SearcharxivSearch

arXiv subjects

Koichi Saito

Publications and source records attributed to Koichi Saito.

At least 19 recordsLinked to original sources

Quarkyonic Quark-Meson Coupling Model for Nuclear and Neutron Matter

We unite the dual quarkyonic model with the quark-meson coupling (QMC) model to construct a novel nuclear model based on the quark degrees of freedom, which can cover a wide range of nuclear densities, from low density to the crossover region. In the model, the relativistic, gaussian quark wavefunction is used to describe the nucleon structure. We first evaluate the energy density, chemical potential, pressure and sound velocity within the ideal Fermi gas picture. In this case, those physical quantities are discontinuous or divergent at the quark saturation density, where the quarkyonic phase emerges. To remove such singular behavior, we next introduce an infrared regulator, and combine the dual quarkyonic model and the QMC model to include the nuclear interaction -- we call it the quarkyonic quark-meson coupling (QQMC) model. In this model, the quark saturation density depends strongly on the nucleon size. For example, when $r_p = 0.6\, (0.8)$ fm, where $r_p$ is the root-mean-square radius of the proton, the quark saturation density is about $3.6\,(1.5) \times ρ_0$ in symmetric nuclear matter, where $ρ_0$ is the nuclear saturation density. Furthermore, the nuclear interaction plays an important role in considering physical quantities quantitatively. In fact, the QQMC model can produce the sound velocity which is consistent with that inferred from the observed data of several neutron stars. Furthermore, pressure in symmetric or pure neutron matter deduced from the experiments of heavy-ion collisions at high energy can be explained by the QQMC model as well. We discuss in detail the formulation for the QQMC model and the physical quantities calculated by the model.

nucl-th

Odoriko: A Shape-Aware Multimodal Diffusion Framework for Human Motion

Human motion generation has been widely studied across diverse input modalities, text, music, and video, and recent efforts have unified these into single multimodal frameworks. However, while morphological factors such as gender and body shape are known to produce distinct kinematic signatures, no existing unified framework incorporates this into generation, treating all subjects as morphologically equivalent. We present Odoriko, the first unified multimodal motion generation framework that reflects subject bio-morphological information directly in synthesized motion output. Rather than averaging over subject variation, Odoriko generates motion that is consistent with who is moving, not just what they are asked to do, across text, music, and video conditions within a single model. When explicit morphological information is unavailable, Odoriko additionally recovers subject morphology alongside motion, unifying estimation and generation in one framework. Extensive experiments across text-to-motion, music-to-dance, and video-to-motion benchmarks demonstrate that Odoriko matches or exceeds prior specialized models on standard metrics, while enabling morphology-consistent generation that no existing unified framework supports.

cs.CV

TuneJury: An Open Metric for Improving Music Generation Preference Alignment

We introduce TuneJury, an open, instance-level pairwise reward model for text-to-music that predicts a music preference score from a text prompt and an audio clip. The released checkpoint is trained on publicly available human-preference labels covering arena-style (A vs. B) votes, metric-alignment preference pairs, crowdsourced pairwise comparisons, and expert aesthetic ratings. The predicted score margin between two clips is well calibrated on our held-out test split, supporting data filtering via a simple score threshold. TuneJury generalizes to both held-out test pairs and out-of-distribution benchmarks, remaining competitive with prior baselines on the latter. For generators released after training, we introduce anchor calibration, a post-hoc, per-system Bradley-Terry calibration that recovers agreement at substantially better data efficiency than from-scratch retraining. The same frozen reward drives consistent reward-axis gains across three downstream applications: inference-time best-of-N selection, DITTO-style latent optimization, and expert-iteration post-training. TuneJury is available at https://github.com/yonghyunk1m/TuneJury.

cs.SD

Sensitivity Analysis of Generative Spatial Audio Metrics: A Study on Responsiveness, Smoothness, and Symmetry

