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Krishna Murthy Jatavallabhula

Publications and source records attributed to Krishna Murthy Jatavallabhula.

31 records · Page 2Linked to original sources

CLIPGraphs: Multimodal Graph Networks to Infer Object-Room Affinities

This paper introduces a novel method for determining the best room to place an object in, for embodied scene rearrangement. While state-of-the-art approaches rely on large language models (LLMs) or reinforcement learned (RL) policies for this task, our approach, CLIPGraphs, efficiently combines commonsense domain knowledge, data-driven methods, and recent advances in multimodal learning. Specifically, it (a)encodes a knowledge graph of prior human preferences about the room location of different objects in home environments, (b) incorporates vision-language features to support multimodal queries based on images or text, and (c) uses a graph network to learn object-room affinities based on embeddings of the prior knowledge and the vision-language features. We demonstrate that our approach provides better estimates of the most appropriate location of objects from a benchmark set of object categories in comparison with state-of-the-art baselines

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Learning Correspondence Uncertainty via Differentiable Nonlinear Least Squares

We propose a differentiable nonlinear least squares framework to account for uncertainty in relative pose estimation from feature correspondences. Specifically, we introduce a symmetric version of the probabilistic normal epipolar constraint, and an approach to estimate the covariance of feature positions by differentiating through the camera pose estimation procedure. We evaluate our approach on synthetic, as well as the KITTI and EuRoC real-world datasets. On the synthetic dataset, we confirm that our learned covariances accurately approximate the true noise distribution. In real world experiments, we find that our approach consistently outperforms state-of-the-art non-probabilistic and probabilistic approaches, regardless of the feature extraction algorithm of choice.

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PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification

Existing approaches to system identification (estimating the physical parameters of an object) from videos assume known object geometries. This precludes their applicability in a vast majority of scenes where object geometries are complex or unknown. In this work, we aim to identify parameters characterizing a physical system from a set of multi-view videos without any assumption on object geometry or topology. To this end, we propose "Physics Augmented Continuum Neural Radiance Fields" (PAC-NeRF), to estimate both the unknown geometry and physical parameters of highly dynamic objects from multi-view videos. We design PAC-NeRF to only ever produce physically plausible states by enforcing the neural radiance field to follow the conservation laws of continuum mechanics. For this, we design a hybrid Eulerian-Lagrangian representation of the neural radiance field, i.e., we use the Eulerian grid representation for NeRF density and color fields, while advecting the neural radiance fields via Lagrangian particles. This hybrid Eulerian-Lagrangian representation seamlessly blends efficient neural rendering with the material point method (MPM) for robust differentiable physics simulation. We validate the effectiveness of our proposed framework on geometry and physical parameter estimation over a vast range of materials, including elastic bodies, plasticine, sand, Newtonian and non-Newtonian fluids, and demonstrate significant performance gain on most tasks.

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TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphs

3D scene graphs (3DSGs) are an emerging description; unifying symbolic, topological, and metric scene representations. However, typical 3DSGs contain hundreds of objects and symbols even for small environments; rendering task planning on the full graph impractical. We construct TASKOGRAPHY, the first large-scale robotic task planning benchmark over 3DSGs. While most benchmarking efforts in this area focus on vision-based planning, we systematically study symbolic planning, to decouple planning performance from visual representation learning. We observe that, among existing methods, neither classical nor learning-based planners are capable of real-time planning over full 3DSGs. Enabling real-time planning demands progress on both (a) sparsifying 3DSGs for tractable planning and (b) designing planners that better exploit 3DSG hierarchies. Towards the former goal, we propose SCRUB, a task-conditioned 3DSG sparsification method; enabling classical planners to match and in some cases surpass state-of-the-art learning-based planners. Towards the latter goal, we propose SEEK, a procedure enabling learning-based planners to exploit 3DSG structure, reducing the number of replanning queries required by current best approaches by an order of magnitude. We will open-source all code and baselines to spur further research along the intersections of robot task planning, learning and 3DSGs.

