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Klaus Greff

Publications and source records attributed to Klaus Greff.

34 records · Page 2Linked to original sources

NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenes

We present NeSF, a method for producing 3D semantic fields from posed RGB images alone. In place of classical 3D representations, our method builds on recent work in implicit neural scene representations wherein 3D structure is captured by point-wise functions. We leverage this methodology to recover 3D density fields upon which we then train a 3D semantic segmentation model supervised by posed 2D semantic maps. Despite being trained on 2D signals alone, our method is able to generate 3D-consistent semantic maps from novel camera poses and can be queried at arbitrary 3D points. Notably, NeSF is compatible with any method producing a density field, and its accuracy improves as the quality of the density field improves. Our empirical analysis demonstrates comparable quality to competitive 2D and 3D semantic segmentation baselines on complex, realistically rendered synthetic scenes. Our method is the first to offer truly dense 3D scene segmentations requiring only 2D supervision for training, and does not require any semantic input for inference on novel scenes. We encourage the readers to visit the project website.

cs.CV

On the Binding Problem in Artificial Neural Networks

Contemporary neural networks still fall short of human-level generalization, which extends far beyond our direct experiences. In this paper, we argue that the underlying cause for this shortcoming is their inability to dynamically and flexibly bind information that is distributed throughout the network. This binding problem affects their capacity to acquire a compositional understanding of the world in terms of symbol-like entities (like objects), which is crucial for generalizing in predictable and systematic ways. To address this issue, we propose a unifying framework that revolves around forming meaningful entities from unstructured sensory inputs (segregation), maintaining this separation of information at a representational level (representation), and using these entities to construct new inferences, predictions, and behaviors (composition). Our analysis draws inspiration from a wealth of research in neuroscience and cognitive psychology, and surveys relevant mechanisms from the machine learning literature, to help identify a combination of inductive biases that allow symbolic information processing to emerge naturally in neural networks. We believe that a compositional approach to AI, in terms of grounded symbol-like representations, is of fundamental importance for realizing human-level generalization, and we hope that this paper may contribute towards that goal as a reference and inspiration.

cs.NE

Learning Object-Centric Video Models by Contrasting Sets

Contrastive, self-supervised learning of object representations recently emerged as an attractive alternative to reconstruction-based training. Prior approaches focus on contrasting individual object representations (slots) against one another. However, a fundamental problem with this approach is that the overall contrastive loss is the same for (i) representing a different object in each slot, as it is for (ii) (re-)representing the same object in all slots. Thus, this objective does not inherently push towards the emergence of object-centric representations in the slots. We address this problem by introducing a global, set-based contrastive loss: instead of contrasting individual slot representations against one another, we aggregate the representations and contrast the joined sets against one another. Additionally, we introduce attention-based encoders to this contrastive setup which simplifies training and provides interpretable object masks. Our results on two synthetic video datasets suggest that this approach compares favorably against previous contrastive methods in terms of reconstruction, future prediction and object separation performance.

cs.CV

Multi-Object Representation Learning with Iterative Variational Inference

Human perception is structured around objects which form the basis for our higher-level cognition and impressive systematic generalization abilities. Yet most work on representation learning focuses on feature learning without even considering multiple objects, or treats segmentation as an (often supervised) preprocessing step. Instead, we argue for the importance of learning to segment and represent objects jointly. We demonstrate that, starting from the simple assumption that a scene is composed of multiple entities, it is possible to learn to segment images into interpretable objects with disentangled representations. Our method learns -- without supervision -- to inpaint occluded parts, and extrapolates to scenes with more objects and to unseen objects with novel feature combinations. We also show that, due to the use of iterative variational inference, our system is able to learn multi-modal posteriors for ambiguous inputs and extends naturally to sequences.

cs.LG

A Perspective on Objects and Systematic Generalization in Model-Based RL

In order to meet the diverse challenges in solving many real-world problems, an intelligent agent has to be able to dynamically construct a model of its environment. Objects facilitate the modular reuse of prior knowledge and the combinatorial construction of such models. In this work, we argue that dynamically bound features (objects) do not simply emerge in connectionist models of the world. We identify several requirements that need to be fulfilled in overcoming this limitation and highlight corresponding inductive biases.

