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Kiyoharu Aizawa

Publications and source records attributed to Kiyoharu Aizawa.

At least 55 records · Page 3Linked to original sources

Open-Set Domain Adaptation with Visual-Language Foundation Models

Unsupervised domain adaptation (UDA) has proven to be very effective in transferring knowledge obtained from a source domain with labeled data to a target domain with unlabeled data. Owing to the lack of labeled data in the target domain and the possible presence of unknown classes, open-set domain adaptation (ODA) has emerged as a potential solution to identify these classes during the training phase. Although existing ODA approaches aim to solve the distribution shifts between the source and target domains, most methods fine-tuned ImageNet pre-trained models on the source domain with the adaptation on the target domain. Recent visual-language foundation models (VLFM), such as Contrastive Language-Image Pre-Training (CLIP), are robust to many distribution shifts and, therefore, should substantially improve the performance of ODA. In this work, we explore generic ways to adopt CLIP, a popular VLFM, for ODA. We investigate the performance of zero-shot prediction using CLIP, and then propose an entropy optimization strategy to assist the ODA models with the outputs of CLIP. The proposed approach achieves state-of-the-art results on various benchmarks, demonstrating its effectiveness in addressing the ODA problem.

cs.CV↗

Comprehensive Comparisons of Uniform Quantization in Deep Image Compression

In deep image compression, uniform quantization is applied to latent representations obtained by using an auto-encoder architecture for reducing bits and entropy coding. Quantization is a problem encountered in the end-to-end training of deep image compression. Quantization's gradient is zero, and it cannot backpropagate meaningful gradients. Many methods have been proposed to address the approximations of quantization to obtain gradients. However, there have not been equitable comparisons among them. In this study, we comprehensively compare the existing approximations of uniform quantization. Furthermore, we evaluate possible combinations of quantizers for the decoder and the entropy model, as the approximated quantizers can be different for them. We conduct experiments using three network architectures on two test datasets. The experimental results reveal that the best approximated quantization differs by the network architectures, and the best approximations of the three are different from the original ones used for the architectures. We also show that the combination of quantizers that uses universal quantization for the entropy model and differentiable soft quantization for the decoder is a comparatively good choice for different architectures and datasets.

eess.IV↗

Non-uniform Sampling Strategies for NeRF on 360{\textdegree} images

In recent years, the performance of novel view synthesis using perspective images has dramatically improved with the advent of neural radiance fields (NeRF). This study proposes two novel techniques that effectively build NeRF for 360{\textdegree} omnidirectional images. Due to the characteristics of a 360{\textdegree} image of ERP format that has spatial distortion in their high latitude regions and a 360{\textdegree} wide viewing angle, NeRF's general ray sampling strategy is ineffective. Hence, the view synthesis accuracy of NeRF is limited and learning is not efficient. We propose two non-uniform ray sampling schemes for NeRF to suit 360{\textdegree} images - distortion-aware ray sampling and content-aware ray sampling. We created an evaluation dataset Synth360 using Replica and SceneCity models of indoor and outdoor scenes, respectively. In experiments, we show that our proposal successfully builds 360{\textdegree} image NeRF in terms of both accuracy and efficiency. The proposal is widely applicable to advanced variants of NeRF. DietNeRF, AugNeRF, and NeRF++ combined with the proposed techniques further improve the performance. Moreover, we show that our proposed method enhances the quality of real-world scenes in 360{\textdegree} images. Synth360: https://drive.google.com/drive/folders/1suL9B7DO2no21ggiIHkH3JF3OecasQLb.

cs.CV↗

Rethinking Rotation in Self-Supervised Contrastive Learning: Adaptive Positive or Negative Data Augmentation

Rotation is frequently listed as a candidate for data augmentation in contrastive learning but seldom provides satisfactory improvements. We argue that this is because the rotated image is always treated as either positive or negative. The semantics of an image can be rotation-invariant or rotation-variant, so whether the rotated image is treated as positive or negative should be determined based on the content of the image. Therefore, we propose a novel augmentation strategy, adaptive Positive or Negative Data Augmentation (PNDA), in which an original and its rotated image are a positive pair if they are semantically close and a negative pair if they are semantically different. To achieve PNDA, we first determine whether rotation is positive or negative on an image-by-image basis in an unsupervised way. Then, we apply PNDA to contrastive learning frameworks. Our experiments showed that PNDA improves the performance of contrastive learning. The code is available at \url{ https://github.com/AtsuMiyai/rethinking_rotation}.

