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Kristen Grauman

Publications and source records attributed to Kristen Grauman.

At least 19 recordsLinked to original sources

AdaAlloc: Adaptive Visual Token Allocation for Long-Video Question Answering

Long-video question answering forces multimodal large language models to reason under strict visual-token budgets, creating a tradeoff between broad temporal coverage and fine-grained spatial detail. Uniform sampling preserves coverage but often obscures decisive local cues, while caption-based or frame-similarity retrieval operates over lossy proxies that can miss motion, state changes, and before-after relations. We recast long-video reasoning as a visual-token allocation problem: given a fixed budget, decide how much to spend on global context versus high-resolution local evidence, and where in the video to draw that local evidence from. We introduce AdaAlloc, a training-free inference framework that adaptively allocates visual tokens between a global video overview and localized visual detail. AdaAlloc first plans a global/local allocation policy, then uses temporal grounding to locate candidate evidence segments and refines them into a compact temporal memory. The selected policy controls both frame sampling density and resolution, combining sparse, lower-resolution global frames with denser, higher-resolution local frames drawn from the refined memory. The final answerer reasons over the allocated global context and refined local evidence. Across LVBench, MLVU, VideoMME, and LongVideoBench, AdaAlloc improves over budget-matched uniform sampling by up to 10.5 percentage points and outperforms the compared frame-selection and agentic methods on their reported benchmarks.

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Don't Let the Video Speak: Audio-Contrastive Preference Optimization for Audio-Visual Language Models

While Audio-Visual Language Models (AVLMs) have achieved remarkable progress over recent years, their reliability is bottlenecked by cross-modal hallucination. A particularly pervasive manifestation is video-driven audio hallucination: models routinely exploit visual shortcuts to hallucinate expected sounds, discarding true auditory evidence. To counteract this deeply ingrained visual dominance, we propose Audio-Contrastive Preference Optimization (ACPO). This dual-axis preference learning framework introduces an output-contrastive objective to penalize visual descriptions masquerading as audio facts, alongside an input-contrastive objective that swaps audio tracks to explicitly penalize generation invariant to the true auditory signal. Extensive experiments demonstrate that ACPO establishes highly faithful audio grounding and mitigates audio hallucination.

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ExpertEdit: Learning Skill-Aware Motion Editing from Expert Videos

Visual feedback is critical for motor skill acquisition in sports and rehabilitation, and psychological studies show that observing near-perfect versions of one's own performance accelerates learning more effectively than watching expert demonstrations alone. We propose to enable such personalized feedback by automatically editing a person's motion to reflect higher skill. Existing motion editing approaches are poorly suited for this setting because they assume paired input-output data -- rare and expensive to curate for skill-driven tasks -- and explicit edit guidance at inference. We introduce ExpertEdit, a framework for skill-driven motion editing trained exclusively on unpaired expert video demonstrations. ExpertEdit learns an expert motion prior with a masked language modeling objective that infills masked motion spans with expert-level refinements. At inference, novice motion is masked at skill-critical moments and projected into the learned expert manifold, producing localized skill improvements without paired supervision or manual edit guidance. Across eight diverse techniques and three sports from Ego-Exo4D and Karate Kyokushin, ExpertEdit outperforms state-of-the-art supervised motion editing methods on multiple metrics of motion realism and expert quality. Project page: https://vision.cs.utexas.edu/projects/expert_edit/ .

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Incentivizing Vision Language Models to Search for Long Video Question Answering

We introduce VSeek, an agentic framework that transforms long-video question answering (LVQA) from a passive, single-pass perception task into a multi-turn retrieval process. VSeek utilizes a natural language-driven search to identify relevant context within long videos and is post-trained with reinforcement learning (RL) to jointly formulate targeted search queries and reason over retrieved clips for LVQA. While RL post-training has revolutionized reasoning in symbolic domains such as mathematics and code, its application to long-video understanding remains hindered by a lack of verified rewards. To ensure that the retrieved context is relevant, we propose a novel neuro-symbolic approach that bridges open-ended natural language with discrete visual verification. Specifically, complex user queries are compiled into formal temporal logic specifications for systematically decomposing natural language questions into a definitive checklist of required atomic visual primitives, such as key objects and activities, along with their temporal ordering. These systematically derived grounding events provide the critical feedback signal for RL post-training, enabling dense, verifiable rewards based on the successful retrieval of these specific visual elements rather than relying entirely on outcome-only answer accuracy. By explicitly optimizing for this verifiable evidence-seeking behavior, VSeek improves Pass@1 scores by up to 8% and Pass@4 scores by 15% on long-video understanding benchmarks compared to base models. We open-source our code at https://utaustin-swarmlab.github.io/VSeek.

