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Kuan Fang

Publications and source records attributed to Kuan Fang.

At least 19 recordsLinked to original sources

Proxy Policy Steering

Generalist robot policies carry broad manipulation priors from large-scale data, but specializing them to a new task remains the deployment bottleneck. This requires eliciting task-specific behavior from limited demonstrations without degrading their broad capabilities. We introduce Proxy Policy Steering (PPS), an inference-time adaptation method that resolves this challenge by training two lightweight proxy policies whose calibrated velocity-space difference steers the frozen base sampler. A reference proxy models the frozen base's behavior on target-task observations, and a task proxy, initialized from the reference, captures how this behavior changes under task supervision. Their difference forms a calibrated velocity-space residual that steers the frozen base sampler at every denoising step. We identify the conditions under which this residual isolates the change induced by task supervision, and validate them empirically. Because the base is never directly modified, its broad capabilities remain available at inference, including behaviors such as recovery from failure that the demonstrations themselves do not exercise. Adaptation requires only forward velocity predictions from the base, making PPS lightweight to train and applicable even without access to the base's parameters. On 8 real-world and 4 simulation manipulation tasks, PPS lifts the state-of-the-art pi 0.5 base policy by 53% absolute success rate on average, with zero-to-one gains on tasks the base never solves, while preserving the base's broad capabilities. PPS outperforms LoRA fine-tuning, from-scratch specialists, residual policies, and prior inference-time steering methods.

cs.RO

SPEAR: Selection-aware Personalized End-to-end Adaptive Rewriting and Retrieval for Community Search

Query reformulation bridges user intent and retrieval in e-commerce search, yet production systems optimize rewrite quality and retrieval effectiveness separately, leaving the two stages structurally misaligned. Path-based architectures unify them end-to-end but were designed for personalization, where relevance is not an explicit constraint-search additionally requires the rewrite to remain faithful to the user's stated query intent. Transplanted directly, these models learn a shortcut we term the generic-word dominance effect: they favor generic rewrites that score well on paths but drift from query intent. To address this, we propose SPEAR (Selection-aware Personalized End-to-end Adaptive Rewriting and Retrieval), which integrates three components that each target one failure mode: (1) a dual-embedding backbone with auxiliary loss and gradient isolation that shields recall-side semantics from being eroded by CTR-driven ranking signals; (2) a multiplicative gating aggregator that lets a rewrite score high only when both its confidence and item relevance are strong, eliminating the generic-word shortcut; (3) a Dynamic Rewrite Selector that jointly generates request-specific rewrite weights and user-query-conditioned scale and bias terms, allowing both rewrite preference and relevance calibration to adapt to each request. Offline evaluation on 100K held-out industrial search sessions shows that the proposed framework improves rewrite semantic similarity@10 by +18.2 and click recall@10 by +99.5 over the production baseline. In online A/B testing, SPEAR achieves +0.259 in query-view CTR and +0.733 in average reading depth, confirming that improved rewrite selection translates into stronger retrieval and deeper user engagement. The proposed SPEAR system has been fully deployed in Dewu's community search platform since 2025. Our code is available at https://github.com/mallocagi1-cell/spear.

cs.IR

KITE: Decoupling Kinematics and Interaction for Zero-Shot Cross-Embodiment Manipulation

Generalizing manipulation policies across robot embodiments remains difficult because standard policies entangle task reasoning with embodiment-specific motor control. We study zero-shot cross-embodiment manipulation, where a policy trained on source embodiments must be deployed on a structurally different target embodiment without additional task demonstrations. We introduce Kinematic Interaction Transfer across Embodiments (KITE), which decouples manipulation into embodiment-agnostic task reasoning and embodiment-specific motor control, connected through a learned latent representation of interaction intent based on contact patterns. Task reasoning is performed by a shared policy that predicts latent intents from source demonstrations, while motor control is performed by an intent-conditioned action decoder learned from each embodiment's kinematic model. With KITE, adaptation to a new embodiment requires only training a new action decoder using its kinematic model, without recollecting demonstration data. We evaluate KITE on three manipulation tasks spanning transfer between parallel grippers, dexterous hands, and composite embodiments. KITE consistently achieves zero-shot transfer to structurally different target embodiments, outperforming state-of-the-art baselines in transfer success and task-embodiment scope.