Evaluating generative spatial audio for First-Order Ambisonics (FOA) remains challenging due to a limited understanding of how metrics respond to changes in spatial parameters such as azimuth and elevation. We propose a framework to analyze metric sensitivity along continuous spatial trajectories, drawing on principles of sensitivity analysis in parametric sound synthesis. Using controlled FOA scenes with increasing scene complexity, we define three desiderata for metric behavior: Responsiveness, Smoothness, and Symmetry. We assess standard distribution-based and sample-based metrics, including Fréchet Audio Distance (FAD), intensity vectors, and acoustic maps. Our findings show that FAD using localization-specific embeddings and acoustic maps yield high Responsiveness and robust Smoothness and Symmetry across conditions, while intensity vectors degrade with increasing scene complexity. This is the first step towards investigating the sensitivity of metrics for generative spatial audio.

eess.AS

Echoes Over Time: Unlocking Length Generalization in Video-to-Audio Generation Models

Scaling multimodal alignment between video and audio is challenging, particularly due to limited data and the mismatch between text descriptions and frame-level video information. In this work, we tackle the scaling challenge in multimodal-to-audio generation, examining whether models trained on short instances can generalize to longer ones during testing. To tackle this challenge, we present multimodal hierarchical networks so-called MMHNet, an enhanced extension of state-of-the-art video-to-audio models. Our approach integrates a hierarchical method and non-causal Mamba to support long-form audio generation. Our proposed method significantly improves long audio generation up to more than 5 minutes. We also prove that training short and testing long is possible in the video-to-audio generation tasks without training on the longer durations. We show in our experiments that our proposed method could achieve remarkable results on long-video to audio benchmarks, beating prior works in video-to-audio tasks. Moreover, we showcase our model capability in generating more than 5 minutes, while prior video-to-audio methods fall short in generating with long durations.

cs.CV

A dual description of quarks and baryons: Quarkyonic matter within a relativistic quark model

We investigate quarkyonic matter within a relativistic quark model by combining the dual quarkyonic picture with the quark-meson coupling (QMC) model. Using relativistic gaussian quark wavefunctions for the nucleon, we construct the quarkyonic QMC (QQMC) model and study the properties of symmetric nuclear matter and pure neutron matter. We find that the quark saturation density depends sensitively on the nucleon size parameter and that nuclear interactions quantitatively modify the high-density behavior of the equation of state (EoS) and the sound velocity. In particular, the QQMC model yields an earlier onset of quark saturation than the noninteracting gaussian quarkyonic (GQ) model, indicating that nuclear interactions enhance the stiffening of the EoS in the quarkyonic regime.

nucl-th

Constraining the nuclear equation of state from terrestrial experiments and neutron star observations using relativistic mean-field models

We investigate the nuclear equation of state (EoS) for isospin-asymmetric matter using a new set of RMF interactions with the $σ$-$δ$ and $ω$-$ρ$ mixing, referred to as the OMEG family. These interactions are optimized so as to reproduce both terrestrial nuclear measurements and astrophysical constraints extracted from NICER and GW170817. The $σ$-$δ$ mixing softens the nuclear symmetry energy and pressure around twice the saturation density, which enables relatively small neutron-star radii and tidal deformabilities while keeping the nuclear EoS sufficiently stiff at high densities to support $2M_{\odot}$ neutron stars. We find that the curvature parameter, $K_{\textrm{sym}}$, plays an important role in realizing the soft-to-hard behavior of the nuclear EoS, and the astrophysical data favor small or even negative values of $K_{\textrm{sym}}$.

nucl-th

Schrodinger Audio-Visual Editor: Object-Level Audiovisual Removal

Joint editing of audio and visual content is crucial for precise and controllable content creation. This new task poses challenges due to the limitations of paired audio-visual data before and after targeted edits, and the heterogeneity across modalities. To address the data and modeling challenges in joint audio-visual editing, we introduce SAVEBench, a paired audiovisual dataset with text and mask conditions to enable object-grounded source-to-target learning. With SAVEBench, we train the Schrodinger Audio-Visual Editor (SAVE), an end-to-end flow-matching model that edits audio and video in parallel while keeping them aligned throughout processing. SAVE incorporates a Schrodinger Bridge that learns a direct transport from source to target audiovisual mixtures. Our evaluation demonstrates that the proposed SAVE model is able to remove the target objects in audio and visual content while preserving the remaining content, with stronger temporal synchronization and audiovisual semantic correspondence compared with pairwise combinations of an audio editor and a video editor.

