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Krystian Mikolajczyk

Publications and source records attributed to Krystian Mikolajczyk.

At least 19 recordsLinked to original sources

RGB-Pointmap Pretraining for Unified 3D Scene Understanding

Pretraining 3D encoders through alignment with Contrastive Language-Image Pre-training (CLIP) has emerged as a promising direction for learning generalizable representations for 3D scene understanding. In this paper, we propose UniScene3D, a transformer-based framework that learns unified 3D scene representations from multi-view RGB-Pointmap inputs by leveraging the priors of a pretrained 2D foundation model. For robust RGB-Pointmap representation learning, we introduce cross-view geometric alignment and grounded view alignment to enforce geometric and semantic consistency across views. Extensive low-shot and task-specific fine-tuning on viewpoint grounding, scene retrieval, scene classification, and 3D visual question answering demonstrates state-of-the-art performance. These results establish UniScene3D as an effective framework for unified 3D scene understanding. Project page: https://yebulabula.github.io/UniScene3D/

cs.CV

SPFSplatV2: Efficient Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views

We introduce SPFSplatV2, an efficient feed-forward framework for 3D Gaussian splatting from sparse multi-view images, requiring no ground-truth poses during training or inference. The framework employs a shared feature extraction backbone to jointly predict 3D Gaussian primitives and camera poses in a canonical space from unposed inputs. To enable efficient and accurate pose estimation, we introduce a masked attention mechanism for target-view pose prediction and a reprojection loss that enforces pixel-aligned Gaussian primitives, providing stronger geometric constraints. We further demonstrate the compatibility of our training framework with different reconstruction architectures, resulting in two model variants. Remarkably, despite the absence of pose supervision, our method achieves state-of-the-art performance in both in-domain and out-of-domain novel view synthesis, even under extreme viewpoint changes and limited image overlap. It also surpasses many methods that rely on geometric supervision in relative pose estimation. By eliminating dependence on ground-truth poses, our method offers the scalability to leverage larger and more diverse datasets. Code and pretrained models will be available on our project page: https://ranrhuang.github.io/spfsplatv2/.

cs.CV

Lite Any Stereo V2: Faster and Stronger Efficient Zero-Shot Stereo Matching

Recent advances in stereo matching have achieved remarkable accuracy, but often rely on large models, heavy computation, or additional foundation-model priors, making them difficult to deploy on resource-constrained platforms. In contrast, efficient stereo models offer faster inference but are commonly considered less capable of strong zero-shot generalization. In this paper, we challenge this assumption by introducing Lite Any Stereo V2 (LAS2), an ultra-fast model series designed for efficient zero-shot stereo matching. LAS2 is developed from both architecture and training perspectives. Architecturally, we revisit efficient stereo design under practical deployment settings and propose a 2D-only cost aggregation framework, optimized for real inference latency rather than theoretical MACs alone. For training, we develop a three-stage strategy that combines synthetic supervision, self-distillation, and real-world knowledge distillation. To improve the reliability of real-world pseudo supervision, we further introduce pseudo-label filtering and an error-clamping operation, enabling smoother synthetic-to-real transfer. We instantiate LAS2 as a family of models, including feed-forward variants for different efficiency budgets and an iterative variant for higher accuracy. Extensive experiments show that LAS2 achieves state-of-the-art accuracy among efficient stereo methods while maintaining significantly lower latency. Specifically, LAS2-H achieves stronger overall zero-shot performance than the iterative method Fast-FoundationStereo, with 1.8x and 2.7x faster inference on H200 and Orin, respectively. The project page, demos, and code are available at https://tomtomtommi.github.io/LiteAnyStereoV2/.

