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Kohsuke Ide

Publications and source records attributed to Kohsuke Ide.

4 recordsLinked to original sources

Visual General Intelligence: A White Paper

This paper reconsiders intelligence from a vision-centered perspective and examines whether intelligence emerging from visual experience and learning may provide a pathway toward AGI. In the language domain, beginning with the introduction of the Transformer architecture, the GPT series has demonstrated transfer to unseen tasks through autoregressive language modeling on web-scale text combined with aggressive scaling. This raises a natural question, namely, what capabilities and forms of intelligence can emerge from visual modalities such as images, videos, and geometry? In this paper, we discuss whether visual intelligence can serve as a pathway toward AGI, referred to in this paper as visual general intelligence (VGI), by bringing together contributors from diverse standpoints and affiliations. Our aim is not to offer a single definition of visual intelligence, but to clarify the principles that computer vision should pursue in the AGI era, the visual input modalities, the benchmarks, the learning paradigms, and the relationship between vision, when taken as the core, and other modalities such as language.

cs.CV

Beyond Single Object: Learning 3D Relations with Large Language Models

We address a fundamental gap in 3D-LLMs: existing models focus on single-object/scene description, struggling with detailed, inter-object comparison. We propose a framework for detailed object-level reasoning across multiple objects with three components: (1) MO3D (Multi-Object in 3D), an instruction dataset requiring fine-grained multi-object comparison; (2) Multi-3DLLM, using a minimal Patch-Interaction Transformer (PIT) that models inter-/intra-object relationships while preserving local geometry; (3) Mini-apps, two application-driven benchmarks (Shape Mating, Change Captioning) that probe geometric understanding for practical use. Recent 3D-LLMs and 2D-VLMs perform poorly on these tasks, lacking both comparison-centric design and geometric awareness. In contrast, Multi-3DLLM trained on our mixture data learns geometric reasoning, surpasses all baselines on MO3D, and provides positive transfer to single-object classification.

cs.CV

Seeing Red, Thinking Bad: Color Bias in Vision Language Models

Vision language models (VLMs) are increasingly used in industrial decision-making systems, such as recruitment support and recommendation. This motivates careful analysis of how VLMs process visual and textual information. In this work, we study how VLMs interpret text rendered as an image, and investigate the influence of visual styling biases. To this end, we introduce Stealth Visual Prompts, which subtly change visual styling of text, such as color and contrast, while preserving semantic content. Using these prompts, we systematically control the visual styling of words in text and measure their impact on the analysis performed by VLMs. We further analyze how such visual perturbations affect the latent representations of the vision encoder. From our experiments, we observed that coloring positive words in green consistently shifts sentiment predictions toward a positive direction. As a result, VLMs often fail to properly account for negative words present in the text. Our analysis suggests that this behavior is correlated with changes in the latent representations of the vision encoder induced by color variations. In addition, we show that reducing text--background contrast increases reliance on visually salient cues and leads to more incorrect Visual Question Answering (VQA) outputs. These results suggest that the visual styling of rendered text can guide VLMs' interpretation in ways that diverge from human semantic understanding. Project page: https://github.com/KohsukeIde/color-bias-vlm

cs.CV

3D sans 3D Scans: Scalable Pre-training from Video-Generated Point Clouds

Despite recent progress in 3D self-supervised learning, collecting large-scale 3D scene scans remains expensive and labor-intensive. In this work, we investigate whether 3D representations can be learned from unlabeled videos recorded without any real 3D sensors. We present Laplacian-Aware Multi-level 3D Clustering with Sinkhorn-Knopp (LAM3C), a self-supervised framework that learns from video-generated point clouds reconstructed from unlabeled videos. We first introduce RoomTours, a video-generated point cloud dataset constructed by collecting room-walkthrough videos from the web (e.g., real-estate tours) and generating 49,219 scenes using an off-the-shelf feed-forward reconstruction model. We also propose a noise-regularized loss that stabilizes representation learning by enforcing local geometric smoothness and ensuring feature stability under noisy point clouds. Remarkably, without using any real 3D scans, LAM3C achieves better performance than previous self-supervised methods on indoor semantic and instance segmentation. These results suggest that unlabeled videos represent an abundant source of data for 3D self-supervised learning. Our source code is available at https://ryosuke-yamada.github.io/lam3c/.

cs.CV