cs.RO

Unified Motion-Action Modeling for Heterogeneous Robot Learning

We present Unified Motion-Action (UMA) Model, an approach that uses 3D object motion trajectories as a shared interface to bridge visuomotor control and dynamics modeling. UMA treats object motion and robot actions as co-evolving variables under a masked generative objective, in which the mask pattern determines both the supervision regime during pretraining and the inference mode at deployment. Using hindsight-relabeled motion contexts and a contrastive objective that disentangles task intent from scene geometry, UMA enables multi-task pretraining across heterogeneous data sources without requiring manually annotated task instructions. At deployment, the same pretrained parameters support motion-conditioned visuomotor control, motion-based dynamics modeling, and task adaptation from few-shot demonstrations. Pretrained on a mixture of robot demonstrations, human videos, and simulated data, UMA consistently outperforms state-of-the-art baselines specialized for each inference mode.

cs.RO

Generate, Transfer, Adapt: Learning Functional Dexterous Grasping from a Single Human Demonstration

Functional grasping with dexterous robotic hands is a key capability for enabling tool use and complex manipulation, yet progress has been constrained by two persistent bottlenecks: the scarcity of large-scale datasets and the absence of integrated semantic and geometric reasoning in learned models. In this work, we present CorDex, a framework that robustly learns dexterous functional grasps of novel objects from synthetic data generated from just a single human demonstration. At the core of our approach is a correspondence-based data engine that generates diverse, high-quality training data in simulation. Based on the human demonstration, our data engine generates diverse object instances of the same category, transfers the expert grasp to the generated objects through correspondence estimation, and adapts the grasp through optimization. Building on the generated data, we introduce a multimodal prediction network that integrates visual and geometric information. By devising a local-global fusion module and an importance-aware sampling mechanism, we enable robust and computationally efficient prediction of functional dexterous grasps. Through extensive experiments across various object categories, we demonstrate that CorDex generalizes well to unseen object instances and significantly outperforms state-of-the-art baselines.

cs.RO

SAGA: Open-World Mobile Manipulation via Structured Affordance Grounding

We present SAGA, a versatile and adaptive framework for visuomotor control that can generalize across various environments, task objectives, and user specifications. To efficiently learn such capability, our key idea is to disentangle high-level semantic intent from low-level visuomotor control by explicitly grounding task objectives in the observed environment. Using an affordance-based task representation, we express diverse and complex behaviors in a unified, structured form. By leveraging multimodal foundation models, SAGA grounds the proposed task representation to the robot's visual observation as 3D affordance heatmaps, highlighting task-relevant entities while abstracting away spurious appearance variations that would hinder generalization. These grounded affordances enable us to effectively train a conditional policy on multi-task demonstration data for whole-body control. In a unified framework, SAGA can solve tasks specified in different forms, including language instructions, selected points, and example demonstrations, enabling both zero-shot execution and few-shot adaptation. We instantiate SAGA on a quadrupedal manipulator and conduct extensive experiments across eleven real-world tasks. SAGA consistently outperforms end-to-end and modular baselines by substantial margins. Together, these results demonstrate that structured affordance grounding offers a scalable and effective pathway toward generalist mobile manipulation.

cs.RO

Correspondence-Oriented Imitation Learning: Flexible Visuomotor Control with 3D Conditioning

We introduce Correspondence-Oriented Imitation Learning (COIL), a conditional policy learning framework for visuomotor control with a flexible task representation in 3D. At the core of our approach, each task is defined by the intended motion of keypoints selected on objects in the scene. Instead of assuming a fixed number of keypoints or uniformly spaced time intervals, COIL supports task specifications with variable spatial and temporal granularity, adapting to different user intents and task requirements. To robustly ground this correspondence-oriented task representation into actions, we design a conditional policy with a spatio-temporal attention mechanism that effectively fuses information across multiple input modalities. The policy is trained via a scalable self-supervised pipeline using demonstrations collected in simulation, with correspondence labels automatically generated in hindsight. COIL generalizes across tasks, objects, and motion patterns, achieving superior performance compared to prior methods on real-world manipulation tasks under both sparse and dense specifications.

