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Krzysztof Choromanski

Publications and source records attributed to Krzysztof Choromanski.

At least 19 recordsLinked to original sources

Rationally Linearized MLPs

We present Rationally Linearized Multilayer Perceptrons(RaLiMPs), a new approach to efficiently linearizing MLPs using low-degree rational approximations of standard activation functions. Inspired by polynomial-based MLP linearization, we show that rational approximations can provide accurate representations at substantially lower degree. RaLiMPs exploit these approximations to construct kernel representations with narrow bottlenecks, enabling efficient composition across MLP layers. We provide theoretical guarantees for the resulting approximation and evaluate RaLiMPs across applications ranging from implicit 3D models to large language models. Our experiments demonstrate favorable accuracy--efficiency tradeoffs, with RaLiMPs achieving competitive or improved accuracy while substantially reducing inference cost.

cs.LG↗

Near-Linear Time Generalized Sinkhorn Algorithms for Bounded Genus Graphs

We present GenusSink, a new class of approximate generalized Sinkhorn algorithms with shortest-path-distance costs for bounded genus (e.g. planar) graphs, providing near-linear time: (1) pre-processing, (2) iteration step, (3) final transport plan matrix querying and near-linear memory. Graphs handled by GenusSink include in particular planar graphs and bounded-genus meshes approximating 3D objects. GenusSink addresses total quadratic time complexity of its brute-force counterpart by leveraging separator-based decomposition of graphs, computational geometry techniques, and new results on fast matrix-vector multiplications with generalized distance matrices, using, in particular, Fourier analysis and low displacement rank theory. It is inspired by recent breakthroughs in graph theory on approximating bounded genus metrics with small treewidth metrics \citep{minor-free-paper}. The graph-centric approach enables us to target optimal transport problem with the corresponding distributions defined on the manifolds approximated by weighted graphs and with cost functions given by geodesic distances. We conduct rigorous theoretical analysis of GenusSink, provide practical implementations, leveraging newly introduced in this paper \textit{separation graph field integrators} (S-GFIs) data structures and present empirical verification. GenusSink provides orders of magnitude more accurate computations than other efficient Sinkhorn algorithms, while still guaranteeing significant computational improvements, as compared to the baseline. As a by-product of the developed methods, we show that GenusSink is \textbf{numerically equivalent} to the brute-force geodesic Sinkhorn algorithm on $n$-vertex graphs with treewidth $O(\log \log (n))$ (e.g. on trees).

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Optimal Time Complexity Algorithms for Computing General Random Walk Graph Kernels on Sparse Graphs

We present the first linear time complexity randomized algorithms for unbiased approximation of the celebrated family of general random walk kernels (RWKs) for sparse graphs. This includes both labelled and unlabelled instances. The previous fastest methods for general RWKs were of cubic time complexity and not applicable to labelled graphs. Our method samples dependent random walks to compute novel graph embeddings in $\mathbb{R}^d$ whose dot product is equal to the true RWK in expectation. It does so without instantiating the direct product graph in memory, meaning we can scale to massive datasets that cannot be stored on a single machine. We derive exponential concentration bounds to prove that our estimator is sharp, and show that the ability to approximate general RWKs (rather than just special cases) unlocks efficient implicit graph kernel learning. Our method is up to $\mathbf{27\times}$ faster than its counterparts for efficient computation on large graphs and scales to graphs $\mathbf{128 \times}$ bigger than largest examples amenable to brute-force computation.

cs.LG↗

Rotary Position Encodings for Graphs

We study the extent to which rotary position encodings (RoPE), a recent transformer position encoding algorithm broadly adopted in large language models (LLMs) and vision transformers (ViTs), can be applied to graph-structured data. We find that rotating tokens depending on the spectrum of the graph Laplacian efficiently injects structural information into the attention mechanism, boosting performance in synthetic and real-world graph learning tasks. This approach, coined _Wave-Induced Rotary Encodings_ (WIRE), enjoys intriguing theoretical properties: it recovers regular RoPE on grids, and depends asymptotically on the graph effective resistance. Unlike bias-based relative position encodings, WIRE is compatible with linear attention.

cs.LG↗

ClockRoPE: Random Fourier Rotations for Temporal Routine Modeling

Rotary Position Embedding (RoPE) has been widely adopted in transformer-based large language models. However, its log-linear frequency schedule, originally designed to produce long-term attention decay, limits its adoption in domains with more complex distance-correlation patterns, such as temporal periodicity in sequential recommendation. We investigate the expressiveness of general query/key rotations and find that any normalized continuous positive-definite attention modulation function can be approximated by random rotations induced by its own Fourier transform, which we term Random Fourier Rotations. Building on this theory, we propose ClockRoPE for routine modeling in sequential recommendation, where rotation frequencies are derived from periodic attention modulation functions. In online A/B tests, ClockRoPE demonstrates consistent improvements in valued engagement metrics, and has been successfully deployed in production-scale generative retrieval system at a major video-sharing platform.

