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Kostas Daniilidis

Publications and source records attributed to Kostas Daniilidis.

At least 55 records · Page 3Linked to original sources

Continuous-Time Human Motion Field from Events

This paper addresses the challenges of estimating a continuous-time human motion field from a stream of events. Existing Human Mesh Recovery (HMR) methods rely predominantly on frame-based approaches, which are prone to aliasing and inaccuracies due to limited temporal resolution and motion blur. In this work, we predict a continuous-time human motion field directly from events by leveraging a recurrent feed-forward neural network to predict human motion in the latent space of possible human motions. Prior state-of-the-art event-based methods rely on computationally intensive optimization across a fixed number of poses at high frame rates, which becomes prohibitively expensive as we increase the temporal resolution. In comparison, we present the first work that replaces traditional discrete-time predictions with a continuous human motion field represented as a time-implicit function, enabling parallel pose queries at arbitrary temporal resolutions. Despite the promises of event cameras, few benchmarks have tested the limit of high-speed human motion estimation. We introduce Beam-splitter Event Agile Human Motion Dataset-a hardware-synchronized high-speed human dataset to fill this gap. On this new data, our method improves joint errors by 23.8% compared to previous event human methods while reducing the computational time by 69%.

cs.CV↗

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Recent advancements in neural rendering, particularly 2D Gaussian Splatting (2DGS), have shown promising results for jointly reconstructing fine appearance and geometry by leveraging 2D Gaussian surfels. However, current methods face significant challenges when rendering at arbitrary viewpoints, such as anti-aliasing for down-sampled rendering, and texture detail preservation for high-resolution rendering. We proposed a novel method to align the 2D surfels with texture maps and augment it with per-ray depth sorting and fisher-based pruning for rendering consistency and efficiency. With correct order, per-surfel texture maps significantly improve the capabilities to capture fine details. Additionally, to render high-fidelity details in varying viewpoints, we designed a frustum-based sampling method to mitigate the aliasing artifacts. Experimental results on benchmarks and our custom texture-rich dataset demonstrate that our method surpasses existing techniques, particularly in detail preservation and anti-aliasing.

cs.CV↗

MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds

We introduce 4D Motion Scaffolds (MoSca), a modern 4D reconstruction system designed to reconstruct and synthesize novel views of dynamic scenes from monocular videos captured casually in the wild. To address such a challenging and ill-posed inverse problem, we leverage prior knowledge from foundational vision models and lift the video data to a novel Motion Scaffold (MoSca) representation, which compactly and smoothly encodes the underlying motions/deformations. The scene geometry and appearance are then disentangled from the deformation field and are encoded by globally fusing the Gaussians anchored onto the MoSca and optimized via Gaussian Splatting. Additionally, camera focal length and poses can be solved using bundle adjustment without the need of any other pose estimation tools. Experiments demonstrate state-of-the-art performance on dynamic rendering benchmarks and its effectiveness on real videos.

cs.CV↗

$SE(3)$ Equivariant Ray Embeddings for Implicit Multi-View Depth Estimation

Incorporating inductive bias by embedding geometric entities (such as rays) as input has proven successful in multi-view learning. However, the methods adopting this technique typically lack equivariance, which is crucial for effective 3D learning. Equivariance serves as a valuable inductive prior, aiding in the generation of robust multi-view features for 3D scene understanding. In this paper, we explore the application of equivariant multi-view learning to depth estimation, not only recognizing its significance for computer vision and robotics but also addressing the limitations of previous research. Most prior studies have either overlooked equivariance in this setting or achieved only approximate equivariance through data augmentation, which often leads to inconsistencies across different reference frames. To address this issue, we propose to embed $SE(3)$ equivariance into the Perceiver IO architecture. We employ Spherical Harmonics for positional encoding to ensure 3D rotation equivariance, and develop a specialized equivariant encoder and decoder within the Perceiver IO architecture. To validate our model, we applied it to the task of stereo depth estimation, achieving state of the art results on real-world datasets without explicit geometric constraints or extensive data augmentation.

cs.CV↗

Neural decoding from stereotactic EEG: accounting for electrode variability across subjects