cs.RO

Prompting with the Future: Open-World Model Predictive Control with Interactive Digital Twins

Recent advancements in open-world robot manipulation have been largely driven by vision-language models (VLMs). While these models exhibit strong generalization ability in high-level planning, they struggle to predict low-level robot controls due to limited physical-world understanding. To address this issue, we propose a model predictive control framework for open-world manipulation that combines the semantic reasoning capabilities of VLMs with physically-grounded, interactive digital twins of the real-world environments. By constructing and simulating the digital twins, our approach generates feasible motion trajectories, simulates corresponding outcomes, and prompts the VLM with future observations to evaluate and select the most suitable outcome based on language instructions of the task. To further enhance the capability of pre-trained VLMs in understanding complex scenes for robotic control, we leverage the flexible rendering capabilities of the digital twin to synthesize the scene at various novel, unoccluded viewpoints. We validate our approach on a diverse set of complex manipulation tasks, demonstrating superior performance compared to baseline methods for language-conditioned robotic control using VLMs.

cs.RO

Versatile Loco-Manipulation through Flexible Interlimb Coordination

The ability to flexibly leverage limbs for loco-manipulation is essential for enabling autonomous robots to operate in unstructured environments. Yet, prior work on loco-manipulation is often constrained to specific tasks or predetermined limb configurations. In this work, we present Reinforcement Learning for Interlimb Coordination (ReLIC), an approach that enables versatile loco-manipulation through flexible interlimb coordination. The key to our approach is an adaptive controller that seamlessly bridges the execution of manipulation motions and the generation of stable gaits based on task demands. Through the interplay between two controller modules, ReLIC dynamically assigns each limb for manipulation or locomotion and robustly coordinates them to achieve the task success. Using efficient reinforcement learning in simulation, ReLIC learns to perform stable gaits in accordance with the manipulation goals in the real world. To solve diverse and complex tasks, we further propose to interface the learned controller with different types of task specifications, including target trajectories, contact points, and natural language instructions. Evaluated on 12 real-world tasks that require diverse and complex coordination patterns, ReLIC demonstrates its versatility and robustness by achieving a success rate of 78.9% on average. Videos and code can be found at https://relic-locoman.rai-inst.com.

cs.RO

Temporal Representation Alignment: Successor Features Enable Emergent Compositionality in Robot Instruction Following

Effective task representations should facilitate compositionality, such that after learning a variety of basic tasks, an agent can perform compound tasks consisting of multiple steps simply by composing the representations of the constituent steps together. While this is conceptually simple and appealing, it is not clear how to automatically learn representations that enable this sort of compositionality. We show that learning to associate the representations of current and future states with a temporal alignment loss can improve compositional generalization, even in the absence of any explicit subtask planning or reinforcement learning. We evaluate our approach across diverse robotic manipulation tasks as well as in simulation, showing substantial improvements for tasks specified with either language or goal images.

cs.RO

Should We Learn Contact-Rich Manipulation Policies from Sampling-Based Planners?

The tremendous success of behavior cloning (BC) in robotic manipulation has been largely confined to tasks where demonstrations can be effectively collected through human teleoperation. However, demonstrations for contact-rich manipulation tasks that require complex coordination of multiple contacts are difficult to collect due to the limitations of current teleoperation interfaces. We investigate how to leverage model-based planning and optimization to generate training data for contact-rich dexterous manipulation tasks. Our analysis reveals that popular sampling-based planners like rapidly exploring random tree (RRT), while efficient for motion planning, produce demonstrations with unfavorably high entropy. This motivates modifications to our data generation pipeline that prioritizes demonstration consistency while maintaining solution diversity. Combined with a diffusion-based goal-conditioned BC approach, our method enables effective policy learning and zero-shot transfer to hardware for two challenging contact-rich manipulation tasks.

