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Koichi Ito

Publications and source records attributed to Koichi Ito.

30 records · Page 2Linked to original sources

Zero-Shot Pseudo Labels Generation Using SAM and CLIP for Semi-Supervised Semantic Segmentation

Semantic segmentation is a fundamental task in medical image analysis and autonomous driving and has a problem with the high cost of annotating the labels required in training. To address this problem, semantic segmentation methods based on semi-supervised learning with a small number of labeled data have been proposed. For example, one approach is to train a semantic segmentation model using images with annotated labels and pseudo labels. In this approach, the accuracy of the semantic segmentation model depends on the quality of the pseudo labels, and the quality of the pseudo labels depends on the performance of the model to be trained and the amount of data with annotated labels. In this paper, we generate pseudo labels using zero-shot annotation with the Segment Anything Model (SAM) and Contrastive Language-Image Pretraining (CLIP), improve the accuracy of the pseudo labels using the Unified Dual-Stream Perturbations Approach (UniMatch), and use them as enhanced labels to train a semantic segmentation model. The effectiveness of the proposed method is demonstrated through the experiments using the public datasets: PASCAL and MS COCO. The project web page is available at: https://gsisaoki.github.io/ZERO-SHOT-PLG/

cs.CV↗

Sparse2DGS: Sparse-View Surface Reconstruction using 2D Gaussian Splatting with Dense Point Cloud

Gaussian Splatting (GS) has gained attention as a fast and effective method for novel view synthesis. It has also been applied to 3D reconstruction using multi-view images and can achieve fast and accurate 3D reconstruction. However, GS assumes that the input contains a large number of multi-view images, and therefore, the reconstruction accuracy significantly decreases when only a limited number of input images are available. One of the main reasons is the insufficient number of 3D points in the sparse point cloud obtained through Structure from Motion (SfM), which results in a poor initialization for optimizing the Gaussian primitives. We propose a new 3D reconstruction method, called Sparse2DGS, to enhance 2DGS in reconstructing objects using only three images. Sparse2DGS employs DUSt3R, a fundamental model for stereo images, along with COLMAP MVS to generate highly accurate and dense 3D point clouds, which are then used to initialize 2D Gaussians. Through experiments on the DTU dataset, we show that Sparse2DGS can accurately reconstruct the 3D shapes of objects using just three images. The project page is available at https://gsisaoki.github.io/SPARSE2DGS/

cs.CV↗

Stereo Radargrammetry Using Deep Learning from Airborne SAR Images

In this paper, we propose a stereo radargrammetry method using deep learning from airborne Synthetic Aperture Radar (SAR) images. Deep learning-based methods are considered to suffer less from geometric image modulation, while there is no public SAR image dataset used to train such methods. We create a SAR image dataset and perform fine-tuning of a deep learning-based image correspondence method. The proposed method suppresses the degradation of image quality by pixel interpolation without ground projection of the SAR image and divides the SAR image into patches for processing, which makes it possible to apply deep learning. Through a set of experiments, we demonstrate that the proposed method exhibits a wider range and more accurate elevation measurements compared to conventional methods. The project web page is available at: https://gsisaoki.github.io/IGARSS2025_sasayama/

cs.CV↗

OB3D: A New Dataset for Benchmarking Omnidirectional 3D Reconstruction Using Blender

Recent advancements in radiance field rendering, exemplified by Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have significantly progressed 3D modeling and reconstruction. The use of multiple 360-degree omnidirectional images for these tasks is increasingly favored due to advantages in data acquisition and comprehensive scene capture. However, the inherent geometric distortions in common omnidirectional representations, such as equirectangular projection (particularly severe in polar regions and varying with latitude), pose substantial challenges to achieving high-fidelity 3D reconstructions. Current datasets, while valuable, often lack the specific focus, scene composition, and ground truth granularity required to systematically benchmark and drive progress in overcoming these omnidirectional-specific challenges. To address this critical gap, we introduce Omnidirectional Blender 3D (OB3D), a new synthetic dataset curated for advancing 3D reconstruction from multiple omnidirectional images. OB3D features diverse and complex 3D scenes generated from Blender 3D projects, with a deliberate emphasis on challenging scenarios. The dataset provides comprehensive ground truth, including omnidirectional RGB images, precise omnidirectional camera parameters, and pixel-aligned equirectangular maps for depth and normals, alongside evaluation metrics. By offering a controlled yet challenging environment, OB3Daims to facilitate the rigorous evaluation of existing methods and prompt the development of new techniques to enhance the accuracy and reliability of 3D reconstruction from omnidirectional images.

