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Kostas Daniilidis

Publications and source records attributed to Kostas Daniilidis.

At least 19 recordsLinked to original sources

StereoDiff: Stereo-Diffusion Synergy for Video Depth Estimation

Recent video depth estimation methods achieve great performance by following the paradigm of image depth estimation, i.e., typically fine-tuning pre-trained video diffusion models with massive data. However, we argue that video depth estimation is not a naive extension of image depth estimation. The temporal consistency requirements for dynamic and static regions in videos are fundamentally different. Consistent video depth in static regions, typically backgrounds, can be more effectively achieved via stereo matching across all frames, which provides much stronger global 3D cues. While the consistency for dynamic regions still should be learned from large-scale video depth data to ensure smooth transitions, due to the violation of triangulation constraints. Based on these insights, we introduce StereoDiff, a two-stage video depth estimator that synergizes stereo matching for mainly the static areas with video depth diffusion for maintaining consistent depth transitions in dynamic areas. We mathematically demonstrate how stereo matching and video depth diffusion offer complementary strengths through frequency domain analysis, highlighting the effectiveness of their synergy in capturing the advantages of both. Experimental results on zero-shot, real-world, dynamic video depth benchmarks, both indoor and outdoor, demonstrate StereoDiff's SoTA performance, showcasing its superior consistency and accuracy in video depth estimation.

cs.CV

Un-EVIMO: Unsupervised Event-Based Independent Motion Segmentation

Event cameras are a novel type of biologically inspired vision sensor known for their high temporal resolution, high dynamic range, and low power consumption. Because of these properties, they are well-suited for processing fast motions that require rapid reactions. Although event cameras have recently shown competitive performance in unsupervised optical flow estimation, performance in detecting independently moving objects (IMOs) is lacking behind, although event-based methods would be suited for this task based on their low latency and HDR properties. Previous approaches to event-based IMO segmentation have been heavily dependent on labeled data. However, biological vision systems have developed the ability to avoid moving objects through daily tasks without being given explicit labels. In this work, we propose the first event framework that generates IMO pseudo-labels using geometric constraints. Due to its unsupervised nature, our method can handle an arbitrary number of not predetermined objects and is easily scalable to datasets where expensive IMO labels are not readily available. We evaluate our approach on the EVIMO dataset and show that it performs competitively with supervised methods, both quantitatively and qualitatively.

cs.CV

Fast Feature Field ($\text{F}^3$): A Predictive Representation of Events

This paper develops a mathematical argument and algorithms for building representations of data from event-based cameras, that we call Fast Feature Field ($\text{F}^3$). We learn this representation by predicting future events from past events and show that it preserves scene structure and motion information. $\text{F}^3$ exploits the sparsity of event data and is robust to noise and variations in event rates. It can be computed efficiently using ideas from multi-resolution hash encoding and deep sets - achieving 120 Hz at HD and 440 Hz at VGA resolutions. $\text{F}^3$ represents events within a contiguous spatiotemporal volume as a multi-channel image, enabling a range of downstream tasks. We obtain state-of-the-art performance on optical flow estimation, semantic segmentation, and monocular metric depth estimation, on data from three robotic platforms (a car, a quadruped robot and a flying platform), across different lighting conditions (daytime, nighttime), environments (indoors, outdoors, urban, as well as off-road) and dynamic vision sensors (resolutions and event rates). Our implementations can predict these tasks at 25-75 Hz at HD resolution.

cs.CV

Match-Any-Events: Zero-Shot Motion-Robust Feature Matching Across Wide Baselines for Event Cameras