cs.RO

Planning-Guided Diffusion Policy Learning for Generalizable Contact-Rich Bimanual Manipulation

Contact-rich bimanual manipulation involves precise coordination of two arms to change object states through strategically selected contacts and motions. Due to the inherent complexity of these tasks, acquiring sufficient demonstration data and training policies that generalize to unseen scenarios remain a largely unresolved challenge. Building on recent advances in planning through contacts, we introduce Generalizable Planning-Guided Diffusion Policy Learning (GLIDE), an approach that effectively learns to solve contact-rich bimanual manipulation tasks by leveraging model-based motion planners to generate demonstration data in high-fidelity physics simulation. Through efficient planning in randomized environments, our approach generates large-scale and high-quality synthetic motion trajectories for tasks involving diverse objects and transformations. We then train a task-conditioned diffusion policy via behavior cloning using these demonstrations. To tackle the sim-to-real gap, we propose a set of essential design options in feature extraction, task representation, action prediction, and data augmentation that enable learning robust prediction of smooth action sequences and generalization to unseen scenarios. Through experiments in both simulation and the real world, we demonstrate that our approach can enable a bimanual robotic system to effectively manipulate objects of diverse geometries, dimensions, and physical properties. Website: https://glide-manip.github.io/

cs.RO

Blox-Net: Generative Design-for-Robot-Assembly Using VLM Supervision, Physics Simulation, and a Robot with Reset

Generative AI systems have shown impressive capabilities in creating text, code, and images. Inspired by the rich history of research in industrial ''Design for Assembly'', we introduce a novel problem: Generative Design-for-Robot-Assembly (GDfRA). The task is to generate an assembly based on a natural language prompt (e.g., ''giraffe'') and an image of available physical components, such as 3D-printed blocks. The output is an assembly, a spatial arrangement of these components, and instructions for a robot to build this assembly. The output must 1) resemble the requested object and 2) be reliably assembled by a 6 DoF robot arm with a suction gripper. We then present Blox-Net, a GDfRA system that combines generative vision language models with well-established methods in computer vision, simulation, perturbation analysis, motion planning, and physical robot experimentation to solve a class of GDfRA problems with minimal human supervision. Blox-Net achieved a Top-1 accuracy of 63.5% in the ''recognizability'' of its designed assemblies (eg, resembling giraffe as judged by a VLM). These designs, after automated perturbation redesign, were reliably assembled by a robot, achieving near-perfect success across 10 consecutive assembly iterations with human intervention only during reset prior to assembly. Surprisingly, this entire design process from textual word (''giraffe'') to reliable physical assembly is performed with zero human intervention.

cs.RO

KALIE: Fine-Tuning Vision-Language Models for Open-World Manipulation without Robot Data

Building generalist robotic systems involves effectively endowing robots with the capabilities to handle novel objects in an open-world setting. Inspired by the advances of large pre-trained models, we propose Keypoint Affordance Learning from Imagined Environments (KALIE), which adapts pre-trained Vision Language Models (VLMs) for robotic control in a scalable manner. Instead of directly producing motor commands, KALIE controls the robot by predicting point-based affordance representations based on natural language instructions and visual observations of the scene. The VLM is trained on 2D images with affordances labeled by humans, bypassing the need for training data collected on robotic systems. Through an affordance-aware data synthesis pipeline, KALIE automatically creates massive high-quality training data based on limited example data manually collected by humans. We demonstrate that KALIE can learn to robustly solve new manipulation tasks with unseen objects given only 50 example data points. Compared to baselines using pre-trained VLMs, our approach consistently achieves superior performance.

cs.RO

Policy Adaptation via Language Optimization: Decomposing Tasks for Few-Shot Imitation

