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Kristina Lerman

Publications and source records attributed to Kristina Lerman.

At least 163 records · Page 9Linked to original sources

On Quitting: Performance and Practice in Online Game Play

We study the relationship between performance and practice by analyzing the activity of many players of a casual online game. We find significant heterogeneity in the improvement of player performance, given by score, and address this by dividing players into similar skill levels and segmenting each player's activity into sessions, i.e., sequence of game rounds without an extended break. After disaggregating data, we find that performance improves with practice across all skill levels. More interestingly, players are more likely to end their session after an especially large improvement, leading to a peak score in their very last game of a session. In addition, success is strongly correlated with a lower quitting rate when the score drops, and only weakly correlated with skill, in line with psychological findings about the value of persistence and "grit": successful players are those who persist in their practice despite lower scores. Finally, we train an epsilon-machine, a type of hidden Markov model, and find a plausible mechanism of game play that can predict player performance and quitting the game. Our work raises the possibility of real-time assessment and behavior prediction that can be used to optimize human performance.

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iPhone's Digital Marketplace: Characterizing the Big Spenders

With mobile shopping surging in popularity, people are spending ever more money on digital purchases through their mobile devices and phones. However, few large-scale studies of mobile shopping exist. In this paper we analyze a large data set consisting of more than 776M digital purchases made on Apple mobile devices that include songs, apps, and in-app purchases. We find that 61% of all the spending is on in-app purchases and that the top 1% of users are responsible for 59% of all the spending. These big spenders are more likely to be male and older, and less likely to be from the US. We study how they adopt and abandon individual app, and find that, after an initial phase of increased daily spending, users gradually lose interest: the delay between their purchases increases and the spending decreases with a sharp drop toward the end. Finally, we model the in-app purchasing behavior in multiple steps: 1) we model the time between purchases; 2) we train a classifier to predict whether the user will make a purchase from a new app or continue purchasing from the existing app; and 3) based on the outcome of the previous step, we attempt to predict the exact app, new or existing, from which the next purchase will come. The results yield new insights into spending habits in the mobile digital marketplace.

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Neighbor-Neighbor Correlations Explain Measurement Bias in Networks

In numerous physical models on networks, dynamics are based on interactions that exclusively involve properties of a node's nearest neighbors. However, a node's local view of its neighbors may systematically bias perceptions of network connectivity or the prevalence of certain traits. We investigate the strong friendship paradox, which occurs when the majority of a node's neighbors have more neighbors than does the node itself. We develop a model to predict the magnitude of the paradox, showing that it is enhanced by negative correlations between degrees of neighboring nodes. We then show that by including neighbor-neighbor correlations, which are degree correlations one step beyond those of neighboring nodes, we accurately predict the impact of the strong friendship paradox in real-world networks. Understanding how the paradox biases local observations can inform better measurements of network structure and our understanding of collective phenomena.

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Network Composition from Multi-layer Data

It is common for people to access multiple social networks, for example, using phone, email, and social media. Together, the multi-layer social interactions form a "integrated social network." How can we extend well developed knowledge about single-layer networks, including vertex centrality and community structure, to such heterogeneous structures? In this paper, we approach these challenges by proposing a principled framework of network composition based on a unified dynamical process. Mathematically, we consider the following abstract problem: Given multi-layer network data and additional parameters for intra and inter-layer dynamics, construct a (single) weighted network that best integrates the joint process. We use transformations of dynamics to unify heterogeneous layers under a common dynamics. For inter-layer compositions, we will consider several cases as the inter-layer dynamics plays different roles in various social or technological networks. Empirically, we provide examples to highlight the usefulness of this framework for network analysis and network design.

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Evidence of Online Performance Deterioration in User Sessions on Reddit

This article presents evidence of performance deterioration in online user sessions quantified by studying a massive dataset containing over 55 million comments posted on Reddit in April 2015. After segmenting the sessions (i.e., periods of activity without a prolonged break) depending on their intensity (i.e., how many posts users produced during sessions), we observe a general decrease in the quality of comments produced by users over the course of sessions. We propose mixed-effects models that capture the impact of session intensity on comments, including their length, quality, and the responses they generate from the community. Our findings suggest performance deterioration: Sessions of increasing intensity are associated with the production of shorter, progressively less complex comments, which receive declining quality scores (as rated by other users), and are less and less engaging (i.e., they attract fewer responses). Our contribution evokes a connection between cognitive and attention dynamics and the usage of online social peer production platforms, specifically the effects of deterioration of user performance.

