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Kobi Gal

Publications and source records attributed to Kobi Gal.

At least 19 recordsLinked to original sources

Analyzing the Effects of Two-Stage Peer Evaluation

Peer-evaluation and selection systems are used when sets of agents evaluate each other in order to select the best $k$ among them. These are commonly used in real-world settings, including academic conferences where those reviewing papers are often the set of submitters. Conferences have attempted to better allocate their reviewing resources by moving to a two-stage mechanism, in which some papers are eliminated after a first stage of review and remaining papers receive additional reviewers. We investigate how two major strategyproof peer selection mechanisms, Partition and ExactDollarPartition, perform when adapted to a two-stage system, in order to try and understand the effect of the two-stage mechanism on which agents get selected. We also examine how the various parameters of the two-stage mechanism influence the outcome. We provide a theoretical basis by showing how a particular setting is influenced by the two stages. However, solving for the general case seems implausible at the moment, and we use extensive simulations of different scenarios and settings to observe which agents benefit and which are harmed by adopting two-stage mechanisms (and we vary this mechanisms parameters as well). We show that the two-stage mechanism's advantage depends the noisiness of reviewer beliefs. Borderline agents benefit most in a low noise environment, while high rank agents benefit more in noisy environments. We show that the effectiveness of these mechanisms is highly dependent on the number of chosen agents, the number of reviews requested from agents, and reviewers' correlation, indicating that organizers need to exercise caution when selecting these parameters for a reviewing process.

cs.GT

SAGE: A Strategy-Aware Graph-Enhanced Generation Framework For Online Counseling

Effective mental health counseling is a complex, theory-driven process requiring the simultaneous integration of psychological frameworks, real-time distress signals, and strategic intervention planning. This level of clinical reasoning is critical for safety and therapeutic effectiveness but is often missing in general-purpose Large Language Models (LLMs). We introduce SAGE (Strategy-Aware Graph-Enhanced), a novel framework designed to bridge the gap between structured clinical knowledge and generative AI. SAGE constructs a heterogeneous graph that unifies conversational dynamics with a psychologically grounded layer, explicitly anchoring interactions in a theory-driven lexicon. Our architecture first employs a Next Strategy Classifier to identify the optimal therapeutic intervention. Subsequently, a Graph-Aware Attention mechanism projects graph-derived structural signals into soft prompts, conditioning the LLM to generate responses that maintain clinical depth. Validated through both automated metrics and expert human evaluation, SAGE outperforms baselines in strategy prediction and recommended response quality. By providing actionable intervention recommendations, SAGE serves as a cutting-edge decision-support tool designed to augment human expertise in high-stakes crisis counseling.

cs.CL

CARE: Counselor-Aligned Response Engine for Online Mental-Health Support

Mental health challenges are increasing worldwide, straining emotional support services and leading to counselor overload. This can result in delayed responses during critical situations, such as suicidal ideation, where timely intervention is essential. While large language models (LLMs) have shown strong generative capabilities, their application in low-resource languages, especially in sensitive domains like mental health, remains underexplored. Furthermore, existing LLM-based agents often struggle to replicate the supportive language and intervention strategies used by professionals due to a lack of training on large-scale, real-world datasets. To address this, we propose CARE (Counselor-Aligned Response Engine), a GenAI framework that assists counselors by generating real-time, psychologically aligned response recommendations. CARE fine-tunes open-source LLMs separately for Hebrew and Arabic using curated subsets of real-world crisis conversations. The training data consists of sessions rated as highly effective by professional counselors, enabling the models to capture interaction patterns associated with successful de-escalation. By training on complete conversation histories, CARE maintains the evolving emotional context and dynamic structure of counselor-help-seeker dialogue. In experimental settings, CARE demonstrates stronger semantic and strategic alignment with gold-standard counselor responses compared to non-specialized LLMs. These findings suggest that domain-specific fine-tuning on expert-validated data can significantly support counselor workflows and improve care quality in low-resource language contexts.

cs.CL

Automatically Inferring Teachers' Geometric Content Knowledge: A Skills Based Approach

