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Koichiro Yoshino

Publications and source records attributed to Koichiro Yoshino.

At least 19 recordsLinked to original sources

LaViSA: A Language and Vision Structural Ambiguity Benchmark

Structural ambiguity arises when a single sentence admits multiple valid interpretations due to its syntactic structure, posing a fundamental challenge for language understanding. Visual scenes serve as useful cues for resolving such ambiguity, and Vision and Language Models (VLMs) need to be capable of deriving possible semantic interpretations from visual scenes. We introduce Language and Vision Structural Ambiguity (LaViSA), a benchmark designed to evaluate the ability of VLMs to resolve structural ambiguity leveraging visual scenes. LaViSA consists of ambiguous sentences, their disambiguated sentences, and corresponding images of these disambiguated sentences across seven ambiguity categories. Using LaViSA, we conduct a comprehensive evaluation of diverse VLMs, including both proprietary and open-source models with varying parameter scales and reasoning capabilities. Experimental results show that although recent VLMs can leverage visual scenes to resolve structural ambiguity to a some extent, they still struggle with certain ambiguity types and visually subtle semantic distinctions, indicating remaining limitations in resolving structural ambiguity using visual scenes.

cs.CL↗

Pragmatic Theories Enhance Understanding of Implied Meanings in LLMs

The ability to accurately interpret implied meanings plays a crucial role in human communication and language use, and language models are also expected to possess this capability. This study demonstrates that providing language models with pragmatic theories as prompts is an effective in-context learning approach for tasks to understand implied meanings. Specifically, we propose an approach in which an overview of pragmatic theories, such as Gricean pragmatics and Relevance Theory, is presented as a prompt to the language model, guiding it through a step-by-step reasoning process to derive a final interpretation. Experimental results showed that, compared to the baseline, which prompts intermediate reasoning without presenting pragmatic theories (0-shot Chain-of-Thought), our methods enabled language models to achieve up to 9.6\% higher scores on pragmatic reasoning tasks. Furthermore, we show that even without explaining the details of pragmatic theories, merely mentioning their names in the prompt leads to a certain performance improvement (around 1-3%) in larger models compared to the baseline.

cs.CL↗

SciPostGen: Bridging the Gap between Scientific Papers and Poster Layouts

As the number of scientific papers continues to grow, there is a demand for approaches that can effectively convey research findings, with posters serving as a key medium for presenting paper contents. Poster layouts determine how effectively research is communicated and understood, highlighting their growing importance. In particular, a gap remains in understanding how papers correspond to the layouts that present them, which calls for datasets with paired annotations at scale. To bridge this gap, we introduce SciPostGen, a large-scale dataset for understanding and generating poster layouts from scientific papers. Our analyses based on SciPostGen show that paper structures are associated with the number of layout elements in posters. Based on this insight, we explore a framework, Retrieval-Augmented Poster Layout Generation, which retrieves layouts consistent with a given paper and uses them as guidance for layout generation. We conducted experiments under two conditions: with and without layout constraints typically specified by poster creators. The results show that the retriever estimates layouts aligned with paper structures, and our framework generates layouts that also satisfy given constraints. The dataset and code are publicly available at https://omron-sinicx.github.io/paper2layout/.

cs.CV↗

WarrantScore: Modeling Warrants between Claims and Evidence for Substantiation Evaluation in Peer Reviews

The scientific peer-review process is facing a shortage of human resources due to the rapid growth in the number of submitted papers. The use of language models to reduce the human cost of peer review has been actively explored as a potential solution to this challenge. A method has been proposed to evaluate the level of substantiation in scientific reviews in a manner that is interpretable by humans. This method extracts the core components of an argument, claims and evidence, and assesses the level of substantiation based on the proportion of claims supported by evidence. The level of substantiation refers to the extent to which claims are based on objective facts. However, when assessing the level of substantiation, simply detecting the presence or absence of supporting evidence for a claim is insufficient; it is also necessary to accurately assess the logical inference between a claim and its evidence. We propose a new evaluation metric for scientific review comments that assesses the logical inference between claims and evidence. Experimental results show that the proposed method achieves a higher correlation with human scores than conventional methods, indicating its potential to better support the efficiency of the peer-review process.