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Computationally-efficient Graph Modeling with Refined Graph Random Features

We propose refined GRFs (GRFs++), a new class of Graph Random Features (GRFs) for efficient and accurate computations involving kernels defined on the nodes of a graph. GRFs++ resolve some of the long-standing limitations of regular GRFs, including difficulty modeling relationships between more distant nodes. They reduce dependence on sampling long graph random walks via a novel walk-stitching technique, concatenating several shorter walks without breaking unbiasedness. By applying these techniques, GRFs++ inherit the approximation quality provided by longer walks but with greater efficiency, trading sequential, inefficient sampling of a long walk for parallel computation of short walks and matrix-matrix multiplication. Furthermore, GRFs++ extend the simplistic GRFs walk termination mechanism (Bernoulli schemes with fixed halting probabilities) to a broader class of strategies, applying general distributions on the walks' lengths. This improves the approximation accuracy of graph kernels, without incurring extra computational cost. We provide empirical evaluations to showcase all our claims and complement our results with theoretical analysis.

cs.LG↗

Manifold Random Features

We present a new paradigm for creating random features to approximate bi-variate functions (in particular, kernels) defined on general manifolds. This new mechanism of Manifold Random Features (MRFs) leverages discretization of the manifold and the recently introduced technique of Graph Random Features (GRFs) to learn continuous fields on manifolds. Those fields are used to find continuous approximation mechanisms that otherwise, in general scenarios, cannot be derived analytically. MRFs provide positive and bounded features, a key property for accurate, low-variance approximation. We show deep asymptotic connection between GRFs, defined on discrete graph objects, and continuous random features used for regular kernels. As a by-product of our method, we re-discover recently introduced mechanism of Gaussian kernel approximation applied in particular to improve linear-attention Transformers, considering simple random walks on graphs and by-passing original complex mathematical computations. We complement our algorithm with a rigorous theoretical analysis and verify in thorough experimental studies.

cs.LG↗

SWING: Unlocking Implicit Graph Representations for Graph Random Features

We propose SWING: Space Walks for Implicit Network Graphs, a new class of algorithms for computations involving Graph Random Features on graphs given by implicit representations (i-graphs), where edge-weights are defined as bi-variate functions of feature vectors in the corresponding nodes. Those classes of graphs include several prominent examples, such as: $ε$-neighborhood graphs, used on regular basis in machine learning. Rather than conducting walks on graphs' nodes, those methods rely on walks in continuous spaces, in which those graphs are embedded. To accurately and efficiently approximate original combinatorial calculations, SWING applies customized Gumbel-softmax sampling mechanism with linearized kernels, obtained via random features coupled with importance sampling techniques. This algorithm is of its own interest. SWING relies on the deep connection between implicitly defined graphs and Fourier analysis, presented in this paper. SWING is accelerator-friendly and does not require input graph materialization. We provide detailed analysis of SWING and complement it with thorough experiments on different classes of i-graphs.

cs.LG↗

RelFlexformer: Efficient Attention 3D-Transformers for Integrable Relative Positional Encodings

We present a new class of efficient attention mechanisms applying universal 3D Relative Positional Encoding (RPE) methods given by arbitrary integrable modulation functions $f$. They lead to the new class of 3D-Transformer models, called \textit{RelFlexformers}, flexibly integrating those RPEs, and characterized by the $O(L \log L)$ time complexity of the attention computation for the $L$-length input sequences. RelFlexformers builds on the theory of the Non-Uniform Fourier Transform (NU-FFT), naturally generalizing several existing efficient RPE-attention methods from structured settings with tokens homogeneously embedded in unweighted grids into general non-structured heterogeneous scenarios, where tokens' positions are arbitrarily distributed in the corresponding 3D spaces. As such, RelFlexformers can be applied in particular to model point clouds. Our extensive empirical evaluation on a large portfolio of 3D datasets confirms quality improvements provided by the NU-FFT-driven attention modulation techniques in the RelFlexformers.