Assessing teachers' geometric content knowledge is essential for geometry instructional quality and student learning, but difficult to scale. The Van Hiele model characterizes geometric reasoning through five hierarchical levels. Traditional Van Hiele assessment relies on manual expert analysis of open-ended responses. This process is time-consuming, costly, and prevents large-scale evaluation. This study develops an automated approach for diagnosing teachers' Van Hiele reasoning levels using large language models grounded in educational theory. Our central hypothesis is that integrating explicit skills information significantly improves Van Hiele classification. In collaboration with mathematics education researchers, we built a structured skills dictionary decomposing the Van Hiele levels into 33 fine-grained reasoning skills. Through a custom web platform, 31 pre-service teachers solved geometry problems, yielding 226 responses. Expert researchers then annotated each response with its Van Hiele level and demonstrated skills from the dictionary. Using this annotated dataset, we implemented two classification approaches: (1) retrieval-augmented generation (RAG) and (2) multi-task learning (MTL). Each approach compared a skills-aware variant incorporating the skills dictionary against a baseline without skills information. Results showed that for both methods, skills-aware variants significantly outperformed baselines across multiple evaluation metrics. This work provides the first automated approach for Van Hiele level classification from open-ended responses. It offers a scalable, theory-grounded method for assessing teachers' geometric reasoning that can enable large-scale evaluation and support adaptive, personalized teacher learning systems.

cs.CY

Next Token Knowledge Tracing: Exploiting Pretrained LLM Representations to Decode Student Behaviour

Modelling student knowledge is a key challenge when leveraging AI in education, with major implications for personalised learning. The Knowledge Tracing (KT) task aims to predict how students will respond to educational questions in learning environments, based on their prior interactions. Existing KT models typically use response correctness along with metadata like skill tags and timestamps, often overlooking the question text, which is an important source of pedagogical insight. This omission poses a lost opportunity while limiting predictive performance. We propose Next Token Knowledge Tracing (NTKT), a novel approach that reframes KT as a next-token prediction task using pretrained Large Language Models (LLMs). NTKT represents both student histories and question content as sequences of text, allowing LLMs to learn patterns in both behaviour and language. Our series of experiments significantly improves performance over state-of-the-art neural KT models and generalises much better to cold-start questions and users. These findings highlight the importance of question content in KT and demonstrate the benefits of leveraging pretrained representations of LLMs to model student learning more effectively.

cs.CL

Detecting Struggling Student Programmers using Proficiency Taxonomies

Early detection of struggling student programmers is crucial for providing them with personalized support. While multiple AI-based approaches have been proposed for this problem, they do not explicitly reason about students' programming skills in the model. This study addresses this gap by developing in collaboration with educators a taxonomy of proficiencies that categorizes how students solve coding tasks and is embedded in the detection model. Our model, termed the Proficiency Taxonomy Model (PTM), simultaneously learns the student's coding skills based on their coding history and predicts whether they will struggle on a new task. We extensively evaluated the effectiveness of the PTM model on two separate datasets from introductory Java and Python courses for beginner programmers. Experimental results demonstrate that PTM outperforms state-of-the-art models in predicting struggling students. The paper showcases the potential of combining structured insights from teachers for early identification of those needing assistance in learning to code.

cs.CY

Towards Open Diversity-Aware Social Interactions

Social Media and the Internet have catalyzed an unprecedented potential for exposure to human diversity in terms of demographics, talents, opinions, knowledge, and the like. However, this potential has not come with new, much-needed, instruments and skills to harness it. This paper presents our work on promoting richer and deeper social relations through the design and development of the "Internet of Us", an online platform that uses diversity-aware Artificial Intelligence to mediate and empower human social interactions. We discuss the multiple facets of diversity in social settings, the multidisciplinary work that is required to reap the benefits of diversity, and the vision for a diversity-aware hybrid human-AI society.

cs.HC

Learning Aggregation Rules in Participatory Budgeting: A Data-Driven Approach

Participatory Budgeting (PB) offers a democratic process for communities to allocate public funds across various projects through voting. In practice, PB organizers face challenges in selecting aggregation rules either because they are not familiar with the literature and the exact details of every existing rule or because no existing rule echoes their expectations. This paper presents a novel data-driven approach utilizing machine learning to address this challenge. By training neural networks on PB instances, our approach learns aggregation rules that balance social welfare, representation, and other societal beneficial goals. It is able to generalize from small-scale synthetic PB examples to large, real-world PB instances. It is able to learn existing aggregation rules but also generate new rules that adapt to diverse objectives, providing a more nuanced, compromise-driven solution for PB processes. The effectiveness of our approach is demonstrated through extensive experiments with synthetic and real-world PB data, and can expand the use and deployment of PB solutions.

cs.LG

A New Heuristic Algorithm for Balanced Deliberation Groups

We here present an improved version of the Sortition Foundation's GROUPSELECT software package, which aims to repeatedly allocate participants of a deliberative process to discussion groups in a way that balances demographics in each group and maximises distinct meetings over time. Our result, DREAM, significantly outperforms the prior algorithmic approach LEGACY. We also add functionalities to the GROUPSELECT software to help the end user. The GROUPOPT algorithm utilises random shuffles and Pareto swaps to find a locally optimal solution that maximises demographic balance and minimises the number of pairwise previous meetings, with the relative importance of these two metrics defined by the user.