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Information is not a Virus, and Other Consequences of Human Cognitive Limits

The many decisions people make about what to pay attention to online shape the spread of information in online social networks. Due to the constraints of available time and cognitive resources, the ease of discovery strongly impacts how people allocate their attention to social media content. As a consequence, the position of information in an individual's social feed, as well as explicit social signals about its popularity, determine whether it will be seen, and the likelihood that it will be shared with followers. Accounting for these cognitive limits simplifies mechanics of information diffusion in online social networks and explains puzzling empirical observations: (i) information generally fails to spread in social media and (ii) highly connected people are less likely to re-share information. Studies of information diffusion on different social media platforms reviewed here suggest that the interplay between human cognitive limits and network structure differentiates the spread of information from other social contagions, such as the spread of a virus through a population.

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The DARPA Twitter Bot Challenge

A number of organizations ranging from terrorist groups such as ISIS to politicians and nation states reportedly conduct explicit campaigns to influence opinion on social media, posing a risk to democratic processes. There is thus a growing need to identify and eliminate "influence bots" - realistic, automated identities that illicitly shape discussion on sites like Twitter and Facebook - before they get too influential. Spurred by such events, DARPA held a 4-week competition in February/March 2015 in which multiple teams supported by the DARPA Social Media in Strategic Communications program competed to identify a set of previously identified "influence bots" serving as ground truth on a specific topic within Twitter. Past work regarding influence bots often has difficulty supporting claims about accuracy, since there is limited ground truth (though some exceptions do exist [3,7]). However, with the exception of [3], no past work has looked specifically at identifying influence bots on a specific topic. This paper describes the DARPA Challenge and describes the methods used by the three top-ranked teams.

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Assessing the Navigational Effects of Click Biases and Link Insertion on the Web

Websites have an inherent interest in steering user navigation in order to, for example, increase sales of specific products or categories, or to guide users towards specific information. In general, website administrators can use the following two strategies to influence their visitors' navigation behavior. First, they can introduce click biases to reinforce specific links on their website by changing their visual appearance, for example, by locating them on the top of the page. Second, they can utilize link insertion to generate new paths for users to navigate over. In this paper, we present a novel approach for measuring the potential effects of these two strategies on user navigation. Our results suggest that, depending on the pages for which we want to increase user visits, optimal link modification strategies vary. Moreover, simple topological measures can be used as proxies for assessing the impact of the intended changes on the navigation of users, even before these changes are implemented.

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Emotions, Demographics and Sociability in Twitter Interactions

The social connections people form online affect the quality of information they receive and their online experience. Although a host of socioeconomic and cognitive factors were implicated in the formation of offline social ties, few of them have been empirically validated, particularly in an online setting. In this study, we analyze a large corpus of geo-referenced messages, or tweets, posted by social media users from a major US metropolitan area. We linked these tweets to US Census data through their locations. This allowed us to measure emotions expressed in the tweets posted from an area, the structure of social connections, and also use that area's socioeconomic characteristics in analysis. %We extracted the structure of online social interactions from the people mentioned in tweets from that area. We find that at an aggregate level, places where social media users engage more deeply with less diverse social contacts are those where they express more negative emotions, like sadness and anger. Demographics also has an impact: these places have residents with lower household income and education levels. Conversely, places where people engage less frequently but with diverse contacts have happier, more positive messages posted from them and also have better educated, younger, more affluent residents. Results suggest that cognitive factors and offline characteristics affect the quality of online interactions. Our work highlights the value of linking social media data to traditional data sources, such as US Census, to drive novel analysis of online behavior.

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The Myopia of Crowds: A Study of Collective Evaluation on Stack Exchange

Crowds can often make better decisions than individuals or small groups of experts by leveraging their ability to aggregate diverse information. Question answering sites, such as Stack Exchange, rely on the "wisdom of crowds" effect to identify the best answers to questions asked by users. We analyze data from 250 communities on the Stack Exchange network to pinpoint factors affecting which answers are chosen as the best answers. Our results suggest that, rather than evaluate all available answers to a question, users rely on simple cognitive heuristics to choose an answer to vote for or accept. These cognitive heuristics are linked to an answer's salience, such as the order in which it is listed and how much screen space it occupies. While askers appear to depend more on heuristics, compared to voting users, when choosing an answer to accept as the most helpful one, voters use acceptance itself as a heuristic: they are more likely to choose the answer after it is accepted than before that very same answer was accepted. These heuristics become more important in explaining and predicting behavior as the number of available answers increases. Our findings suggest that crowd judgments may become less reliable as the number of answers grow.