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CLAMP: Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining

Leveraging pre-trained 2D image representations in behavior cloning policies has achieved great success and has become a standard approach for robotic manipulation. However, such representations fail to capture the 3D spatial information about objects and scenes that is essential for precise manipulation. In this work, we introduce Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining (CLAMP), a novel 3D pre-training framework that utilizes point clouds and robot actions. From the merged point cloud computed from RGB-D images and camera extrinsics, we re-render multi-view four-channel image observations with depth and 3D coordinates, including dynamic wrist views, to provide clearer views of target objects for high-precision manipulation tasks. The pre-trained encoders learn to associate the 3D geometric and positional information of objects with robot action patterns via contrastive learning on large-scale simulated robot trajectories. During encoder pre-training, we pre-train a Diffusion Policy to initialize the policy weights for fine-tuning, which is essential for improving fine-tuning sample efficiency and performance. After pre-training, we fine-tune the policy on a limited amount of task demonstrations using the learned image and action representations. We demonstrate that this pre-training and fine-tuning design substantially improves learning efficiency and policy performance on unseen tasks. Furthermore, we show that CLAMP outperforms state-of-the-art baselines across six simulated tasks and five real-world tasks. The project website and videos can be found at https://clamp3d.github.io/CLAMP/.

cs.RO↗

TIPSv2: Advancing Vision-Language Pretraining with Enhanced Patch-Text Alignment

Recent progress in vision-language pretraining has enabled significant improvements to many downstream computer vision applications, such as classification, retrieval, segmentation and depth prediction. However, a fundamental capability that these models still struggle with is aligning dense patch representations with text embeddings of corresponding concepts. In this work, we investigate this critical issue and propose novel techniques to enhance this capability in foundational vision-language models. First, we reveal that a patch-level distillation procedure significantly boosts dense patch-text alignment -- surprisingly, the patch-text alignment of the distilled student model strongly surpasses that of the teacher model. This observation inspires us to consider modifications to pretraining recipes, leading us to propose iBOT++, an upgrade to the commonly-used iBOT masked image objective, where unmasked tokens also contribute directly to the loss. This dramatically enhances patch-text alignment of pretrained models. Additionally, to improve vision-language pretraining efficiency and effectiveness, we modify the exponential moving average setup in the learning recipe, and introduce a caption sampling strategy to benefit from synthetic captions at different granularities. Combining these components, we develop TIPSv2, a new family of image-text encoder models suitable for a wide range of downstream applications. Through comprehensive experiments on 9 tasks and 20 datasets, we demonstrate strong performance, generally on par with or better than recent vision encoder models. Code and models are released via our project page at https://gdm-tipsv2.github.io/ .

cs.CV↗

SLAY: Geometry-Aware Spherical Linearized Attention with Yat-Kernel

We propose a new class of linear-time attention mechanisms based on a relaxed and computationally efficient formulation of the recently introduced E-Product, often referred to as the Yat-kernel (Bouhsine, 2025). The resulting interactions are geometry-aware and inspired by inverse-square interactions in physics. Our method, Spherical Linearized Attention with Yat Kernels (SLAY), constrains queries and keys to the unit sphere so that attention depends only on angular alignment. Using Bernstein's theorem, we express the spherical Yat-kernel as a nonnegative mixture of polynomial-exponential product kernels and derive a strictly positive random-feature approximation enabling linear-time O(L) attention. We establish positive definiteness and boundedness on the sphere and show that the estimator yields well-defined, nonnegative attention scores. Empirically, SLAY achieves performance that is nearly indistinguishable from standard softmax attention while retaining linear time and memory scaling, and consistently outperforms prior linear-time attention mechanisms such as Performers and Cosformers. To the best of our knowledge, SLAY represents the closest linear-time approximation to softmax attention reported to date, enabling scalable Transformers without the typical performance trade-offs of attention linearization.

cs.LG↗

EUGens: Efficient, Unified, and General Dense Layers

Efficient neural networks are essential for scaling machine learning models to real-time applications and resource-constrained environments. Fully-connected feedforward layers (FFLs) introduce computation and parameter count bottlenecks within neural network architectures. To address this challenge, in this work, we propose a new class of dense layers that generalize standard fully-connected feedforward layers, \textbf{E}fficient, \textbf{U}nified and \textbf{Gen}eral dense layers (EUGens). EUGens leverage random features to approximate standard FFLs and go beyond them by incorporating a direct dependence on the input norms in their computations. The proposed layers unify existing efficient FFL extensions and improve efficiency by reducing inference complexity from quadratic to linear time. They also lead to \textbf{the first} unbiased algorithms approximating FFLs with arbitrary polynomial activation functions. Furthermore, EuGens reduce the parameter count and computational overhead while preserving the expressive power and adaptability of FFLs. We also present a layer-wise knowledge transfer technique that bypasses backpropagation, enabling efficient adaptation of EUGens to pre-trained models. Empirically, we observe that integrating EUGens into Transformers and MLPs yields substantial improvements in inference speed (up to \textbf{27}\%) and memory efficiency (up to \textbf{30}\%) across a range of tasks, including image classification, language model pre-training, and 3D scene reconstruction. Overall, our results highlight the potential of EUGens for the scalable deployment of large-scale neural networks in real-world scenarios.