cs.HC

Participatory Budgeting Design for the Real World

Participatory budgeting engages the public in the process of allocating public money to different types of projects. PB designs differ in how voters are asked to express their preferences over candidate projects and how these preferences are aggregated to determine which projects to fund. This paper studies two fundamental questions in PB design. Which voting format and aggregation method to use, and how to evaluate the outcomes of these design decisions? We conduct an extensive empirical study in which 1 800 participants vote in four participatory budgeting elections in a controlled setting to evaluate the practical effects of the choice of voting format and aggregation rule. We find that k-approval leads to the best user experience. With respect to the aggregation rule, greedy aggregation leads to outcomes that are highly sensitive to the input format used and the fraction of the population that participates. The method of equal shares, in contrast, leads to outcomes that are not sensitive to the type of voting format used, and these outcomes are remarkably stable even when the majority of the population does not participate in the election. These results carry valuable insights for PB practitioners and social choice researchers.

cs.GT

Automatic Creativity Measurement in Scratch Programs Across Modalities

Promoting creativity is considered an important goal of education, but creativity is notoriously hard to measure.In this paper, we make the journey fromdefining a formal measure of creativity that is efficientlycomputable to applying the measure in a practical domain. The measure is general and relies on coretheoretical concepts in creativity theory, namely fluency, flexibility, and originality, integratingwith prior cognitive science literature. We adapted the general measure for projects in the popular visual programming language Scratch.We designed a machine learning model for predicting the creativity of Scratch projects, trained and evaluated on human expert creativity assessments in an extensive user study. Our results show that opinions about creativity in Scratch varied widely across experts. The automatic creativity assessment aligned with the assessment of the human experts more than the experts agreed with each other. This is a first step in providing computational models for measuring creativity that can be applied to educational technologies, and to scale up the benefit of creativity education in schools.

cs.HC

Detecting Suicide Risk in Online Counseling Services: A Study in a Low-Resource Language

With the increased awareness of situations of mental crisis and their societal impact, online services providing emergency support are becoming commonplace in many countries. Computational models, trained on discussions between help-seekers and providers, can support suicide prevention by identifying at-risk individuals. However, the lack of domain-specific models, especially in low-resource languages, poses a significant challenge for the automatic detection of suicide risk. We propose a model that combines pre-trained language models (PLM) with a fixed set of manually crafted (and clinically approved) set of suicidal cues, followed by a two-stage fine-tuning process. Our model achieves 0.91 ROC-AUC and an F2-score of 0.55, significantly outperforming an array of strong baselines even early on in the conversation, which is critical for real-time detection in the field. Moreover, the model performs well across genders and age groups.

cs.CL

Welfare vs. Representation in Participatory Budgeting

Participatory budgeting (PB) is a democratic process for allocating funds to projects based on the votes of members of the community. Different rules have been used to aggregate participants' votes. Past research has studied the trade-off between notions of social welfare and fairness in the multi-winner setting (a special case of participatory budgeting with identical project costs) by Lackner and Skowron (2020). But there is little understanding of this trade-off in the more general PB setting. This paper provides a theoretical and empirical study of the worst-case guarantees of several common rules to better understand the trade-off between social welfare, representation. We show that many of the guarantees from the multi-winner setting do not generalize to the PB setting, and that the introduction of costs leads to substantially worse guarantees, thereby exacerbating the welfare-representation trade-off. We extend our theoretical analysis to studying how the requirement of proportionality over voting rules affects this trade-off. We further study how the requirement of proportionality over voting rules effects the guarantees on social welfare and representation. We study the latter point also empirically, both on real and synthetic datasets. We show that variants of the recently suggested voting rule Rule-X (which satisfies proportionality) do very well in practice both with respect to social welfare and representation.

cs.GT

MultiplexNet: Towards Fully Satisfied Logical Constraints in Neural Networks

We propose a novel way to incorporate expert knowledge into the training of deep neural networks. Many approaches encode domain constraints directly into the network architecture, requiring non-trivial or domain-specific engineering. In contrast, our approach, called MultiplexNet, represents domain knowledge as a logical formula in disjunctive normal form (DNF) which is easy to encode and to elicit from human experts. It introduces a Categorical latent variable that learns to choose which constraint term optimizes the error function of the network and it compiles the constraints directly into the output of existing learning algorithms. We demonstrate the efficacy of this approach empirically on several classical deep learning tasks, such as density estimation and classification in both supervised and unsupervised settings where prior knowledge about the domains was expressed as logical constraints. Our results show that the MultiplexNet approach learned to approximate unknown distributions well, often requiring fewer data samples than the alternative approaches. In some cases, MultiplexNet finds better solutions than the baselines; or solutions that could not be achieved with the alternative approaches. Our contribution is in encoding domain knowledge in a way that facilitates inference that is shown to be both efficient and general; and critically, our approach guarantees 100% constraint satisfaction in a network's output.