cs.LG

Relational Neural Expectation Maximization: Unsupervised Discovery of Objects and their Interactions

Common-sense physical reasoning is an essential ingredient for any intelligent agent operating in the real-world. For example, it can be used to simulate the environment, or to infer the state of parts of the world that are currently unobserved. In order to match real-world conditions this causal knowledge must be learned without access to supervised data. To address this problem we present a novel method that learns to discover objects and model their physical interactions from raw visual images in a purely \emph{unsupervised} fashion. It incorporates prior knowledge about the compositional nature of human perception to factor interactions between object-pairs and learn efficiently. On videos of bouncing balls we show the superior modelling capabilities of our method compared to other unsupervised neural approaches that do not incorporate such prior knowledge. We demonstrate its ability to handle occlusion and show that it can extrapolate learned knowledge to scenes with different numbers of objects.

cs.LG

Neural Expectation Maximization

Many real world tasks such as reasoning and physical interaction require identification and manipulation of conceptual entities. A first step towards solving these tasks is the automated discovery of distributed symbol-like representations. In this paper, we explicitly formalize this problem as inference in a spatial mixture model where each component is parametrized by a neural network. Based on the Expectation Maximization framework we then derive a differentiable clustering method that simultaneously learns how to group and represent individual entities. We evaluate our method on the (sequential) perceptual grouping task and find that it is able to accurately recover the constituent objects. We demonstrate that the learned representations are useful for next-step prediction.

cs.LG

LSTM: A Search Space Odyssey

Several variants of the Long Short-Term Memory (LSTM) architecture for recurrent neural networks have been proposed since its inception in 1995. In recent years, these networks have become the state-of-the-art models for a variety of machine learning problems. This has led to a renewed interest in understanding the role and utility of various computational components of typical LSTM variants. In this paper, we present the first large-scale analysis of eight LSTM variants on three representative tasks: speech recognition, handwriting recognition, and polyphonic music modeling. The hyperparameters of all LSTM variants for each task were optimized separately using random search, and their importance was assessed using the powerful fANOVA framework. In total, we summarize the results of 5400 experimental runs ($\approx 15$ years of CPU time), which makes our study the largest of its kind on LSTM networks. Our results show that none of the variants can improve upon the standard LSTM architecture significantly, and demonstrate the forget gate and the output activation function to be its most critical components. We further observe that the studied hyperparameters are virtually independent and derive guidelines for their efficient adjustment.

cs.NE

Highway and Residual Networks learn Unrolled Iterative Estimation

The past year saw the introduction of new architectures such as Highway networks and Residual networks which, for the first time, enabled the training of feedforward networks with dozens to hundreds of layers using simple gradient descent. While depth of representation has been posited as a primary reason for their success, there are indications that these architectures defy a popular view of deep learning as a hierarchical computation of increasingly abstract features at each layer. In this report, we argue that this view is incomplete and does not adequately explain several recent findings. We propose an alternative viewpoint based on unrolled iterative estimation -- a group of successive layers iteratively refine their estimates of the same features instead of computing an entirely new representation. We demonstrate that this viewpoint directly leads to the construction of Highway and Residual networks. Finally we provide preliminary experiments to discuss the similarities and differences between the two architectures.

cs.NE

Tagger: Deep Unsupervised Perceptual Grouping

We present a framework for efficient perceptual inference that explicitly reasons about the segmentation of its inputs and features. Rather than being trained for any specific segmentation, our framework learns the grouping process in an unsupervised manner or alongside any supervised task. By enriching the representations of a neural network, we enable it to group the representations of different objects in an iterative manner. By allowing the system to amortize the iterative inference of the groupings, we achieve very fast convergence. In contrast to many other recently proposed methods for addressing multi-object scenes, our system does not assume the inputs to be images and can therefore directly handle other modalities. For multi-digit classification of very cluttered images that require texture segmentation, our method offers improved classification performance over convolutional networks despite being fully connected. Furthermore, we observe that our system greatly improves on the semi-supervised result of a baseline Ladder network on our dataset, indicating that segmentation can also improve sample efficiency.

