MM↗

Generalized Out-of-Distribution Detection and Beyond in Vision Language Model Era: A Survey

Detecting out-of-distribution (OOD) samples is crucial for ensuring the safety of machine learning systems and has shaped the field of OOD detection. Meanwhile, several other problems are closely related to OOD detection, including anomaly detection (AD), novelty detection (ND), open set recognition (OSR), and outlier detection (OD). To unify these problems, a generalized OOD detection framework was proposed, taxonomically categorizing these five problems. However, Vision Language Models (VLMs) such as CLIP have significantly changed the paradigm and blurred the boundaries between these fields, again confusing researchers. In this survey, we first present a generalized OOD detection v2, encapsulating the evolution of these fields in the VLM era. Our framework reveals that, with some field inactivity and integration, the demanding challenges have become OOD detection and AD. Then, we highlight the significant shift in the definition, problem settings, and benchmarks; we thus feature a comprehensive review of the methodology for OOD detection and related tasks to clarify their relationship to OOD detection. Finally, we explore the advancements in the emerging Large Vision Language Model (LVLM) era, such as GPT-4V. We conclude with open challenges and future directions. The resource is available at https://github.com/AtsuMiyai/Awesome-OOD-VLM.

cs.CV↗

Unsolvable Problem Detection: Robust Understanding Evaluation for Large Multimodal Models

This paper introduces a novel task to evaluate the robust understanding capability of Large Multimodal Models (LMMs), termed $\textbf{Unsolvable Problem Detection (UPD)}$. Multiple-choice question answering (MCQA) is widely used to assess the understanding capability of LMMs, but it does not guarantee that LMMs truly comprehend the answer. UPD assesses the LMM's ability to withhold answers when encountering unsolvable problems of MCQA, verifying whether the model truly understands the answer. UPD encompasses three problems: Absent Answer Detection (AAD), Incompatible Answer Set Detection (IASD), and Incompatible Visual Question Detection (IVQD), covering unsolvable cases like answer-lacking or incompatible choices and image-question mismatches. For the evaluation, we introduce the MM-UPD Bench, a benchmark for assessing performance across various ability dimensions. Our experiments reveal that even most LMMs, which demonstrate adequate performance on existing benchmarks, struggle significantly with MM-UPD, underscoring a novel aspect of trustworthiness that current benchmarks have overlooked. A detailed analysis shows that LMMs have different bottlenecks and chain-of-thought and self-reflection improved performance for LMMs with the bottleneck in their LLM capability. We hope our insights will enhance the broader understanding and development of more reliable LMMs. The code is available at https://github.com/AtsuMiyai/UPD.

cs.CV↗

Harnessing PDF Data for Improving Japanese Large Multimodal Models

Large Multimodal Models (LMMs) have demonstrated strong performance in English, but their effectiveness in Japanese remains limited due to the lack of high-quality training data. Current Japanese LMMs often rely on translated English datasets, restricting their ability to capture Japan-specific cultural knowledge. To address this, we explore the potential of Japanese PDF data as a training resource, an area that remains largely underutilized. We introduce a fully automated pipeline that leverages pretrained models to extract image-text pairs from PDFs through layout analysis, OCR, and vision-language pairing, removing the need for manual annotation. Additionally, we construct instruction data from extracted image-text pairs to enrich the training data. To evaluate the effectiveness of PDF-derived data, we train Japanese LMMs and assess their performance on the Japanese LMM Benchmark. Our results demonstrate substantial improvements, with performance gains ranging from 2.1% to 13.8% on Heron-Bench. Further analysis highlights the impact of PDF-derived data on various factors, such as model size and language models, reinforcing its value as a multimodal resource for Japanese LMMs.

cs.CL↗