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Konrad Polthier

Publications and source records attributed to Konrad Polthier.

9 recordsLinked to original sources

Geometric phase and holonomy in the space of 2-by-2 symmetric operators

We present a non-trivial metric tensor field on the space of 2-by-2 real-valued, symmetric matrices whose Levi-Civita connection renders frames of eigenvectors parallel. This results in fundamental reimagining of the space of symmetric matrices as a curved manifold (rather than a flat vector space) and reduces the computation of eigenvectors of one-parameter-families of matrices to a single computation of eigenvectors at an initial point, while the rest are obtained by the parallel transport ODE. Our work has important applications to vibrations of physical systems whose topology is directly explained by the non-trivial holonomy of the spaces of symmetric matrices.

math.DG

Feature-aware manifold meshing and remeshing of point clouds and polyhedral surfaces with guaranteed smallest edge length

Point clouds and polygonal meshes are widely used when modeling real-world scenarios. Here, point clouds arise, for instance, from acquisition processes applied in various surroundings, such as reverse engineering, rapid prototyping, or cultural preservation. Based on these raw data, polygonal meshes are created to, for example, run various simulations. For such applications, the utilized meshes must be of high quality. This paper presents an algorithm to derive triangle meshes from unstructured point clouds. The occurring edges have a close to uniform length and their lengths are bounded from below. Theoretical results guarantee the output to be manifold, provided suitable input and parameter choices. Further, the paper presents several experiments establishing that the algorithms can compete with widely used competitors in terms of quality of the output and timing and the output is stable under moderate levels of noise. Additionally, we expand the algorithm to detect and respect features on point clouds as well as to remesh polyhedral surfaces, possibly with features. Supplementary material, an extended preprint, a link to a previously published version of the article, utilized models, and implementation details are made available online: https://ms-math-computer.science/projects/guaranteed-smallest-edge-length-manifold-meshing.html

cs.CG

Weaving patterns inspired by the pentagon snub subdivision scheme

Various computer simulations regarding, e.g., the weather or structural mechanics, solve complex problems on a two-dimensional domain. They mostly do so by splitting the input domain into a finite set of smaller and simpler elements on which the simulation can be run fast and efficiently. This process of splitting can be automatized by using subdivision schemes. Given the wide range of simulation problems to be tackled, an equally wide range of subdivision schemes is available. They create subdivisions that are (mainly) comprised of triangles, quadrilaterals, or hexagons. Furthermore, they ensure that (almost) all vertices have the same number of neighboring vertices. This paper illustrates a subdivision scheme that splits the input domain into pentagons. Repeated application of the scheme gives rise to fractal-like structures. Furthermore, the resulting subdivided domain admits to certain weaving patterns. These patterns are subsequently generalized to several other subdivision schemes. As a final contribution, we provide paper models illustrating the weaving patterns induced by the pentagonal subdivision scheme. Furthermore, we present a jigsaw puzzle illustrating both the subdivision process and the induced weaving pattern. These transform the visual and abstract mathematical algorithms into tactile objects that offer exploration possibilities aside from the visual.

cs.GR

Variational Shape Approximation of Point Set Surfaces

In this work, we present a translation of the complete pipeline for variational shape approximation (VSA) to the setting of point sets. First, we describe an explicit example for the theoretically known non-convergence of the currently available VSA approaches. The example motivates us to introduce an alternate version of VSA based on a switch operation for which we prove convergence. Second, we discuss how two operations - split and merge - can be included in a fully automatic pipeline that is in turn independent of the placement and number of initial seeds. Third and finally, we present two approaches how to obtain a simplified mesh from the output of the VSA procedure. This simplification is either based on simple plane intersection or based on a variational optimization problem. Several qualitative and quantitative results prove the relevance of our approach.

