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Komei Sugiura

Publications and source records attributed to Komei Sugiura.

At least 55 records · Page 3Linked to original sources

Learning-To-Rank Approach for Identifying Everyday Objects Using a Physical-World Search Engine

Domestic service robots offer a solution to the increasing demand for daily care and support. A human-in-the-loop approach that combines automation and operator intervention is considered to be a realistic approach to their use in society. Therefore, we focus on the task of retrieving target objects from open-vocabulary user instructions in a human-in-the-loop setting, which we define as the learning-to-rank physical objects (LTRPO) task. For example, given the instruction "Please go to the dining room which has a round table. Pick up the bottle on it," the model is required to output a ranked list of target objects that the operator/user can select. In this paper, we propose MultiRankIt, which is a novel approach for the LTRPO task. MultiRankIt introduces the Crossmodal Noun Phrase Encoder to model the relationship between phrases that contain referring expressions and the target bounding box, and the Crossmodal Region Feature Encoder to model the relationship between the target object and multiple images of its surrounding contextual environment. Additionally, we built a new dataset for the LTRPO task that consists of instructions with complex referring expressions accompanied by real indoor environmental images that feature various target objects. We validated our model on the dataset and it outperformed the baseline method in terms of the mean reciprocal rank and recall@k. Furthermore, we conducted physical experiments in a setting where a domestic service robot retrieved everyday objects in a standardized domestic environment, based on users' instruction in a human--in--the--loop setting. The experimental results demonstrate that the success rate for object retrieval achieved 80%. Our code is available at https://github.com/keio-smilab23/MultiRankIt.

cs.RO↗

DialMAT: Dialogue-Enabled Transformer with Moment-Based Adversarial Training

This paper focuses on the DialFRED task, which is the task of embodied instruction following in a setting where an agent can actively ask questions about the task. To address this task, we propose DialMAT. DialMAT introduces Moment-based Adversarial Training, which incorporates adversarial perturbations into the latent space of language, image, and action. Additionally, it introduces a crossmodal parallel feature extraction mechanism that applies foundation models to both language and image. We evaluated our model using a dataset constructed from the DialFRED dataset and demonstrated superior performance compared to the baseline method in terms of success rate and path weighted success rate. The model secured the top position in the DialFRED Challenge, which took place at the CVPR 2023 Embodied AI workshop.

cs.CV↗

JaSPICE: Automatic Evaluation Metric Using Predicate-Argument Structures for Image Captioning Models

Image captioning studies heavily rely on automatic evaluation metrics such as BLEU and METEOR. However, such n-gram-based metrics have been shown to correlate poorly with human evaluation, leading to the proposal of alternative metrics such as SPICE for English; however, no equivalent metrics have been established for other languages. Therefore, in this study, we propose an automatic evaluation metric called JaSPICE, which evaluates Japanese captions based on scene graphs. The proposed method generates a scene graph from dependencies and the predicate-argument structure, and extends the graph using synonyms. We conducted experiments employing 10 image captioning models trained on STAIR Captions and PFN-PIC and constructed the Shichimi dataset, which contains 103,170 human evaluations. The results showed that our metric outperformed the baseline metrics for the correlation coefficient with the human evaluation.

cs.CV↗

Fully Automated Task Management for Generation, Execution, and Evaluation: A Framework for Fetch-and-Carry Tasks with Natural Language Instructions in Continuous Space

This paper aims to develop a framework that enables a robot to execute tasks based on visual information, in response to natural language instructions for Fetch-and-Carry with Object Grounding (FCOG) tasks. Although there have been many frameworks, they usually rely on manually given instruction sentences. Therefore, evaluations have only been conducted with fixed tasks. Furthermore, many multimodal language understanding models for the benchmarks only consider discrete actions. To address the limitations, we propose a framework for the full automation of the generation, execution, and evaluation of FCOG tasks. In addition, we introduce an approach to solving the FCOG tasks by dividing them into four distinct subtasks.