cs.CV↗

Universal Deep Image Compression via Content-Adaptive Optimization with Adapters

Deep image compression performs better than conventional codecs, such as JPEG, on natural images. However, deep image compression is learning-based and encounters a problem: the compression performance deteriorates significantly for out-of-domain images. In this study, we highlight this problem and address a novel task: universal deep image compression. This task aims to compress images belonging to arbitrary domains, such as natural images, line drawings, and comics. To address this problem, we propose a content-adaptive optimization framework; this framework uses a pre-trained compression model and adapts the model to a target image during compression. Adapters are inserted into the decoder of the model. For each input image, our framework optimizes the latent representation extracted by the encoder and the adapter parameters in terms of rate-distortion. The adapter parameters are additionally transmitted per image. For the experiments, a benchmark dataset containing uncompressed images of four domains (natural images, line drawings, comics, and vector arts) is constructed and the proposed universal deep compression is evaluated. Finally, the proposed model is compared with non-adaptive and existing adaptive compression models. The comparison reveals that the proposed model outperforms these. The code and dataset are publicly available at https://github.com/kktsubota/universal-dic.

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Field-of-View IoU for Object Detection in 360° Images

360° cameras have gained popularity over the last few years. In this paper, we propose two fundamental techniques -- Field-of-View IoU (FoV-IoU) and 360Augmentation for object detection in 360° images. Although most object detection neural networks designed for the perspective images are applicable to 360° images in equirectangular projection (ERP) format, their performance deteriorates owing to the distortion in ERP images. Our method can be readily integrated with existing perspective object detectors and significantly improves the performance. The FoV-IoU computes the intersection-over-union of two Field-of-View bounding boxes in a spherical image which could be used for training, inference, and evaluation while 360Augmentation is a data augmentation technique specific to 360° object detection task which randomly rotates a spherical image and solves the bias due to the sphere-to-plane projection. We conduct extensive experiments on the 360indoor dataset with different types of perspective object detectors and show the consistent effectiveness of our method.

cs.CV↗

Saliency-based Multiple Region of Interest Detection from a Single 360° image

360° images are informative -- it contains omnidirectional visual information around the camera. However, the areas that cover a 360° image is much larger than the human's field of view, therefore important information in different view directions is easily overlooked. To tackle this issue, we propose a method for predicting the optimal set of Region of Interest (RoI) from a single 360° image using the visual saliency as a clue. To deal with the scarce, strongly biased training data of existing single 360° image saliency prediction dataset, we also propose a data augmentation method based on the spherical random data rotation. From the predicted saliency map and redundant candidate regions, we obtain the optimal set of RoIs considering both the saliency within a region and the Interaction-Over-Union (IoU) between regions. We conduct the subjective evaluation to show that the proposed method can select regions that properly summarize the input 360° image.

cs.CV↗

Evaluating the Stability of Deep Image Quality Assessment With Respect to Image Scaling

Image quality assessment (IQA) is a fundamental metric for image processing tasks (e.g., compression). With full-reference IQAs, traditional IQAs, such as PSNR and SSIM, have been used. Recently, IQAs based on deep neural networks (deep IQAs), such as LPIPS and DISTS, have also been used. It is known that image scaling is inconsistent among deep IQAs, as some perform down-scaling as pre-processing, whereas others instead use the original image size. In this paper, we show that the image scale is an influential factor that affects deep IQA performance. We comprehensively evaluate four deep IQAs on the same five datasets, and the experimental results show that image scale significantly influences IQA performance. We found that the most appropriate image scale is often neither the default nor the original size, and the choice differs depending on the methods and datasets used. We visualized the stability and found that PieAPP is the most stable among the four deep IQAs.

