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Konstantin Mishchenko

Publications and source records attributed to Konstantin Mishchenko.

38 records · Page 3Linked to original sources

A Stochastic Penalty Model for Convex and Nonconvex Optimization with Big Constraints

The last decade witnessed a rise in the importance of supervised learning applications involving {\em big data} and {\em big models}. Big data refers to situations where the amounts of training data available and needed causes difficulties in the training phase of the pipeline. Big model refers to situations where large dimensional and over-parameterized models are needed for the application at hand. Both of these phenomena lead to a dramatic increase in research activity aimed at taming the issues via the design of new sophisticated optimization algorithms. In this paper we turn attention to the {\em big constraints} scenario and argue that elaborate machine learning systems of the future will necessarily need to account for a large number of real-world constraints, which will need to be incorporated in the training process. This line of work is largely unexplored, and provides ample opportunities for future work and applications. To handle the {\em big constraints} regime, we propose a {\em stochastic penalty} formulation which {\em reduces the problem to the well understood big data regime}. Our formulation has many interesting properties which relate it to the original problem in various ways, with mathematical guarantees. We give a number of results specialized to nonconvex loss functions, smooth convex functions, strongly convex functions and convex constraints. We show through experiments that our approach can beat competing approaches by several orders of magnitude when a medium accuracy solution is required.

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SEGA: Variance Reduction via Gradient Sketching

We propose a randomized first order optimization method--SEGA (SkEtched GrAdient method)-- which progressively throughout its iterations builds a variance-reduced estimate of the gradient from random linear measurements (sketches) of the gradient obtained from an oracle. In each iteration, SEGA updates the current estimate of the gradient through a sketch-and-project operation using the information provided by the latest sketch, and this is subsequently used to compute an unbiased estimate of the true gradient through a random relaxation procedure. This unbiased estimate is then used to perform a gradient step. Unlike standard subspace descent methods, such as coordinate descent, SEGA can be used for optimization problems with a non-separable proximal term. We provide a general convergence analysis and prove linear convergence for strongly convex objectives. In the special case of coordinate sketches, SEGA can be enhanced with various techniques such as importance sampling, minibatching and acceleration, and its rate is up to a small constant factor identical to the best-known rate of coordinate descent.

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