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Kuan-Chieh Wang

Publications and source records attributed to Kuan-Chieh Wang.

At least 19 recordsLinked to original sources

Kontinuous Kontext: Continuous Strength Control for Instruction-based Image Editing

Instruction-based image editing offers a powerful and intuitive way to manipulate images through natural language. Yet, relying solely on text instructions limits fine-grained control over the extent of edits. We introduce Kontinuous Kontext, an instruction-driven editing model that provides a new dimension of control over edit strength, enabling users to adjust edits gradually from no change to a fully realized result in a smooth and continuous manner. Kontinuous Kontext extends a state-of-the-art image editing model to accept an additional input, a scalar edit strength which is then paired with the edit instruction, enabling explicit control over the extent of the edit. To inject this scalar information, we train a lightweight projector network that maps the input scalar and the edit instruction to coefficients in the model's modulation space. For training our model, we synthesize a diverse dataset of image-edit-instruction-strength quadruplets using existing generative models, followed by a filtering stage to ensure quality and consistency. Kontinuous Kontext provides a unified approach for fine-grained control over edit strength for instruction driven editing from subtle to strong across diverse operations such as stylization, attribute, material, background, and shape changes, without requiring attribute-specific training.

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UniEdit-Flow: Unleashing Inversion and Editing in the Era of Flow Models

Flow matching models have emerged as a strong alternative to diffusion models, but existing inversion and editing methods designed for diffusion are often ineffective or inapplicable to them. The straight-line, non-crossing trajectories of flow models pose challenges for diffusion-based approaches but also open avenues for novel solutions. In this paper, we introduce a predictor-corrector-based framework for inversion and editing in flow models. First, we propose Uni-Inv, an effective inversion method designed for accurate reconstruction. Building on this, we extend the concept of delayed injection to flow models and introduce Uni-Edit, a region-aware, robust image editing approach. Our methodology is tuning-free, model-agnostic, efficient, and effective, enabling diverse edits while ensuring strong preservation of edit-irrelevant regions. Extensive experiments across various generative models demonstrate the superiority and generalizability of Uni-Inv and Uni-Edit, even under low-cost settings. Project page: https://uniedit-flow.github.io/

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Scaling Group Inference for Diverse and High-Quality Generation

Generative models typically sample outputs independently, and recent inference-time guidance and scaling algorithms focus on improving the quality of individual samples. However, in real-world applications, users are often presented with a set of multiple images (e.g., 4-8) for each prompt, where independent sampling tends to lead to redundant results, limiting user choices and hindering idea exploration. In this work, we introduce a scalable group inference method that improves both the diversity and quality of a group of samples. We formulate group inference as a quadratic integer assignment problem: candidate outputs are modeled as graph nodes, and a subset is selected to optimize sample quality (unary term) while maximizing group diversity (binary term). To substantially improve runtime efficiency, we progressively prune the candidate set using intermediate predictions, allowing our method to scale up to large candidate sets. Extensive experiments show that our method significantly improves group diversity and quality compared to independent sampling baselines and recent inference algorithms. Our framework generalizes across a wide range of tasks, including text-to-image, image-to-image, image prompting, and video generation, enabling generative models to treat multiple outputs as cohesive groups rather than independent samples.

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Omni-ID: Holistic Identity Representation Designed for Generative Tasks

We introduce Omni-ID, a novel facial representation designed specifically for generative tasks. Omni-ID encodes holistic information about an individual's appearance across diverse expressions and poses within a fixed-size representation. It consolidates information from a varied number of unstructured input images into a structured representation, where each entry represents certain global or local identity features. Our approach uses a few-to-many identity reconstruction training paradigm, where a limited set of input images is used to reconstruct multiple target images of the same individual in various poses and expressions. A multi-decoder framework is further employed to leverage the complementary strengths of diverse decoders during training. Unlike conventional representations, such as CLIP and ArcFace, which are typically learned through discriminative or contrastive objectives, Omni-ID is optimized with a generative objective, resulting in a more comprehensive and nuanced identity capture for generative tasks. Trained on our MFHQ dataset -- a multi-view facial image collection, Omni-ID demonstrates substantial improvements over conventional representations across various generative tasks.