cs.CV↗

COO: Comic Onomatopoeia Dataset for Recognizing Arbitrary or Truncated Texts

Recognizing irregular texts has been a challenging topic in text recognition. To encourage research on this topic, we provide a novel comic onomatopoeia dataset (COO), which consists of onomatopoeia texts in Japanese comics. COO has many arbitrary texts, such as extremely curved, partially shrunk texts, or arbitrarily placed texts. Furthermore, some texts are separated into several parts. Each part is a truncated text and is not meaningful by itself. These parts should be linked to represent the intended meaning. Thus, we propose a novel task that predicts the link between truncated texts. We conduct three tasks to detect the onomatopoeia region and capture its intended meaning: text detection, text recognition, and link prediction. Through extensive experiments, we analyze the characteristics of the COO. Our data and code are available at \url{https://github.com/ku21fan/COO-Comic-Onomatopoeia}.

cs.CV↗

SVG Vector Font Generation for Chinese Characters with Transformer

Designing fonts for Chinese characters is highly labor-intensive and time-consuming. While the latest methods successfully generate the English alphabet vector font, despite the high demand for automatic font generation, Chinese vector font generation has been an unsolved problem owing to its complex shape and numerous characters. This study addressed the problem of automatically generating Chinese vector fonts from only a single style and content reference. We proposed a novel network architecture with Transformer and loss functions to capture structural features without differentiable rendering. Although the dataset range was still limited to the sans-serif family, we successfully generated the Chinese vector font for the first time using the proposed method.

cs.CV↗

Intersection Prediction from Single 360° Image via Deep Detection of Possible Direction of Travel

Movie-Map, an interactive first-person-view map that engages the user in a simulated walking experience, comprises short 360° video segments separated by traffic intersections that are seamlessly connected according to the viewer's direction of travel. However, in wide urban-scale areas with numerous intersecting roads, manual intersection segmentation requires significant human effort. Therefore, automatic identification of intersections from 360° videos is an important problem for scaling up Movie-Map. In this paper, we propose a novel method that identifies an intersection from individual frames in 360° videos. Instead of formulating the intersection identification as a standard binary classification task with a 360° image as input, we identify an intersection based on the number of the possible directions of travel (PDoT) in perspective images projected in eight directions from a single 360° image detected by the neural network for handling various types of intersections. We constructed a large-scale 360° Image Intersection Identification (iii360) dataset for training and evaluation where 360° videos were collected from various areas such as school campus, downtown, suburb, and china town and demonstrate that our PDoT-based method achieves 88\% accuracy, which is significantly better than that achieved by the direct naive binary classification based method. The source codes and a partial dataset will be shared in the community after the paper is published.

cs.CV↗

Distortion-Aware Self-Supervised 360° Depth Estimation from A Single Equirectangular Projection Image

360° images are widely available over the last few years. This paper proposes a new technique for single 360° image depth prediction under open environments. Depth prediction from a 360° single image is not easy for two reasons. One is the limitation of supervision datasets - the currently available dataset is limited to indoor scenes. The other is the problems caused by Equirectangular Projection Format (ERP), commonly used for 360° images, that are coordinate and distortion. There is only one method existing that uses cube map projection to produce six perspective images and apply self-supervised learning using motion pictures for perspective depth prediction to deal with these problems. Different from the existing method, we directly use the ERP format. We propose a framework of direct use of ERP with coordinate conversion of correspondences and distortion-aware upsampling module to deal with the ERP related problems and extend a self-supervised learning method for open environments. For the experiments, we firstly built a dataset for the evaluation, and quantitatively evaluate the depth prediction in outdoor scenes. We show that it outperforms the state-of-the-art technique

cs.CV↗

Noisy Annotation Refinement for Object Detection

Supervised training of object detectors requires well-annotated large-scale datasets, whose production is costly. Therefore, some efforts have been made to obtain annotations in economical ways, such as cloud sourcing. However, datasets obtained by these methods tend to contain noisy annotations such as inaccurate bounding boxes and incorrect class labels. In this study, we propose a new problem setting of training object detectors on datasets with entangled noises of annotations of class labels and bounding boxes. Our proposed method efficiently decouples the entangled noises, corrects the noisy annotations, and subsequently trains the detector using the corrected annotations. We verified the effectiveness of our proposed method and compared it with the baseline on noisy datasets with different noise levels. The experimental results show that our proposed method significantly outperforms the baseline.