cs.CV↗

ZenSVI: An Open-Source Software for the Integrated Acquisition, Processing and Analysis of Street View Imagery Towards Scalable Urban Science

Street view imagery (SVI) has been instrumental in many studies in the past decade to understand and characterize street features and the built environment. Researchers across a variety of domains, such as transportation, health, architecture, human perception, and infrastructure have employed different methods to analyze SVI. However, these applications and image-processing procedures have not been standardized, and solutions have been implemented in isolation, often making it difficult for others to reproduce existing work and carry out new research. Using SVI for research requires multiple technical steps: accessing APIs for scalable data collection, preprocessing images to standardize formats, implementing computer vision models for feature extraction, and conducting spatial analysis. These technical requirements create barriers for researchers in urban studies, particularly those without extensive programming experience. We developed ZenSVI, a free and open-source Python package that integrates and implements the entire process of SVI analysis, supporting a wide range of use cases. Its end-to-end pipeline includes downloading SVI from multiple platforms (e.g., Mapillary and KartaView) efficiently, analyzing metadata of SVI, applying computer vision models to extract target features, transforming SVI into different projections (e.g., fish-eye and perspective) and different formats (e.g., depth map and point cloud), visualizing analyses with maps and plots, and exporting outputs to other software tools. We demonstrated its use in Singapore through a case study of data quality assessment and clustering analysis in a streamlined manner. Our software improves the transparency, reproducibility, and scalability of research relying on SVI and supports researchers in conducting urban analyses efficiently. Its modular design facilitates extensions of the package for new use cases.

cs.CV↗

Enhancing Remote Adversarial Patch Attacks on Face Detectors with Tiling and Scaling

This paper discusses the attack feasibility of Remote Adversarial Patch (RAP) targeting face detectors. The RAP that targets face detectors is similar to the RAP that targets general object detectors, but the former has multiple issues in the attack process the latter does not. (1) It is possible to detect objects of various scales. In particular, the area of small objects that are convolved during feature extraction by CNN is small,so the area that affects the inference results is also small. (2) It is a two-class classification, so there is a large gap in characteristics between the classes. This makes it difficult to attack the inference results by directing them to a different class. In this paper, we propose a new patch placement method and loss function for each problem. The patches targeting the proposed face detector showed superior detection obstruct effects compared to the patches targeting the general object detector.

cs.CV↗

Formula-Driven Data Augmentation and Partial Retinal Layer Copying for Retinal Layer Segmentation

Major retinal layer segmentation methods from OCT images assume that the retina is flattened in advance, and thus cannot always deal with retinas that have changes in retinal structure due to ophthalmopathy and/or curvature due to myopia. To eliminate the use of flattening in retinal layer segmentation for practicality of such methods, we propose novel data augmentation methods for OCT images. Formula-driven data augmentation (FDDA) emulates a variety of retinal structures by vertically shifting each column of the OCT images according to a given mathematical formula. We also propose partial retinal layer copying (PRLC) that copies a part of the retinal layers and pastes it into a region outside the retinal layers. Through experiments using the OCT MS and Healthy Control dataset and the Duke Cyst DME dataset, we demonstrate that the use of FDDA and PRLC makes it possible to detect the boundaries of retinal layers without flattening even retinal layer segmentation methods that assume flattening of the retina.

eess.IV↗

LabellessFace: Fair Metric Learning for Face Recognition without Attribute Labels

Demographic bias is one of the major challenges for face recognition systems. The majority of existing studies on demographic biases are heavily dependent on specific demographic groups or demographic classifier, making it difficult to address performance for unrecognised groups. This paper introduces ``LabellessFace'', a novel framework that improves demographic bias in face recognition without requiring demographic group labeling typically required for fairness considerations. We propose a novel fairness enhancement metric called the class favoritism level, which assesses the extent of favoritism towards specific classes across the dataset. Leveraging this metric, we introduce the fair class margin penalty, an extension of existing margin-based metric learning. This method dynamically adjusts learning parameters based on class favoritism levels, promoting fairness across all attributes. By treating each class as an individual in facial recognition systems, we facilitate learning that minimizes biases in authentication accuracy among individuals. Comprehensive experiments have demonstrated that our proposed method is effective for enhancing fairness while maintaining authentication accuracy.

