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Kostas Daniilidis

Publications and source records attributed to Kostas Daniilidis.

At least 109 records · Page 6Linked to original sources

Coherent Reconstruction of Multiple Humans from a Single Image

In this work, we address the problem of multi-person 3D pose estimation from a single image. A typical regression approach in the top-down setting of this problem would first detect all humans and then reconstruct each one of them independently. However, this type of prediction suffers from incoherent results, e.g., interpenetration and inconsistent depth ordering between the people in the scene. Our goal is to train a single network that learns to avoid these problems and generate a coherent 3D reconstruction of all the humans in the scene. To this end, a key design choice is the incorporation of the SMPL parametric body model in our top-down framework, which enables the use of two novel losses. First, a distance field-based collision loss penalizes interpenetration among the reconstructed people. Second, a depth ordering-aware loss reasons about occlusions and promotes a depth ordering of people that leads to a rendering which is consistent with the annotated instance segmentation. This provides depth supervision signals to the network, even if the image has no explicit 3D annotations. The experiments show that our approach outperforms previous methods on standard 3D pose benchmarks, while our proposed losses enable more coherent reconstruction in natural images. The project website with videos, results, and code can be found at: https://jiangwenpl.github.io/multiperson

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Keyframing the Future: Keyframe Discovery for Visual Prediction and Planning

Temporal observations such as videos contain essential information about the dynamics of the underlying scene, but they are often interleaved with inessential, predictable details. One way of dealing with this problem is by focusing on the most informative moments in a sequence. We propose a model that learns to discover these important events and the times when they occur and uses them to represent the full sequence. We do so using a hierarchical Keyframe-Inpainter (KeyIn) model that first generates a video's keyframes and then inpaints the rest by generating the frames at the intervening times. We propose a fully differentiable formulation to efficiently learn this procedure. We show that KeyIn finds informative keyframes in several datasets with different dynamics and visual properties. KeyIn outperforms other recent hierarchical predictive models for planning. For more details, please see the project website at \url{https://sites.google.com/view/keyin}.

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Technical Report: Reactive Semantic Planning in Unexplored Semantic Environments Using Deep Perceptual Feedback

This paper presents a reactive planning system that enriches the topological representation of an environment with a tightly integrated semantic representation, achieved by incorporating and exploiting advances in deep perceptual learning and probabilistic semantic reasoning. Our architecture combines object detection with semantic SLAM, affording robust, reactive logical as well as geometric planning in unexplored environments. Moreover, by incorporating a human mesh estimation algorithm, our system is capable of reacting and responding in real time to semantically labeled human motions and gestures. New formal results allow tracking of suitably non-adversarial moving targets, while maintaining the same collision avoidance guarantees. We suggest the empirical utility of the proposed control architecture with a numerical study including comparisons with a state-of-the-art dynamic replanning algorithm, and physical implementation on both a wheeled and legged platform in different settings with both geometric and semantic goals.

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Learning Predictive Models From Observation and Interaction

Learning predictive models from interaction with the world allows an agent, such as a robot, to learn about how the world works, and then use this learned model to plan coordinated sequences of actions to bring about desired outcomes. However, learning a model that captures the dynamics of complex skills represents a major challenge: if the agent needs a good model to perform these skills, it might never be able to collect the experience on its own that is required to learn these delicate and complex behaviors. Instead, we can imagine augmenting the training set with observational data of other agents, such as humans. Such data is likely more plentiful, but represents a different embodiment. For example, videos of humans might show a robot how to use a tool, but (i) are not annotated with suitable robot actions, and (ii) contain a systematic distributional shift due to the embodiment differences between humans and robots. We address the first challenge by formulating the corresponding graphical model and treating the action as an observed variable for the interaction data and an unobserved variable for the observation data, and the second challenge by using a domain-dependent prior. In addition to interaction data, our method is able to leverage videos of passive observations in a driving dataset and a dataset of robotic manipulation videos. A robotic planning agent equipped with our method can learn to use tools in a tabletop robotic manipulation setting by observing humans without ever seeing a robotic video of tool use.

