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Kristian Kersting

Publications and source records attributed to Kristian Kersting.

At least 145 records · Page 8Linked to original sources

ALERT: A Comprehensive Benchmark for Assessing Large Language Models' Safety through Red Teaming

When building Large Language Models (LLMs), it is paramount to bear safety in mind and protect them with guardrails. Indeed, LLMs should never generate content promoting or normalizing harmful, illegal, or unethical behavior that may contribute to harm to individuals or society. This principle applies to both normal and adversarial use. In response, we introduce ALERT, a large-scale benchmark to assess safety based on a novel fine-grained risk taxonomy. It is designed to evaluate the safety of LLMs through red teaming methodologies and consists of more than 45k instructions categorized using our novel taxonomy. By subjecting LLMs to adversarial testing scenarios, ALERT aims to identify vulnerabilities, inform improvements, and enhance the overall safety of the language models. Furthermore, the fine-grained taxonomy enables researchers to perform an in-depth evaluation that also helps one to assess the alignment with various policies. In our experiments, we extensively evaluate 10 popular open- and closed-source LLMs and demonstrate that many of them still struggle to attain reasonable levels of safety.

cs.CL↗

OCALM: Object-Centric Assessment with Language Models

Properly defining a reward signal to efficiently train a reinforcement learning (RL) agent is a challenging task. Designing balanced objective functions from which a desired behavior can emerge requires expert knowledge, especially for complex environments. Learning rewards from human feedback or using large language models (LLMs) to directly provide rewards are promising alternatives, allowing non-experts to specify goals for the agent. However, black-box reward models make it difficult to debug the reward. In this work, we propose Object-Centric Assessment with Language Models (OCALM) to derive inherently interpretable reward functions for RL agents from natural language task descriptions. OCALM uses the extensive world-knowledge of LLMs while leveraging the object-centric nature common to many environments to derive reward functions focused on relational concepts, providing RL agents with the ability to derive policies from task descriptions.

cs.LG↗

Towards Probabilistic Clearance, Explanation and Optimization

Employing Unmanned Aircraft Systems (UAS) beyond visual line of sight (BVLOS) is an endearing and challenging task. While UAS have the potential to significantly enhance today's logistics and emergency response capabilities, unmanned flying objects above the heads of unprotected pedestrians induce similarly significant safety risks. In this work, we make strides towards improved safety and legal compliance in applying UAS in two ways. First, we demonstrate navigation within the Probabilistic Mission Design (ProMis) framework. To this end, our approach translates Probabilistic Mission Landscapes (PML) into a navigation graph and derives a cost from the probability of complying with all underlying constraints. Second, we introduce the clearance, explanation, and optimization (CEO) cycle on top of ProMis by leveraging the declaratively encoded domain knowledge, legal requirements, and safety assertions to guide the mission design process. Based on inaccurate, crowd-sourced map data and a synthetic scenario, we illustrate the application and utility of our methods in UAS navigation.

cs.RO↗

EXPIL: Explanatory Predicate Invention for Learning in Games

Reinforcement learning (RL) has proven to be a powerful tool for training agents that excel in various games. However, the black-box nature of neural network models often hinders our ability to understand the reasoning behind the agent's actions. Recent research has attempted to address this issue by using the guidance of pretrained neural agents to encode logic-based policies, allowing for interpretable decisions. A drawback of such approaches is the requirement of large amounts of predefined background knowledge in the form of predicates, limiting its applicability and scalability. In this work, we propose a novel approach, Explanatory Predicate Invention for Learning in Games (EXPIL), that identifies and extracts predicates from a pretrained neural agent, later used in the logic-based agents, reducing the dependency on predefined background knowledge. Our experimental evaluation on various games demonstrate the effectiveness of EXPIL in achieving explainable behavior in logic agents while requiring less background knowledge.