cs.CV

From None to All: Self-Supervised 3D Reconstruction via Novel View Synthesis

In this paper, we introduce NAS3R, a self-supervised feed-forward framework that jointly learns explicit 3D geometry and camera parameters with no ground-truth annotations and no pretrained priors. During training, NAS3R reconstructs 3D Gaussians from uncalibrated and unposed context views and renders target views using its self-predicted camera parameters, enabling self-supervised training from 2D photometric supervision. To ensure stable convergence, NAS3R integrates reconstruction and camera prediction within a shared transformer backbone regulated by masked attention, and adopts a depth-based Gaussian formulation that facilitates well-conditioned optimization. The framework is compatible with state-of-the-art supervised 3D reconstruction architectures and can incorporate pretrained priors or intrinsic information when available. Extensive experiments show that NAS3R achieves superior results to other self-supervised methods, establishing a scalable and geometry-aware paradigm for 3D reconstruction from unconstrained data. Code and models are publicly available at https://ranrhuang.github.io/nas3r/.

cs.CV

POMA-3D: The Point Map Way to 3D Scene Understanding

In this paper, we introduce POMA-3D, the first self-supervised 3D representation model learned from point maps. Point maps encode explicit 3D coordinates on a structured 2D grid, preserving global 3D geometry while remaining compatible with the input format of 2D foundation models. To transfer rich 2D priors into POMA-3D, a view-to-scene alignment strategy is designed. Moreover, as point maps are view-dependent with respect to a canonical space, we introduce POMA-JEPA, a joint embedding-predictive architecture that enforces geometrically consistent point map features across multiple views. Additionally, we introduce ScenePoint, a point map dataset constructed from 6.5K room-level RGB-D scenes and 1M 2D image scenes to facilitate large-scale POMA-3D pretraining. Experiments show that POMA-3D serves as a strong backbone for both specialist and generalist 3D understanding. It benefits diverse tasks, including 3D question answering, embodied navigation, scene retrieval, and embodied localization, all achieved using only geometric inputs (i.e., 3D coordinates). Overall, our POMA-3D explores a point map way to 3D scene understanding, addressing the scarcity of pretrained priors and limited data in 3D representation learning. Project Page: https://matchlab-imperial.github.io/poma3d/

cs.CV

Lite Any Stereo: Efficient Zero-Shot Stereo Matching

Recent advances in stereo matching have focused on accuracy, often at the cost of significantly increased model size. Traditionally, the community has regarded efficient models as incapable of zero-shot ability due to their limited capacity. In this paper, we introduce Lite Any Stereo, a stereo depth estimation framework that achieves strong zero-shot generalization while remaining highly efficient. To this end, we design a compact yet expressive backbone to ensure scalability, along with a carefully crafted hybrid cost aggregation module. We further propose a three-stage training strategy on million-scale data to effectively bridge the sim-to-real gap. Together, these components demonstrate that an ultra-light model can deliver strong generalization, ranking 1st across four widely used real-world benchmarks. Remarkably, our model attains accuracy comparable to or exceeding state-of-the-art non-prior-based accurate methods while requiring less than 1% computational cost, setting a new standard for efficient stereo matching.

cs.CV

Match Stereo Videos via Bidirectional Alignment

Video stereo matching is the task of estimating consistent disparity maps from rectified stereo videos. There is considerable scope for improvement in both datasets and methods within this area. Recent learning-based methods often focus on optimizing performance for independent stereo pairs, leading to temporal inconsistencies in videos. Existing video methods typically employ sliding window operation over time dimension, which can result in low-frequency oscillations corresponding to the window size. To address these challenges, we propose a bidirectional alignment mechanism for adjacent frames as a fundamental operation. Building on this, we introduce a novel video processing framework, BiDAStereo, and a plugin stabilizer network, BiDAStabilizer, compatible with general image-based methods. Regarding datasets, current synthetic object-based and indoor datasets are commonly used for training and benchmarking, with a lack of outdoor nature scenarios. To bridge this gap, we present a realistic synthetic dataset and benchmark focused on natural scenes, along with a real-world dataset captured by a stereo camera in diverse urban scenes for qualitative evaluation. Extensive experiments on in-domain, out-of-domain, and robustness evaluation demonstrate the contribution of our methods and datasets, showcasing improvements in prediction quality and achieving state-of-the-art results on various commonly used benchmarks. The project page, demos, code, and datasets are available at: https://tomtomtommi.github.io/BiDAVideo/.