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EventGAN: Leveraging Large Scale Image Datasets for Event Cameras

Event cameras provide a number of benefits over traditional cameras, such as the ability to track incredibly fast motions, high dynamic range, and low power consumption. However, their application into computer vision problems, many of which are primarily dominated by deep learning solutions, has been limited by the lack of labeled training data for events. In this work, we propose a method which leverages the existing labeled data for images by simulating events from a pair of temporal image frames, using a convolutional neural network. We train this network on pairs of images and events, using an adversarial discriminator loss and a pair of cycle consistency losses. The cycle consistency losses utilize a pair of pre-trained self-supervised networks which perform optical flow estimation and image reconstruction from events, and constrain our network to generate events which result in accurate outputs from both of these networks. Trained fully end to end, our network learns a generative model for events from images without the need for accurate modeling of the motion in the scene, exhibited by modeling based methods, while also implicitly modeling event noise. Using this simulator, we train a pair of downstream networks on object detection and 2D human pose estimation from events, using simulated data from large scale image datasets, and demonstrate the networks' abilities to generalize to datasets with real events.

cs.CV↗

Equivariant Multi-View Networks

Several popular approaches to 3D vision tasks process multiple views of the input independently with deep neural networks pre-trained on natural images, achieving view permutation invariance through a single round of pooling over all views. We argue that this operation discards important information and leads to subpar global descriptors. In this paper, we propose a group convolutional approach to multiple view aggregation where convolutions are performed over a discrete subgroup of the rotation group, enabling, thus, joint reasoning over all views in an equivariant (instead of invariant) fashion, up to the very last layer. We further develop this idea to operate on smaller discrete homogeneous spaces of the rotation group, where a polar view representation is used to maintain equivariance with only a fraction of the number of input views. We set the new state of the art in several large scale 3D shape retrieval tasks, and show additional applications to panoramic scene classification.

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TexturePose: Supervising Human Mesh Estimation with Texture Consistency

This work addresses the problem of model-based human pose estimation. Recent approaches have made significant progress towards regressing the parameters of parametric human body models directly from images. Because of the absence of images with 3D shape ground truth, relevant approaches rely on 2D annotations or sophisticated architecture designs. In this work, we advocate that there are more cues we can leverage, which are available for free in natural images, i.e., without getting more annotations, or modifying the network architecture. We propose a natural form of supervision, that capitalizes on the appearance constancy of a person among different frames (or viewpoints). This seemingly insignificant and often overlooked cue goes a long way for model-based pose estimation. The parametric model we employ allows us to compute a texture map for each frame. Assuming that the texture of the person does not change dramatically between frames, we can apply a novel texture consistency loss, which enforces that each point in the texture map has the same texture value across all frames. Since the texture is transferred in this common texture map space, no camera motion computation is necessary, or even an assumption of smoothness among frames. This makes our proposed supervision applicable in a variety of settings, ranging from monocular video, to multi-view images. We benchmark our approach against strong baselines that require the same or even more annotations that we do and we consistently outperform them. Simultaneously, we achieve state-of-the-art results among model-based pose estimation approaches in different benchmarks. The project website with videos, results, and code can be found at https://seas.upenn.edu/~pavlakos/projects/texturepose.

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TagSLAM: Robust SLAM with Fiducial Markers

TagSLAM provides a convenient, flexible, and robust way of performing Simultaneous Localization and Mapping (SLAM) with AprilTag fiducial markers. By leveraging a few simple abstractions (bodies, tags, cameras), TagSLAM provides a front end to the GTSAM factor graph optimizer that makes it possible to rapidly design a range of experiments that are based on tags: full SLAM, extrinsic camera calibration with non-overlapping views, visual localization for ground truth, loop closure for odometry, pose estimation etc. We discuss in detail how TagSLAM initializes the factor graph in a robust way, and present loop closure as an application example. TagSLAM is a ROS based open source package and can be found at https://berndpfrommer.github.io/tagslam_web.

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Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop

Model-based human pose estimation is currently approached through two different paradigms. Optimization-based methods fit a parametric body model to 2D observations in an iterative manner, leading to accurate image-model alignments, but are often slow and sensitive to the initialization. In contrast, regression-based methods, that use a deep network to directly estimate the model parameters from pixels, tend to provide reasonable, but not pixel accurate, results while requiring huge amounts of supervision. In this work, instead of investigating which approach is better, our key insight is that the two paradigms can form a strong collaboration. A reasonable, directly regressed estimate from the network can initialize the iterative optimization making the fitting faster and more accurate. Similarly, a pixel accurate fit from iterative optimization can act as strong supervision for the network. This is the core of our proposed approach SPIN (SMPL oPtimization IN the loop). The deep network initializes an iterative optimization routine that fits the body model to 2D joints within the training loop, and the fitted estimate is subsequently used to supervise the network. Our approach is self-improving by nature, since better network estimates can lead the optimization to better solutions, while more accurate optimization fits provide better supervision for the network. We demonstrate the effectiveness of our approach in different settings, where 3D ground truth is scarce, or not available, and we consistently outperform the state-of-the-art model-based pose estimation approaches by significant margins. The project website with videos, results, and code can be found at https://seas.upenn.edu/~nkolot/projects/spin.

