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Koki Nakagawa

Publications and source records attributed to Koki Nakagawa.

3 recordsLinked to original sources

FieldWorkArena: Agentic AI Benchmark for Real Field Work Tasks

This paper introduces FieldWorkArena, a benchmark for agentic AI targeting real-world field work. With the recent increase in demand for agentic AI, they are built to detect and document safety hazards, procedural violations, and other critical incidents across real-world manufacturing and retail environments. Whereas most agentic AI benchmarks focus on performance in simulated or digital environments, our work addresses the fundamental challenge of evaluating agents in the real-world. In this paper, we improve the evaluation function from previous methods to assess the performance of agentic AI in diverse real-world tasks. Our dataset comprises on-site captured images/videos in factories, warehouses and retails. Tasks were meticulously developed through interviews with site workers and managers. Evaluation results confirmed that performance evaluation considering the characteristics of Multimodal LLM (MLLM) such as GPT-4o is feasible. Furthermore, this study identifies both the effectiveness and limitations of the proposed new evaluation methodology. The complete dataset and evaluation program are publicly accessible on the website (https://en-documents.research.global.fujitsu.com/fieldworkarena/)

cs.AI

Enhancing Reusability of Learned Skills for Robot Manipulation via Gaze Information and Motion Bottlenecks

Autonomous agents capable of diverse object manipulations should be able to acquire a wide range of manipulation skills with high reusability. Although advances in deep learning have made it increasingly feasible to replicate the dexterity of human teleoperation in robots, generalizing these acquired skills to previously unseen scenarios remains a significant challenge. In this study, we propose a novel algorithm, Gaze-based Bottleneck-aware Robot Manipulation (GazeBot), which enables high reusability of learned motions without sacrificing dexterity or reactivity. By leveraging gaze information and motion bottlenecks, both crucial features for object manipulation, GazeBot achieves high success rates compared with state-of-the-art imitation learning methods, particularly when the object positions and end-effector poses differ from those in the provided demonstrations. Furthermore, the training process of GazeBot is entirely data-driven once a demonstration dataset with gaze data is provided. Videos and code are available at https://crumbyrobotics.github.io/gazebot.

cs.RO

Imitation Learning for Active Neck Motion Enabling Robot Manipulation beyond the Field of View

Most prior research in deep imitation learning has predominantly utilized fixed cameras for image input, which constrains task performance to the predefined field of view. However, enabling a robot to actively maneuver its neck can significantly expand the scope of imitation learning to encompass a wider variety of tasks and expressive actions such as neck gestures. To facilitate imitation learning in robots capable of neck movement while simultaneously performing object manipulation, we propose a teaching system that systematically collects datasets incorporating neck movements while minimizing discomfort caused by dynamic viewpoints during teleoperation. In addition, we present a novel network model for learning manipulation tasks including active neck motion. Experimental results showed that our model can achieve a high success rate of around 90\%, regardless of the distraction from the viewpoint variations by active neck motion. Moreover, the proposed model proved particularly effective in challenging scenarios, such as when objects were situated at the periphery or beyond the standard field of view, where traditional models struggled. The proposed approach contributes to the efficiency of dataset collection and extends the applicability of imitation learning to more complex and dynamic scenarios.

cs.RO