cs.CV↗

NTIRE 2021 Challenge on Perceptual Image Quality Assessment

This paper reports on the NTIRE 2021 challenge on perceptual image quality assessment (IQA), held in conjunction with the New Trends in Image Restoration and Enhancement workshop (NTIRE) workshop at CVPR 2021. As a new type of image processing technology, perceptual image processing algorithms based on Generative Adversarial Networks (GAN) have produced images with more realistic textures. These output images have completely different characteristics from traditional distortions, thus pose a new challenge for IQA methods to evaluate their visual quality. In comparison with previous IQA challenges, the training and testing datasets in this challenge include the outputs of perceptual image processing algorithms and the corresponding subjective scores. Thus they can be used to develop and evaluate IQA methods on GAN-based distortions. The challenge has 270 registered participants in total. In the final testing stage, 13 participating teams submitted their models and fact sheets. Almost all of them have achieved much better results than existing IQA methods, while the winning method can demonstrate state-of-the-art performance.

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What If We Only Use Real Datasets for Scene Text Recognition? Toward Scene Text Recognition With Fewer Labels

Scene text recognition (STR) task has a common practice: All state-of-the-art STR models are trained on large synthetic data. In contrast to this practice, training STR models only on fewer real labels (STR with fewer labels) is important when we have to train STR models without synthetic data: for handwritten or artistic texts that are difficult to generate synthetically and for languages other than English for which we do not always have synthetic data. However, there has been implicit common knowledge that training STR models on real data is nearly impossible because real data is insufficient. We consider that this common knowledge has obstructed the study of STR with fewer labels. In this work, we would like to reactivate STR with fewer labels by disproving the common knowledge. We consolidate recently accumulated public real data and show that we can train STR models satisfactorily only with real labeled data. Subsequently, we find simple data augmentation to fully exploit real data. Furthermore, we improve the models by collecting unlabeled data and introducing semi- and self-supervised methods. As a result, we obtain a competitive model to state-of-the-art methods. To the best of our knowledge, this is the first study that 1) shows sufficient performance by only using real labels and 2) introduces semi- and self-supervised methods into STR with fewer labels. Our code and data are available: https://github.com/ku21fan/STR-Fewer-Labels

cs.CV↗

A Novel Perspective for Positive-Unlabeled Learning via Noisy Labels

Positive-unlabeled learning refers to the process of training a binary classifier using only positive and unlabeled data. Although unlabeled data can contain positive data, all unlabeled data are regarded as negative data in existing positive-unlabeled learning methods, which resulting in diminishing performance. We provide a new perspective on this problem -- considering unlabeled data as noisy-labeled data, and introducing a new formulation of PU learning as a problem of joint optimization of noisy-labeled data. This research presents a methodology that assigns initial pseudo-labels to unlabeled data which is used as noisy-labeled data, and trains a deep neural network using the noisy-labeled data. Experimental results demonstrate that the proposed method significantly outperforms the state-of-the-art methods on several benchmark datasets.

cs.LG↗

Building Movie Map -- A Tool for Exploring Areas in a City -- and its Evaluation

We propose a new Movie Map system, with an interface for exploring cities. The system consists of four stages; acquisition, analysis, management, and interaction. In the acquisition stage, omnidirectional videos are taken along streets in target areas. Frames of the video are localized on the map, intersections are detected, and videos are segmented. Turning views at intersections are subsequently generated. By connecting the video segments following the specified movement in an area, we can view the streets better. The interface allows for easy exploration of a target area, and it can show virtual billboards of stores in the view. We conducted user studies to compare our system to the GSV in a scenario where users could freely move and explore to find a landmark. The experiment showed that our system had a better user experience than GSV.

cs.MM↗

Few-Shot Font Generation with Deep Metric Learning

Designing fonts for languages with a large number of characters, such as Japanese and Chinese, is an extremely labor-intensive and time-consuming task. In this study, we addressed the problem of automatically generating Japanese typographic fonts from only a few font samples, where the synthesized glyphs are expected to have coherent characteristics, such as skeletons, contours, and serifs. Existing methods often fail to generate fine glyph images when the number of style reference glyphs is extremely limited. Herein, we proposed a simple but powerful framework for extracting better style features. This framework introduces deep metric learning to style encoders. We performed experiments using black-and-white and shape-distinctive font datasets and demonstrated the effectiveness of the proposed framework.

cs.CV↗