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Audio-Visual Camera Pose Estimation with Passive Scene Sounds and In-the-Wild Video

Understanding camera motion is a fundamental problem in embodied perception and 3D scene understanding. While visual methods have advanced rapidly, they often struggle under visually degraded conditions such as motion blur or occlusions. In this work, we show that passive scene sounds provide cues complementary to vision for relative camera pose estimation for in-the-wild videos. We introduce a simple but effective audio-visual framework that integrates direction-of-arrival (DOA) spectra and binauralized embeddings into a state-of-the-art vision-only pose estimation model. Our results on two large datasets show consistent gains over strong visual baselines, plus robustness when the visual information is corrupted. To our knowledge, this represents the first work to successfully leverage audio for relative camera pose estimation in real-world videos, and it establishes incidental, everyday audio as an unexpected but promising signal for a classic spatial challenge. Project: http://vision.cs.utexas.edu/projects/av_camera_pose.

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EgoExo-WM: Unlocking Exo Video for Ego World Models

Egocentric world models present a promising direction for enabling agents to predict and plan, but their performance is constrained by the limited availability of egocentric training data and its inherent partial observability of humans' physical actions. In contrast, exocentric video is abundant and reveals body poses well, but lacks direct alignment with an agent's action space -- and is not egocentric. We propose a method to bridge this gap by extracting structured body pose from exocentric video as a representation of action and transforming the exocentric video to egocentric video, informed by a human kinematics prior. This process unlocks the integration of in-the-wild exocentric data for egocentric world model training. We show that training whole-body action-conditioned egocentric world models with our converted data significantly improves both prediction quality and downstream planning performance, where we infer the sequence of body poses needed to achieve a visual goal state. Our approach paves the way to enlist arbitrary in-the-wild videos for building powerful egocentric world models, furthering applications in robot planning and augmented-reality guidance.

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ViewBridge: Curriculum Knowledge Distillation for Activity View-Invariance Under Extreme Viewpoint Changes

Traditional methods for view-invariant learning rely on controlled multi-view training data with minimal scene clutter. However, they struggle with in-the-wild videos that exhibit extreme viewpoint differences and share little visual content. We introduce ViewBridge, a framework for learning rich video representations in the presence of severe view-occlusions. We introduce a knowledge distillation objective that preserves action-centric semantics, together with a novel curriculum learning procedure that pairs incrementally more challenging views over time, thereby allowing smooth adaptation to extreme viewpoint differences. To sort training video segments for the proposed curriculum, we define a geometry-based metric that reflects their likely occlusion level. While training leverages multi-view data, at inference time, the input is an uncalibrated, single-viewpoint video. Evaluating our approach on two tasks -- temporal keystep grounding and fine-grained keystep recognition -- we outperform SOTA approaches across three datasets (Ego-Exo4D, LEMMA, EPFL-Smart-Kitchen-30). Project page: https://vision.cs.utexas.edu/projects/learning_view_distill/ .

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Personal Visual Context Learning in Large Multimodal Models

As wearable devices like smart glasses integrate Large Multimodal Models (LMMs) into the continuous first-person visual streams of individual users, the evolution of these models into true personal assistants hinges on visual personalization: the ability to reason over visual information unique to the wearer. We formalize this capability as Personal Visual Context Learning (Personal VCL), the prompt-time capability of using user-specific visual context to resolve personalized queries. To systematically evaluate this, we present Personal-VCL-Bench, a comprehensive benchmark capturing the personal visual world across persons, objects, and behaviors. Our analysis of frontier LMMs identifies a profound context utilization gap, revealing that the mechanisms for leveraging visual evidence, as well as aggregating multiple visual observations, remain critically understudied. Motivated by these findings, we propose the Agentic Context Bank, a strong inference-time baseline that structures a user's visual context into a self-refining memory bank and employs query-adaptive evidence selection. Our baseline approach consistently improves over standard context prompting regimes across tasks and evaluated backbones, demonstrating a practical path towards future personalized LMMs.

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Materialistic RIR: Material Conditioned Realistic RIR Generation

Rings like gold, thuds like wood! The sound we hear in a scene is shaped not only by the spatial layout of the environment but also by the materials of the objects and surfaces within it. For instance, a room with wooden walls will produce a different acoustic experience from a room with the same spatial layout but concrete walls. Accurately modeling these effects is essential for applications such as virtual reality, robotics, architectural design, and audio engineering. Yet, existing methods for acoustic modeling often entangle spatial and material influences in correlated representations, which limits user control and reduces the realism of the generated acoustics. In this work, we present a novel approach for material-controlled Room Impulse Response (RIR) generation that explicitly disentangles the effects of spatial and material cues in a scene. Our approach models the RIR using two modules: a spatial module that captures the influence of the spatial layout of the scene, and a material module that modulates this spatial RIR according to a user-specified material configuration. This explicitly disentangled design allows users to easily modify the material configuration of a scene and observe its impact on acoustics without altering the spatial structure or scene content. Our model provides significant improvements over prior approaches on both acoustic-based metrics (up to +16% on RTE) and material-based metrics (up to +70%). Furthermore, through a human perceptual study, we demonstrate the improved realism and material sensitivity of our model compared to the strongest baselines.

