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Krishnendu Chatterjee

Publications and source records attributed to Krishnendu Chatterjee.

At least 37 records · Page 2Linked to original sources

Uniform Value and Decidability in Ergodic Blind Stochastic Games

We study a class of two-player zero-sum stochastic games known as \textit{blind stochastic games}, where players neither observe the state nor receive any information about it during the game. A central concept for analyzing long-duration stochastic games is the \textit{uniform value}. A game has a uniform value $v$ if for every $\varepsilon>0$, Player 1 (resp., Player 2) has a strategy such that, for all sufficiently large $n$, his average payoff over $n$ stages is at least $v-\varepsilon$ (resp., at most $v+\varepsilon$). Prior work has shown that the uniform value may not exist in general blind stochastic games. To address this, we introduce a subclass called \textit{ergodic blind stochastic games}, defined by imposing an ergodicity condition on the state transitions. For this subclass, we prove the existence of the uniform value and provide an algorithm to approximate it, establishing the \textit{decidability} of the approximation problem. Notably, this decidability result is novel even in the single-player setting of Partially Observable Markov Decision Processes (POMDPs). Furthermore, we show that no algorithm can compute the uniform value exactly, emphasizing the tightness of our result. Finally, we establish that the uniform value is independent of the initial belief.

math.OC↗

Maintaining diversity in structured populations

We examine population structures for their ability to maintain diversity in neutral evolution. We use the general framework of evolutionary graph theory and consider birth-death (bd) and death-birth (db) updating. The population is of size $N$. Initially all individuals represent different types. The basic question is: what is the time $T_N$ until one type takes over the population? This time is known as consensus time in computer science and as total coalescent time in evolutionary biology. For the complete graph, it is known that $T_N$ is quadratic in $N$ for db and bd. For the cycle, we prove that $T_N$ is cubic in $N$ for db and bd. For the star, we prove that $T_N$ is cubic for bd and quasilinear ($N\log N$) for db. For the double star, we show that $T_N$ is quartic for bd. We derive upper and lower bounds for all undirected graphs for bd and db. We also show the Pareto front of graphs (of size $N=8$) that maintain diversity the longest for bd and db. Further, we show that some graphs that quickly homogenize can maintain high levels of diversity longer than graphs that slowly homogenize. For directed graphs, we give simple contracting star-like structures that have superexponential time scales for maintaining diversity.

q-bio.PE↗

Boosting Payment Channel Network Liquidity with Topology Optimization and Transaction Selection

Payment channel networks (PCNs) are a promising technology that alleviates blockchain scalability by shifting the transaction load from the blockchain to the PCN. Nevertheless, the network topology has to be carefully designed to maximise the transaction throughput in PCNs. Additionally, users in PCNs also have to make optimal decisions on which transactions to forward and which to reject to prolong the lifetime of their channels. In this work, we consider an input sequence of transactions over $p$ parties. Each transaction consists of a transaction size, source, and target, and can be either accepted or rejected (entailing a cost). The goal is to design a PCN topology among the $p$ cooperating parties, along with the channel capacities, and then output a decision for each transaction in the sequence to minimise the cost of creating and augmenting channels, as well as the cost of rejecting transactions. Our main contribution is an $\mathcal{O}(p)$ approximation algorithm for the problem with $p$ parties. We further show that with some assumptions on the distribution of transactions, we can reduce the approximation ratio to $\mathcal{O}(\sqrt{p})$. We complement our theoretical analysis with an empirical study of our assumptions and approach in the context of the Lightning Network.

cs.DC↗

Multiplicative Rewards in Markovian Models

This paper studies the expected value of multiplicative rewards, where rewards obtained in each step are multiplied (instead of the usual addition), in Markov chains (MCs) and Markov decision processes (MDPs). One of the key differences to additive rewards is that the expected value may diverge to infinity not only due to recurrent, but also due to transient states. For MCs, computing the value is shown to be possible in polynomial time given an oracle for the comparison of succinctly represented integers (CSRI), which is only known to be solvable in polynomial time subject to number-theoretic conjectures. Interestingly, distinguishing whether the value is infinite or 0 is at least as hard as CSRI, while determining if it is one of these two can be done in polynomial time. In MDPs, the optimal value can be computed in polynomial space. Further refined complexity results and results on the complexity of optimal schedulers are presented. The techniques developed for MDPs additionally allow to solve the multiplicative variant of the stochastic shortest path problem. Finally, for MCs and MDPs where an absorbing state is reached almost surely, all considered problems are solvable in polynomial time.

