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Kristi Potter

Publications and source records attributed to Kristi Potter.

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Advancing Visual Computing in Materials Science (Shonan Seminar 189)

Materials science has a significant impact on society and its quality of life, e.g., through the development of safer, more durable, more economical, environmentally friendly, and sustainable materials. Visual computing in materials science integrates computer science disciplines from image processing, visualization, computer graphics, pattern recognition, computer vision, virtual and augmented reality, machine learning, to human-computer interaction, to support the acquisition, analysis, and synthesis of (visual) materials science data with computer resources. Therefore, visual computing may provide fundamentally new insights into materials science problems by facilitating the understanding, discovery, design, and usage of complex material systems. This seminar is considered as a follow-up of the Dagstuhl Seminar 19151 Visual Computing in Materials Sciences, held in April 2019. Since then, the field has kept evolving and many novel challenges have emerged, with regard to more traditional topics in visual computing, such as topology analysis or image processing and analysis, to recently emerging topics, such as uncertainty and ensemble analysis, and to the integration of new research disciplines and exploratory technologies, such machine learning and immersive analytics. With the current seminar, we target to strengthen and extend the collaboration between the domains of visual computing and materials science (and across visual computing disciplines), by foreseeing challenges and identifying novel directions of interdisciplinary work. We brought visual computing and visualization experts from academia, research centers, and industry together with domain experts, to uncover the overlaps of visual computing and materials science and to discover yet-unsolved challenges, on which we can collaborate to achieve a higher societal impact.

eess.IV

A Typology of Decision-Making Tasks for Visualization

Despite decision-making being a vital goal of data visualization, little work has been done to differentiate decision-making tasks within the field. While visualization task taxonomies and typologies exist, they often focus on more granular analytical tasks that are too low-level to describe large complex decisions, which can make it difficult to reason about and design decision-support tools. In this paper, we contribute a typology of decision-making tasks that were iteratively refined from a list of design goals distilled from a literature review. Our typology is concise and consists of only three tasks: CHOOSE, ACTIVATE, and CREATE. Although decision types originating in other disciplines exist, we provide definitions for these tasks that are suitable for the visualization community. Our proposed typology offers two benefits. First, the ability to compose and hierarchically organize the tasks enables flexible and clear descriptions of decisions with varying levels of complexities. Second, the typology encourages productive discourse between visualization designers and domain experts by abstracting the intricacies of data, thereby promoting clarity and rigorous analysis of decision-making processes. We demonstrate the benefits of our typology through four case studies, and present an evaluation of the typology from semi-structured interviews with experienced members of the visualization community who have contributed to developing or publishing decision support systems for domain experts. Our interviewees used our typology to delineate the decision-making processes supported by their systems, demonstrating its descriptive capacity and effectiveness. Finally, we present preliminary findings on the usefulness of our typology for visualization design.

cs.HC