cs.GR

Surface Denoising based on Normal Filtering in a Robust Statistics Framework

During a surface acquisition process using 3D scanners, noise is inevitable and an important step in geometry processing is to remove these noise components from these surfaces (given as points-set or triangulated mesh). The noise-removal process (denoising) can be performed by filtering the surface normals first and by adjusting the vertex positions according to filtered normals afterwards. Therefore, in many available denoising algorithms, the computation of noise-free normals is a key factor. A variety of filters have been introduced for noise-removal from normals, with different focus points like robustness against outliers or large amplitude of noise. Although these filters are performing well in different aspects, a unified framework is missing to establish the relation between them and to provide a theoretical analysis beyond the performance of each method. In this paper, we introduce such a framework to establish relations between a number of widely-used nonlinear filters for face normals in mesh denoising and vertex normals in point set denoising. We cover robust statistical estimation with M-smoothers and their application to linear and non-linear normal filtering. Although these methods originate in different mathematical theories - which include diffusion-, bilateral-, and directional curvature-based algorithms - we demonstrate that all of them can be cast into a unified framework of robust statistics using robust error norms and their corresponding influence functions. This unification contributes to a better understanding of the individual methods and their relations with each other. Furthermore, the presented framework provides a platform for new techniques to combine the advantages of known filters and to compare them with available methods.

cs.GR

A Consistent Discrete 3D Hodge-type Decomposition: implementation and practical evaluation

The Hodge decomposition provides a very powerful mathematical method for the analysis of 2D and 3D vector fields. It states roughly that any vector field can be $L^2$-orthogonally decomposed into a curl-free, divergence-free, and a harmonic field. The harmonic field itself can be further decomposed into three components, two of which are closely tied to the topology of the underlying domain. For practical computations it is desirable to find a discretization which preserves as many aspects inherent to the smooth theory as possible while at the same time remains computationally tractable, in particular on large-sized models. The correctness and convergence of such a discretization depends strongly on the choice of ansatz spaces defined on the surface or volumetric mesh to approximate infinite dimensional subspaces. This paper presents a consistent discretization of Hodge-type decomposition for piecewise constant vector fields on volumetric meshes. Our approach is based on a careful interplay between edge-based \textNedelec elements and face-based Crouzeix-Raviart elements resulting in a very simple formulation. The method is stable under noisy vector field and mesh resolution, and has a good performance for large sized models. We give pseudocodes for a possible implementation of the method together with some insights on how the Hodge decomposition could answer some central question in computational fluid.

math.NA

Hodge Decomposition of the wall shear stress vector fields characterizing biological flows

A discrete boundary-sensitive Hodge decomposition is proposed as a central tool for the analysis of wall shear stress (WSS) vector fields in aortic blood flows. The method is based on novel results for the smooth and discrete Hodge-Morrey-Friedrichs decomposition on manifolds with boundary and subdivides the WSS vector field into five components: gradient (curl-free), co-gradient (divergence-free), and three harmonic fields induced from the boundary, which are called the center, Neumann and Dirichlet fields. First, an analysis of WSS in several simulated simplified phantom geometries (duct and idealized aorta) was performed in order to understand the impact of the five components. It was shown that the decomposition is able to distinguish harmonic blood flow arising from the inlet from harmonic circulations induced by the interior topology of the geometry. Finally, a comparative analysis of 11 patients with coarctation of the aorta (CoA) before and after treatment as well as 10 controls patient was done. The study shows a significant difference between the CoA patients and the healthy controls before and after the treatment. This means a global difference between aortic shapes of diseased and healthy subjects, thus leading to a new type of WSS-based analysis and classification of pathological and physiological blood flow.

q-bio.QM

Robust and High Fidelity Mesh Denoising

This paper presents a simple and effective two-stage mesh denoising algorithm, where in the first stage, the face normal filtering is done by using the bilateral normal filtering in the robust statistics framework. Tukey's bi-weight function is used as similarity function in the bilateral weighting, which is a robust estimator and stops the diffusion at sharp edges to retain features and removes noise from flat regions effectively. In the second stage, an edge weighted Laplace operator is introduced to compute a differential coordinate. This differential coordinate helps the algorithm to produce a high-quality mesh without any face normal flips and makes the method robust against high-intensity noise.

cs.GR

Uniform convergence of discrete curvatures from nets of curvature lines

We study discrete curvatures computed from nets of curvature lines on a given smooth surface, and prove their uniform convergence to smooth principal curvatures. We provide explicit error bounds, with constants depending only on properties of the smooth limit surface and the shape regularity of the discrete net.

math.DG