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CrossMap Transformer: A Crossmodal Masked Path Transformer Using Double Back-Translation for Vision-and-Language Navigation

Navigation guided by natural language instructions is particularly suitable for Domestic Service Robots that interacts naturally with users. This task involves the prediction of a sequence of actions that leads to a specified destination given a natural language navigation instruction. The task thus requires the understanding of instructions, such as ``Walk out of the bathroom and wait on the stairs that are on the right''. The Visual and Language Navigation remains challenging, notably because it requires the exploration of the environment and at the accurate following of a path specified by the instructions to model the relationship between language and vision. To address this, we propose the CrossMap Transformer network, which encodes the linguistic and visual features to sequentially generate a path. The CrossMap transformer is tied to a Transformer-based speaker that generates navigation instructions. The two networks share common latent features, for mutual enhancement through a double back translation model: Generated paths are translated into instructions while generated instructions are translated into path The experimental results show the benefits of our approach in terms of instruction understanding and instruction generation.

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Multimodal Diffusion Segmentation Model for Object Segmentation from Manipulation Instructions

In this study, we aim to develop a model that comprehends a natural language instruction (e.g., "Go to the living room and get the nearest pillow to the radio art on the wall") and generates a segmentation mask for the target everyday object. The task is challenging because it requires (1) the understanding of the referring expressions for multiple objects in the instruction, (2) the prediction of the target phrase of the sentence among the multiple phrases, and (3) the generation of pixel-wise segmentation masks rather than bounding boxes. Studies have been conducted on languagebased segmentation methods; however, they sometimes mask irrelevant regions for complex sentences. In this paper, we propose the Multimodal Diffusion Segmentation Model (MDSM), which generates a mask in the first stage and refines it in the second stage. We introduce a crossmodal parallel feature extraction mechanism and extend diffusion probabilistic models to handle crossmodal features. To validate our model, we built a new dataset based on the well-known Matterport3D and REVERIE datasets. This dataset consists of instructions with complex referring expressions accompanied by real indoor environmental images that feature various target objects, in addition to pixel-wise segmentation masks. The performance of MDSM surpassed that of the baseline method by a large margin of +10.13 mean IoU.

cs.CV↗

Switching Head-Tail Funnel UNITER for Dual Referring Expression Comprehension with Fetch-and-Carry Tasks

This paper describes a domestic service robot (DSR) that fetches everyday objects and carries them to specified destinations according to free-form natural language instructions. Given an instruction such as "Move the bottle on the left side of the plate to the empty chair," the DSR is expected to identify the bottle and the chair from multiple candidates in the environment and carry the target object to the destination. Most of the existing multimodal language understanding methods are impractical in terms of computational complexity because they require inferences for all combinations of target object candidates and destination candidates. We propose Switching Head-Tail Funnel UNITER, which solves the task by predicting the target object and the destination individually using a single model. Our method is validated on a newly-built dataset consisting of object manipulation instructions and semi photo-realistic images captured in a standard Embodied AI simulator. The results show that our method outperforms the baseline method in terms of language comprehension accuracy. Furthermore, we conduct physical experiments in which a DSR delivers standardized everyday objects in a standardized domestic environment as requested by instructions with referring expressions. The experimental results show that the object grasping and placing actions are achieved with success rates of more than 90%.

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Prototypical Contrastive Transfer Learning for Multimodal Language Understanding

Although domestic service robots are expected to assist individuals who require support, they cannot currently interact smoothly with people through natural language. For example, given the instruction "Bring me a bottle from the kitchen," it is difficult for such robots to specify the bottle in an indoor environment. Most conventional models have been trained on real-world datasets that are labor-intensive to collect, and they have not fully leveraged simulation data through a transfer learning framework. In this study, we propose a novel transfer learning approach for multimodal language understanding called Prototypical Contrastive Transfer Learning (PCTL), which uses a new contrastive loss called Dual ProtoNCE. We introduce PCTL to the task of identifying target objects in domestic environments according to free-form natural language instructions. To validate PCTL, we built new real-world and simulation datasets. Our experiment demonstrated that PCTL outperformed existing methods. Specifically, PCTL achieved an accuracy of 78.1%, whereas simple fine-tuning achieved an accuracy of 73.4%.

