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Kohei Uehara

Publications and source records attributed to Kohei Uehara.

12 recordsLinked to original sources

ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset

Understanding how robots and humans move in shared spaces is essential for designing effective social robot navigation policies and predicting human behavior. However, existing datasets often lack the diversity needed to capture differences in culture, geography, and human-robot interaction-factors that strongly shape appropriate social behavior. To address this gap, we introduce ACME: A Cross-cultural, Multi-Embodiment dataset for social navigation. A large-scale data collection effort across 8 sites in 5 countries, using 7 robot embodiments, ACME is a large and diverse multi-modal dataset aimed at advancing social navigation research, providing 29.35 hours of onboard robot data and 43.5 hours of overhead pedestrian tracking data. Unlike prior datasets, it focuses on capturing goal-driven social navigation behavior in complex social scenarios with explicit robot-crowd interaction through robot speech. To facilitate learning navigation policies and predicting pedestrian trajectories, ACME provides 3D and 2D scene features, odometry, interaction information, and human-annotated pedestrian trajectory labels. We make ACME easy to use by providing both human-readable data for each sensor modality as well as raw binary data. Our qualitative and quantitative analyses show that our dataset captures more challenging scenarios and a broader distribution of pedestrian behavior than previous datasets.

cs.RO

ToolGrad: Efficient Tool-use Dataset Generation with Textual "Gradients"

Prior work synthesizes tool-use LLM datasets by first generating a user query, followed by complex tool-use annotations like depth-first search (DFS). This leads to inevitable annotation failures and low efficiency in data generation. We introduce ToolGrad, an agentic framework that inverts this paradigm. ToolGrad first constructs valid tool-use chains through an iterative process guided by textual "gradients", and then synthesizes corresponding user queries. This "answer-first" approach led to ToolGrad-500, a dataset generated with more complex tool use, lower cost, and almost 100% pass rate. Experiments show that ToolGrad models outperform those trained on expensive baseline datasets and proprietary LLMs. The ToolGrad source code, dataset, and models are available at https://github.com/zhongyi-zhou/toolgrad.

cs.CL

Memory-Maze: Scenario Driven Visual Language Navigation Benchmark for Guiding Blind People

Visual Language Navigation (VLN) powered robots have the potential to guide blind people by understanding route instructions provided by sighted passersby. This capability allows robots to operate in environments often unknown a prior. Existing VLN models are insufficient for the scenario of navigation guidance for blind people, as they need to understand routes described from human memory, which frequently contains stutters, errors, and omissions of details, as opposed to those obtained by thinking out loud, such as in the R2R dataset. However, existing benchmarks do not contain instructions obtained from human memory in natural environments. To this end, we present our benchmark, Memory-Maze, which simulates the scenario of seeking route instructions for guiding blind people. Our benchmark contains a maze-like structured virtual environment and novel route instruction data from human memory. Our analysis demonstrates that instruction data collected from memory was longer and contained more varied wording. We further demonstrate that addressing errors and ambiguities from memory-based instructions is challenging, by evaluating state-of-the-art models alongside our baseline model with modularized perception and controls.

cs.RO

DEJIMA: A Novel Large-scale Japanese Dataset for Image Captioning and Visual Question Answering

This work addresses the scarcity of high-quality, large-scale resources for Japanese Vision-and-Language (V&L) modeling. We present a scalable and reproducible pipeline that integrates large-scale web collection with rigorous filtering/deduplication, object-detection-driven evidence extraction, and Large Language Model (LLM)-based refinement under grounding constraints. Using this pipeline, we build two resources: an image-caption dataset (DEJIMA-Cap) and a VQA dataset (DEJIMA-VQA), each containing 3.88M image-text pairs, far exceeding the size of existing Japanese V&L datasets. Human evaluations demonstrate that DEJIMA achieves substantially higher Japaneseness and linguistic naturalness than datasets constructed via translation or manual annotation, while maintaining factual correctness at a level comparable to human-annotated corpora. Quantitative analyses of image feature distributions further confirm that DEJIMA broadly covers diverse visual domains characteristic of Japan, complementing its linguistic and cultural representativeness. Models trained on DEJIMA exhibit consistent improvements across multiple Japanese multimodal benchmarks, confirming that culturally grounded, large-scale resources play a key role in enhancing model performance. All data sources and modules in our pipeline are licensed for commercial use, and we publicly release the resulting dataset and metadata to encourage further research and industrial applications in Japanese V&L modeling.

cs.CV

WanderGuide: Indoor Map-less Robotic Guide for Exploration by Blind People

Blind people have limited opportunities to explore an environment based on their interests. While existing navigation systems could provide them with surrounding information while navigating, they have limited scalability as they require preparing prebuilt maps. Thus, to develop a map-less robot that assists blind people in exploring, we first conducted a study with ten blind participants at a shopping mall and science museum to investigate the requirements of the system, which revealed the need for three levels of detail to describe the surroundings based on users' preferences. Then, we developed WanderGuide, with functionalities that allow users to adjust the level of detail in descriptions and verbally interact with the system to ask questions about the environment or to go to points of interest. The study with five blind participants revealed that WanderGuide could provide blind people with the enjoyable experience of wandering around without a specific destination in their minds.

cs.HC

Advancing Large Multi-modal Models with Explicit Chain-of-Reasoning and Visual Question Generation