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Cross-Domain 3D Equivariant Image Embeddings

Spherical convolutional networks have been introduced recently as tools to learn powerful feature representations of 3D shapes. Spherical CNNs are equivariant to 3D rotations making them ideally suited to applications where 3D data may be observed in arbitrary orientations. In this paper we learn 2D image embeddings with a similar equivariant structure: embedding the image of a 3D object should commute with rotations of the object. We introduce a cross-domain embedding from 2D images into a spherical CNN latent space. This embedding encodes images with 3D shape properties and is equivariant to 3D rotations of the observed object. The model is supervised only by target embeddings obtained from a spherical CNN pretrained for 3D shape classification. We show that learning a rich embedding for images with appropriate geometric structure is sufficient for tackling varied applications, such as relative pose estimation and novel view synthesis, without requiring additional task-specific supervision.

cs.CV↗

Convolutional Mesh Regression for Single-Image Human Shape Reconstruction

This paper addresses the problem of 3D human pose and shape estimation from a single image. Previous approaches consider a parametric model of the human body, SMPL, and attempt to regress the model parameters that give rise to a mesh consistent with image evidence. This parameter regression has been a very challenging task, with model-based approaches underperforming compared to nonparametric solutions in terms of pose estimation. In our work, we propose to relax this heavy reliance on the model's parameter space. We still retain the topology of the SMPL template mesh, but instead of predicting model parameters, we directly regress the 3D location of the mesh vertices. This is a heavy task for a typical network, but our key insight is that the regression becomes significantly easier using a Graph-CNN. This architecture allows us to explicitly encode the template mesh structure within the network and leverage the spatial locality the mesh has to offer. Image-based features are attached to the mesh vertices and the Graph-CNN is responsible to process them on the mesh structure, while the regression target for each vertex is its 3D location. Having recovered the complete 3D geometry of the mesh, if we still require a specific model parametrization, this can be reliably regressed from the vertices locations. We demonstrate the flexibility and the effectiveness of our proposed graph-based mesh regression by attaching different types of features on the mesh vertices. In all cases, we outperform the comparable baselines relying on model parameter regression, while we also achieve state-of-the-art results among model-based pose estimation approaches.

cs.CV↗

Motion Equivariant Networks for Event Cameras with the Temporal Normalization Transform

In this work, we propose a novel transformation for events from an event camera that is equivariant to optical flow under convolutions in the 3-D spatiotemporal domain. Events are generated by changes in the image, which are typically due to motion, either of the camera or the scene. As a result, different motions result in a different set of events. For learning based tasks based on a static scene such as classification which directly use the events, we must either rely on the learning method to learn the underlying object distinct from the motion, or to memorize all possible motions for each object with extensive data augmentation. Instead, we propose a novel transformation of the input event data which normalizes the $x$ and $y$ positions by the timestamp of each event. We show that this transformation generates a representation of the events that is equivariant to this motion when the optical flow is constant, allowing a deep neural network to learn the classification task without the need for expensive data augmentation. We test our method on the event based N-MNIST dataset, as well as a novel dataset N-MOVING-MNIST, with significantly more variety in motion compared to the standard N-MNIST dataset. In all sequences, we demonstrate that our transformed network is able to achieve similar or better performance compared to a network with a standard volumetric event input, and performs significantly better when the test set has a larger set of motions than seen at training.

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Robustness Meets Deep Learning: An End-to-End Hybrid Pipeline for Unsupervised Learning of Egomotion

In this work, we propose a method that combines unsupervised deep learning predictions for optical flow and monocular disparity with a model based optimization procedure for instantaneous camera pose. Given the flow and disparity predictions from the network, we apply a RANSAC outlier rejection scheme to find an inlier set of flows and disparities, which we use to solve for the relative camera pose in a least squares fashion. We show that this pipeline is fully differentiable, allowing us to combine the pose with the network outputs as an additional unsupervised training loss to further refine the predicted flows and disparities. This method not only allows us to directly regress relative pose from the network outputs, but also automatically segments away pixels that do not fit the rigid scene assumptions that many unsupervised structure from motion methods apply, such as on independently moving objects. We evaluate our method on the KITTI dataset, and demonstrate state of the art results, even in the presence of challenging independently moving objects.