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Rethinking Optimization with Differentiable Simulation from a Global Perspective

Differentiable simulation is a promising toolkit for fast gradient-based policy optimization and system identification. However, existing approaches to differentiable simulation have largely tackled scenarios where obtaining smooth gradients has been relatively easy, such as systems with mostly smooth dynamics. In this work, we study the challenges that differentiable simulation presents when it is not feasible to expect that a single descent reaches a global optimum, which is often a problem in contact-rich scenarios. We analyze the optimization landscapes of diverse scenarios that contain both rigid bodies and deformable objects. In dynamic environments with highly deformable objects and fluids, differentiable simulators produce rugged landscapes with nonetheless useful gradients in some parts of the space. We propose a method that combines Bayesian optimization with semi-local 'leaps' to obtain a global search method that can use gradients effectively, while also maintaining robust performance in regions with noisy gradients. We show that our approach outperforms several gradient-based and gradient-free baselines on an extensive set of experiments in simulation, and also validate the method using experiments with a real robot and deformables. Videos and supplementary materials are available at https://tinyurl.com/globdiff

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AutoLay: Benchmarking amodal layout estimation for autonomous driving

Given an image or a video captured from a monocular camera, amodal layout estimation is the task of predicting semantics and occupancy in bird's eye view. The term amodal implies we also reason about entities in the scene that are occluded or truncated in image space. While several recent efforts have tackled this problem, there is a lack of standardization in task specification, datasets, and evaluation protocols. We address these gaps with AutoLay, a dataset and benchmark for amodal layout estimation from monocular images. AutoLay encompasses driving imagery from two popular datasets: KITTI and Argoverse. In addition to fine-grained attributes such as lanes, sidewalks, and vehicles, we also provide semantically annotated 3D point clouds. We implement several baselines and bleeding edge approaches, and release our data and code.

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RobustPointSet: A Dataset for Benchmarking Robustness of Point Cloud Classifiers

The 3D deep learning community has seen significant strides in pointcloud processing over the last few years. However, the datasets on which deep models have been trained have largely remained the same. Most datasets comprise clean, clutter-free pointclouds canonicalized for pose. Models trained on these datasets fail in uninterpretible and unintuitive ways when presented with data that contains transformations "unseen" at train time. While data augmentation enables models to be robust to "previously seen" input transformations, 1) we show that this does not work for unseen transformations during inference, and 2) data augmentation makes it difficult to analyze a model's inherent robustness to transformations. To this end, we create a publicly available dataset for robustness analysis of point cloud classification models (independent of data augmentation) to input transformations, called RobustPointSet. Our experiments indicate that despite all the progress in the point cloud classification, there is no single architecture that consistently performs better -- several fail drastically -- when evaluated on transformed test sets. We also find that robustness to unseen transformations cannot be brought about merely by extensive data augmentation. RobustPointSet can be accessed through https://github.com/AutodeskAILab/RobustPointSet.

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gradSim: Differentiable simulation for system identification and visuomotor control

We consider the problem of estimating an object's physical properties such as mass, friction, and elasticity directly from video sequences. Such a system identification problem is fundamentally ill-posed due to the loss of information during image formation. Current solutions require precise 3D labels which are labor-intensive to gather, and infeasible to create for many systems such as deformable solids or cloth. We present gradSim, a framework that overcomes the dependence on 3D supervision by leveraging differentiable multiphysics simulation and differentiable rendering to jointly model the evolution of scene dynamics and image formation. This novel combination enables backpropagation from pixels in a video sequence through to the underlying physical attributes that generated them. Moreover, our unified computation graph -- spanning from the dynamics and through the rendering process -- enables learning in challenging visuomotor control tasks, without relying on state-based (3D) supervision, while obtaining performance competitive to or better than techniques that rely on precise 3D labels.

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DRACO: Weakly Supervised Dense Reconstruction And Canonicalization of Objects

We present DRACO, a method for Dense Reconstruction And Canonicalization of Object shape from one or more RGB images. Canonical shape reconstruction, estimating 3D object shape in a coordinate space canonicalized for scale, rotation, and translation parameters, is an emerging paradigm that holds promise for a multitude of robotic applications. Prior approaches either rely on painstakingly gathered dense 3D supervision, or produce only sparse canonical representations, limiting real-world applicability. DRACO performs dense canonicalization using only weak supervision in the form of camera poses and semantic keypoints at train time. During inference, DRACO predicts dense object-centric depth maps in a canonical coordinate-space, solely using one or more RGB images of an object. Extensive experiments on canonical shape reconstruction and pose estimation show that DRACO is competitive or superior to fully-supervised methods.

