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Konstantinos Gatsis

Publications and source records attributed to Konstantinos Gatsis.

At least 19 recordsLinked to original sources

Q-based Variational Inverse Reinforcement Learning

The development of safe and beneficial AI requires that systems can learn and act in accordance with human preferences. However, explicitly specifying these preferences by hand is often infeasible. Inverse reinforcement learning (IRL) addresses this challenge by inferring preferences, represented as reward functions, from expert behaviour. We introduce Q-based Variational IRL (QVIRL), a novel Bayesian IRL method that recovers a posterior distribution over rewards from expert demonstrations via primarily learning a variational distribution over optimal Q-values. Unlike previous approaches, QVIRL combines scalability with uncertainty quantification, important for safety-critical applications as well as active learning. We demonstrate QVIRL's strong performance in apprenticeship learning across various tasks, including gridworlds, Lunar Lander, the Highway Environment, and two ATARI games both with static expert data and with active learning. It is the first method for Bayesian IRL that demonstrates training from raw pixel observations.

cs.LG

PAC Apprenticeship Learning with Bayesian Active Inverse Reinforcement Learning

As AI systems become increasingly autonomous, reliably aligning their decision-making with human preferences is essential. Inverse reinforcement learning (IRL) offers a promising approach to infer preferences from demonstrations. These preferences can then be used to produce an apprentice policy that performs well on the demonstrated task. However, in domains like autonomous driving or robotics, where errors can have serious consequences, we need not just good average performance but reliable policies with formal guarantees -- yet obtaining sufficient human demonstrations for reliability guarantees can be costly. Active IRL addresses this challenge by strategically selecting the most informative scenarios for human demonstration. We introduce PAC-EIG, an information-theoretic acquisition function that directly targets probably-approximately-correct (PAC) guarantees for the learned policy -- providing the first such theoretical guarantee for active IRL with noisy expert demonstrations. Our method maximises information gain about the regret of the apprentice policy, efficiently identifying states requiring further demonstration. We also present Reward-EIG as an alternative when learning the reward itself is the primary objective. Focusing on finite state-action spaces, we prove convergence bounds, illustrate failure modes of prior heuristic methods, and demonstrate our method's advantages experimentally.

cs.LG

Opt-ODENet: A Neural ODE Framework with Differentiable QP Layers for Safe and Stable Control Design (longer version)

Designing controllers that achieve task objectives while ensuring safety is a key challenge in control systems. This work introduces Opt-ODENet, a Neural ODE framework with a differentiable Quadratic Programming (QP) optimization layer to enforce constraints as hard requirements. Eliminating the reliance on nominal controllers or large datasets, our framework solves the optimal control problem directly using Neural ODEs. Stability and convergence are ensured through Control Lyapunov Functions (CLFs) in the loss function, while Control Barrier Functions (CBFs) embedded in the QP layer enforce real-time safety. By integrating the differentiable QP layer with Neural ODEs, we demonstrate compatibility with the adjoint method for gradient computation, enabling the learning of the CBF class-$\mathcal{K}$ function and control network parameters. Experiments validate its effectiveness in balancing safety and performance.

eess.SY

Walking the Values in Bayesian Inverse Reinforcement Learning

The goal of Bayesian inverse reinforcement learning (IRL) is recovering a posterior distribution over reward functions using a set of demonstrations from an expert optimizing for a reward unknown to the learner. The resulting posterior over rewards can then be used to synthesize an apprentice policy that performs well on the same or a similar task. A key challenge in Bayesian IRL is bridging the computational gap between the hypothesis space of possible rewards and the likelihood, often defined in terms of Q values: vanilla Bayesian IRL needs to solve the costly forward planning problem - going from rewards to the Q values - at every step of the algorithm, which may need to be done thousands of times. We propose to solve this by a simple change: instead of focusing on primarily sampling in the space of rewards, we can focus on primarily working in the space of Q-values, since the computation required to go from Q-values to reward is radically cheaper. Furthermore, this reversion of the computation makes it easy to compute the gradient allowing efficient sampling using Hamiltonian Monte Carlo. We propose ValueWalk - a new Markov chain Monte Carlo method based on this insight - and illustrate its advantages on several tasks.

cs.LG

Stable and Safe Human-aligned Reinforcement Learning through Neural Ordinary Differential Equations

