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Kuderna-Iulian Benţa

Publications and source records attributed to Kuderna-Iulian Benţa.

2 recordsLinked to original sources

Why 3D Reconstruction Breaks Down on Under-Ice AUV Video, and How to Predict It

Reconstruction of 3D structures using under-ice AUV video footage has been inaccurate, although it is not certain whether this is due to shortcomings in the methods or an inherent deficiency of the capture system. We test four different models for reconstruction on the same Antarctic under-ice AUV video (Icefin, Kamb Ice Stream): classical feature matching SfM, differentiable photometric splatting, volumetric depth fusion, and a pose-free feed-forward foundation model. All four fail, each in a distinct way: near-total registration yielding almost no structure, geometrically broken output despite healthy photometric metrics, a persistent coverage artifact, and unstable cross-chunk scale. We show that all four are consistent with the same capture regime, a small camera-baseline-to-scene-depth ratio. Following our analysis, we propose a detection system that flags this type of failure in minutes, rather than hours of wasted compute.

cs.CV↗

Benchmarking 3D Reconstruction for Under-Ice Robotic Perception in Arctic Environments

As the Arctic transitions toward a seasonally ice-free state, capturing the complex morphology of submerged sea ice is crucial for advancing models of ocean-ice-atmosphere heat exchange and monitoring under-ice habitats. Currently, sub-surface ice mapping is predominantly achieved through acoustic sensors such as multibeam sonar. While sonar provides robust large-scale geometry, it lacks spectral and high-resolution textural information required to record fine morphological features - a critical limitation in under-ice environments, where sparse visual features and degraded sensing conditions challenge the capture of detailed structural and optical surface properties. We present a benchmark for vision-based under-ice 3D reconstruction using real-world data from the MOSAiC expedition and synthetic data generated in an Unreal Engine-based underwater robotics simulator. The benchmark evaluates Structure-From-Motion (SfM) and monocular depth estimation, with quantitative comparison enabled through cross-modal registration to upward-looking multibeam sonar.

cs.RO↗