cs.CV↗

EUGens: Efficient, Unified, and General Dense Layers

Efficient neural networks are essential for scaling machine learning models to real-time applications and resource-constrained environments. Fully-connected feedforward layers (FFLs) introduce computation and parameter count bottlenecks within neural network architectures. To address this challenge, in this work, we propose a new class of dense layers that generalize standard fully-connected feedforward layers, \textbf{E}fficient, \textbf{U}nified and \textbf{Gen}eral dense layers (EUGens). EUGens leverage random features to approximate standard FFLs and go beyond them by incorporating a direct dependence on the input norms in their computations. The proposed layers unify existing efficient FFL extensions and improve efficiency by reducing inference complexity from quadratic to linear time. They also lead to \textbf{the first} unbiased algorithms approximating FFLs with arbitrary polynomial activation functions. Furthermore, EuGens reduce the parameter count and computational overhead while preserving the expressive power and adaptability of FFLs. We also present a layer-wise knowledge transfer technique that bypasses backpropagation, enabling efficient adaptation of EUGens to pre-trained models. Empirically, we observe that integrating EUGens into Transformers and MLPs yields substantial improvements in inference speed (up to \textbf{27}\%) and memory efficiency (up to \textbf{30}\%) across a range of tasks, including image classification, language model pre-training, and 3D scene reconstruction. Overall, our results highlight the potential of EUGens for the scalable deployment of large-scale neural networks in real-world scenarios.

cs.LG↗

Evaluating Gemini Robotics Policies in a Veo World Simulator

Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.

cs.RO↗

Gemini Robotics 1.5: Pushing the Frontier of Generalist Robots with Advanced Embodied Reasoning, Thinking, and Motion Transfer

General-purpose robots need a deep understanding of the physical world, advanced reasoning, and general and dexterous control. This report introduces the latest generation of the Gemini Robotics model family: Gemini Robotics 1.5, a multi-embodiment Vision-Language-Action (VLA) model, and Gemini Robotics-ER 1.5, a state-of-the-art Embodied Reasoning (ER) model. We are bringing together three major innovations. First, Gemini Robotics 1.5 features a novel architecture and a Motion Transfer (MT) mechanism, which enables it to learn from heterogeneous, multi-embodiment robot data and makes the VLA more general. Second, Gemini Robotics 1.5 interleaves actions with a multi-level internal reasoning process in natural language. This enables the robot to "think before acting" and notably improves its ability to decompose and execute complex, multi-step tasks, and also makes the robot's behavior more interpretable to the user. Third, Gemini Robotics-ER 1.5 establishes a new state-of-the-art for embodied reasoning, i.e., for reasoning capabilities that are critical for robots, such as visual and spatial understanding, task planning, and progress estimation. Together, this family of models takes us a step towards an era of physical agents-enabling robots to perceive, think and then act so they can solve complex multi-step tasks.

cs.RO↗

Graph Random Features for Scalable Gaussian Processes

We study the application of graph random features (GRFs) - a recently introduced stochastic estimator of graph node kernels - to scalable Gaussian processes on discrete input spaces. We prove that (under mild assumptions) Bayesian inference with GRFs enjoys $O(N^{3/2})$ time complexity with respect to the number of nodes $N$, compared to $O(N^3)$ for exact kernels. Substantial wall-clock speedups and memory savings unlock Bayesian optimisation on graphs with over $10^6$ nodes on a single computer chip, whilst preserving competitive performance.

cs.LG↗

Achieving Human Level Competitive Robot Table Tennis

Achieving human-level speed and performance on real world tasks is a north star for the robotics research community. This work takes a step towards that goal and presents the first learned robot agent that reaches amateur human-level performance in competitive table tennis. Table tennis is a physically demanding sport which requires human players to undergo years of training to achieve an advanced level of proficiency. In this paper, we contribute (1) a hierarchical and modular policy architecture consisting of (i) low level controllers with their detailed skill descriptors which model the agent's capabilities and help to bridge the sim-to-real gap and (ii) a high level controller that chooses the low level skills, (2) techniques for enabling zero-shot sim-to-real including an iterative approach to defining the task distribution that is grounded in the real-world and defines an automatic curriculum, and (3) real time adaptation to unseen opponents. Policy performance was assessed through 29 robot vs. human matches of which the robot won 45% (13/29). All humans were unseen players and their skill level varied from beginner to tournament level. Whilst the robot lost all matches vs. the most advanced players it won 100% matches vs. beginners and 55% matches vs. intermediate players, demonstrating solidly amateur human-level performance. Videos of the matches can be viewed at https://sites.google.com/view/competitive-robot-table-tennis

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