cs.AI↗

HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learning

Artificial agents' adaptability to novelty and alignment with intended behavior is crucial for their effective deployment. Reinforcement learning (RL) leverages novelty as a means of exploration, yet agents often struggle to handle novel situations, hindering generalization. To address these issues, we propose HackAtari, a framework introducing controlled novelty to the most common RL benchmark, the Atari Learning Environment. HackAtari allows us to create novel game scenarios (including simplification for curriculum learning), to swap the game elements' colors, as well as to introduce different reward signals for the agent. We demonstrate that current agents trained on the original environments include robustness failures, and evaluate HackAtari's efficacy in enhancing RL agents' robustness and aligning behavior through experiments using C51 and PPO. Overall, HackAtari can be used to improve the robustness of current and future RL algorithms, allowing Neuro-Symbolic RL, curriculum RL, causal RL, as well as LLM-driven RL. Our work underscores the significance of developing interpretable in RL agents.

cs.AI↗

Learning to Intervene on Concept Bottlenecks

While deep learning models often lack interpretability, concept bottleneck models (CBMs) provide inherent explanations via their concept representations. Moreover, they allow users to perform interventional interactions on these concepts by updating the concept values and thus correcting the predictive output of the model. Up to this point, these interventions were typically applied to the model just once and then discarded. To rectify this, we present concept bottleneck memory models (CB2Ms), which keep a memory of past interventions. Specifically, CB2Ms leverage a two-fold memory to generalize interventions to appropriate novel situations, enabling the model to identify errors and reapply previous interventions. This way, a CB2M learns to automatically improve model performance from a few initially obtained interventions. If no prior human interventions are available, a CB2M can detect potential mistakes of the CBM bottleneck and request targeted interventions. Our experimental evaluations on challenging scenarios like handling distribution shifts and confounded data demonstrate that CB2Ms are able to successfully generalize interventions to unseen data and can indeed identify wrongly inferred concepts. Hence, CB2Ms are a valuable tool for users to provide interactive feedback on CBMs, by guiding a user's interaction and requiring fewer interventions.

cs.LG↗

Interpretable and Editable Programmatic Tree Policies for Reinforcement Learning

Deep reinforcement learning agents are prone to goal misalignments. The black-box nature of their policies hinders the detection and correction of such misalignments, and the trust necessary for real-world deployment. So far, solutions learning interpretable policies are inefficient or require many human priors. We propose INTERPRETER, a fast distillation method producing INTerpretable Editable tRee Programs for ReinforcEmenT lEaRning. We empirically demonstrate that INTERPRETER compact tree programs match oracles across a diverse set of sequential decision tasks and evaluate the impact of our design choices on interpretability and performances. We show that our policies can be interpreted and edited to correct misalignments on Atari games and to explain real farming strategies.

cs.AI↗

Deep Classifier Mimicry without Data Access

Access to pre-trained models has recently emerged as a standard across numerous machine learning domains. Unfortunately, access to the original data the models were trained on may not equally be granted. This makes it tremendously challenging to fine-tune, compress models, adapt continually, or to do any other type of data-driven update. We posit that original data access may however not be required. Specifically, we propose Contrastive Abductive Knowledge Extraction (CAKE), a model-agnostic knowledge distillation procedure that mimics deep classifiers without access to the original data. To this end, CAKE generates pairs of noisy synthetic samples and diffuses them contrastively toward a model's decision boundary. We empirically corroborate CAKE's effectiveness using several benchmark datasets and various architectural choices, paving the way for broad application.

cs.LG↗

Divergent Token Metrics: Measuring degradation to prune away LLM components -- and optimize quantization

Large Language Models (LLMs) have reshaped natural language processing with their impressive capabilities. However, their ever-increasing size has raised concerns about their effective deployment and the need for LLM compression. This study introduces the Divergent Token Metrics (DTMs), a novel approach to assessing compressed LLMs, addressing the limitations of traditional perplexity or accuracy measures that fail to accurately reflect text generation quality. DTMs measure token divergences that allow deeper insights into the subtleties of model compression, in particular, when evaluating components' impacts individually. Utilizing the First Divergent Token Metric (FDTM) in model sparsification reveals that 25% of all attention components can be pruned beyond 90% on the Llama-2 model family, still keeping SOTA performance. For quantization, FDTM suggests that more than 80% of parameters can be naively transformed to int8 without special outlier management. These evaluations indicate the necessity of choosing appropriate compressions for parameters individually -- and that FDTM can identify those -- while standard metrics result in deteriorated outcomes.

