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Kristina Malinovska

Publications and source records attributed to Kristina Malinovska.

2 recordsLinked to original sources

Robot at the Mirror: Learning to Imitate via Associating Self-supervised Models

We introduce an approach to building a custom model from ready-made self-supervised models via their associating instead of training and fine-tuning. We demonstrate it with an example of a humanoid robot looking at the mirror and learning to detect the 3D pose of its own body from the image it perceives. To build our model, we first obtain features from the visual input and the postures of the robot's body via models prepared before the robot's operation. Then, we map their corresponding latent spaces by a sample-efficient robot's self-exploration at the mirror. In this way, the robot builds the solicited 3D pose detector, which quality is immediately perfect on the acquired samples instead of obtaining the quality gradually. The mapping, which employs associating the pairs of feature vectors, is then implemented in the same way as the key-value mechanism of the famous transformer models. Finally, deploying our model for imitation to a simulated robot allows us to study, tune up, and systematically evaluate its hyperparameters without the involvement of the human counterpart, advancing our previous research.

cs.RO↗

Gaze Cueing and the Role of Presence in Human-Robot Interaction

Gaze cueing is a fundamental part of social interactions, and broadly studied using Posner task based gaze cueing paradigms. While studies using human stimuli consistently yield a gaze cueing effect, results from studies using robotic stimuli are inconsistent. Typically, these studies use virtual agents or pictures of robots. As previous research has pointed to the significance of physical presence in human-robot interaction, it is of fundamental importance to understand its yet unexplored role in interactions with gaze cues. This paper investigates whether the physical presence of the iCub humanoid robot affects the strength of the gaze cueing effect in human-robot interaction. We exposed 42 participants to a gaze cueing task. We asked participants to react as quickly and accurately as possible to the appearance of a target stimulus that was either congruently or incongruently cued by the gaze of a copresent iCub robot or a virtual version of the same robot. Analysis of the reaction time measurements showed that participants were consistently affected by their robot interaction partner's gaze, independently on the way the robot was presented. Additional analyses of participants' ratings of the robot's anthropomorphism, animacy and likeability further add to the impression that presence does not play a significant role in simple gaze based interactions. Together our findings open up interesting discussions about the possibility to generalize results from studies using virtual agents to real life interactions with copresent robots.

cs.HC↗