Reinforcement learning (RL) excels in applications such as video games, but ensuring safety as well as the ability to achieve the specified goals remains challenging when using RL for real-world problems, such as human-aligned tasks where human safety is paramount. This paper provides safety and stability definitions for such human-aligned tasks, and then proposes an algorithm that leverages neural ordinary differential equations (NODEs) to predict human and robot movements and integrates the control barrier function (CBF) and control Lyapunov function (CLF) with the actor-critic method to help to maintain the safety and stability for human-aligned tasks. Simulation results show that the algorithm helps the controlled robot to reach the desired goal state with fewer safety violations and better sample efficiency compared to other methods in a human-aligned task.

cs.LG

Stable and Safe Reinforcement Learning via a Barrier-Lyapunov Actor-Critic Approach

Reinforcement learning (RL) has demonstrated impressive performance in various areas such as video games and robotics. However, ensuring safety and stability, which are two critical properties from a control perspective, remains a significant challenge when using RL to control real-world systems. In this paper, we first provide definitions of safety and stability for the RL system, and then combine the control barrier function (CBF) and control Lyapunov function (CLF) methods with the actor-critic method in RL to propose a Barrier-Lyapunov Actor-Critic (BLAC) framework which helps maintain the aforementioned safety and stability for the system. In this framework, CBF constraints for safety and CLF constraint for stability are constructed based on the data sampled from the replay buffer, and the augmented Lagrangian method is used to update the parameters of the RL-based controller. Furthermore, an additional backup controller is introduced in case the RL-based controller cannot provide valid control signals when safety and stability constraints cannot be satisfied simultaneously. Simulation results show that this framework yields a controller that can help the system approach the desired state and cause fewer violations of safety constraints compared to baseline algorithms.

eess.SY

Scalable Forward Reachability Analysis of Multi-Agent Systems with Neural Network Controllers

Neural networks (NNs) have been shown to learn complex control laws successfully, often with performance advantages or decreased computational cost compared to alternative methods. Neural network controllers (NNCs) are, however, highly sensitive to disturbances and uncertainty, meaning that it can be challenging to make satisfactory robustness guarantees for systems with these controllers. This problem is exacerbated when considering multi-agent NN-controlled systems, as existing reachability methods often scale poorly for large systems. This paper addresses the problem of finding overapproximations of forward reachable sets for discrete-time uncertain multi-agent systems with distributed NNC architectures. We first reformulate the dynamics, making the system more amenable to reachablility analysis. Next, we take advantage of the distributed architecture to split the overall reachability problem into smaller problems, significantly reducing computation time. We use quadratic constraints, along with a convex representation of uncertainty in each agent's model, to form semidefinite programs, the solutions of which give overapproximations of forward reachable sets for each agent. Finally, the methodology is tested on two realistic examples: a platoon of vehicles and a power network system.

eess.SY

Homomorphically encrypted gradient descent algorithms for quadratic programming

In this paper, we evaluate the different fully homomorphic encryption schemes, propose an implementation, and numerically analyze the applicability of gradient descent algorithms to solve quadratic programming in a homomorphic encryption setup. The limit on the multiplication depth of homomorphic encryption circuits is a major challenge for iterative procedures such as gradient descent algorithms. Our analysis not only quantifies these limitations on prototype examples, thus serving as a benchmark for future investigations, but also highlights additional trade-offs like the ones pertaining the choice of gradient descent or accelerated gradient descent methods, opening the road for the use of homomorphic encryption techniques in iterative procedures widely used in optimization based control. In addition, we argue that, among the available homomorphic encryption schemes, the one adopted in this work, namely CKKS, is the only suitable scheme for implementing gradient descent algorithms. The choice of the appropriate step size is crucial to the convergence of the procedure. The paper shows firsthand the feasibility of homomorphically encrypted gradient descent algorithms.

cs.CR

Learning Robust State Observers using Neural ODEs (longer version)

Relying on recent research results on Neural ODEs, this paper presents a methodology for the design of state observers for nonlinear systems based on Neural ODEs, learning Luenberger-like observers and their nonlinear extension (Kazantzis-Kravaris-Luenberger (KKL) observers) for systems with partially-known nonlinear dynamics and fully unknown nonlinear dynamics, respectively. In particular, for tuneable KKL observers, the relationship between the design of the observer and its trade-off between convergence speed and robustness is analysed and used as a basis for improving the robustness of the learning-based observer in training. We illustrate the advantages of this approach in numerical simulations.