cs.CV

Diffusion-aided Extreme Video Compression with Lightweight Semantics Guidance

Modern video codecs and learning-based approaches struggle for semantic reconstruction at extremely low bit-rates due to reliance on low-level spatiotemporal redundancies. Generative models, especially diffusion models, offer a new paradigm for video compression by leveraging high-level semantic understanding and powerful visual synthesis. This paper propose a video compression framework that integrates generative priors to drastically reduce bit-rate while maintaining reconstruction fidelity. Specifically, our method compresses high-level semantic representations of the video, then uses a conditional diffusion model to reconstruct frames from these semantics. To further improve compression, we characterize motion information with global camera trajectories and foreground segmentation: background motion is compactly represented by camera pose parameters while foreground dynamics by sparse segmentation masks. This allows for significantly boosts compression efficiency, enabling descent video reconstruction at extremely low bit-rates.

eess.IV

No Pose at All: Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views

We introduce SPFSplat, an efficient framework for 3D Gaussian splatting from sparse multi-view images, requiring no ground-truth poses during training or inference. It employs a shared feature extraction backbone, enabling simultaneous prediction of 3D Gaussian primitives and camera poses in a canonical space from unposed inputs within a single feed-forward step. Alongside the rendering loss based on estimated novel-view poses, a reprojection loss is integrated to enforce the learning of pixel-aligned Gaussian primitives for enhanced geometric constraints. This pose-free training paradigm and efficient one-step feed-forward design make SPFSplat well-suited for practical applications. Remarkably, despite the absence of pose supervision, SPFSplat achieves state-of-the-art performance in novel view synthesis even under significant viewpoint changes and limited image overlap. It also surpasses recent methods trained with geometry priors in relative pose estimation. Code and trained models are available on our project page: https://ranrhuang.github.io/spfsplat/.

cs.CV

UCorr: Wire Detection and Depth Estimation for Autonomous Drones

In the realm of fully autonomous drones, the accurate detection of obstacles is paramount to ensure safe navigation and prevent collisions. Among these challenges, the detection of wires stands out due to their slender profile, which poses a unique and intricate problem. To address this issue, we present an innovative solution in the form of a monocular end-to-end model for wire segmentation and depth estimation. Our approach leverages a temporal correlation layer trained on synthetic data, providing the model with the ability to effectively tackle the complex joint task of wire detection and depth estimation. We demonstrate the superiority of our proposed method over existing competitive approaches in the joint task of wire detection and depth estimation. Our results underscore the potential of our model to enhance the safety and precision of autonomous drones, shedding light on its promising applications in real-world scenarios.

cs.CV

Stereo Any Video: Temporally Consistent Stereo Matching

This paper introduces Stereo Any Video, a powerful framework for video stereo matching. It can estimate spatially accurate and temporally consistent disparities without relying on auxiliary information such as camera poses or optical flow. The strong capability is driven by rich priors from monocular video depth models, which are integrated with convolutional features to produce stable representations. To further enhance performance, key architectural innovations are introduced: all-to-all-pairs correlation, which constructs smooth and robust matching cost volumes, and temporal convex upsampling, which improves temporal coherence. These components collectively ensure robustness, accuracy, and temporal consistency, setting a new standard in video stereo matching. Extensive experiments demonstrate that our method achieves state-of-the-art performance across multiple datasets both qualitatively and quantitatively in zero-shot settings, as well as strong generalization to real-world indoor and outdoor scenarios.