Event cameras have recently shown promising capabilities in instantaneous motion estimation due to their robustness to low light and fast motions. However, computing wide-baseline correspondence between two arbitrary views remains a significant challenge, since event appearance changes substantially with motion, and learning-based approaches are constrained by both scalability and limited wide-baseline supervision. We therefore introduce the first event matching model that achieves cross-dataset wide-baseline correspondence in a zero-shot manner: a single model trained once is deployed on unseen datasets without any target-domain fine-tuning or adaptation. To enable this capability, we introduce a motion-robust and computationally efficient attention backbone that learns multi-timescale features from event streams, augmented with sparsity-aware event token selection, making large-scale training on diverse wide-baseline supervision computationally feasible. To provide the supervision needed for wide-baseline generalization, we develop a robust event motion synthesis framework to generate large-scale event-matching datasets with augmented viewpoints, modalities, and motions. Extensive experiments across multiple benchmarks show that our framework achieves a 37.7% improvement over the previous best event feature matching methods. Code and data are available at: https://github.com/spikelab-jhu/Match-Any-Events.

cs.CV

OctoSense: Self-Supervised Learning for Multimodal Robot Perception

We present OctoSense, an open-source sensor platform with stereo RGB and event cameras, LiDAR, a thermal camera, an inertial measurement unit, RTK-corrected global positioning system, and proprioception (CAN bus data from a car, and joint angles for a quadruped robot). The eponymous OctoSense dataset contains 59 hours of time-synchronized driving data across different types of environments at different times of the day, including situations with highly degraded sensors. We demonstrate multi-modal self-supervised learning using such real-world robotics data, where sensors have different representations, frequencies, latencies and noise. Our approach, a "late-fusion" masked autoencoder, (i) uses modality-specific tokenizers to account for different spatiotemporal characteristics of these sensors, and (ii) caches modality-specific tokens at inference time to process new measurements as they come. This architecture (i) is fast (6.68 ms and 112 ms on NVIDIA 5090 and Orin NX respectively, to compute the representation), (ii) performs better than existing image-only foundation models on tasks such as estimation of optical flow, depth, semantic segmentation, and ego-motion (translation, rotation, and steering angle), and (iii) predicts robustly at nighttime or in situations where sensory data is degraded. See our project page for links to the dataset, code, and supplementary videos: https://abisulco.com/octosense/.

cs.CV

Reinforcement Learning for Flow-Matching Policies with Density Transport

We present an online reinforcement learning (RL) algorithm for fine-tuning flow-matching policies in continuous-control problems. Our key insight is to view RL-based policy improvement as a transport of action densities towards regions of high reward, which naturally aligns with the transport formulation of flow matching models. Prior methods either approximate the current or optimal policy distribution or resort to distillation, which introduces biased gradients or sacrifices multimodal modeling capacity. In contrast, our approach for RL with Density Transport, which we name \emph{RLDT}, constructs a transport field from a maximum-entropy RL objective using Stein Variational Gradient Descent (SVGD). Then, it finetunes a pretrained flow matching policy to align with this field. Training with this alignment objective is nontrivial because flow-matching policies generate actions via a multi-step process, making direct gradient-based optimization challenging. To overcome this challenge and stabilize training, we approximate policy actions from intermediate denoising steps via expected-target estimation. This allows the transport-field update to propagate into the network parameters without unstable backpropagation through time. Experimental results demonstrate that RLDT outperforms competitive baselines in reward quality and convergence speed. This performance holds across diverse continuous-control tasks, encompassing both dense and sparse rewards, as well as state- and vision-based long-horizon robot manipulation. The project webpage is \href{https://rpfey.github.io/rldt/}{https://rpfey.github.io/rldt/}.

cs.LG

ActiveGrasp: Information-Guided Active Grasping with Calibrated Energy-based Model

Grasping in a densely cluttered environment is a challenging task for robots. Previous methods tried to solve this problem by actively gathering multiple views before grasp pose generation. However, they either overlooked the importance of the grasp distribution for information gain estimation or relied on the projection of the grasp distribution, which ignores the structure of grasp poses on the SE(3) manifold. To tackle these challenges, we propose a calibrated energy-based model for grasp pose generation and an active view selection method that estimates information gain from grasp distribution. Our energy-based model captures the multi-modality nature of grasp distribution on the SE(3) manifold. The energy level is calibrated to the success rate of grasps so that the predicted distribution aligns with the real distribution. The next best view is selected by estimating the information gain for grasp from the calibrated distribution conditioned on the reconstructed environment, which could efficiently drive the robot to explore affordable parts of the target object. Experiments on simulated environments and real robot setups demonstrate that our model could successfully grasp objects in a cluttered environment with limited view budgets compared to previous state-of-the-art models. Our simulated environment can serve as a reproducible platform for future research on active grasping. The source code of our paper will be made public when the paper is released to the public.