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gradSLAM: Automagically differentiable SLAM

Blending representation learning approaches with simultaneous localization and mapping (SLAM) systems is an open question, because of their highly modular and complex nature. Functionally, SLAM is an operation that transforms raw sensor inputs into a distribution over the state(s) of the robot and the environment. If this transformation (SLAM) were expressible as a differentiable function, we could leverage task-based error signals to learn representations that optimize task performance. However, several components of a typical dense SLAM system are non-differentiable. In this work, we propose gradSLAM, a methodology for posing SLAM systems as differentiable computational graphs, which unifies gradient-based learning and SLAM. We propose differentiable trust-region optimizers, surface measurement and fusion schemes, and raycasting, without sacrificing accuracy. This amalgamation of dense SLAM with computational graphs enables us to backprop all the way from 3D maps to 2D pixels, opening up new possibilities in gradient-based learning for SLAM. TL;DR: We leverage the power of automatic differentiation frameworks to make dense SLAM differentiable.

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Multi-object Monocular SLAM for Dynamic Environments

In this paper, we tackle the problem of multibody SLAM from a monocular camera. The term multibody, implies that we track the motion of the camera, as well as that of other dynamic participants in the scene. The quintessential challenge in dynamic scenes is unobservability: it is not possible to unambiguously triangulate a moving object from a moving monocular camera. Existing approaches solve restricted variants of the problem, but the solutions suffer relative scale ambiguity (i.e., a family of infinitely many solutions exist for each pair of motions in the scene). We solve this rather intractable problem by leveraging single-view metrology, advances in deep learning, and category-level shape estimation. We propose a multi pose-graph optimization formulation, to resolve the relative and absolute scale factor ambiguities involved. This optimization helps us reduce the average error in trajectories of multiple bodies over real-world datasets, such as KITTI. To the best of our knowledge, our method is the first practical monocular multi-body SLAM system to perform dynamic multi-object and ego localization in a unified framework in metric scale.

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MonoLayout: Amodal scene layout from a single image

In this paper, we address the novel, highly challenging problem of estimating the layout of a complex urban driving scenario. Given a single color image captured from a driving platform, we aim to predict the bird's-eye view layout of the road and other traffic participants. The estimated layout should reason beyond what is visible in the image, and compensate for the loss of 3D information due to projection. We dub this problem amodal scene layout estimation, which involves "hallucinating" scene layout for even parts of the world that are occluded in the image. To this end, we present MonoLayout, a deep neural network for real-time amodal scene layout estimation from a single image. We represent scene layout as a multi-channel semantic occupancy grid, and leverage adversarial feature learning to hallucinate plausible completions for occluded image parts. Due to the lack of fair baseline methods, we extend several state-of-the-art approaches for road-layout estimation and vehicle occupancy estimation in bird's-eye view to the amodal setup for rigorous evaluation. By leveraging temporal sensor fusion to generate training labels, we significantly outperform current art over a number of datasets. On the KITTI and Argoverse datasets, we outperform all baselines by a significant margin. We also make all our annotations, and code publicly available. A video abstract of this paper is available https://www.youtube.com/watch?v=HcroGyo6yRQ .

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Kaolin: A PyTorch Library for Accelerating 3D Deep Learning Research

We present Kaolin, a PyTorch library aiming to accelerate 3D deep learning research. Kaolin provides efficient implementations of differentiable 3D modules for use in deep learning systems. With functionality to load and preprocess several popular 3D datasets, and native functions to manipulate meshes, pointclouds, signed distance functions, and voxel grids, Kaolin mitigates the need to write wasteful boilerplate code. Kaolin packages together several differentiable graphics modules including rendering, lighting, shading, and view warping. Kaolin also supports an array of loss functions and evaluation metrics for seamless evaluation and provides visualization functionality to render the 3D results. Importantly, we curate a comprehensive model zoo comprising many state-of-the-art 3D deep learning architectures, to serve as a starting point for future research endeavours. Kaolin is available as open-source software at https://github.com/NVIDIAGameWorks/kaolin/.

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