cs.CV

FoleyBench: A Benchmark For Video-to-Audio Models

Video-to-audio generation (V2A) is of increasing importance in domains such as film post-production, AR/VR, and sound design, particularly for the creation of Foley sound effects synchronized with on-screen actions. Foley requires generating audio that is both semantically aligned with visible events and temporally aligned with their timing. Yet, there is a mismatch between evaluation and downstream applications due to the absence of a benchmark tailored to Foley-style scenarios. We find that 74% of videos from past evaluation datasets have poor audio-visual correspondence. Moreover, they are dominated by speech and music, domains that lie outside the use case for Foley. To address this gap, we introduce FoleyBench, the first large-scale benchmark explicitly designed for Foley-style V2A evaluation. FoleyBench contains 5,000 (video, ground-truth audio, text caption) triplets, each featuring visible sound sources with audio causally tied to on-screen events. The dataset is built using an automated, scalable pipeline applied to in-the-wild internet videos from YouTube-based and Vimeo-based sources. Compared to past datasets, we show that videos from FoleyBench have stronger coverage of sound categories from a taxonomy specifically designed for Foley sound. Each clip is further labeled with metadata capturing source complexity, UCS/AudioSet category, and video length, enabling fine-grained analysis of model performance and failure modes. We benchmark several state-of-the-art V2A models, evaluating them on audio quality, audio-video alignment, temporal synchronization, and audio-text consistency. Samples are available at: https://gclef-cmu.org/foleybench

cs.SD

Equation of state for hyperonic neutron-star matter in SU(3) flavor symmetry

Using a relativistic mean-field model calibrated to finite-nucleus observables and bulk properties of dense nuclear matter, we investigate hyperonic neutron-star matter within an SU(3) flavor-symmetry scheme. To retain SU(6)-based couplings within SU(3) flavor symmetry, we add a quartic $ϕ$ self-interaction and $ϕ$-$ρ$ mixing. We demonstrate the roles of $α_{v}$ ($F/(F+D)$ ratio), $θ_{v}$ (mixing angle), and $z_{v}$ (singlet-to-octet coupling ratio) in SU(3)-invariant vector-meson couplings. It is found that $z_{v}$ predominantly controls the maximum mass of a neutron star, and $2M_{\odot}$ neutron stars can be supported for $z_{v}\le0.15$. The $α_{v}$ also helps sustain large masses, whereas $θ_{v}$ has a smaller effect on neutron-star properties. This SU(3) framework reconciles nuclear and astrophysical constraints, and offers a plausible resolution to the hyperon puzzle.

nucl-th

Music Arena: Live Evaluation for Text-to-Music

We present Music Arena, an open platform for scalable human preference evaluation of text-to-music (TTM) models. Soliciting human preferences via listening studies is the gold standard for evaluation in TTM, but these studies are expensive to conduct and difficult to compare, as study protocols may differ across systems. Moreover, human preferences might help researchers align their TTM systems or improve automatic evaluation metrics, but an open and renewable source of preferences does not currently exist. We aim to fill these gaps by offering *live* evaluation for TTM. In Music Arena, real-world users input text prompts of their choosing and compare outputs from two TTM systems, and their preferences are used to compile a leaderboard. While Music Arena follows recent evaluation trends in other AI domains, we also design it with key features tailored to music: an LLM-based routing system to navigate the heterogeneous type signatures of TTM systems, and the collection of *detailed* preferences including listening data and natural language feedback. We also propose a rolling data release policy with user privacy guarantees, providing a renewable source of preference data and increasing platform transparency. Through its standardized evaluation protocol, transparent data access policies, and music-specific features, Music Arena not only addresses key challenges in the TTM ecosystem but also demonstrates how live evaluation can be thoughtfully adapted to unique characteristics of specific AI domains. Music Arena is available at: https://music-arena.org . Preference data is available at: https://huggingface.co/music-arena .