cs.LO↗

Limit-sure reachability for small memory policies in POMDPs is NP-complete

A standard model that arises in several applications in sequential decision making is partially observable Markov decision processes (POMDPs) where a decision-making agent interacts with an uncertain environment. A basic objective in such POMDPs is the reachability objective, where given a target set of states, the goal is to eventually arrive at one of them. The limit-sure problem asks whether reachability can be ensured with probability arbitrarily close to 1. In general, the limit-sure reachability problem for POMDPs is undecidable. However, in many practical cases the most relevant question is the existence of policies with a small amount of memory. In this work, we study the limit-sure reachability problem for POMDPs with a fixed amount of memory. We establish that the computational complexity of the problem is NP-complete.

cs.CC↗

Lower Bound on Howard Policy Iteration for Deterministic Markov Decision Processes

Deterministic Markov Decision Processes (DMDPs) are a mathematical framework for decision-making where the outcomes and future possible actions are deterministically determined by the current action taken. DMDPs can be viewed as a finite directed weighted graph, where in each step, the controller chooses an outgoing edge. An objective is a measurable function on runs (or infinite trajectories) of the DMDP, and the value for an objective is the maximal cumulative reward (or weight) that the controller can guarantee. We consider the classical mean-payoff (aka limit-average) objective, which is a basic and fundamental objective. Howard's policy iteration algorithm is a popular method for solving DMDPs with mean-payoff objectives. Although Howard's algorithm performs well in practice, as experimental studies suggested, the best known upper bound is exponential and the current known lower bound is as follows: For the input size $I$, the algorithm requires $\tildeΩ(\sqrt{I})$ iterations, where $\tildeΩ$ hides the poly-logarithmic factors, i.e., the current lower bound on iterations is sub-linear with respect to the input size. Our main result is an improved lower bound for this fundamental algorithm where we show that for the input size $I$, the algorithm requires $\tildeΩ(I)$ iterations.

cs.AI↗

Risk-aware Markov Decision Processes Using Cumulative Prospect Theory

Cumulative prospect theory (CPT) is the first theory for decision-making under uncertainty that combines full theoretical soundness and empirically realistic features [P.P. Wakker - Prospect theory: For risk and ambiguity, Page 2]. While CPT was originally considered in one-shot settings for risk-aware decision-making, we consider CPT in sequential decision-making. The most fundamental and well-studied models for sequential decision-making are Markov chains (MCs), and their generalization Markov decision processes (MDPs). The complexity theoretic study of MCs and MDPs with CPT is a fundamental problem that has not been addressed in the literature. Our contributions are as follows: First, we present an alternative viewpoint for the CPT-value of MCs and MDPs. This allows us to establish a connection with multi-objective reachability analysis and conclude the strategy complexity result that memoryless randomized strategies are necessary and sufficient for optimality. Second, based on this connection, we provide an algorithm for computing the CPT-value in MDPs with infinite-horizon objectives. We show that the problem is in EXPTIME and fixed-parameter tractable. Moreover, we provide a polynomial-time algorithm for the special case of MCs.

cs.LO↗

Value Iteration with Guessing for Markov Chains and Markov Decision Processes

Two standard models for probabilistic systems are Markov chains (MCs) and Markov decision processes (MDPs). Classic objectives for such probabilistic models for control and planning problems are reachability and stochastic shortest path. The widely studied algorithmic approach for these problems is the Value Iteration (VI) algorithm which iteratively applies local updates called Bellman updates. There are many practical approaches for VI in the literature but they all require exponentially many Bellman updates for MCs in the worst case. A preprocessing step is an algorithm that is discrete, graph-theoretical, and requires linear space. An important open question is whether, after a polynomial-time preprocessing, VI can be achieved with sub-exponentially many Bellman updates. In this work, we present a new approach for VI based on guessing values. Our theoretical contributions are twofold. First, for MCs, we present an almost-linear-time preprocessing algorithm after which, along with guessing values, VI requires only subexponentially many Bellman updates. Second, we present an improved analysis of the speed of convergence of VI for MDPs. Finally, we present a practical algorithm for MDPs based on our new approach. Experimental results show that our approach provides a considerable improvement over existing VI-based approaches on several benchmark examples from the literature.

cs.AI↗

Qualitative Analysis of $ω$-Regular Objectives on Robust MDPs

Robust Markov Decision Processes (RMDPs) generalize classical MDPs that consider uncertainties in transition probabilities by defining a set of possible transition functions. An objective is a set of runs (or infinite trajectories) of the RMDP, and the value for an objective is the maximal probability that the agent can guarantee against the adversarial environment. We consider (a) reachability objectives, where given a target set of states, the goal is to eventually arrive at one of them; and (b) parity objectives, which are a canonical representation for $ω$-regular objectives. The qualitative analysis problem asks whether the objective can be ensured with probability 1. In this work, we study the qualitative problem for reachability and parity objectives on RMDPs without making any assumption over the structures of the RMDPs, e.g., unichain or aperiodic. Our contributions are twofold. We first present efficient algorithms with oracle access to uncertainty sets that solve qualitative problems of reachability and parity objectives. We then report experimental results demonstrating the effectiveness of our oracle-based approach on classical RMDP examples from the literature scaling up to thousands of states.