cs.CV↗

Human movement decisions during Coronavirus Disease 2019

Modelling host behavioral change in response to epidemics is important to describe disease dynamics and many previous studies proposed mathematical models describing it. Indeed, the epidemic of COVID-19 clearly demonstrated that people changed their activity in response to the epidemic, which subsequently modified the disease dynamics. To predict the behavioral change relevant to the disease dynamics, we need to know the epidemic situation (e.g., the number of reported cases) at the moment of decision to change behavior. However, it is difficult to identify the timing of decision-making. In this study, we analyzed travel accommodation reservation data in four prefectures of Japan to observe decision-making timings and how it responded to the changing epidemic situation during Japan's Coronavirus Disease 2019 (eight waves until February 2023). To this end, we defined 'mobility avoidance index' to indicate people's decision of mobility avoidance and quantified it using the time-series of the accommodation booking/cancellation data. Our analysis revealed semi-quantitative rules for day-to-day decision-making of human mobility under a given epidemic situation. We observed matches of the peak dates of the index and the number of reported cases. Additionally, we found that mobility avoidance index increased/decreased linearly with the logarithmic number of reported cases during the first epidemic wave. This pattern agrees with Weber-Fechner law in psychophysics. We also found that the slope of the mobility avoidance index against the change of the logarithmic number of reported cases were similar among the waves, while the intercept of that was much reduced as the first epidemic wave passed by. It suggests that the people's response became weakened after the first experience, as if the number of reported cases were multiplied by a constant small factor.

physics.soc-ph↗

Assessing bikeability with street view imagery and computer vision

Studies evaluating bikeability usually compute spatial indicators shaping cycling conditions and conflate them in a quantitative index. Much research involves site visits or conventional geospatial approaches, and few studies have leveraged street view imagery (SVI) for conducting virtual audits. These have assessed a limited range of aspects, and not all have been automated using computer vision (CV). Furthermore, studies have not yet zeroed in on gauging the usability of these technologies thoroughly. We investigate, with experiments at a fine spatial scale and across multiple geographies (Singapore and Tokyo), whether we can use SVI and CV to assess bikeability comprehensively. Extending related work, we develop an exhaustive index of bikeability composed of 34 indicators. The results suggest that SVI and CV are adequate to evaluate bikeability in cities comprehensively. As they outperformed non-SVI counterparts by a wide margin, SVI indicators are also found to be superior in assessing urban bikeability, and potentially can be used independently, replacing traditional techniques. However, the paper exposes some limitations, suggesting that the best way forward is combining both SVI and non-SVI approaches. The new bikeability index presents a contribution in transportation and urban analytics, and it is scalable to assess cycling appeal widely.

cs.CV↗

Fingerprint Feature Extraction by Combining Texture, Minutiae, and Frequency Spectrum Using Multi-Task CNN

Although most fingerprint matching methods utilize minutia points and/or texture of fingerprint images as fingerprint features, the frequency spectrum is also a useful feature since a fingerprint is composed of ridge patterns with its inherent frequency band. We propose a novel CNN-based method for extracting fingerprint features from texture, minutiae, and frequency spectrum. In order to extract effective texture features from local regions around the minutiae, the minutia attention module is introduced to the proposed method. We also propose new data augmentation methods, which takes into account the characteristics of fingerprint images to increase the number of images during training since we use only a public dataset in training, which includes a few fingerprint classes. Through a set of experiments using FVC2004 DB1 and DB2, we demonstrated that the proposed method exhibits the efficient performance on fingerprint verification compared with a commercial fingerprint matching software and the conventional method.

cs.CV↗

Silhouette-Net: 3D Hand Pose Estimation from Silhouettes

3D hand pose estimation has received a lot of attention for its wide range of applications and has made great progress owing to the development of deep learning. Existing approaches mainly consider different input modalities and settings, such as monocular RGB, multi-view RGB, depth, or point cloud, to provide sufficient cues for resolving variations caused by self occlusion and viewpoint change. In contrast, this work aims to address the less-explored idea of using minimal information to estimate 3D hand poses. We present a new architecture that automatically learns a guidance from implicit depth perception and solves the ambiguity of hand pose through end-to-end training. The experimental results show that 3D hand poses can be accurately estimated from solely {\em hand silhouettes} without using depth maps. Extensive evaluations on the {\em 2017 Hands In the Million Challenge} (HIM2017) benchmark dataset further demonstrate that our method achieves comparable or even better performance than recent depth-based approaches and serves as the state-of-the-art of its own kind on estimating 3D hand poses from silhouettes.

cs.CV↗