cs.SD

TalkCuts: A Large-Scale Dataset for Multi-Shot Human Speech Video Generation

In this work, we present TalkCuts, a large-scale dataset designed to facilitate the study of multi-shot human speech video generation. Unlike existing datasets that focus on single-shot, static viewpoints, TalkCuts offers 164k clips totaling over 500 hours of high-quality human speech videos with diverse camera shots, including close-up, half-body, and full-body views. The dataset includes detailed textual descriptions, 2D keypoints and 3D SMPL-X motion annotations, covering over 10k identities, enabling multimodal learning and evaluation. As a first attempt to showcase the value of the dataset, we present Orator, an LLM-guided multi-modal generation framework as a simple baseline, where the language model functions as a multi-faceted director, orchestrating detailed specifications for camera transitions, speaker gesticulations, and vocal modulation. This architecture enables the synthesis of coherent long-form videos through our integrated multi-modal video generation module. Extensive experiments in both pose-guided and audio-driven settings show that training on TalkCuts significantly enhances the cinematographic coherence and visual appeal of generated multi-shot speech videos. We believe TalkCuts provides a strong foundation for future work in controllable, multi-shot speech video generation and broader multimodal learning.

cs.CV

SoundReactor: Frame-level Online Video-to-Audio Generation

Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation and emerging generative world models. To address this gap, we introduce the novel task of frame-level online V2A generation, where a model autoregressively generates audio from video without access to future video frames. Furthermore, we propose SoundReactor, which, to the best of our knowledge, is the first simple yet effective framework explicitly tailored for this task. Our design enforces end-to-end causality and targets low per-frame latency with audio-visual synchronization. Our model's backbone is a decoder-only causal transformer over continuous audio latents. For vision conditioning, it leverages grid (patch) features extracted from the smallest variant of the DINOv2 vision encoder, which are aggregated into a single token per frame to maintain end-to-end causality and efficiency. The model is trained through a diffusion pre-training followed by consistency fine-tuning to accelerate the diffusion head decoding. On a benchmark of diverse gameplay videos from AAA titles, our model successfully generates semantically and temporally aligned, high-quality full-band stereo audio, validated by both objective and human evaluations. Furthermore, our model achieves low per-frame waveform-level latency (26.3ms with the head NFE=1, 31.5ms with NFE=4) on 30FPS, 480p videos using a single H100. Demo samples are available at https://koichi-saito-sony.github.io/soundreactor/.

cs.SD

Schrödinger Bridge Consistency Trajectory Models for Speech Enhancement

Speech enhancement (SE) utilizing diffusion models is a promising technology that improves speech quality in noisy speech data. Furthermore, the Schrödinger bridge (SB) has recently been used in diffusion-based SE to improve speech quality by resolving a mismatch between the endpoint of the forward process and the starting point of the reverse process. However, the SB still exhibits slow inference owing to the necessity of a large number of function evaluations (NFE) for inference to obtain high-quality results. While Consistency Models (CMs) address this issue by employing consistency training that uses distillation from pretrained models in the field of image generation, it does not improve generation quality when the number of steps increases. As a solution to this problem, Consistency Trajectory Models (CTMs) not only accelerate inference speed but also maintain a favorable trade-off between quality and speed. Furthermore, SoundCTM demonstrates the applicability of CTM techniques to the field of sound generation. In this paper, we present Schrödinger bridge Consistency Trajectory Models (SBCTM) by applying the CTM's technique to the Schrödinger bridge for SE. Additionally, we introduce a novel auxiliary loss, including a perceptual loss, into the original CTM's training framework. As a result, SBCTM achieves an approximately 16x improvement in the real-time factor (RTF) compared to the conventional Schrödinger bridge for SE. Furthermore, the favorable trade-off between quality and speed in SBCTM allows for time-efficient inference by limiting multi-step refinement to cases where 1-step inference is insufficient. Our code, pretrained models, and audio samples are available at https://github.com/sony/sbctm/.