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Disentangling the Effects of Social Signals

Peer recommendation is a crowdsourcing task that leverages the opinions of many to identify interesting content online, such as news, images, or videos. Peer recommendation applications often use social signals, e.g., the number of prior recommendations, to guide people to the more interesting content. How people react to social signals, in combination with content quality and its presentation order, determines the outcomes of peer recommendation, i.e., item popularity. Using Amazon Mechanical Turk, we experimentally measure the effects of social signals in peer recommendation. Specifically, after controlling for variation due to item content and its position, we find that social signals affect item popularity about half as much as position and content do. These effects are somewhat correlated, so social signals exacerbate the "rich get richer" phenomenon, which results in a wider variance of popularity. Further, social signals change individual preferences, creating a "herding" effect that biases people's judgments about the content. Despite this, we find that social signals improve the efficiency of peer recommendation by reducing the effort devoted to evaluating content while maintaining recommendation quality.

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Attention Inequality in Social Media

Social media can be viewed as a social system where the currency is attention. People post content and interact with others to attract attention and gain new followers. In this paper, we examine the distribution of attention across a large sample of users of a popular social media site Twitter. Through empirical analysis of these data we conclude that attention is very unequally distributed: the top 20\% of Twitter users own more than 96\% of all followers, 93\% of the retweets, and 93\% of the mentions. We investigate the mechanisms that lead to attention inequality and find that it results from the "rich-get-richer" and "poor-get-poorer" dynamics of attention diffusion. Namely, users who are "rich" in attention, because they are often mentioned and retweeted, are more likely to gain new followers, while those who are "poor" in attention are likely to lose followers. We develop a phenomenological model that quantifies attention diffusion and network dynamics, and solve it to study how attention inequality grows over time in a dynamic environment of social media.

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Portrait of an Online Shopper: Understanding and Predicting Consumer Behavior

Consumer spending accounts for a large fraction of the US economic activity. Increasingly, consumer activity is moving to the web, where digital traces of shopping and purchases provide valuable data about consumer behavior. We analyze these data extracted from emails and combine them with demographic information to characterize, model, and predict consumer behavior. Breaking down purchasing by age and gender, we find that the amount of money spent on online purchases grows sharply with age, peaking in late 30s. Men are more frequent online purchasers and spend more money when compared to women. Linking online shopping to income, we find that shoppers from more affluent areas purchase more expensive items and buy them more frequently, resulting in significantly more money spent on online purchases. We also look at dynamics of purchasing behavior and observe daily and weekly cycles in purchasing behavior, similarly to other online activities. More specifically, we observe temporal patterns in purchasing behavior suggesting shoppers have finite budgets: the more expensive an item, the longer the shopper waits since the last purchase to buy it. We also observe that shoppers who email each other purchase more similar items than socially unconnected shoppers, and this effect is particularly evident among women. Finally, we build a model to predict when shoppers will make a purchase and how much will spend on it. We find that temporal features improve prediction accuracy over competitive baselines. A better understanding of consumer behavior can help improve marketing efforts and make online shopping more pleasant and efficient.

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Geography of Emotion: Where in a City are People Happier?

Location-sharing services were built upon people's desire to share their activities and locations with others. By "checking-in" to a place, such as a restaurant, a park, gym, or train station, people disclose where they are, thereby providing valuable information about land use and utilization of services in urban areas. This information may, in turn, be used to design smarter, happier, more equitable cities. We use data from Foursquare location-sharing service to identify areas within a major US metropolitan area with many check-ins, i.e., areas that people like to use. We then use data from the Twitter microblogging platform to analyze the properties of these areas. Specifically, we have extracted a large corpus of geo-tagged messages, called tweets, from a major metropolitan area and linked them US Census data through their locations. This allows us to measure the sentiment expressed in tweets that are posted from a specific area, and also use that area's demographic properties in analysis. Our results reveal that areas with many check-ins are different from other areas within the metropolitan region. In particular, these areas have happier tweets, which also encourage people from other areas to commute longer distances to these places. These findings shed light on human mobility patterns, as well as how physical environment influences human emotions.