cs.AI↗

The Value Problem for Multiple-Environment MDPs with Parity Objective

We consider multiple-environment Markov decision processes (MEMDP), which consist of a finite set of MDPs over the same state space, representing different scenarios of transition structure and probability. The value of a strategy is the probability to satisfy the objective, here a parity objective, in the worst-case scenario, and the value of an MEMDP is the supremum of the values achievable by a strategy. We show that deciding whether the value is 1 is a PSPACE-complete problem, and even in P when the number of environments is fixed, along with new insights to the almost-sure winning problem, which is to decide if there exists a strategy with value 1. Pure strategies are sufficient for theses problems, whereas randomization is necessary in general when the value is smaller than 1. We present an algorithm to approximate the value, running in double exponential space. Our results are in contrast to the related model of partially-observable MDPs where all these problems are known to be undecidable.

cs.LO↗

Learning Algorithms for Verification of Markov Decision Processes

We present a general framework for applying learning algorithms and heuristical guidance to the verification of Markov decision processes (MDPs). The primary goal of our techniques is to improve performance by avoiding an exhaustive exploration of the state space, instead focussing on particularly relevant areas of the system, guided by heuristics. Our work builds on the previous results of Br{á}zdil et al., significantly extending it as well as refining several details and fixing errors. The presented framework focuses on probabilistic reachability, which is a core problem in verification, and is instantiated in two distinct scenarios. The first assumes that full knowledge of the MDP is available, in particular precise transition probabilities. It performs a heuristic-driven partial exploration of the model, yielding precise lower and upper bounds on the required probability. The second tackles the case where we may only sample the MDP without knowing the exact transition dynamics. Here, we obtain probabilistic guarantees, again in terms of both the lower and upper bounds, which provides efficient stopping criteria for the approximation. In particular, the latter is an extension of statistical model-checking (SMC) for unbounded properties in MDPs. In contrast to other related approaches, we do not restrict our attention to time-bounded (finite-horizon) or discounted properties, nor assume any particular structural properties of the MDP.

eess.SY↗

PolyQEnt: A Polynomial Quantified Entailment Solver

Polynomial quantified entailments with existentially and universally quantified variables arise in many problems of verification and program analysis. We present PolyQEnt which is a tool for solving polynomial quantified entailments in which variables on both sides of the implication are real valued or unbounded integers. Our tool provides a unified framework for polynomial quantified entailment problems that arise in several papers in the literature. Our experimental evaluation over a wide range of benchmarks shows the applicability of the tool as well as its benefits as opposed to simply using existing SMT solvers to solve such constraints.

cs.LO↗

Fixed Point Certificates for Reachability and Expected Rewards in MDPs

The possibility of errors in human-engineered formal verification software, such as model checkers, poses a serious threat to the purpose of these tools. An established approach to mitigate this problem are certificates -- lightweight, easy-to-check proofs of the verification results. In this paper, we develop novel certificates for model checking of Markov decision processes (MDPs) with quantitative reachability and expected reward properties. Our approach is conceptually simple and relies almost exclusively on elementary fixed point theory. Our certificates work for arbitrary finite MDPs and can be readily computed with little overhead using standard algorithms. We formalize the soundness of our certificates in Isabelle/HOL and provide a formally verified certificate checker. Moreover, we augment existing algorithms in the probabilistic model checker Storm with the ability to produce certificates and demonstrate practical applicability by conducting the first formal certification of the reference results in the Quantitative Verification Benchmark Set.

cs.LO↗

Refuting Equivalence in Probabilistic Programs with Conditioning

We consider the problem of refuting equivalence of probabilistic programs, i.e., the problem of proving that two probabilistic programs induce different output distributions. We study this problem in the context of programs with conditioning (i.e., with observe and score statements), where the output distribution is conditioned by the event that all the observe statements along a run evaluate to true, and where the probability densities of different runs may be updated via the score statements. Building on a recent work on programs without conditioning, we present a new equivalence refutation method for programs with conditioning. Our method is based on weighted restarting, a novel transformation of probabilistic programs with conditioning to the output equivalent probabilistic programs without conditioning that we introduce in this work. Our method is the first to be both a) fully automated, and b) providing provably correct answers. We demonstrate the applicability of our method on a set of programs from the probabilistic inference literature.