Deep learning based neural decoding from stereotactic electroencephalography (sEEG) would likely benefit from scaling up both dataset and model size. To achieve this, combining data across multiple subjects is crucial. However, in sEEG cohorts, each subject has a variable number of electrodes placed at distinct locations in their brain, solely based on clinical needs. Such heterogeneity in electrode number/placement poses a significant challenge for data integration, since there is no clear correspondence of the neural activity recorded at distinct sites between individuals. Here we introduce seegnificant: a training framework and architecture that can be used to decode behavior across subjects using sEEG data. We tokenize the neural activity within electrodes using convolutions and extract long-term temporal dependencies between tokens using self-attention in the time dimension. The 3D location of each electrode is then mixed with the tokens, followed by another self-attention in the electrode dimension to extract effective spatiotemporal neural representations. Subject-specific heads are then used for downstream decoding tasks. Using this approach, we construct a multi-subject model trained on the combined data from 21 subjects performing a behavioral task. We demonstrate that our model is able to decode the trial-wise response time of the subjects during the behavioral task solely from neural data. We also show that the neural representations learned by pretraining our model across individuals can be transferred in a few-shot manner to new subjects. This work introduces a scalable approach towards sEEG data integration for multi-subject model training, paving the way for cross-subject generalization for sEEG decoding.

eess.SP↗

EqNIO: Subequivariant Neural Inertial Odometry

Neural networks are seeing rapid adoption in purely inertial odometry, where accelerometer and gyroscope measurements from commodity inertial measurement units (IMU) are used to regress displacements and associated uncertainties. They can learn informative displacement priors, which can be directly fused with the raw data with off-the-shelf non-linear filters. Nevertheless, these networks do not consider the physical roto-reflective symmetries inherent in IMU data, leading to the need to memorize the same priors for every possible motion direction, which hinders generalization. In this work, we characterize these symmetries and show that the IMU data and the resulting displacement and covariance transform equivariantly, when rotated around the gravity vector and reflected with respect to arbitrary planes parallel to gravity. We design a neural network that respects these symmetries by design through equivariant processing in three steps: First, it estimates an equivariant gravity-aligned frame from equivariant vectors and invariant scalars derived from IMU data, leveraging expressive linear and non-linear layers tailored to commute with the underlying symmetry transformation. We then map the IMU data into this frame, thereby achieving an invariant canonicalization that can be directly used with off-the-shelf inertial odometry networks. Finally, we map these network outputs back into the original frame, thereby obtaining equivariant covariances and displacements. We demonstrate the generality of our framework by applying it to the filter-based approach based on TLIO, and the end-to-end RONIN architecture, and show better performance on the TLIO, Aria, RIDI and OxIOD datasets than existing methods.

cs.RO↗

TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos

We propose TRAM, a two-stage method to reconstruct a human's global trajectory and motion from in-the-wild videos. TRAM robustifies SLAM to recover the camera motion in the presence of dynamic humans and uses the scene background to derive the motion scale. Using the recovered camera as a metric-scale reference frame, we introduce a video transformer model (VIMO) to regress the kinematic body motion of a human. By composing the two motions, we achieve accurate recovery of 3D humans in the world space, reducing global motion errors by a large margin from prior work. https://yufu-wang.github.io/tram4d/

cs.CV↗

Recent Event Camera Innovations: A Survey

Event-based vision, inspired by the human visual system, offers transformative capabilities such as low latency, high dynamic range, and reduced power consumption. This paper presents a comprehensive survey of event cameras, tracing their evolution over time. It introduces the fundamental principles of event cameras, compares them with traditional frame cameras, and highlights their unique characteristics and operational differences. The survey covers various event camera models from leading manufacturers, key technological milestones, and influential research contributions. It explores diverse application areas across different domains and discusses essential real-world and synthetic datasets for research advancement. Additionally, the role of event camera simulators in testing and development is discussed. This survey aims to consolidate the current state of event cameras and inspire further innovation in this rapidly evolving field. To support the research community, a GitHub page (https://github.com/chakravarthi589/Event-based-Vision_Resources) categorizes past and future research articles and consolidates valuable resources.

cs.CV↗

BiEquiFormer: Bi-Equivariant Representations for Global Point Cloud Registration

The goal of this paper is to address the problem of global point cloud registration (PCR) i.e., finding the optimal alignment between point clouds irrespective of the initial poses of the scans. This problem is notoriously challenging for classical optimization methods due to computational constraints. First, we show that state-of-the-art deep learning methods suffer from huge performance degradation when the point clouds are arbitrarily placed in space. We propose that equivariant deep learning should be utilized for solving this task and we characterize the specific type of bi-equivariance of PCR. Then, we design BiEquiformer a novel and scalable bi-equivariant pipeline i.e. equivariant to the independent transformations of the input point clouds. While a naive approach would process the point clouds independently we design expressive bi-equivariant layers that fuse the information from both point clouds. This allows us to extract high-quality superpoint correspondences and in turn, robust point-cloud registration. Extensive comparisons against state-of-the-art methods show that our method achieves comparable performance in the canonical setting and superior performance in the robust setting in both the 3DMatch and the challenging low-overlap 3DLoMatch dataset.