eess.SY

Age of Information in Random Access Channels

In applications of remote sensing, estimation, and control, timely communication is not always ensured by high-rate communication. This work proposes distributed age-efficient transmission policies for random access channels with $M$ transmitters. In the first part of this work, we analyze the age performance of stationary randomized policies by relating the problem of finding age to the absorption time of a related Markov chain. In the second part of this work, we propose the notion of \emph{age-gain} of a packet to quantify how much the packet will reduce the instantaneous age of information at the receiver side upon successful delivery. We then utilize this notion to propose a transmission policy in which transmitters act in a distributed manner based on the age-gain of their available packets. In particular, each transmitter sends its latest packet only if its corresponding age-gain is beyond a certain threshold which could be computed adaptively using the collision feedback or found as a fixed value analytically in advance. Both methods improve age of information significantly compared to the state of the art. In the limit of large $M$, we prove that when the arrival rate is small (below $\frac{1}{eM}$), slotted ALOHA-type algorithms are asymptotically optimal. As the arrival rate increases beyond $\frac{1}{eM}$, while age increases under slotted ALOHA, it decreases significantly under the proposed age-based policies. For arrival rates $θ$, $θ=\frac{1}{o(M)}$, the proposed algorithms provide a multiplicative factor of at least two compared to the minimum age under slotted ALOHA (minimum over all arrival rates). We conclude that, as opposed to the common practice, it is beneficial to increase the sampling rate (and hence the arrival rate) and transmit packets selectively based on their age-gain.

cs.NI

Large-Scale Graph Reinforcement Learning in Wireless Control Systems

Modern control systems routinely employ wireless networks to exchange information between spatially distributed plants, actuators and sensors. With wireless networks defined by random, rapidly changing transmission conditions that challenge assumptions commonly held in the design of control systems, proper allocation of communication resources is essential to achieve reliable operation. Designing resource allocation policies, however, is challenging, motivating recent works to successfully exploit deep learning and deep reinforcement learning techniques to design resource allocation and scheduling policies for wireless control systems (WCSs). As the number of learnable parameters in a neural network grows with the size of the input signal, deep reinforcement learning may fail to scale, limiting the immediate generalization of such scheduling and resource allocation policies to large-scale systems. The interference and fading patterns among plants and controllers in the network, however, induce a time-varying graph that can be used to construct policy representations based on graph neural networks (GNNs), with the number of learnable parameters now independent of the number of plants in the network. We further establish in the context of WCSs that, due to inherent invariance to graph permutations, the GNN is able to model scalable and transferable resource allocation policies, which are subsequently trained with primal-dual reinforcement learning. Numerical experiments show that the proposed graph reinforcement learning approach yields policies that not only outperform baseline solutions and deep reinforcement learning based policies in large-scale systems, but that can also be transferred across networks of varying size.

eess.SP

Model-Free Design of Control Systems over Wireless Fading Channels

Wireless control systems replace traditional wired communication with wireless networks to exchange information between actuators, plants and sensors in a control system. The noise in wireless channels renders ideal control policies suboptimal, and their performance is moreover directly dependent on the way in which wireless resources are allocated between control loops. Proper design of the control policy and the resource allocation policy based on both plant states and wireless fading states is then critical to achieve good performance. The resulting problem of co-designing control-aware resource allocation policies and communication-aware controllers, however, is challenging due to its infinite dimensionality, existence of system constraints and need for explicit knowledge of the plants and wireless network models. To overcome those challenges, we rely on constrained reinforcement learning algorithms to propose a model-free approach to the design of wireless control systems. We demonstrate the near optimality of control system performance and stability using near-universal policy parametrizations and present a practical model-free algorithm to learn the co-design policy. Numerical experiments show the strong performance of learned policies over baseline solutions.

eess.SP

Federated Reinforcement Learning at the Edge

Modern cyber-physical architectures use data collected from systems at different physical locations to learn appropriate behaviors and adapt to uncertain environments. However, an important challenge arises as communication exchanges at the edge of networked systems are costly due to limited resources. This paper considers a setup where multiple agents need to communicate efficiently in order to jointly solve a reinforcement learning problem over time-series data collected in a distributed manner. This is posed as learning an approximate value function over a communication network. An algorithm for achieving communication efficiency is proposed, supported with theoretical guarantees, practical implementations, and numerical evaluations. The approach is based on the idea of communicating only when sufficiently informative data is collected.