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I Think, Therefore I Diffuse: Enabling Multimodal In-Context Reasoning in Diffusion Models

This paper presents ThinkDiff, a novel alignment paradigm that empowers text-to-image diffusion models with multimodal in-context understanding and reasoning capabilities by integrating the strengths of vision-language models (VLMs). Existing multimodal diffusion finetuning methods largely focus on pixel-level reconstruction rather than in-context reasoning, and are constrained by the complexity and limited availability of reasoning-based datasets. ThinkDiff addresses these challenges by leveraging vision-language training as a proxy task, aligning VLMs with the decoder of an encoder-decoder large language model (LLM) instead of a diffusion decoder. This proxy task builds on the observation that the $\textbf{LLM decoder}$ shares the same input feature space with $\textbf{diffusion decoders}$ that use the corresponding $\textbf{LLM encoder}$ for prompt embedding. As a result, aligning VLMs with diffusion decoders can be simplified through alignment with the LLM decoder. Without complex training and datasets, ThinkDiff effectively unleashes understanding, reasoning, and composing capabilities in diffusion models. Experiments demonstrate that ThinkDiff significantly improves accuracy from 19.2% to 46.3% on the challenging CoBSAT benchmark for multimodal in-context reasoning generation, with only 5 hours of training on 4 A100 GPUs. Additionally, ThinkDiff demonstrates exceptional performance in composing multiple images and texts into logically coherent images. Project page: https://mizhenxing.github.io/ThinkDiff.

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Object-level Visual Prompts for Compositional Image Generation

We introduce a method for composing object-level visual prompts within a text-to-image diffusion model. Our approach addresses the task of generating semantically coherent compositions across diverse scenes and styles, similar to the versatility and expressiveness offered by text prompts. A key challenge in this task is to preserve the identity of the objects depicted in the input visual prompts, while also generating diverse compositions across different images. To address this challenge, we introduce a new KV-mixed cross-attention mechanism, in which keys and values are learned from distinct visual representations. The keys are derived from an encoder with a small bottleneck for layout control, whereas the values come from a larger bottleneck encoder that captures fine-grained appearance details. By mixing keys and values from these complementary sources, our model preserves the identity of the visual prompts while supporting flexible variations in object arrangement, pose, and composition. During inference, we further propose object-level compositional guidance to improve the method's identity preservation and layout correctness. Results show that our technique produces diverse scene compositions that preserve the unique characteristics of each visual prompt, expanding the creative potential of text-to-image generation.

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Interpreting the Weight Space of Customized Diffusion Models

We investigate the space of weights spanned by a large collection of customized diffusion models. We populate this space by creating a dataset of over 60,000 models, each of which is a base model fine-tuned to insert a different person's visual identity. We model the underlying manifold of these weights as a subspace, which we term weights2weights. We demonstrate three immediate applications of this space that result in new diffusion models -- sampling, editing, and inversion. First, sampling a set of weights from this space results in a new model encoding a novel identity. Next, we find linear directions in this space corresponding to semantic edits of the identity (e.g., adding a beard), resulting in a new model with the original identity edited. Finally, we show that inverting a single image into this space encodes a realistic identity into a model, even if the input image is out of distribution (e.g., a painting). We further find that these linear properties of the diffusion model weight space extend to other visual concepts. Our results indicate that the weight space of fine-tuned diffusion models can behave as an interpretable meta-latent space producing new models.

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Motion Diffusion-Guided 3D Global HMR from a Dynamic Camera

Motion capture technologies have transformed numerous fields, from the film and gaming industries to sports science and healthcare, by providing a tool to capture and analyze human movement in great detail. The holy grail in the topic of monocular global human mesh and motion reconstruction (GHMR) is to achieve accuracy on par with traditional multi-view capture on any monocular videos captured with a dynamic camera, in-the-wild. This is a challenging task as the monocular input has inherent depth ambiguity, and the moving camera adds additional complexity as the rendered human motion is now a product of both human and camera movement. Not accounting for this confusion, existing GHMR methods often output motions that are unrealistic, e.g. unaccounted root translation of the human causes foot sliding. We present DiffOpt, a novel 3D global HMR method using Diffusion Optimization. Our key insight is that recent advances in human motion generation, such as the motion diffusion model (MDM), contain a strong prior of coherent human motion. The core of our method is to optimize the initial motion reconstruction using the MDM prior. This step can lead to more globally coherent human motion. Our optimization jointly optimizes the motion prior loss and reprojection loss to correctly disentangle the human and camera motions. We validate DiffOpt with video sequences from the Electromagnetic Database of Global 3D Human Pose and Shape in the Wild (EMDB) and Egobody, and demonstrate superior global human motion recovery capability over other state-of-the-art global HMR methods most prominently in long video settings.

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Ask, Pose, Unite: Scaling Data Acquisition for Close Interactions with Vision Language Models

Social dynamics in close human interactions pose significant challenges for Human Mesh Estimation (HME), particularly due to the complexity of physical contacts and the scarcity of training data. Addressing these challenges, we introduce a novel data generation method that utilizes Large Vision Language Models (LVLMs) to annotate contact maps which guide test-time optimization to produce paired image and pseudo-ground truth meshes. This methodology not only alleviates the annotation burden but also enables the assembly of a comprehensive dataset specifically tailored for close interactions in HME. Our Ask Pose Unite (APU) dataset, comprising over 6.2k human mesh pairs in contact covering diverse interaction types, is curated from images depicting naturalistic person-to-person scenes. We empirically show that using our dataset to train a diffusion-based contact prior, used as guidance during optimization, improves mesh estimation on unseen interactions. Our work addresses longstanding challenges of data scarcity for close interactions in HME enhancing the field's capabilities of handling complex interaction scenarios.