cs.RO

VGGT-HPE: Reframing Head Pose Estimation as Relative Pose Prediction

Monocular head pose estimation is traditionally formulated as direct regression from a single image to an absolute pose. This paradigm forces the network to implicitly internalize a dataset-specific canonical reference frame. In this work, we argue that predicting the relative rigid transformation between two observed head configurations is a fundamentally easier and more robust formulation. We introduce VGGT-HPE, a relative head pose estimator built upon a general-purpose geometry foundation model. Finetuned exclusively on synthetic facial renderings, our method sidesteps the need for an implicit anchor by reducing the problem to estimating a geometric displacement from an explicitly provided anchor with a known pose. As a practical benefit, the relative formulation also allows the anchor to be chosen at test time - for instance, a near-neutral frame or a temporally adjacent one - so that the prediction difficulty can be controlled by the application. Despite zero real-world training data, VGGT-HPE achieves state-of-the-art results on the BIWI benchmark, outperforming established absolute regression methods trained on mixed and real datasets. Through controlled easy- and hard-pair benchmarks, we also systematically validate our core hypothesis: relative prediction is intrinsically more accurate than absolute regression, with the advantage scaling alongside the difficulty of the target pose. Project page and code: https://vasilikivas.github.io/VGGT-HPE

cs.CV

HELIOS: Hierarchical Exploration for Language-Grounded Interaction in Open Scenes

Language-specified mobile manipulation tasks in novel environments simultaneously face challenges interacting with a scene which is only partially observed, grounding semantic information from language instructions to the partially observed scene, and actively updating knowledge of the scene with new observations. To address these challenges, we propose HELIOS, a hierarchical scene representation and associated search objective. We construct 2D maps containing the relevant semantic and occupancy information for navigation while simultaneously actively constructing 3D Gaussian representations of task-relevant objects. We fuse observations across this multi-layered representation while explicitly modeling the multi-view consistency of the detections of each object using the Dirichlet distribution. Planning is formulated as a search problem over our hierarchical representation. We formulate an objective that jointly considers (i) exploration of unobserved or uncertain regions of the environment and (ii) information gathering from additional observations of candidate objects. This objective integrates frontier-based exploration with the expected information gain associated with improving semantic consistency of object detections. We evaluate HELIOS on the OVMM benchmark in the Habitat simulator, a pick and place benchmark in which perception is challenging due to large and complex scenes with comparatively small target objects. HELIOS achieves state-of-the-art results on OVMM. We demonstrate HELIOS performing language specified pick and place in a real world office environment on a Spot robot. Our method leverages pretrained VLMs to achieve these results in simulation and the real world without any task specific training.

cs.RO

OmniGuide: Universal Guidance Fields for Enhancing Generalist Robot Policies

Vision-language-action(VLA) models have shown great promise as generalist policies for a large range of relatively simple tasks. However, they demonstrate limited performance on more complex tasks, such as those requiring complex spatial or semantic understanding, manipulation in clutter, or precise manipulation. We propose OMNIGUIDE, a flexible framework that improves VLA performance on such tasks by leveraging arbitrary sources of guidance, such as 3D foundation models, semantic-reasoning VLMs, and human pose models. We show how many kinds of guidance can be naturally expressed as differentiable energy functions with task-specific attractors and repellers located in 3D space, that influence the sampling of VLA actions. In this way, OMNIGUIDE enables guidance sources with complementary task-relevant strengths to improve a VLA model's performance on challenging tasks. Extensive experiments in both simulation and real-world environments, across diverse sources of guidance, demonstrate that OMNIGUIDE enhances the performance of state-of-the-art generalist policies (e.g., $π_{0.5}$, GR00T N1.6) significantly across success and safety rates. Critically, our unified framework matches or surpasses the performance of prior methods designed to incorporate specific sources of guidance into VLA policies. Project Page: $\href{https://omniguide.github.io/}{this \; url}$

cs.RO

Recurrent Equivariant Constraint Modulation: Learning Per-Layer Symmetry Relaxation from Data