cs.CL↗

Dialogue Response Prefetching Based on Semantic Similarity and Prediction Confidence of Language Model

Prefetching of dialogue responses has been investigated to reduce user-perceived latency (UPL), which refers to the user's waiting time before receiving the system's response, in spoken dialogue systems. To reduce the UPL, it is necessary to predict complete user utterances before the end of the user's speech, typically by language models, to prepare prefetched dialogue responses. In this study, we proposed a prediction confidence model (PCM) that determines whether prefetching is possible or not by estimating the semantic similarity between the predicted complete user utterance and the complete user utterance. We evaluated our PCM based on the differences between the predicted complete user utterance and the complete user utterance.

cs.CL↗

J-ORA: A Framework and Multimodal Dataset for Japanese Object Identification, Reference, Action Prediction in Robot Perception

We introduce J-ORA, a novel multimodal dataset that bridges the gap in robot perception by providing detailed object attribute annotations within Japanese human-robot dialogue scenarios. J-ORA is designed to support three critical perception tasks, object identification, reference resolution, and next-action prediction, by leveraging a comprehensive template of attributes (e.g., category, color, shape, size, material, and spatial relations). Extensive evaluations with both proprietary and open-source Vision Language Models (VLMs) reveal that incorporating detailed object attributes substantially improves multimodal perception performance compared to without object attributes. Despite the improvement, we find that there still exists a gap between proprietary and open-source VLMs. In addition, our analysis of object affordances demonstrates varying abilities in understanding object functionality and contextual relationships across different VLMs. These findings underscore the importance of rich, context-sensitive attribute annotations in advancing robot perception in dynamic environments. See project page at https://jatuhurrra.github.io/J-ORA/.

cs.RO↗

What Do Humans Hear When Interacting? Experiments on Selective Listening for Evaluating ASR of Spoken Dialogue Systems

Spoken dialogue systems (SDSs) utilize automatic speech recognition (ASR) at the front end of their pipeline. The role of ASR in SDSs is to recognize information in user speech related to response generation appropriately. Examining selective listening of humans, which refers to the ability to focus on and listen to important parts of a conversation during the speech, will enable us to identify the ASR capabilities required for SDSs and evaluate them. In this study, we experimentally confirmed selective listening when humans generate dialogue responses by comparing human transcriptions for generating dialogue responses and reference transcriptions. Based on our experimental results, we discuss the possibility of a new ASR evaluation method that leverages human selective listening, which can identify the gap between transcription ability between ASR systems and humans.

cs.CL↗

ASMR: Augmenting Life Scenario using Large Generative Models for Robotic Action Reflection

When designing robots to assist in everyday human activities, it is crucial to enhance user requests with visual cues from their surroundings for improved intent understanding. This process is defined as a multimodal classification task. However, gathering a large-scale dataset encompassing both visual and linguistic elements for model training is challenging and time-consuming. To address this issue, our paper introduces a novel framework focusing on data augmentation in robotic assistance scenarios, encompassing both dialogues and related environmental imagery. This approach involves leveraging a sophisticated large language model to simulate potential conversations and environmental contexts, followed by the use of a stable diffusion model to create images depicting these environments. The additionally generated data serves to refine the latest multimodal models, enabling them to more accurately determine appropriate actions in response to user interactions with the limited target data. Our experimental results, based on a dataset collected from real-world scenarios, demonstrate that our methodology significantly enhances the robot's action selection capabilities, achieving the state-of-the-art performance.

cs.CL↗

Disambiguating Reference in Visually Grounded Dialogues through Joint Modeling of Textual and Multimodal Semantic Structures