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Viewpoint Textual Inversion: Discovering Scene Representations and 3D View Control in 2D Diffusion Models

Text-to-image diffusion models generate impressive and realistic images, but do they learn to represent the 3D world from only 2D supervision? We demonstrate that yes, certain 3D scene representations are encoded in the text embedding space of models like Stable Diffusion. Our approach, Viewpoint Neural Textual Inversion (ViewNeTI), is to discover 3D view tokens; these tokens control the 3D viewpoint - the rendering pose in a scene - of generated images. Specifically, we train a small neural mapper to take continuous camera viewpoint parameters and predict a view token (a word embedding). This token conditions diffusion generation via cross-attention to produce images with the desired camera viewpoint. Using ViewNeTI as an evaluation tool, we report two findings: first, the text latent space has a continuous view-control manifold for particular 3D scenes; second, we find evidence for a generalized view-control manifold for all scenes. We conclude that since the view token controls the 3D `rendering' viewpoint, there is likely a scene representation embedded in frozen 2D diffusion models. Finally, we exploit the 3D scene representations for 3D vision tasks, namely, view-controlled text-to-image generation, and novel view synthesis from a single image, where our approach sets state-of-the-art for LPIPS. Code available at https://github.com/jmhb0/view_neti

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Iterative Motion Editing with Natural Language

Text-to-motion diffusion models can generate realistic animations from text prompts, but do not support fine-grained motion editing controls. In this paper, we present a method for using natural language to iteratively specify local edits to existing character animations, a task that is common in most computer animation workflows. Our key idea is to represent a space of motion edits using a set of kinematic motion editing operators (MEOs) whose effects on the source motion is well-aligned with user expectations. We provide an algorithm that leverages pre-existing language models to translate textual descriptions of motion edits into source code for programs that define and execute sequences of MEOs on a source animation. We execute MEOs by first translating them into keyframe constraints, and then use diffusion-based motion models to generate output motions that respect these constraints. Through a user study and quantitative evaluation, we demonstrate that our system can perform motion edits that respect the animator's editing intent, remain faithful to the original animation (it edits the original animation, but does not dramatically change it), and yield realistic character animation results.

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MoA: Mixture-of-Attention for Subject-Context Disentanglement in Personalized Image Generation

We introduce a new architecture for personalization of text-to-image diffusion models, coined Mixture-of-Attention (MoA). Inspired by the Mixture-of-Experts mechanism utilized in large language models (LLMs), MoA distributes the generation workload between two attention pathways: a personalized branch and a non-personalized prior branch. MoA is designed to retain the original model's prior by fixing its attention layers in the prior branch, while minimally intervening in the generation process with the personalized branch that learns to embed subjects in the layout and context generated by the prior branch. A novel routing mechanism manages the distribution of pixels in each layer across these branches to optimize the blend of personalized and generic content creation. Once trained, MoA facilitates the creation of high-quality, personalized images featuring multiple subjects with compositions and interactions as diverse as those generated by the original model. Crucially, MoA enhances the distinction between the model's pre-existing capability and the newly augmented personalized intervention, thereby offering a more disentangled subject-context control that was previously unattainable. Project page: https://snap-research.github.io/mixture-of-attention

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Open World Object Detection in the Era of Foundation Models

Object detection is integral to a bevy of real-world applications, from robotics to medical image analysis. To be used reliably in such applications, models must be capable of handling unexpected - or novel - objects. The open world object detection (OWD) paradigm addresses this challenge by enabling models to detect unknown objects and learn discovered ones incrementally. However, OWD method development is hindered due to the stringent benchmark and task definitions. These definitions effectively prohibit foundation models. Here, we aim to relax these definitions and investigate the utilization of pre-trained foundation models in OWD. First, we show that existing benchmarks are insufficient in evaluating methods that utilize foundation models, as even naive integration methods nearly saturate these benchmarks. This result motivated us to curate a new and challenging benchmark for these models. Therefore, we introduce a new benchmark that includes five real-world application-driven datasets, including challenging domains such as aerial and surgical images, and establish baselines. We exploit the inherent connection between classes in application-driven datasets and introduce a novel method, Foundation Object detection Model for the Open world, or FOMO, which identifies unknown objects based on their shared attributes with the base known objects. FOMO has ~3x unknown object mAP compared to baselines on our benchmark. However, our results indicate a significant place for improvement - suggesting a great research opportunity in further scaling object detection methods to real-world domains. Our code and benchmark are available at https://orrzohar.github.io/projects/fomo/.