Equivariant neural networks exploit underlying task symmetries to improve generalization, but strict equivariance constraints can induce more complex optimization dynamics that can hinder learning. Prior work addresses these limitations by relaxing strict equivariance during training, but typically relies on prespecified, explicit, or implicit target levels of relaxation for each network layer, which are task-dependent and costly to tune. We propose Recurrent Equivariant Constraint Modulation (RECM), a layer-wise constraint modulation mechanism that learns appropriate relaxation levels solely from the training signal and the symmetry properties of each layer's input-target distribution, without requiring any prior knowledge about the task-dependent target relaxation level. We demonstrate that under the proposed RECM update, the relaxation level of each layer provably converges to a value upper-bounded by its symmetry gap, namely the degree to which its input-target distribution deviates from exact symmetry. Consequently, layers processing symmetric distributions recover full equivariance, while those with approximate symmetries retain sufficient flexibility to learn non-symmetric solutions when warranted by the data. Empirically, RECM outperforms prior methods across diverse exact and approximate equivariant tasks, including the challenging molecular conformer generation on the GEOM-Drugs dataset.

cs.LG

Electrostatics-Inspired Surface Reconstruction (EISR): Recovering 3D Shapes as a Superposition of Poisson's PDE Solutions

Implicit shape representation, such as SDFs, is a popular approach to recover the surface of a 3D shape as the level sets of a scalar field. Several methods approximate SDFs using machine learning strategies that exploit the knowledge that SDFs are solutions of the Eikonal partial differential equation (PDEs). In this work, we present a novel approach to surface reconstruction by encoding it as a solution to a proxy PDE, namely Poisson's equation. Then, we explore the connection between Poisson's equation and physics, e.g., the electrostatic potential due to a positive charge density. We employ Green's functions to obtain a closed-form parametric expression for the PDE's solution, and leverage the linearity of our proxy PDE to find the target shape's implicit field as a superposition of solutions. Our method shows improved results in approximating high-frequency details, even with a small number of shape priors.

cs.CV

Next Best View Selections for Semantic and Dynamic 3D Gaussian Splatting

Understanding semantics and dynamics has been crucial for embodied agents in various tasks. Both tasks have much more data redundancy than the static scene understanding task. We formulate the view selection problem as an active learning problem, where the goal is to prioritize frames that provide the greatest information gain for model training. To this end, we propose an active learning algorithm with Fisher Information that quantifies the informativeness of candidate views with respect to both semantic Gaussian parameters and deformation networks. This formulation allows our method to jointly handle semantic reasoning and dynamic scene modeling, providing a principled alternative to heuristic or random strategies. We evaluate our method on large-scale static images and dynamic video datasets by selecting informative frames from multi-camera setups. Experimental results demonstrate that our approach consistently improves rendering quality and semantic segmentation performance, outperforming baseline methods based on random selection and uncertainty-based heuristics.

cs.CV

Zero-shot Reconstruction of In-Scene Object Manipulation from Video

We build the first system to address the problem of reconstructing in-scene object manipulation from a monocular RGB video. It is challenging due to ill-posed scene reconstruction, ambiguous hand-object depth, and the need for physically plausible interactions. Existing methods operate in hand centric coordinates and ignore the scene, hindering metric accuracy and practical use. In our method, we first use data-driven foundation models to initialize the core components, including the object mesh and poses, the scene point cloud, and the hand poses. We then apply a two-stage optimization that recovers a complete hand-object motion from grasping to interaction, which remains consistent with the scene information observed in the input video.