cs.LG

Linear Regression over Networks with Communication Guarantees

A key functionality of emerging connected autonomous systems such as smart cities, smart transportation systems, and the industrial Internet-of-Things, is the ability to process and learn from data collected at different physical locations. This is increasingly attracting attention under the terms of distributed learning and federated learning. However, in connected autonomous systems, data transfer takes place over communication networks with often limited resources. This paper examines algorithms for communication-efficient learning for linear regression tasks by exploiting the informativeness of the data. The developed algorithms enable a tradeoff between communication and learning with theoretical performance guarantees and efficient practical implementations.

cs.LG

Adaptive Scheduling for Machine Learning Tasks over Networks

A key functionality of emerging connected autonomous systems such as smart transportation systems, smart cities, and the industrial Internet-of-Things, is the ability to process and learn from data collected at different physical locations. This is increasingly attracting attention under the terms of distributed learning and federated learning. However, in this setup data transfer takes place over communication resources that are shared among many users and tasks or subject to capacity constraints. This paper examines algorithms for efficiently allocating resources to linear regression tasks by exploiting the informativeness of the data. The algorithms developed enable adaptive scheduling of learning tasks with reliable performance guarantees.

cs.LG

Statistical Learning for Analysis of Networked Control Systems over Unknown Channels

Recent control trends are increasingly relying on communication networks and wireless channels to close the loop for Internet-of-Things applications. Traditionally these approaches are model-based, i.e., assuming a network or channel model they are focused on stability analysis and appropriate controller designs. However the availability of such wireless channel modeling is fundamentally challenging in practice as channels are typically unknown a priori and only available through data samples. In this work we aim to develop algorithms that rely on channel sample data to determine the stability and performance of networked control tasks. In this regard our work is the first to characterize the amount of channel modeling that is required to answer such a question. Specifically we examine how many channel data samples are required in order to answer with high confidence whether a given networked control system is stable or not. This analysis is based on the notion of sample complexity from the learning literature and is facilitated by concentration inequalities. Moreover we establish a direct relation between the sample complexity and the networked system stability margin, i.e., the underlying packet success rate of the channel and the spectral radius of the dynamics of the control system. This illustrates that it becomes impractical to verify stability under a large range of plant and channel configurations. We validate our theoretical results in numerical simulations.

eess.SY

Optimal Resource Allocation in Wireless Control Systems via Deep Policy Gradient

In wireless control systems, remote control of plants is achieved through closing of the control loop over a wireless channel. As wireless communication is noisy and subject to packet dropouts, proper allocation of limited resources, e.g. transmission power, across plants is critical for maintaining reliable operation. In this paper, we formulate the design of an optimal resource allocation policy that uses current plant states and wireless channel states to assign resources used to send control actuation information back to plants. While this problem is challenging due to its infinite dimensionality and need for explicit system model and state knowledge, we propose the use of deep reinforcement learning techniques to find neural network-based resource allocation policies. In particular, we use model-free policy gradient methods to directly learn continuous power allocation policies without knowledge of plant dynamics or communication models. Numerical simulations demonstrate the strong performance of learned policies relative to baseline resource allocation methods in settings where state information is available both with and without noise.

eess.SY

Cloud-based Quadratic Optimization with Partially Homomorphic Encryption

The development of large-scale distributed control systems has led to the outsourcing of costly computations to cloud-computing platforms, as well as to concerns about privacy of the collected sensitive data. This paper develops a cloud-based protocol for a quadratic optimization problem involving multiple parties, each holding information it seeks to maintain private. The protocol is based on the projected gradient ascent on the Lagrange dual problem and exploits partially homomorphic encryption and secure multi-party computation techniques. Using formal cryptographic definitions of indistinguishability, the protocol is shown to achieve computational privacy, i.e., there is no computationally efficient algorithm that any involved party can employ to obtain private information beyond what can be inferred from the party's inputs and outputs only. In order to reduce the communication complexity of the proposed protocol, we introduced a variant that achieves this objective at the expense of weaker privacy guarantees. We discuss in detail the computational and communication complexity properties of both algorithms theoretically and also through implementations. We conclude the paper with a discussion on computational privacy and other notions of privacy such as the non-unique retrieval of the private information from the protocol outputs.

math.OC