cs.CV

Hypo3D: Exploring Hypothetical Reasoning in 3D

The rise of vision-language foundation models marks an advancement in bridging the gap between human and machine capabilities in 3D scene reasoning. Existing 3D reasoning benchmarks assume real-time scene accessibility, which is impractical due to the high cost of frequent scene updates. To this end, we introduce Hypothetical 3D Reasoning, namely Hypo3D, a benchmark designed to evaluate models' ability to reason without access to real-time scene data. Models need to imagine the scene state based on a provided change description before reasoning. Hypo3D is formulated as a 3D Visual Question Answering (VQA) benchmark, comprising 7,727 context changes across 700 indoor scenes, resulting in 14,885 question-answer pairs. An anchor-based world frame is established for all scenes, ensuring consistent reference to a global frame for directional terms in context changes and QAs. Extensive experiments show that state-of-the-art foundation models struggle to reason in hypothetically changed scenes. This reveals a substantial performance gap compared to humans, particularly in scenarios involving movement changes and directional reasoning. Even when the context change is irrelevant to the question, models often incorrectly adjust their answers. Project website: https://matchlab-imperial.github.io/Hypo3D/

cs.CV

Closed Loop Interactive Embodied Reasoning for Robot Manipulation

Embodied reasoning systems integrate robotic hardware and cognitive processes to perform complex tasks, typically in response to a natural language query about a specific physical environment. This usually involves changing the belief about the scene or physically interacting and changing the scene (e.g. sort the objects from lightest to heaviest). In order to facilitate the development of such systems we introduce a new modular Closed Loop Interactive Embodied Reasoning (CLIER) approach that takes into account the measurements of non-visual object properties, changes in the scene caused by external disturbances as well as uncertain outcomes of robotic actions. CLIER performs multi-modal reasoning and action planning and generates a sequence of primitive actions that can be executed by a robot manipulator. Our method operates in a closed loop, responding to changes in the environment. Our approach is developed with the use of MuBle simulation environment and tested in 10 interactive benchmark scenarios. We extensively evaluate our reasoning approach in simulation and in real-world manipulation tasks with a success rate above 76% and 64%, respectively.

cs.RO

MuBlE: MuJoCo and Blender simulation Environment and Benchmark for Task Planning in Robot Manipulation

Current embodied reasoning agents struggle to plan for long-horizon tasks that require to physically interact with the world to obtain the necessary information (e.g. 'sort the objects from lightest to heaviest'). The improvement of the capabilities of such an agent is highly dependent on the availability of relevant training environments. In order to facilitate the development of such systems, we introduce a novel simulation environment (built on top of robosuite) that makes use of the MuJoCo physics engine and high-quality renderer Blender to provide realistic visual observations that are also accurate to the physical state of the scene. It is the first simulator focusing on long-horizon robot manipulation tasks preserving accurate physics modeling. MuBlE can generate mutlimodal data for training and enable design of closed-loop methods through environment interaction on two levels: visual - action loop, and control - physics loop. Together with the simulator, we propose SHOP-VRB2, a new benchmark composed of 10 classes of multi-step reasoning scenarios that require simultaneous visual and physical measurements.

cs.RO

Interactive Learning of Physical Object Properties Through Robot Manipulation and Database of Object Measurements

This work presents a framework for automatically extracting physical object properties, such as material composition, mass, volume, and stiffness, through robot manipulation and a database of object measurements. The framework involves exploratory action selection to maximize learning about objects on a table. A Bayesian network models conditional dependencies between object properties, incorporating prior probability distributions and uncertainty associated with measurement actions. The algorithm selects optimal exploratory actions based on expected information gain and updates object properties through Bayesian inference. Experimental evaluation demonstrates effective action selection compared to a baseline and correct termination of the experiments if there is nothing more to be learned. The algorithm proved to behave intelligently when presented with trick objects with material properties in conflict with their appearance. The robot pipeline integrates with a logging module and an online database of objects, containing over 24,000 measurements of 63 objects with different grippers. All code and data are publicly available, facilitating automatic digitization of objects and their physical properties through exploratory manipulations.