cs.CL↗

Adaptive Rational Activations to Boost Deep Reinforcement Learning

Latest insights from biology show that intelligence not only emerges from the connections between neurons but that individual neurons shoulder more computational responsibility than previously anticipated. This perspective should be critical in the context of constantly changing distinct reinforcement learning environments, yet current approaches still primarily employ static activation functions. In this work, we motivate why rationals are suitable for adaptable activation functions and why their inclusion into neural networks is crucial. Inspired by recurrence in residual networks, we derive a condition under which rational units are closed under residual connections and formulate a naturally regularised version: the recurrent-rational. We demonstrate that equipping popular algorithms with (recurrent-)rational activations leads to consistent improvements on Atari games, especially turning simple DQN into a solid approach, competitive to DDQN and Rainbow.

cs.LG↗

A Typology for Exploring the Mitigation of Shortcut Behavior

As machine learning models become increasingly larger, trained weakly supervised on large, possibly uncurated data sets, it becomes increasingly important to establish mechanisms for inspecting, interacting, and revising models to mitigate learning shortcuts and guarantee their learned knowledge is aligned with human knowledge. The recently proposed XIL framework was developed for this purpose, and several such methods have been introduced, each with individual motivations and methodological details. In this work, we provide a unification of various XIL methods into a single typology by establishing a common set of basic modules. In doing so, we pave the way for a principled comparison of existing, but, importantly, also future XIL approaches. In addition, we discuss existing and introduce novel measures and benchmarks for evaluating the overall abilities of a XIL method. Given this extensive toolbox, including our typology, measures, and benchmarks, we finally compare several recent XIL methods methodologically and quantitatively. In our evaluations, all methods prove to revise a model successfully. However, we found remarkable differences in individual benchmark tasks, revealing valuable application-relevant aspects for integrating these benchmarks in developing future methods.

cs.LG↗

Making deep neural networks right for the right scientific reasons by interacting with their explanations

Deep neural networks have shown excellent performances in many real-world applications. Unfortunately, they may show "Clever Hans"-like behavior -- making use of confounding factors within datasets -- to achieve high performance. In this work, we introduce the novel learning setting of "explanatory interactive learning" (XIL) and illustrate its benefits on a plant phenotyping research task. XIL adds the scientist into the training loop such that she interactively revises the original model via providing feedback on its explanations. Our experimental results demonstrate that XIL can help avoiding Clever Hans moments in machine learning and encourages (or discourages, if appropriate) trust into the underlying model.

cs.LG↗

OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments

Cognitive science and psychology suggest that object-centric representations of complex scenes are a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep reinforcement learning approaches only rely on pixel-based representations that do not capture the compositional properties of natural scenes. For this, we need environments and datasets that allow us to work and evaluate object-centric approaches. In our work, we extend the Atari Learning Environments, the most-used evaluation framework for deep RL approaches, by introducing OCAtari, that performs resource-efficient extractions of the object-centric states for these games. Our framework allows for object discovery, object representation learning, as well as object-centric RL. We evaluate OCAtari's detection capabilities and resource efficiency. Our source code is available at github.com/k4ntz/OC_Atari.

cs.LG↗

United We Pretrain, Divided We Fail! Representation Learning for Time Series by Pretraining on 75 Datasets at Once

In natural language processing and vision, pretraining is utilized to learn effective representations. Unfortunately, the success of pretraining does not easily carry over to time series due to potential mismatch between sources and target. Actually, common belief is that multi-dataset pretraining does not work for time series! Au contraire, we introduce a new self-supervised contrastive pretraining approach to learn one encoding from many unlabeled and diverse time series datasets, so that the single learned representation can then be reused in several target domains for, say, classification. Specifically, we propose the XD-MixUp interpolation method and the Soft Interpolation Contextual Contrasting (SICC) loss. Empirically, this outperforms both supervised training and other self-supervised pretraining methods when finetuning on low-data regimes. This disproves the common belief: We can actually learn from multiple time series datasets, even from 75 at once.