cs.CV↗

Uncertainty-Aware Deployment of Pre-trained Language-Conditioned Imitation Learning Policies

Large-scale robotic policies trained on data from diverse tasks and robotic platforms hold great promise for enabling general-purpose robots; however, reliable generalization to new environment conditions remains a major challenge. Toward addressing this challenge, we propose a novel approach for uncertainty-aware deployment of pre-trained language-conditioned imitation learning agents. Specifically, we use temperature scaling to calibrate these models and exploit the calibrated model to make uncertainty-aware decisions by aggregating the local information of candidate actions. We implement our approach in simulation using three such pre-trained models, and showcase its potential to significantly enhance task completion rates. The accompanying code is accessible at the link: https://github.com/BobWu1998/uncertainty_quant_all.git

cs.RO↗

Motion-prior Contrast Maximization for Dense Continuous-Time Motion Estimation

Current optical flow and point-tracking methods rely heavily on synthetic datasets. Event cameras are novel vision sensors with advantages in challenging visual conditions, but state-of-the-art frame-based methods cannot be easily adapted to event data due to the limitations of current event simulators. We introduce a novel self-supervised loss combining the Contrast Maximization framework with a non-linear motion prior in the form of pixel-level trajectories and propose an efficient solution to solve the high-dimensional assignment problem between non-linear trajectories and events. Their effectiveness is demonstrated in two scenarios: In dense continuous-time motion estimation, our method improves the zero-shot performance of a synthetically trained model on the real-world dataset EVIMO2 by 29%. In optical flow estimation, our method elevates a simple UNet to achieve state-of-the-art performance among self-supervised methods on the DSEC optical flow benchmark. Our code is available at https://github.com/tub-rip/MotionPriorCMax.

cs.CV↗

Track Everything Everywhere Fast and Robustly

We propose a novel test-time optimization approach for efficiently and robustly tracking any pixel at any time in a video. The latest state-of-the-art optimization-based tracking technique, OmniMotion, requires a prohibitively long optimization time, rendering it impractical for downstream applications. OmniMotion is sensitive to the choice of random seeds, leading to unstable convergence. To improve efficiency and robustness, we introduce a novel invertible deformation network, CaDeX++, which factorizes the function representation into a local spatial-temporal feature grid and enhances the expressivity of the coupling blocks with non-linear functions. While CaDeX++ incorporates a stronger geometric bias within its architectural design, it also takes advantage of the inductive bias provided by the vision foundation models. Our system utilizes monocular depth estimation to represent scene geometry and enhances the objective by incorporating DINOv2 long-term semantics to regulate the optimization process. Our experiments demonstrate a substantial improvement in training speed (more than \textbf{10 times} faster), robustness, and accuracy in tracking over the SoTA optimization-based method OmniMotion.

cs.CV↗

Scalable Networked Feature Selection with Randomized Algorithm for Robot Navigation

We address the problem of sparse selection of visual features for localizing a team of robots navigating an unknown environment, where robots can exchange relative position measurements with neighbors. We select a set of the most informative features by anticipating their importance in robots localization by simulating trajectories of robots over a prediction horizon. Through theoretical proofs, we establish a crucial connection between graph Laplacian and the importance of features. We show that strong network connectivity translates to uniformity in feature importance, which enables uniform random sampling of features and reduces the overall computational complexity. We leverage a scalable randomized algorithm for sparse sums of positive semidefinite matrices to efficiently select the set of the most informative features and significantly improve the probabilistic performance bounds. Finally, we support our findings with extensive simulations.