cs.LG

Proportional Participatory Budgeting with Projects Interaction

Participatory budgeting (PB) is a democratic process for allocating funds to projects based on the votes of community members. PB outcomes are commonly evaluated for how they reflect voters preferences (e.g., social welfare) and the extent to which they are fair (e.g., proportionality). Due to practical and computational reasons, voters are usually asked to report their preferences over projects separately, possibly neglecting important dependencies among projects, which causes the outcome to no longer be proportional and achieve lower satisfaction. This work is the first to suggest a polynomial-time aggregation method capable of guaranteeing proportional outcomes under substitution dependencies. The method is a variant of the Method of Equal Shares, and we further provide another variation that can guarantee a more relaxed notion of proportionality for any type of dependency, and is FPT rather than polynomial. Through simulations, we demonstrate that these aggregation methods achieve, on average, higher social welfare than their counterparts that ignore the dependencies.

cs.GT

Revisiting Citizen Science Through the Lens of Hybrid Intelligence

Artificial Intelligence (AI) can augment and sometimes even replace human cognition. Inspired by efforts to value human agency alongside productivity, we discuss the benefits of solving Citizen Science (CS) tasks with Hybrid Intelligence (HI), a synergetic mixture of human and artificial intelligence. Currently there is no clear framework or methodology on how to create such an effective mixture. Due to the unique participant-centered set of values and the abundance of tasks drawing upon both human common sense and complex 21st century skills, we believe that the field of CS offers an invaluable testbed for the development of HI and human-centered AI of the 21st century, while benefiting CS as well. In order to investigate this potential, we first relate CS to adjacent computational disciplines. Then, we demonstrate that CS projects can be grouped according to their potential for HI-enhancement by examining two key dimensions: the level of digitization and the amount of knowledge or experience required for participation. Finally, we propose a framework for types of human-AI interaction in CS based on established criteria of HI. This "HI lens" provides the CS community with an overview of several ways to utilize the combination of AI and human intelligence in their projects. It also allows the AI community to gain ideas on how developing AI in CS projects can further their own field.

cs.HC

The Phantom Steering Effect in Q&A Websites

Badges are commonly used in online platforms as incentives for promoting contributions. It is widely accepted that badges "steer" people's behavior toward increasing their rate of contributions before obtaining the badge. This paper provides a new probabilistic model of user behavior in the presence of badges. By applying the model to data from thousands of users on the Q&A site Stack Overflow, we find that steering is not as widely applicable as was previously understood. Rather, the majority of users remain apathetic toward badges, while still providing a substantial number of contributions to the site. An interesting statistical phenomenon, termed "Phantom Steering," accounts for the interaction data of these users and this may have contributed to some previous conclusions about steering. Our results suggest that a small population, approximately 20%, of users respond to the badge incentives. Moreover, we conduct a qualitative survey of the users on Stack Overflow which provides further evidence that the insights from the model reflect the true behavior of the community. We argue that while badges might contribute toward a suite of effective rewards in an online system, research into other aspects of reward systems such as Stack Overflow reputation points should become a focus of the community.

cs.LG

Applying Transparency in Artificial Intelligence based Personalization Systems

Artificial Intelligence based systems increasingly use personalization to provide users with relevant content, products, and solutions. Personalization is intended to support users and address their respective needs and preferences. However, users are becoming increasingly vulnerable to online manipulation due to algorithmic advancements and lack of transparency. Such manipulation decreases users' levels of trust, autonomy, and satisfaction concerning the systems with which they interact. Increasing transparency is an important goal for personalization based systems. Unfortunately, system designers lack guidance in assessing and implementing transparency in their developed systems. In this work we combine insights from technology ethics and computer science to generate a list of transparency best practices for machine generated personalization. Based on these best practices, we develop a checklist to be used by designers wishing to evaluate and increase the transparency of their algorithmic systems. Adopting a designer perspective, we apply the checklist to prominent online services and discuss its advantages and shortcomings. We encourage researchers to adopt the checklist in various environments and to work towards a consensus-based tool for measuring transparency in the personalization community.

cs.CY