cs.PL↗

Quantified Linear and Polynomial Arithmetic Satisfiability via Template-based Skolemization

The problem of checking satisfiability of linear real arithmetic (LRA) and non-linear real arithmetic (NRA) formulas has broad applications, in particular, they are at the heart of logic-related applications such as logic for artificial intelligence, program analysis, etc. While there has been much work on checking satisfiability of unquantified LRA and NRA formulas, the problem of checking satisfiability of quantified LRA and NRA formulas remains a significant challenge. The main bottleneck in the existing methods is a computationally expensive quantifier elimination step. In this work, we propose a novel method for efficient quantifier elimination in quantified LRA and NRA formulas. We propose a template-based Skolemization approach, where we automatically synthesize linear/polynomial Skolem functions in order to eliminate quantifiers in the formula. The key technical ingredients in our approach are Positivstellensätze theorems from algebraic geometry, which allow for an efficient manipulation of polynomial inequalities. Our method offers a range of appealing theoretical properties combined with a strong practical performance. On the theory side, our method is sound, semi-complete, and runs in subexponential time and polynomial space, as opposed to existing sound and complete quantifier elimination methods that run in doubly-exponential time and at least exponential space. On the practical side, our experiments show superior performance compared to state-of-the-art SMT solvers in terms of the number of solved instances and runtime, both on LRA and on NRA benchmarks.

cs.LO↗

Linear Equations with Min and Max Operators: Computational Complexity

We consider a class of optimization problems defined by a system of linear equations with min and max operators. This class of optimization problems has been studied under restrictive conditions, such as, (C1) the halting or stability condition; (C2) the non-negative coefficients condition; (C3) the sum up to 1 condition; and (C4) the only min or only max oerator condition. Several seminal results in the literature focus on special cases. For example, turn-based stochastic games correspond to conditions C2 and C3; and Markov decision process to conditions C2, C3, and C4. However, the systematic computational complexity study of all the cases has not been explored, which we address in this work. Some highlights of our results are: with conditions C2 and C4, and with conditions C3 and C4, the problem is NP-complete, whereas with condition C1 only, the problem is in UP intersects coUP. Finally, we establish the computational complexity of the decision problem of checking the respective conditions.

cs.CC↗

Stochastic Processes with Expected Stopping Time

Markov chains are the de facto finite-state model for stochastic dynamical systems, and Markov decision processes (MDPs) extend Markov chains by incorporating non-deterministic behaviors. Given an MDP and rewards on states, a classical optimization criterion is the maximal expected total reward where the MDP stops after T steps, which can be computed by a simple dynamic programming algorithm. We consider a natural generalization of the problem where the stopping times can be chosen according to a probability distribution, such that the expected stopping time is T, to optimize the expected total reward. Quite surprisingly we establish inter-reducibility of the expected stopping-time problem for Markov chains with the Positivity problem (which is related to the well-known Skolem problem), for which establishing either decidability or undecidability would be a major breakthrough. Given the hardness of the exact problem, we consider the approximate version of the problem: we show that it can be solved in exponential time for Markov chains and in exponential space for MDPs.

cs.LO↗

Concurrent Stochastic Games with Stateful-discounted and Parity Objectives: Complexity and Algorithms

We study two-player zero-sum concurrent stochastic games with finite state and action space played for an infinite number of steps. In every step, the two players simultaneously and independently choose an action. Given the current state and the chosen actions, the next state is obtained according to a stochastic transition function. An objective is a measurable function on plays (or infinite trajectories) of the game, and the value for an objective is the maximal expectation that the player can guarantee against the adversarial player. We consider: (a) stateful-discounted objectives, which are similar to the classical discounted-sum objectives, but states are associated with different discount factors rather than a single discount factor; and (b) parity objectives, which are a canonical representation for $ω$-regular objectives. For stateful-discounted objectives, given an ordering of the discount factors, the limit value is the limit of the value of the stateful-discounted objectives, as the discount factors approach zero according to the given order. The computational problem we consider is the approximation of the value within an arbitrary additive error. The above problem is known to be in EXPSPACE for the limit value of stateful-discounted objectives and in PSPACE for parity objectives. The best-known algorithms for both the above problems are at least exponential time, with an exponential dependence on the number of states and actions. Our main results for the value approximation problem for the limit value of stateful-discounted objectives and parity objectives are as follows: (a) we establish TFNP[NP] complexity; and (b) we present algorithms that improve the dependency on the number of actions in the exponent from linear to logarithmic. In particular, if the number of states is constant, our algorithms run in polynomial time.

cs.GT↗