Multimodal reference resolution, including phrase grounding, aims to understand the semantic relations between mentions and real-world objects. Phrase grounding between images and their captions is a well-established task. In contrast, for real-world applications, it is essential to integrate textual and multimodal reference resolution to unravel the reference relations within dialogue, especially in handling ambiguities caused by pronouns and ellipses. This paper presents a framework that unifies textual and multimodal reference resolution by mapping mention embeddings to object embeddings and selecting mentions or objects based on their similarity. Our experiments show that learning textual reference resolution, such as coreference resolution and predicate-argument structure analysis, positively affects performance in multimodal reference resolution. In particular, our model with coreference resolution performs better in pronoun phrase grounding than representative models for this task, MDETR and GLIP. Our qualitative analysis demonstrates that incorporating textual reference relations strengthens the confidence scores between mentions, including pronouns and predicates, and objects, which can reduce the ambiguities that arise in visually grounded dialogues.

cs.CL↗

Proactive User Information Acquisition via Chats on User-Favored Topics

Chat-oriented dialogue systems designed to provide tangible benefits, such as sharing the latest news or preventing frailty in senior citizens, often require Proactive acquisition of specific user Information via chats on user-faVOred Topics (PIVOT). This study proposes the PIVOT task, designed to advance the technical foundation for these systems. In this task, a system needs to acquire the answers of a user to predefined questions without making the user feel abrupt while engaging in a chat on a predefined topic. We found that even recent large language models (LLMs) show a low success rate in the PIVOT task. We constructed a dataset suitable for the analysis to develop more effective systems. Finally, we developed a simple but effective system for this task by incorporating insights obtained through the analysis of this dataset.

cs.CL↗

Training Dialogue Systems by AI Feedback for Improving Overall Dialogue Impression

To improve user engagement during conversations with dialogue systems, we must improve individual dialogue responses and dialogue impressions such as consistency, personality, and empathy throughout the entire dialogue. While such dialogue systems have been developing rapidly with the help of large language models (LLMs), reinforcement learning from AI feedback (RLAIF) has attracted attention to align LLM-based dialogue models for such dialogue impressions. In RLAIF, a reward model based on another LLM is used to create a training signal for an LLM-based dialogue model using zero-shot/few-shot prompting techniques. However, evaluating an entire dialogue only by prompting LLMs is challenging. In this study, the supervised fine-tuning (SFT) of LLMs prepared reward models corresponding to 12 metrics related to the impression of the entire dialogue for evaluating dialogue responses. We tuned our dialogue models using the reward model signals as feedback to improve the impression of the system. The results of automatic and human evaluations showed that tuning the dialogue model using our reward model corresponding to dialogue impression improved the evaluation of individual metrics and the naturalness of the dialogue response.

cs.CL↗

LLM-jp: A Cross-organizational Project for the Research and Development of Fully Open Japanese LLMs

This paper introduces LLM-jp, a cross-organizational project for the research and development of Japanese large language models (LLMs). LLM-jp aims to develop open-source and strong Japanese LLMs, and as of this writing, more than 1,500 participants from academia and industry are working together for this purpose. This paper presents the background of the establishment of LLM-jp, summaries of its activities, and technical reports on the LLMs developed by LLM-jp. For the latest activities, visit https://llm-jp.nii.ac.jp/en/.

cs.CL↗

ClaimBrush: A Novel Framework for Automated Patent Claim Refinement Based on Large Language Models

Automatic refinement of patent claims in patent applications is crucial from the perspective of intellectual property strategy. In this paper, we propose ClaimBrush, a novel framework for automated patent claim refinement that includes a dataset and a rewriting model. We constructed a dataset for training and evaluating patent claim rewriting models by collecting a large number of actual patent claim rewriting cases from the patent examination process. Using the constructed dataset, we built an automatic patent claim rewriting model by fine-tuning a large language model. Furthermore, we enhanced the performance of the automatic patent claim rewriting model by applying preference optimization based on a prediction model of patent examiners' Office Actions. The experimental results showed that our proposed rewriting model outperformed heuristic baselines and zero-shot learning in state-of-the-art large language models. Moreover, preference optimization based on patent examiners' preferences boosted the performance of patent claim refinement.

cs.CL↗

Rapport-Driven Virtual Agent: Rapport Building Dialogue Strategy for Improving User Experience at First Meeting