cs.RO

Learning to Project for Cross-Task Knowledge Distillation

Traditional knowledge distillation (KD) relies on a proficient teacher trained on the target task, which is not always available. In this setting, cross-task distillation can be used, enabling the use of any teacher model trained on a different task. However, many KD methods prove ineffective when applied to this cross-task setting. To address this limitation, we propose a simple modification: the use of an inverted projection. We show that this drop-in replacement for a standard projector is effective by learning to disregard any task-specific features which might degrade the student's performance. We find that this simple modification is sufficient for extending many KD methods to the cross-task setting, where the teacher and student tasks can be very different. In doing so, we obtain up to a 1.9% improvement in the cross-task setting compared to the traditional projection, at no additional cost. Our method can obtain significant performance improvements (up to 7%) when using even a randomly-initialised teacher on various tasks such as depth estimation, image translation, and semantic segmentation, despite the lack of any learned knowledge to transfer. To provide conceptual and analytical insights into this result, we show that using an inverted projection allows the distillation loss to be decomposed into a knowledge transfer and a spectral regularisation component. Through this analysis we are additionally able to propose a novel regularisation loss that allows teacher-free distillation, enabling performance improvements of up to 8.57% on ImageNet with no additional training costs.

cs.CV

OpenDlign: Open-World Point Cloud Understanding with Depth-Aligned Images

Recent open-world 3D representation learning methods using Vision-Language Models (VLMs) to align 3D point cloud with image-text information have shown superior 3D zero-shot performance. However, CAD-rendered images for this alignment often lack realism and texture variation, compromising alignment robustness. Moreover, the volume discrepancy between 3D and 2D pretraining datasets highlights the need for effective strategies to transfer the representational abilities of VLMs to 3D learning. In this paper, we present OpenDlign, a novel open-world 3D model using depth-aligned images generated from a diffusion model for robust multimodal alignment. These images exhibit greater texture diversity than CAD renderings due to the stochastic nature of the diffusion model. By refining the depth map projection pipeline and designing depth-specific prompts, OpenDlign leverages rich knowledge in pre-trained VLM for 3D representation learning with streamlined fine-tuning. Our experiments show that OpenDlign achieves high zero-shot and few-shot performance on diverse 3D tasks, despite only fine-tuning 6 million parameters on a limited ShapeNet dataset. In zero-shot classification, OpenDlign surpasses previous models by 8.0% on ModelNet40 and 16.4% on OmniObject3D. Additionally, using depth-aligned images for multimodal alignment consistently enhances the performance of other state-of-the-art models.

cs.CV

Deep Joint Source-Channel Coding for Adaptive Image Transmission over MIMO Channels

This paper introduces a vision transformer (ViT)-based deep joint source and channel coding (DeepJSCC) scheme for wireless image transmission over multiple-input multiple-output (MIMO) channels, denoted as DeepJSCC-MIMO. We consider DeepJSCC-MIMO for adaptive image transmission in both open-loop and closed-loop MIMO systems. The novel DeepJSCC-MIMO architecture surpasses the classical separation-based benchmarks with robustness to channel estimation errors and showcases remarkable flexibility in adapting to diverse channel conditions and antenna numbers without requiring retraining. Specifically, by harnessing the self-attention mechanism of ViT, DeepJSCC-MIMO intelligently learns feature mapping and power allocation strategies tailored to the unique characteristics of the source image and prevailing channel conditions. Extensive numerical experiments validate the significant improvements in transmission quality achieved by DeepJSCC-MIMO for both open-loop and closed-loop MIMO systems across a wide range of scenarios. Moreover, DeepJSCC-MIMO exhibits robustness to varying channel conditions, channel estimation errors, and different antenna numbers, making it an appealing solution for emerging semantic communication systems.

cs.IT