The increasing demand for intelligent systems capable of interpreting and reasoning about visual content requires the development of large Vision-and-Language Models (VLMs) that are not only accurate but also have explicit reasoning capabilities. This paper presents a novel approach to develop a VLM with the ability to conduct explicit reasoning based on visual content and textual instructions. We introduce a system that can ask a question to acquire necessary knowledge, thereby enhancing the robustness and explicability of the reasoning process. To this end, we developed a novel dataset generated by a Large Language Model (LLM), designed to promote chain-of-thought reasoning combined with a question-asking mechanism. The dataset covers a range of tasks, from common ones like caption generation to specialized VQA tasks that require expert knowledge. Furthermore, using the dataset we created, we fine-tuned an existing VLM. This training enabled the models to generate questions and perform iterative reasoning during inference. The results demonstrated a stride toward a more robust, accurate, and interpretable VLM, capable of reasoning explicitly and seeking information proactively when confronted with ambiguous visual input.

cs.CV

Learning by Asking Questions for Knowledge-based Novel Object Recognition

In real-world object recognition, there are numerous object classes to be recognized. Conventional image recognition based on supervised learning can only recognize object classes that exist in the training data, and thus has limited applicability in the real world. On the other hand, humans can recognize novel objects by asking questions and acquiring knowledge about them. Inspired by this, we study a framework for acquiring external knowledge through question generation that would help the model instantly recognize novel objects. Our pipeline consists of two components: the Object Classifier, which performs knowledge-based object recognition, and the Question Generator, which generates knowledge-aware questions to acquire novel knowledge. We also propose a question generation strategy based on the confidence of the knowledge-aware prediction of the Object Classifier. To train the Question Generator, we construct a dataset that contains knowledge-aware questions about objects in the images. Our experiments show that the proposed pipeline effectively acquires knowledge about novel objects compared to several baselines.

cs.CV

ViNTER: Image Narrative Generation with Emotion-Arc-Aware Transformer

Image narrative generation is a task to create a story from an image with a subjective viewpoint. Given the importance of the subjective feelings of writers, readers, and characters in storytelling, an image narrative generation method should consider human emotion. In this study, we propose a novel method of image narrative generation called ViNTER (Visual Narrative Transformer with Emotion arc Representation), which takes "emotion arc" as input to capture a sequence of emotional changes. Since emotion arcs represent the trajectory of emotional change, it is expected that we can include detailed information about the emotional changes in the story to the model. We present experimental results of both automatic and manual evaluations on the Image Narrative dataset and demonstrate the effectiveness of the proposed approach.

cs.CV

K-VQG: Knowledge-aware Visual Question Generation for Common-sense Acquisition

Visual Question Generation (VQG) is a task to generate questions from images. When humans ask questions about an image, their goal is often to acquire some new knowledge. However, existing studies on VQG have mainly addressed question generation from answers or question categories, overlooking the objectives of knowledge acquisition. To introduce a knowledge acquisition perspective into VQG, we constructed a novel knowledge-aware VQG dataset called K-VQG. This is the first large, humanly annotated dataset in which questions regarding images are tied to structured knowledge. We also developed a new VQG model that can encode and use knowledge as the target for a question. The experiment results show that our model outperforms existing models on the K-VQG dataset.

cs.CV

Unsupervised Keyword Extraction for Full-sentence VQA

In the majority of the existing Visual Question Answering (VQA) research, the answers consist of short, often single words, as per instructions given to the annotators during dataset construction. This study envisions a VQA task for natural situations, where the answers are more likely to be sentences rather than single words. To bridge the gap between this natural VQA and existing VQA approaches, a novel unsupervised keyword extraction method is proposed. The method is based on the principle that the full-sentence answers can be decomposed into two parts: one that contains new information answering the question (i.e., keywords), and one that contains information already included in the question. Discriminative decoders were designed to achieve such decomposition, and the method was experimentally implemented on VQA datasets containing full-sentence answers. The results show that the proposed model can accurately extract the keywords without being given explicit annotations describing them.

cs.CV

Interactive Video Retrieval with Dialog

Now that everyone can easily record videos, the quantity of which is continuously increasing, research on methods for improved video retrieval is important in the contemporary world. In cases where target videos are to be identified within a large collection gathered by individuals, the appropriate information must be obtained to retrieve the correct video within a large number of similar items in the target database. The purpose of this research is to retrieve target videos in such cases by introducing an interaction, or a dialog, between the system and the user. We propose a system to retrieve videos by asking questions about the content of the videos and leveraging the user's responses to the questions. Additionally, we confirmed the usefulness of the proposed system through experiments using the dataset called AVSD which includes videos and dialogs about the videos.

cs.CV

Visual Question Generation for Class Acquisition of Unknown Objects

Traditional image recognition methods only consider objects belonging to already learned classes. However, since training a recognition model with every object class in the world is unfeasible, a way of getting information on unknown objects (i.e., objects whose class has not been learned) is necessary. A way for an image recognition system to learn new classes could be asking a human about objects that are unknown. In this paper, we propose a method for generating questions about unknown objects in an image, as means to get information about classes that have not been learned. Our method consists of a module for proposing objects, a module for identifying unknown objects, and a module for generating questions about unknown objects. The experimental results via human evaluation show that our method can successfully get information about unknown objects in an image dataset. Our code and dataset are available at https://github.com/mil-tokyo/vqg-unknown.

cs.CV