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UniversalVTG: A Universal and Lightweight Foundation Model for Video Temporal Grounding

Video temporal grounding (VTG) is typically tackled with dataset-specific models that transfer poorly across domains and query styles. Recent efforts to overcome this limitation have adapted large multimodal language models (MLLMs) to VTG, but their high compute cost and limited video context still hinder long-video grounding. We instead scale unified supervision while keeping the model lightweight. We present UniversalVTG, a single VTG model trained with large-scale cross-dataset pretraining. An offline Query Unifier canonicalizes heterogeneous query formats into a shared declarative space, reducing linguistic mismatch and preventing the negative transfer observed under naïve joint training. Combined with an efficient grounding head, UniversalVTG scales to long, untrimmed videos. Across diverse benchmarks-GoalStep-StepGrounding, Ego4D-NLQ, TACoS, Charades-STA, and ActivityNet-Captions-one UniversalVTG checkpoint achieves state-of-the-art performance versus dedicated VTG models. Moreover, despite being $>100\times$ smaller than recent MLLM-based approaches, UniversalVTG matches or exceeds their accuracy on multiple benchmarks, offering a practical alternative to parameter-heavy MLLMs.

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Stitch-a-Demo: Video Demonstrations from Multistep Descriptions

When obtaining visual illustrations from text descriptions, today's methods take a description with a single text context - a caption, or an action description - and retrieve or generate the matching visual context. However, prior work does not permit visual illustration of multistep descriptions, e.g. a cooking recipe or a gardening instruction manual, and simply handling each step description in isolation would result in an incoherent demonstration. We propose Stitch-a-Demo, a novel retrieval-based method to assemble a video demonstration from a multistep description. The resulting video contains clips, possibly from different sources, that accurately reflect all the step descriptions, while being visually coherent. We formulate a training pipeline that creates large-scale weakly supervised data containing diverse procedures and injects hard negatives that promote both correctness and coherence. Validated on in-the-wild instructional videos, Stitch-a-Demo achieves state-of-the-art performance, with gains up to 29% as well as dramatic wins in a human preference study.

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SkillSight: Efficient First-Person Skill Assessment with Gaze

Egocentric perception on smart glasses could transform how we learn new skills in the physical world, but automatic skill assessment remains a fundamental technical challenge. We introduce SkillSight for power-efficient skill assessment from first-person data. Central to our approach is the hypothesis that skill level is evident not only in how a person performs an activity (video), but also in how they direct their attention when doing so (gaze). Our two-stage framework first learns to jointly model gaze and egocentric video when predicting skill level, then distills a gaze-only student model. At inference, the student model requires only gaze input, drastically reducing power consumption by eliminating continuous video processing. Experiments on three datasets spanning cooking, music, and sports establish, for the first time, the valuable role of gaze in skill understanding across diverse real-world settings. Our SkillSight teacher model achieves state-of-the-art performance, while our gaze-only student variant maintains high accuracy using 73x less power than competing methods. These results pave the way for in-the-wild AI-supported skill learning.

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Seeing without Pixels: Perception from Camera Trajectories

Can one perceive a video's content without seeing its pixels, just from the camera trajectory-the path it carves through space? This paper is the first to systematically investigate this seemingly implausible question. Towards this end, we propose a contrastive learning framework to train CamFormer, a dedicated encoder that projects camera pose trajectories into a joint embedding space, aligning them with natural language. We find that, contrary to its apparent simplicity, the camera trajectory is a remarkably informative signal to uncover video content. In other words, "how you move" can indeed provide valuable cues about "what you are doing" (egocentric) or "observing" (exocentric). We demonstrate the versatility of our learned CamFormer embeddings on a diverse suite of downstream tasks, ranging from cross-modal alignment to classification and temporal analysis. Importantly, our representations are robust across diverse camera pose estimation methods, including both high-fidelity multi-sensored and standard RGB-only estimators. Our findings establish camera trajectory as a lightweight, robust, and versatile modality for perceiving video content.