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Action Q-Transformer: Visual Explanation in Deep Reinforcement Learning with Encoder-Decoder Model using Action Query

The excellent performance of Transformer in supervised learning has led to growing interest in its potential application to deep reinforcement learning (DRL) to achieve high performance on a wide variety of problems. However, the decision making of a DRL agent is a black box, which greatly hinders the application of the agent to real-world problems. To address this problem, we propose the Action Q-Transformer (AQT), which introduces a transformer encoder-decoder structure to Q-learning based DRL methods. In AQT, the encoder calculates the state value function and the decoder calculates the advantage function to promote the acquisition of different attentions indicating the agent's decision-making. The decoder in AQT utilizes action queries, which represent the information of each action, as queries. This enables us to obtain the attentions for the state value and for each action. By acquiring and visualizing these attentions that detail the agent's decision-making, we achieve a DRL model with high interpretability. In this paper, we show that visualization of attention in Atari 2600 games enables detailed analysis of agents' decision-making in various game tasks. Further, experimental results demonstrate that our method can achieve higher performance than the baseline in some games.

cs.LG↗

Visual Explanation of Deep Q-Network for Robot Navigation by Fine-tuning Attention Branch

Robot navigation with deep reinforcement learning (RL) achieves higher performance and performs well under complex environment. Meanwhile, the interpretation of the decision-making of deep RL models becomes a critical problem for more safety and reliability of autonomous robots. In this paper, we propose a visual explanation method based on an attention branch for deep RL models. We connect attention branch with pre-trained deep RL model and the attention branch is trained by using the selected action by the trained deep RL model as a correct label in a supervised learning manner. Because the attention branch is trained to output the same result as the deep RL model, the obtained attention maps are corresponding to the agent action with higher interpretability. Experimental results with robot navigation task show that the proposed method can generate interpretable attention maps for a visual explanation.

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Relational Future Captioning Model for Explaining Likely Collisions in Daily Tasks

Domestic service robots that support daily tasks are a promising solution for elderly or disabled people. It is crucial for domestic service robots to explain the collision risk before they perform actions. In this paper, our aim is to generate a caption about a future event. We propose the Relational Future Captioning Model (RFCM), a crossmodal language generation model for the future captioning task. The RFCM has the Relational Self-Attention Encoder to extract the relationships between events more effectively than the conventional self-attention in transformers. We conducted comparison experiments, and the results show the RFCM outperforms a baseline method on two datasets.

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LatteGAN: Visually Guided Language Attention for Multi-Turn Text-Conditioned Image Manipulation

Text-guided image manipulation tasks have recently gained attention in the vision-and-language community. While most of the prior studies focused on single-turn manipulation, our goal in this paper is to address the more challenging multi-turn image manipulation (MTIM) task. Previous models for this task successfully generate images iteratively, given a sequence of instructions and a previously generated image. However, this approach suffers from under-generation and a lack of generated quality of the objects that are described in the instructions, which consequently degrades the overall performance. To overcome these problems, we present a novel architecture called a Visually Guided Language Attention GAN (LatteGAN). Here, we address the limitations of the previous approaches by introducing a Visually Guided Language Attention (Latte) module, which extracts fine-grained text representations for the generator, and a Text-Conditioned U-Net discriminator architecture, which discriminates both the global and local representations of fake or real images. Extensive experiments on two distinct MTIM datasets, CoDraw and i-CLEVR, demonstrate the state-of-the-art performance of the proposed model.

cs.CV↗

Moment-based Adversarial Training for Embodied Language Comprehension

In this paper, we focus on a vision-and-language task in which a robot is instructed to execute household tasks. Given an instruction such as "Rinse off a mug and place it in the coffee maker," the robot is required to locate the mug, wash it, and put it in the coffee maker. This is challenging because the robot needs to break down the instruction sentences into subgoals and execute them in the correct order. On the ALFRED benchmark, the performance of state-of-the-art methods is still far lower than that of humans. This is partially because existing methods sometimes fail to infer subgoals that are not explicitly specified in the instruction sentences. We propose Moment-based Adversarial Training (MAT), which uses two types of moments for perturbation updates in adversarial training. We introduce MAT to the embedding spaces of the instruction, subgoals, and state representations to handle their varieties. We validated our method on the ALFRED benchmark, and the results demonstrated that our method outperformed the baseline method for all the metrics on the benchmark.