cs.CV

A Multi-Robot Platform for Robotic Triage Combining Onboard Sensing and Foundation Models

This report presents a heterogeneous robotic system designed for remote primary triage in mass-casualty incidents (MCIs). The system employs a coordinated air-ground team of unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) to locate victims, assess their injuries, and prioritize medical assistance without risking the lives of first responders. The UAV identify and provide overhead views of casualties, while UGVs equipped with specialized sensors measure vital signs and detect and localize physical injuries. Unlike previous work that focused on exploration or limited medical evaluation, this system addresses the complete triage process: victim localization, vital sign measurement, injury severity classification, mental status assessment, and data consolidation for first responders. Developed as part of the DARPA Triage Challenge, this approach demonstrates how multi-robot systems can augment human capabilities in disaster response scenarios to maximize lives saved.

cs.RO

RoboArena: Distributed Real-World Evaluation of Generalist Robot Policies

Comprehensive, unbiased, and comparable evaluation of modern generalist policies is uniquely challenging: existing approaches for robot benchmarking typically rely on heavy standardization, either by specifying fixed evaluation tasks and environments, or by hosting centralized ''robot challenges'', and do not readily scale to evaluating generalist policies across a broad range of tasks and environments. In this work, we propose RoboArena, a new approach for scalable evaluation of generalist robot policies in the real world. Instead of standardizing evaluations around fixed tasks, environments, or locations, we propose to crowd-source evaluations across a distributed network of evaluators. Importantly, evaluators can freely choose the tasks and environments they evaluate on, enabling easy scaling of diversity, but they are required to perform double-blind evaluations over pairs of policies. Then, by aggregating preference feedback from pairwise comparisons across diverse tasks and environments, we can derive a ranking of policies. We instantiate our approach across a network of evaluators at seven academic institutions using the DROID robot platform. Through more than 600 pairwise real-robot evaluation episodes across seven generalist policies, we demonstrate that our crowd-sourced approach can more accurately rank the performance of existing generalist policies than conventional, centralized evaluation approaches, while being more scalable, resilient, and trustworthy. We open our evaluation network to the community and hope that it can enable more accessible comparisons of generalist robot policies.

cs.RO

Maestro: Orchestrating Robotics Modules with Vision-Language Models for Zero-Shot Generalist Robots

Today's best-explored routes towards generalist robots center on collecting ever larger "observations-in actions-out" robotics datasets to train large end-to-end models, copying a recipe that has worked for vision-language models (VLMs). We pursue a road less traveled: building generalist policies directly around VLMs by augmenting their general capabilities with specific robot capabilities encapsulated in a carefully curated set of perception, planning, and control modules. In Maestro, a VLM coding agent dynamically composes these modules into a programmatic policy for the current task and scenario. Maestro's architecture benefits from a streamlined closed-loop interface without many manually imposed structural constraints, and a comprehensive and diverse tool repertoire. As a result, it largely surpasses today's VLA models for zero-shot performance on challenging manipulation skills. Further, Maestro is easily extensible to incorporate new modules, easily editable to suit new embodiments such as a quadruped-mounted arm, and even easily adapts from minimal real-world experiences through local code edits.

cs.RO

DIMO: Diverse 3D Motion Generation for Arbitrary Objects

We present DIMO, a generative approach capable of generating diverse 3D motions for arbitrary objects from a single image. The core idea of our work is to leverage the rich priors in well-trained video models to extract the common motion patterns and then embed them into a shared low-dimensional latent space. Specifically, we first generate multiple videos of the same object with diverse motions. We then embed each motion into a latent vector and train a shared motion decoder to learn the distribution of motions represented by a structured and compact motion representation, i.e., neural key point trajectories. The canonical 3D Gaussians are then driven by these key points and fused to model the geometry and appearance. During inference time with learned latent space, we can instantly sample diverse 3D motions in a single-forward pass and support several interesting applications including 3D motion interpolation and language-guided motion generation. Our project page is available at https://linzhanm.github.io/dimo.

cs.CV