cs.SD

Dyadic Mamba: Long-term Dyadic Human Motion Synthesis

Generating realistic dyadic human motion from text descriptions presents significant challenges, particularly for extended interactions that exceed typical training sequence lengths. While recent transformer-based approaches have shown promising results for short-term dyadic motion synthesis, they struggle with longer sequences due to inherent limitations in positional encoding schemes. In this paper, we introduce Dyadic Mamba, a novel approach that leverages State-Space Models (SSMs) to generate high-quality dyadic human motion of arbitrary length. Our method employs a simple yet effective architecture that facilitates information flow between individual motion sequences through concatenation, eliminating the need for complex cross-attention mechanisms. We demonstrate that Dyadic Mamba achieves competitive performance on standard short-term benchmarks while significantly outperforming transformer-based approaches on longer sequences. Additionally, we propose a new benchmark for evaluating long-term motion synthesis quality, providing a standardized framework for future research. Our results demonstrate that SSM-based architectures offer a promising direction for addressing the challenging task of long-term dyadic human motion synthesis from text descriptions.

cs.CV

VERSA: A Versatile Evaluation Toolkit for Speech, Audio, and Music

In this work, we introduce VERSA, a unified and standardized evaluation toolkit designed for various speech, audio, and music signals. The toolkit features a Pythonic interface with flexible configuration and dependency control, making it user-friendly and efficient. With full installation, VERSA offers 65 metrics with 729 metric variations based on different configurations. These metrics encompass evaluations utilizing diverse external resources, including matching and non-matching reference audio, text transcriptions, and text captions. As a lightweight yet comprehensive toolkit, VERSA is versatile to support the evaluation of a wide range of downstream scenarios. To demonstrate its capabilities, this work highlights example use cases for VERSA, including audio coding, speech synthesis, speech enhancement, singing synthesis, and music generation. The toolkit is available at https://github.com/wavlab-speech/versa.

cs.SD

Aligning Text-to-Music Evaluation with Human Preferences

Despite significant recent advances in generative acoustic text-to-music (TTM) modeling, robust evaluation of these models lags behind, relying in particular on the popular Fréchet Audio Distance (FAD). In this work, we rigorously study the design space of reference-based divergence metrics for evaluating TTM models through (1) designing four synthetic meta-evaluations to measure sensitivity to particular musical desiderata, and (2) collecting and evaluating on MusicPrefs, the first open-source dataset of human preferences for TTM systems. We find that not only is the standard FAD setup inconsistent on both synthetic and human preference data, but that nearly all existing metrics fail to effectively capture desiderata, and are only weakly correlated with human perception. We propose a new metric, the MAUVE Audio Divergence (MAD), computed on representations from a self-supervised audio embedding model. We find that this metric effectively captures diverse musical desiderata (average rank correlation 0.84 for MAD vs. 0.49 for FAD and also correlates more strongly with MusicPrefs (0.62 vs. 0.14).

cs.SD

SoundCTM: Unifying Score-based and Consistency Models for Full-band Text-to-Sound Generation

Sound content creation, essential for multimedia works such as video games and films, often involves extensive trial-and-error, enabling creators to semantically reflect their artistic ideas and inspirations, which evolve throughout the creation process, into the sound. Recent high-quality diffusion-based Text-to-Sound (T2S) generative models provide valuable tools for creators. However, these models often suffer from slow inference speeds, imposing an undesirable burden that hinders the trial-and-error process. While existing T2S distillation models address this limitation through 1-step generation, the sample quality of $1$-step generation remains insufficient for production use. Additionally, while multi-step sampling in those distillation models improves sample quality itself, the semantic content changes due to their lack of deterministic sampling capabilities. To address these issues, we introduce Sound Consistency Trajectory Models (SoundCTM), which allow flexible transitions between high-quality $1$-step sound generation and superior sound quality through multi-step deterministic sampling. This allows creators to efficiently conduct trial-and-error with 1-step generation to semantically align samples with their intention, and subsequently refine sample quality with preserving semantic content through deterministic multi-step sampling. To develop SoundCTM, we reframe the CTM training framework, originally proposed in computer vision, and introduce a novel feature distance using the teacher network for a distillation loss. For production-level generation, we scale up our model to 1B trainable parameters, making SoundCTM-DiT-1B the first large-scale distillation model in the sound community to achieve both promising high-quality 1-step and multi-step full-band (44.1kHz) generation.

cs.SD