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Operational solar flare prediction model using Deep Flare Net

We developed an operational solar flare prediction model using deep neural networks, named Deep Flare Net (DeFN). DeFN can issue probabilistic forecasts of solar flares in two categories, such as >=M-class and =C-class and =M-class flares and TSS = 0.63 for >=C-class flares. For comparison, we evaluated the operationally forecast results from January 2019 to June 2020. We found that operational DeFN forecasts achieved TSS = 0.70 (0.84) for >=C-class flares with the probability threshold of 50 (40)%, although there were very few M-class flares during this period and we should continue monitoring the results for a longer time. Here, we adopted a chronological split to divide the database into two for training and testing. The chronological split appears suitable for evaluating operational models. Furthermore, we proposed the use of time-series cross-validation. The procedure achieved TSS = 0.70 for >=M-class flares and 0.59 for >=C-class flares using the datasets obtained from 2010 to 2017.

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Case Relation Transformer: A Crossmodal Language Generation Model for Fetching Instructions

There have been many studies in robotics to improve the communication skills of domestic service robots. Most studies, however, have not fully benefited from recent advances in deep neural networks because the training datasets are not large enough. In this paper, our aim is to augment the datasets based on a crossmodal language generation model. We propose the Case Relation Transformer (CRT), which generates a fetching instruction sentence from an image, such as "Move the blue flip-flop to the lower left box." Unlike existing methods, the CRT uses the Transformer to integrate the visual features and geometry features of objects in the image. The CRT can handle the objects because of the Case Relation Block. We conducted comparison experiments and a human evaluation. The experimental results show the CRT outperforms baseline methods.

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Target-dependent UNITER: A Transformer-Based Multimodal Language Comprehension Model for Domestic Service Robots

Currently, domestic service robots have an insufficient ability to interact naturally through language. This is because understanding human instructions is complicated by various ambiguities and missing information. In existing methods, the referring expressions that specify the relationships between objects are insufficiently modeled. In this paper, we propose Target-dependent UNITER, which learns the relationship between the target object and other objects directly by focusing on the relevant regions within an image, rather than the whole image. Our method is an extension of the UNITER-based Transformer that can be pretrained on general-purpose datasets. We extend the UNITER approach by introducing a new architecture for handling the target candidates. Our model is validated on two standard datasets, and the results show that Target-dependent UNITER outperforms the baseline method in terms of classification accuracy.

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Unified Questioner Transformer for Descriptive Question Generation in Goal-Oriented Visual Dialogue

Building an interactive artificial intelligence that can ask questions about the real world is one of the biggest challenges for vision and language problems. In particular, goal-oriented visual dialogue, where the aim of the agent is to seek information by asking questions during a turn-taking dialogue, has been gaining scholarly attention recently. While several existing models based on the GuessWhat?! dataset have been proposed, the Questioner typically asks simple category-based questions or absolute spatial questions. This might be problematic for complex scenes where the objects share attributes or in cases where descriptive questions are required to distinguish objects. In this paper, we propose a novel Questioner architecture, called Unified Questioner Transformer (UniQer), for descriptive question generation with referring expressions. In addition, we build a goal-oriented visual dialogue task called CLEVR Ask. It synthesizes complex scenes that require the Questioner to generate descriptive questions. We train our model with two variants of CLEVR Ask datasets. The results of the quantitative and qualitative evaluations show that UniQer outperforms the baseline.

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Visual Explanation using Attention Mechanism in Actor-Critic-based Deep Reinforcement Learning

Deep reinforcement learning (DRL) has great potential for acquiring the optimal action in complex environments such as games and robot control. However, it is difficult to analyze the decision-making of the agent, i.e., the reasons it selects the action acquired by learning. In this work, we propose Mask-Attention A3C (Mask A3C), which introduces an attention mechanism into Asynchronous Advantage Actor-Critic (A3C), which is an actor-critic-based DRL method, and can analyze the decision-making of an agent in DRL. A3C consists of a feature extractor that extracts features from an image, a policy branch that outputs the policy, and a value branch that outputs the state value. In this method, we focus on the policy and value branches and introduce an attention mechanism into them. The attention mechanism applies a mask processing to the feature maps of each branch using mask-attention that expresses the judgment reason for the policy and state value with a heat map. We visualized mask-attention maps for games on the Atari 2600 and found we could easily analyze the reasons behind an agent's decision-making in various game tasks. Furthermore, experimental results showed that the agent could achieve a higher performance by introducing the attention mechanism.

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