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HieraMamba: Video Temporal Grounding via Hierarchical Anchor-Mamba Pooling

Video temporal grounding, the task of localizing the start and end times of a natural language query in untrimmed video, requires capturing both global context and fine-grained temporal detail. This challenge is particularly pronounced in long videos, where existing methods often compromise temporal fidelity by over-downsampling or relying on fixed windows. We present HieraMamba, a hierarchical architecture that preserves temporal structure and semantic richness across scales. At its core are Anchor-MambaPooling (AMP) blocks, which utilize Mamba's selective scanning to produce compact anchor tokens that summarize video content at multiple granularities. Two complementary objectives, anchor-conditioned and segment-pooled contrastive losses, encourage anchors to retain local detail while remaining globally discriminative. HieraMamba sets a new state-of-the-art on Ego4D-NLQ, MAD, and TACoS, demonstrating precise, temporally faithful localization in long, untrimmed videos.

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SportSkills: Physical Skill Learning from Sports Instructional Videos

Current large-scale video datasets focus on general human activity, but lack depth of coverage on fine-grained activities needed to address physical skill learning. We introduce SportSkills, the first large-scale sports dataset geared towards physical skill learning with in-the-wild video. SportSkills has more than 360k instructional videos containing more than 630k visual demonstrations paired with instructional narrations explaining the know-how behind the actions from 55 varied sports. Through a suite of experiments, we show that SportSkills unlocks the ability to understand fine-grained differences between physical actions. Our representation achieves gains of up to 4x with the same model trained on traditional activity-centric datasets. Crucially, building on SportSkills, we introduce the first large-scale task formulation of mistake-conditioned instructional video retrieval, bridging representation learning and actionable feedback generation (e.g., "here's my execution of a skill; which video clip should I watch to improve it?"). Formal evaluations by professional coaches show our retrieval approach significantly advances the ability of video models to personalize visual instructions for a user query.

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Mash, Spread, Slice! Learning to Manipulate Object States via Visual Spatial Progress

Most robot manipulation focuses on changing the kinematic state of objects: picking, placing, opening, or rotating them. However, a wide range of real-world manipulation tasks involve a different class of object state change--such as mashing, spreading, or slicing--where the object's physical and visual state evolve progressively without necessarily changing its position. We present SPARTA, the first unified framework for the family of object state change manipulation tasks. Our key insight is that these tasks share a common structural pattern: they involve spatially-progressing, object-centric changes that can be represented as regions transitioning from an actionable to a transformed state. Building on this insight, SPARTA integrates spatially progressing object change segmentation maps, a visual skill to perceive actionable vs. transformed regions for specific object state change tasks, to generate a) structured policy observations that strip away appearance variability, and b) dense rewards that capture incremental progress over time. These are leveraged in two SPARTA policy variants: reinforcement learning for fine-grained control without demonstrations or simulation; and greedy control for fast, lightweight deployment. We validate SPARTA on a real robot for three challenging tasks across 10 diverse real-world objects, achieving significant improvements in training time and accuracy over sparse rewards and visual goal-conditioned baselines. Our results highlight progress-aware visual representations as a versatile foundation for the broader family of object state manipulation tasks. Project website: https://vision.cs.utexas.edu/projects/sparta-robot

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MistExit: Learning to Exit for Early Mistake Detection in Procedural Videos

We introduce the task of early mistake detection in video, where the goal is to determine whether a keystep in a procedural activity is performed correctly while observing as little of the streaming video as possible. To tackle this problem, we propose a method comprising a mistake detector and a reinforcement learning policy. At each timestep, the detector processes recently observed frames to estimate the keystep's correctness while anticipating future visual features, enabling reliable early mistake estimates. Meanwhile, the policy aggregates the detector outputs and visual observations over time and adaptively decides when to exit (i.e., stop processing incoming frames) while producing the final prediction. Using diverse real-world procedural video datasets, we demonstrate that our MistExit model achieves superior mistake detection accuracy while reducing the fraction of video observed compared to state-of-the-art models. Project: https://vision.cs.utexas.edu/projects/mist_exit.

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Human detectors are surprisingly powerful reward models

Video generation models have recently achieved impressive visual fidelity and temporal coherence. Yet, they continue to struggle with complex, non-rigid motions, especially when synthesizing humans performing dynamic actions such as sports, dance, etc. Generated videos often exhibit missing or extra limbs, distorted poses, or physically implausible actions. In this work, we propose a remarkably simple reward model, HuDA, to quantify and improve the human motion in generated videos. HuDA integrates human detection confidence for appearance quality, and a temporal prompt alignment score to capture motion realism. We show this simple reward function that leverages off-the-shelf models without any additional training, outperforms specialized models finetuned with manually annotated data. Using HuDA for Group Reward Policy Optimization (GRPO) post-training of video models, we significantly enhance video generation, especially when generating complex human motions, outperforming state-of-the-art models like Wan 2.1, with win-rate of 73%. Finally, we demonstrate that HuDA improves generation quality beyond just humans, for instance, significantly improving generation of animal videos and human-object interactions.

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