cs.CV

Discovering Boolean Gates in Slime Mould

Slime mould of Physarum polycephalum is a large cell exhibiting rich spatial non-linear electrical characteristics. We exploit the electrical properties of the slime mould to implement logic gates using a flexible hardware platform designed for investigating the electrical properties of a substrate (MECOBO). We apply arbitrary electrical signals to `configure' the slime mould, i.e. change shape of its body and, measure the slime mould's electrical response. We show that it is possible to find configurations that allow the Physarum to act as any 2-input Boolean gate. The occurrence frequency of the gates discovered in the slime was analysed and compared to complexity hierarchies of logical gates obtained in other unconventional materials. The search for gates was performed by both sweeping across configurations in the real material as well as training a neural network-based model and searching the gates therein using gradient descent.

cs.ET

Scalable Gradient-Based Tuning of Continuous Regularization Hyperparameters

Hyperparameter selection generally relies on running multiple full training trials, with selection based on validation set performance. We propose a gradient-based approach for locally adjusting hyperparameters during training of the model. Hyperparameters are adjusted so as to make the model parameter gradients, and hence updates, more advantageous for the validation cost. We explore the approach for tuning regularization hyperparameters and find that in experiments on MNIST, SVHN and CIFAR-10, the resulting regularization levels are within the optimal regions. The additional computational cost depends on how frequently the hyperparameters are trained, but the tested scheme adds only 30% computational overhead regardless of the model size. Since the method is significantly less computationally demanding compared to similar gradient-based approaches to hyperparameter optimization, and consistently finds good hyperparameter values, it can be a useful tool for training neural network models.

cs.LG

Binding via Reconstruction Clustering

Disentangled distributed representations of data are desirable for machine learning, since they are more expressive and can generalize from fewer examples. However, for complex data, the distributed representations of multiple objects present in the same input can interfere and lead to ambiguities, which is commonly referred to as the binding problem. We argue for the importance of the binding problem to the field of representation learning, and develop a probabilistic framework that explicitly models inputs as a composition of multiple objects. We propose an unsupervised algorithm that uses denoising autoencoders to dynamically bind features together in multi-object inputs through an Expectation-Maximization-like clustering process. The effectiveness of this method is demonstrated on artificially generated datasets of binary images, showing that it can even generalize to bind together new objects never seen by the autoencoder during training.

cs.LG

Training Very Deep Networks

Theoretical and empirical evidence indicates that the depth of neural networks is crucial for their success. However, training becomes more difficult as depth increases, and training of very deep networks remains an open problem. Here we introduce a new architecture designed to overcome this. Our so-called highway networks allow unimpeded information flow across many layers on information highways. They are inspired by Long Short-Term Memory recurrent networks and use adaptive gating units to regulate the information flow. Even with hundreds of layers, highway networks can be trained directly through simple gradient descent. This enables the study of extremely deep and efficient architectures.

cs.LG

Highway Networks

There is plenty of theoretical and empirical evidence that depth of neural networks is a crucial ingredient for their success. However, network training becomes more difficult with increasing depth and training of very deep networks remains an open problem. In this extended abstract, we introduce a new architecture designed to ease gradient-based training of very deep networks. We refer to networks with this architecture as highway networks, since they allow unimpeded information flow across several layers on "information highways". The architecture is characterized by the use of gating units which learn to regulate the flow of information through a network. Highway networks with hundreds of layers can be trained directly using stochastic gradient descent and with a variety of activation functions, opening up the possibility of studying extremely deep and efficient architectures.

cs.LG

A Clockwork RNN

Sequence prediction and classification are ubiquitous and challenging problems in machine learning that can require identifying complex dependencies between temporally distant inputs. Recurrent Neural Networks (RNNs) have the ability, in theory, to cope with these temporal dependencies by virtue of the short-term memory implemented by their recurrent (feedback) connections. However, in practice they are difficult to train successfully when the long-term memory is required. This paper introduces a simple, yet powerful modification to the standard RNN architecture, the Clockwork RNN (CW-RNN), in which the hidden layer is partitioned into separate modules, each processing inputs at its own temporal granularity, making computations only at its prescribed clock rate. Rather than making the standard RNN models more complex, CW-RNN reduces the number of RNN parameters, improves the performance significantly in the tasks tested, and speeds up the network evaluation. The network is demonstrated in preliminary experiments involving two tasks: audio signal generation and TIMIT spoken word classification, where it outperforms both RNN and LSTM networks.

cs.NE