cs.LG↗

Boosting Object Representation Learning via Motion and Object Continuity

Recent unsupervised multi-object detection models have shown impressive performance improvements, largely attributed to novel architectural inductive biases. Unfortunately, they may produce suboptimal object encodings for downstream tasks. To overcome this, we propose to exploit object motion and continuity, i.e., objects do not pop in and out of existence. This is accomplished through two mechanisms: (i) providing priors on the location of objects through integration of optical flow, and (ii) a contrastive object continuity loss across consecutive image frames. Rather than developing an explicit deep architecture, the resulting Motion and Object Continuity (MOC) scheme can be instantiated using any baseline object detection model. Our results show large improvements in the performances of a SOTA model in terms of object discovery, convergence speed and overall latent object representations, particularly for playing Atari games. Overall, we show clear benefits of integrating motion and object continuity for downstream tasks, moving beyond object representation learning based only on reconstruction.

cs.CV↗

Amplifying Exploration in Monte-Carlo Tree Search by Focusing on the Unknown

Monte-Carlo tree search (MCTS) is an effective anytime algorithm with a vast amount of applications. It strategically allocates computational resources to focus on promising segments of the search tree, making it a very attractive search algorithm in large search spaces. However, it often expends its limited resources on reevaluating previously explored regions when they remain the most promising path. Our proposed methodology, denoted as AmEx-MCTS, solves this problem by introducing a novel MCTS formulation. Central to AmEx-MCTS is the decoupling of value updates, visit count updates, and the selected path during the tree search, thereby enabling the exclusion of already explored subtrees or leaves. This segregation preserves the utility of visit counts for both exploration-exploitation balancing and quality metrics within MCTS. The resultant augmentation facilitates in a considerably broader search using identical computational resources, preserving the essential characteristics of MCTS. The expanded coverage not only yields more precise estimations but also proves instrumental in larger and more complex problems. Our empirical evaluation demonstrates the superior performance of AmEx-MCTS, surpassing classical MCTS and related approaches by a substantial margin.

cs.AI↗

Self-Expanding Neural Networks

The results of training a neural network are heavily dependent on the architecture chosen; and even a modification of only its size, however small, typically involves restarting the training process. In contrast to this, we begin training with a small architecture, only increase its capacity as necessary for the problem, and avoid interfering with previous optimization while doing so. We thereby introduce a natural gradient based approach which intuitively expands both the width and depth of a neural network when this is likely to substantially reduce the hypothetical converged training loss. We prove an upper bound on the ``rate'' at which neurons are added, and a computationally cheap lower bound on the expansion score. We illustrate the benefits of such Self-Expanding Neural Networks with full connectivity and convolutions in both classification and regression problems, including those where the appropriate architecture size is substantially uncertain a priori.

cs.LG↗

Exploiting Cultural Biases via Homoglyphs in Text-to-Image Synthesis

Models for text-to-image synthesis, such as DALL-E~2 and Stable Diffusion, have recently drawn a lot of interest from academia and the general public. These models are capable of producing high-quality images that depict a variety of concepts and styles when conditioned on textual descriptions. However, these models adopt cultural characteristics associated with specific Unicode scripts from their vast amount of training data, which may not be immediately apparent. We show that by simply inserting single non-Latin characters in a textual description, common models reflect cultural stereotypes and biases in their generated images. We analyze this behavior both qualitatively and quantitatively, and identify a model's text encoder as the root cause of the phenomenon. Additionally, malicious users or service providers may try to intentionally bias the image generation to create racist stereotypes by replacing Latin characters with similarly-looking characters from non-Latin scripts, so-called homoglyphs. To mitigate such unnoticed script attacks, we propose a novel homoglyph unlearning method to fine-tune a text encoder, making it robust against homoglyph manipulations.

cs.CV↗