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Generalizable Neural Fields as Partially Observed Neural Processes

Neural fields, which represent signals as a function parameterized by a neural network, are a promising alternative to traditional discrete vector or grid-based representations. Compared to discrete representations, neural representations both scale well with increasing resolution, are continuous, and can be many-times differentiable. However, given a dataset of signals that we would like to represent, having to optimize a separate neural field for each signal is inefficient, and cannot capitalize on shared information or structures among signals. Existing generalization methods view this as a meta-learning problem and employ gradient-based meta-learning to learn an initialization which is then fine-tuned with test-time optimization, or learn hypernetworks to produce the weights of a neural field. We instead propose a new paradigm that views the large-scale training of neural representations as a part of a partially-observed neural process framework, and leverage neural process algorithms to solve this task. We demonstrate that this approach outperforms both state-of-the-art gradient-based meta-learning approaches and hypernetwork approaches.

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LOVM: Language-Only Vision Model Selection

Pre-trained multi-modal vision-language models (VLMs) are becoming increasingly popular due to their exceptional performance on downstream vision applications, particularly in the few- and zero-shot settings. However, selecting the best-performing VLM for some downstream applications is non-trivial, as it is dataset and task-dependent. Meanwhile, the exhaustive evaluation of all available VLMs on a novel application is not only time and computationally demanding but also necessitates the collection of a labeled dataset for evaluation. As the number of open-source VLM variants increases, there is a need for an efficient model selection strategy that does not require access to a curated evaluation dataset. This paper proposes a novel task and benchmark for efficiently evaluating VLMs' zero-shot performance on downstream applications without access to the downstream task dataset. Specifically, we introduce a new task LOVM: Language-Only Vision Model Selection, where methods are expected to perform both model selection and performance prediction based solely on a text description of the desired downstream application. We then introduced an extensive LOVM benchmark consisting of ground-truth evaluations of 35 pre-trained VLMs and 23 datasets, where methods are expected to rank the pre-trained VLMs and predict their zero-shot performance.

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Diagnosing and Rectifying Vision Models using Language

Recent multi-modal contrastive learning models have demonstrated the ability to learn an embedding space suitable for building strong vision classifiers, by leveraging the rich information in large-scale image-caption datasets. Our work highlights a distinct advantage of this multi-modal embedding space: the ability to diagnose vision classifiers through natural language. The traditional process of diagnosing model behaviors in deployment settings involves labor-intensive data acquisition and annotation. Our proposed method can discover high-error data slices, identify influential attributes and further rectify undesirable model behaviors, without requiring any visual data. Through a combination of theoretical explanation and empirical verification, we present conditions under which classifiers trained on embeddings from one modality can be equivalently applied to embeddings from another modality. On a range of image datasets with known error slices, we demonstrate that our method can effectively identify the error slices and influential attributes, and can further use language to rectify failure modes of the classifier.

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NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action

The task of reconstructing 3D human motion has wideranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view Mo- Cap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motiondriven animation accessible to the general public. However, performance of existing HMR methods degrade when the video contains challenging and dynamic motion that is not in existing MoCap datasets used for training. This reduces its appeal as dynamic motion is frequently the target in 3D motion recovery in the aforementioned applications. Our study aims to bridge the gap between monocular HMR and multi-view MoCap systems by leveraging information shared across multiple video instances of the same action. We introduce the Neural Motion (NeMo) field. It is optimized to represent the underlying 3D motions across a set of videos of the same action. Empirically, we show that NeMo can recover 3D motion in sports using videos from the Penn Action dataset, where NeMo outperforms existing HMR methods in terms of 2D keypoint detection. To further validate NeMo using 3D metrics, we collected a small MoCap dataset mimicking actions in Penn Action,and show that NeMo achieves better 3D reconstruction compared to various baselines.

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Disentanglement and Generalization Under Correlation Shifts

Correlations between factors of variation are prevalent in real-world data. Exploiting such correlations may increase predictive performance on noisy data; however, often correlations are not robust (e.g., they may change between domains, datasets, or applications) and models that exploit them do not generalize when correlations shift. Disentanglement methods aim to learn representations which capture different factors of variation in latent subspaces. A common approach involves minimizing the mutual information between latent subspaces, such that each encodes a single underlying attribute. However, this fails when attributes are correlated. We solve this problem by enforcing independence between subspaces conditioned on the available attributes, which allows us to remove only dependencies that are not due to the correlation structure present in the training data. We achieve this via an adversarial approach to minimize the conditional mutual information (CMI) between subspaces with respect to categorical variables. We first show theoretically that CMI minimization is a good objective for robust disentanglement on linear problems. We then apply our method on real-world datasets based on MNIST and CelebA, and show that it yields models that are disentangled and robust under correlation shift, including in weakly supervised settings.

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