cs.RO↗

EvDNeRF: Reconstructing Event Data with Dynamic Neural Radiance Fields

We present EvDNeRF, a pipeline for generating event data and training an event-based dynamic NeRF, for the purpose of faithfully reconstructing eventstreams on scenes with rigid and non-rigid deformations that may be too fast to capture with a standard camera. Event cameras register asynchronous per-pixel brightness changes at MHz rates with high dynamic range, making them ideal for observing fast motion with almost no motion blur. Neural radiance fields (NeRFs) offer visual-quality geometric-based learnable rendering, but prior work with events has only considered reconstruction of static scenes. Our EvDNeRF can predict eventstreams of dynamic scenes from a static or moving viewpoint between any desired timestamps, thereby allowing it to be used as an event-based simulator for a given scene. We show that by training on varied batch sizes of events, we can improve test-time predictions of events at fine time resolutions, outperforming baselines that pair standard dynamic NeRFs with event generators. We release our simulated and real datasets, as well as code for multi-view event-based data generation and the training and evaluation of EvDNeRF models (https://github.com/anish-bhattacharya/EvDNeRF).

cs.CV↗

GART: Gaussian Articulated Template Models

We introduce Gaussian Articulated Template Model GART, an explicit, efficient, and expressive representation for non-rigid articulated subject capturing and rendering from monocular videos. GART utilizes a mixture of moving 3D Gaussians to explicitly approximate a deformable subject's geometry and appearance. It takes advantage of a categorical template model prior (SMPL, SMAL, etc.) with learnable forward skinning while further generalizing to more complex non-rigid deformations with novel latent bones. GART can be reconstructed via differentiable rendering from monocular videos in seconds or minutes and rendered in novel poses faster than 150fps.

cs.CV↗

NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction

Recent methods for neural surface representation and rendering, for example NeuS, have demonstrated the remarkably high-quality reconstruction of static scenes. However, the training of NeuS takes an extremely long time (8 hours), which makes it almost impossible to apply them to dynamic scenes with thousands of frames. We propose a fast neural surface reconstruction approach, called NeuS2, which achieves two orders of magnitude improvement in terms of acceleration without compromising reconstruction quality. To accelerate the training process, we parameterize a neural surface representation by multi-resolution hash encodings and present a novel lightweight calculation of second-order derivatives tailored to our networks to leverage CUDA parallelism, achieving a factor two speed up. To further stabilize and expedite training, a progressive learning strategy is proposed to optimize multi-resolution hash encodings from coarse to fine. We extend our method for fast training of dynamic scenes, with a proposed incremental training strategy and a novel global transformation prediction component, which allow our method to handle challenging long sequences with large movements and deformations. Our experiments on various datasets demonstrate that NeuS2 significantly outperforms the state-of-the-arts in both surface reconstruction accuracy and training speed for both static and dynamic scenes. The code is available at our website: https://vcai.mpi-inf.mpg.de/projects/NeuS2/ .

cs.CV↗

Learning Augmentation Distributions using Transformed Risk Minimization

We propose a new \emph{Transformed Risk Minimization} (TRM) framework as an extension of classical risk minimization. In TRM, we optimize not only over predictive models, but also over data transformations; specifically over distributions thereof. As a key application, we focus on learning augmentations; for instance appropriate rotations of images, to improve classification performance with a given class of predictors. Our TRM method (1) jointly learns transformations and models in a \emph{single training loop}, (2) works with any training algorithm applicable to standard risk minimization, and (3) handles any transforms, such as discrete and continuous classes of augmentations. To avoid overfitting when implementing empirical transformed risk minimization, we propose a novel regularizer based on PAC-Bayes theory. For learning augmentations of images, we propose a new parametrization of the space of augmentations via a stochastic composition of blocks of geometric transforms. This leads to the new \emph{Stochastic Compositional Augmentation Learning} (SCALE) algorithm. The performance of TRM with SCALE compares favorably to prior methods on CIFAR10/100. Additionally, we show empirically that SCALE can correctly learn certain symmetries in the data distribution (recovering rotations on rotated MNIST) and can also improve calibration of the learned model.

cs.LG↗

ReFit: Recurrent Fitting Network for 3D Human Recovery

We present Recurrent Fitting (ReFit), a neural network architecture for single-image, parametric 3D human reconstruction. ReFit learns a feedback-update loop that mirrors the strategy of solving an inverse problem through optimization. At each iterative step, it reprojects keypoints from the human model to feature maps to query feedback, and uses a recurrent-based updater to adjust the model to fit the image better. Because ReFit encodes strong knowledge of the inverse problem, it is faster to train than previous regression models. At the same time, ReFit improves state-of-the-art performance on standard benchmarks. Moreover, ReFit applies to other optimization settings, such as multi-view fitting and single-view shape fitting. Project website: https://yufu-wang.github.io/refit_humans/

cs.CV↗