Learned language-conditioned robot policies often struggle to effectively adapt to new real-world tasks even when pre-trained across a diverse set of instructions. We propose a novel approach for few-shot adaptation to unseen tasks that exploits the semantic understanding of task decomposition provided by vision-language models (VLMs). Our method, Policy Adaptation via Language Optimization (PALO), combines a handful of demonstrations of a task with proposed language decompositions sampled from a VLM to quickly enable rapid nonparametric adaptation, avoiding the need for a larger fine-tuning dataset. We evaluate PALO on extensive real-world experiments consisting of challenging unseen, long-horizon robot manipulation tasks. We find that PALO is able of consistently complete long-horizon, multi-tier tasks in the real world, outperforming state of the art pre-trained generalist policies, and methods that have access to the same demonstrations.

cs.RO

Jacta: A Versatile Planner for Learning Dexterous and Whole-body Manipulation

Robotic manipulation is challenging due to discontinuous dynamics, as well as high-dimensional state and action spaces. Data-driven approaches that succeed in manipulation tasks require large amounts of data and expert demonstrations, typically from humans. Existing planners are restricted to specific systems and often depend on specialized algorithms for using demonstrations. Therefore, we introduce a flexible motion planner tailored to dexterous and whole-body manipulation tasks. Our planner creates readily usable demonstrations for reinforcement learning algorithms, eliminating the need for additional training pipeline complexities. With this approach, we can efficiently learn policies for complex manipulation tasks, where traditional reinforcement learning alone only makes little progress. Furthermore, we demonstrate that learned policies are transferable to real robotic systems for solving complex dexterous manipulation tasks. Project website: https://jacta-manipulation.github.io/

cs.RO

Affordance-Guided Reinforcement Learning via Visual Prompting

Robots equipped with reinforcement learning (RL) have the potential to learn a wide range of skills solely from a reward signal. However, obtaining a robust and dense reward signal for general manipulation tasks remains a challenge. Existing learning-based approaches require significant data, such as human demonstrations of success and failure, to learn task-specific reward functions. Recently, there is also a growing adoption of large multi-modal foundation models for robotics that can perform visual reasoning in physical contexts and generate coarse robot motions for manipulation tasks. Motivated by this range of capability, in this work, we present Keypoint-based Affordance Guidance for Improvements (KAGI), a method leveraging rewards shaped by vision-language models (VLMs) for autonomous RL. State-of-the-art VLMs have demonstrated impressive zero-shot reasoning about affordances through keypoints, and we use these to define dense rewards that guide autonomous robotic learning. On diverse real-world manipulation tasks specified by natural language descriptions, KAGI improves the sample efficiency of autonomous RL and enables successful task completion in 30K online fine-tuning steps. Additionally, we demonstrate the robustness of KAGI to reductions in the number of in-domain demonstrations used for pre-training, reaching similar performance in 45K online fine-tuning steps. Project website: https://sites.google.com/view/affordance-guided-rl

cs.RO

MOKA: Open-World Robotic Manipulation through Mark-Based Visual Prompting

Open-world generalization requires robotic systems to have a profound understanding of the physical world and the user command to solve diverse and complex tasks. While the recent advancement in vision-language models (VLMs) has offered unprecedented opportunities to solve open-world problems, how to leverage their capabilities to control robots remains a grand challenge. In this paper, we introduce Marking Open-world Keypoint Affordances (MOKA), an approach that employs VLMs to solve robotic manipulation tasks specified by free-form language instructions. Central to our approach is a compact point-based representation of affordance, which bridges the VLM's predictions on observed images and the robot's actions in the physical world. By prompting the pre-trained VLM, our approach utilizes the VLM's commonsense knowledge and concept understanding acquired from broad data sources to predict affordances and generate motions. To facilitate the VLM's reasoning in zero-shot and few-shot manners, we propose a visual prompting technique that annotates marks on images, converting affordance reasoning into a series of visual question-answering problems that are solvable by the VLM. We further explore methods to enhance performance with robot experiences collected by MOKA through in-context learning and policy distillation. We evaluate and analyze MOKA's performance on various table-top manipulation tasks including tool use, deformable body manipulation, and object rearrangement.

cs.RO