cs.CV↗

Learning what you can do before doing anything

Intelligent agents can learn to represent the action spaces of other agents simply by observing them act. Such representations help agents quickly learn to predict the effects of their own actions on the environment and to plan complex action sequences. In this work, we address the problem of learning an agent's action space purely from visual observation. We use stochastic video prediction to learn a latent variable that captures the scene's dynamics while being minimally sensitive to the scene's static content. We introduce a loss term that encourages the network to capture the composability of visual sequences and show that it leads to representations that disentangle the structure of actions. We call the full model with composable action representations Composable Learned Action Space Predictor (CLASP). We show the applicability of our method to synthetic settings and its potential to capture action spaces in complex, realistic visual settings. When used in a semi-supervised setting, our learned representations perform comparably to existing fully supervised methods on tasks such as action-conditioned video prediction and planning in the learned action space, while requiring orders of magnitude fewer action labels. Project website: https://daniilidis-group.github.io/learned_action_spaces

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All Graphs Lead to Rome: Learning Geometric and Cycle-Consistent Representations with Graph Convolutional Networks

Image feature matching is a fundamental part of many geometric computer vision applications, and using multiple images can improve performance. In this work, we formulate multi-image matching as a graph embedding problem then use a Graph Convolutional Network to learn an appropriate embedding function for aligning image features. We use cycle consistency to train our network in an unsupervised fashion, since ground truth correspondence is difficult or expensive to aquire. In addition, geometric consistency losses can be added at training time, even if the information is not available in the test set, unlike previous approaches that optimize cycle consistency directly. To the best of our knowledge, no other works have used learning for multi-image feature matching. Our experiments show that our method is competitive with other optimization based approaches.

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Monocular 3D Pose Recovery via Nonconvex Sparsity with Theoretical Analysis

For recovering 3D object poses from 2D images, a prevalent method is to pre-train an over-complete dictionary $\mathcal D=\{B_i\}_i^D$ of 3D basis poses. During testing, the detected 2D pose $Y$ is matched to dictionary by $Y \approx \sum_i M_i B_i$ where $\{M_i\}_i^D=\{c_i ΠR_i\}$, by estimating the rotation $R_i$, projection $Π$ and sparse combination coefficients $c \in \mathbb R_{+}^D$. In this paper, we propose non-convex regularization $H(c)$ to learn coefficients $c$, including novel leaky capped $\ell_1$-norm regularization (LCNR), \begin{align*} H(c)=α\sum_{i } \min(|c_i|,τ)+ β\sum_{i } \max(| c_i|,τ), \end{align*} where $0\leq β\leq α$ and $0<τ$ is a certain threshold, so the invalid components smaller than $τ$ are composed with larger regularization and other valid components with smaller regularization. We propose a multi-stage optimizer with convex relaxation and ADMM. We prove that the estimation error $\mathcal L(l)$ decays w.r.t. the stages $l$, \begin{align*} Pr\left(\mathcal L(l) < ρ^{l-1} \mathcal L(0) + δ\right) \geq 1- ε, \end{align*} where $0< ρ<1, 0<δ, 0<ε\ll 1$. Experiments on large 3D human datasets like H36M are conducted to support our improvement upon previous approaches. To the best of our knowledge, this is the first theoretical analysis in this line of research, to understand how the recovery error is affected by fundamental factors, e.g. dictionary size, observation noises, optimization times. We characterize the trade-off between speed and accuracy towards real-time inference in applications.

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Unsupervised Event-based Learning of Optical Flow, Depth, and Egomotion

In this work, we propose a novel framework for unsupervised learning for event cameras that learns motion information from only the event stream. In particular, we propose an input representation of the events in the form of a discretized volume that maintains the temporal distribution of the events, which we pass through a neural network to predict the motion of the events. This motion is used to attempt to remove any motion blur in the event image. We then propose a loss function applied to the motion compensated event image that measures the motion blur in this image. We train two networks with this framework, one to predict optical flow, and one to predict egomotion and depths, and evaluate these networks on the Multi Vehicle Stereo Event Camera dataset, along with qualitative results from a variety of different scenes.

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Realtime Time Synchronized Event-based Stereo

In this work, we propose a novel event based stereo method which addresses the problem of motion blur for a moving event camera. Our method uses the velocity of the camera and a range of disparities to synchronize the positions of the events, as if they were captured at a single point in time. We represent these events using a pair of novel time synchronized event disparity volumes, which we show remove motion blur for pixels at the correct disparity in the volume, while further blurring pixels at the wrong disparity. We then apply a novel matching cost over these time synchronized event disparity volumes, which both rewards similarity between the volumes while penalizing blurriness. We show that our method outperforms more expensive, smoothing based event stereo methods, by evaluating on the Multi Vehicle Stereo Event Camera dataset.

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