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The Majority Illusion in Social Networks

Social behaviors are often contagious, spreading through a population as individuals imitate the decisions and choices of others. A variety of global phenomena, from innovation adoption to the emergence of social norms and political movements, arise as a result of people following a simple local rule, such as copy what others are doing. However, individuals often lack global knowledge of the behaviors of others and must estimate them from the observations of their friends' behaviors. In some cases, the structure of the underlying social network can dramatically skew an individual's local observations, making a behavior appear far more common locally than it is globally. We trace the origins of this phenomenon, which we call "the majority illusion," to the friendship paradox in social networks. As a result of this paradox, a behavior that is globally rare may be systematically overrepresented in the local neighborhoods of many people, i.e., among their friends. Thus, the "majority illusion" may facilitate the spread of social contagions in networks and also explain why systematic biases in social perceptions, for example, of risky behavior, arise. Using synthetic and real-world networks, we explore how the "majority illusion" depends on network structure and develop a statistical model to calculate its magnitude in a network.

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User Effort and Network Structure Mediate Access to Information in Networks

Individuals' access to information in a social network depends on its distributed and where in the network individuals position themselves. However, individuals have limited capacity to manage their social connections and process information. In this work, we study how this limited capacity and network structure interact to affect the diversity of information social media users receive. Previous studies of the role of networks in information access were limited in their ability to measure the diversity of information. We address this problem by learning the topics of interest to social media users by observing messages they share online with their followers. We present a probabilistic model that incorporates human cognitive constraints in a generative model of information sharing. We then use the topics learned by the model to measure the diversity of information users receive from their social media contacts. We confirm that users in structurally diverse network positions, which bridge otherwise disconnected regions of the follower graph, are exposed to more diverse information. In addition, we identify user effort as an important variable that mediates access to diverse information in social media. Users who invest more effort into their activity on the site not only place themselves in more structurally diverse positions within the network than the less engaged users, but they also receive more diverse information when located in similar network positions. These findings indicate that the relationship between network structure and access to information in networks is more nuanced than previously thought.

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Evolution of Conversations in the Age of Email Overload

Email is a ubiquitous communications tool in the workplace and plays an important role in social interactions. Previous studies of email were largely based on surveys and limited to relatively small populations of email users within organizations. In this paper, we report results of a large-scale study of more than 2 million users exchanging 16 billion emails over several months. We quantitatively characterize the replying behavior in conversations within pairs of users. In particular, we study the time it takes the user to reply to a received message and the length of the reply sent. We consider a variety of factors that affect the reply time and length, such as the stage of the conversation, user demographics, and use of portable devices. In addition, we study how increasing load affects emailing behavior. We find that as users receive more email messages in a day, they reply to a smaller fraction of them, using shorter replies. However, their responsiveness remains intact, and they may even reply to emails faster. Finally, we predict the time to reply, length of reply, and whether the reply ends a conversation. We demonstrate considerable improvement over the baseline in all three prediction tasks, showing the significant role that the factors that we uncover play, in determining replying behavior. We rank these factors based on their predictive power. Our findings have important implications for understanding human behavior and designing better email management applications for tasks like ranking unread emails.

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The Interplay Between Dynamics and Networks: Centrality, Communities, and Cheeger Inequality

We study the interplay between a dynamic process and the structure of the network on which it is defined. Specifically, we examine the impact of this interaction on the quality-measure of network clusters and node centrality. This enables us to effectively identify network communities and important nodes participating in the dynamics. As the first step towards this objective, we introduce an umbrella framework for defining and characterizing an ensemble of dynamic processes on a network. This framework generalizes the traditional Laplacian framework to continuous-time biased random walks and also allows us to model some epidemic processes over a network. For each dynamic process in our framework, we can define a function that measures the quality of every subset of nodes as a potential cluster (or community) with respect to this process on a given network. This subset-quality function generalizes the traditional conductance measure for graph partitioning. We partially justify our choice of the quality function by showing that the classic Cheeger's inequality, which relates the conductance of the best cluster in a network with a spectral quantity of its Laplacian matrix, can be extended from the Laplacian-conductance setting to this more general setting.

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