Rapport is known as a conversational aspect focusing on relationship building, which influences outcomes in collaborative tasks. This study aims to establish human-agent rapport through small talk by using a rapport-building strategy. We implemented this strategy for the virtual agents based on dialogue strategies by prompting a large language model (LLM). In particular, we utilized two dialogue strategies-predefined sequence and free-form-to guide the dialogue generation framework. We conducted analyses based on human evaluations, examining correlations between total turn, utterance characters, rapport score, and user experience variables: naturalness, satisfaction, interest, engagement, and usability. We investigated correlations between rapport score and naturalness, satisfaction, engagement, and conversation flow. Our experimental results also indicated that using free-form to prompt the rapport-building strategy performed the best in subjective scores.

cs.CL↗

J-CRe3: A Japanese Conversation Dataset for Real-world Reference Resolution

Understanding expressions that refer to the physical world is crucial for such human-assisting systems in the real world, as robots that must perform actions that are expected by users. In real-world reference resolution, a system must ground the verbal information that appears in user interactions to the visual information observed in egocentric views. To this end, we propose a multimodal reference resolution task and construct a Japanese Conversation dataset for Real-world Reference Resolution (J-CRe3). Our dataset contains egocentric video and dialogue audio of real-world conversations between two people acting as a master and an assistant robot at home. The dataset is annotated with crossmodal tags between phrases in the utterances and the object bounding boxes in the video frames. These tags include indirect reference relations, such as predicate-argument structures and bridging references as well as direct reference relations. We also constructed an experimental model and clarified the challenges in multimodal reference resolution tasks.

cs.CL↗

A Gaze-grounded Visual Question Answering Dataset for Clarifying Ambiguous Japanese Questions

Situated conversations, which refer to visual information as visual question answering (VQA), often contain ambiguities caused by reliance on directive information. This problem is exacerbated because some languages, such as Japanese, often omit subjective or objective terms. Such ambiguities in questions are often clarified by the contexts in conversational situations, such as joint attention with a user or user gaze information. In this study, we propose the Gaze-grounded VQA dataset (GazeVQA) that clarifies ambiguous questions using gaze information by focusing on a clarification process complemented by gaze information. We also propose a method that utilizes gaze target estimation results to improve the accuracy of GazeVQA tasks. Our experimental results showed that the proposed method improved the performance in some cases of a VQA system on GazeVQA and identified some typical problems of GazeVQA tasks that need to be improved.

cs.CL↗

Whats New? Identifying the Unfolding of New Events in Narratives

Narratives include a rich source of events unfolding over time and context. Automatic understanding of these events provides a summarised comprehension of the narrative for further computation (such as reasoning). In this paper, we study the Information Status (IS) of the events and propose a novel challenging task: the automatic identification of new events in a narrative. We define an event as a triplet of subject, predicate, and object. The event is categorized as new with respect to the discourse context and whether it can be inferred through commonsense reasoning. We annotated a publicly available corpus of narratives with the new events at sentence level using human annotators. We present the annotation protocol and study the quality of the annotation and the difficulty of the task. We publish the annotated dataset, annotation materials, and machine learning baseline models for the task of new event extraction for narrative understanding.

cs.CL↗

What Should the System Do Next?: Operative Action Captioning for Estimating System Actions

Such human-assisting systems as robots need to correctly understand the surrounding situation based on observations and output the required support actions for humans. Language is one of the important channels to communicate with humans, and the robots are required to have the ability to express their understanding and action planning results. In this study, we propose a new task of operative action captioning that estimates and verbalizes the actions to be taken by the system in a human-assisting domain. We constructed a system that outputs a verbal description of a possible operative action that changes the current state to the given target state. We collected a dataset consisting of two images as observations, which express the current state and the state changed by actions, and a caption that describes the actions that change the current state to the target state, by crowdsourcing in daily life situations. Then we constructed a system that estimates operative action by a caption. Since the operative action's caption is expected to contain some state-changing actions, we use scene-graph prediction as an auxiliary task because the events written in the scene graphs correspond to the state changes. Experimental results showed that our system successfully described the operative actions that should be conducted between the current and target states. The auxiliary tasks that predict the scene graphs improved the quality of the estimation results.

cs.RO↗