Searcharxiv⌕ Search

arXiv subjects

Kui Jia

Publications and source records attributed to Kui Jia.

At least 55 records · Page 3Linked to original sources

Boosting Semi-Supervised 2D Human Pose Estimation by Revisiting Data Augmentation and Consistency Training

The 2D human pose estimation (HPE) is a basic visual problem. However, its supervised learning requires massive keypoint labels, which is labor-intensive to collect. Thus, we aim at boosting a pose estimator by excavating extra unlabeled data with semi-supervised learning (SSL). Most previous SSHPE methods are consistency-based and strive to maintain consistent outputs for differently augmented inputs. Under this genre, we find that SSHPE can be boosted from two cores: advanced data augmentations and concise consistency training ways. Specifically, for the first core, we discover the synergistic effects of existing augmentations, and reveal novel paradigms for conveniently producing new superior HPE-oriented augmentations which can more effectively add noise on unlabeled samples. We can therefore establish paired easy-hard augmentations with larger difficulty gaps. For the second core, we propose to repeatedly augment unlabeled images with diverse hard augmentations, and generate multi-path predictions sequentially for optimizing multi-losses in a single network. This simple and compact design is interpretable, and easily benefits from newly found augmentations. Comparing to state-of-the-art SSL approaches, our method brings substantial improvements on public datasets. And we extensively validate the superiority and versatility of our approach on conventional human body images, overhead fisheye images, and human hand images. The code is released in https://github.com/hnuzhy/MultiAugs.

cs.CV↗

Exploring Human-in-the-Loop Test-Time Adaptation by Synergizing Active Learning and Model Selection

Existing test-time adaptation (TTA) approaches often adapt models with the unlabeled testing data stream. A recent attempt relaxed the assumption by introducing limited human annotation, referred to as Human-In-the-Loop Test-Time Adaptation (HILTTA) in this study. The focus of existing HILTTA studies lies in selecting the most informative samples to label, a.k.a. active learning. In this work, we are motivated by a pitfall of TTA, i.e. sensitivity to hyper-parameters, and propose to approach HILTTA by synergizing active learning and model selection. Specifically, we first select samples for human annotation (active learning) and then use the labeled data to select optimal hyper-parameters (model selection). To prevent the model selection process from overfitting to local distributions, multiple regularization techniques are employed to complement the validation objective. A sample selection strategy is further tailored by considering the balance between active learning and model selection purposes. We demonstrate on 5 TTA datasets that the proposed HILTTA approach is compatible with off-the-shelf TTA methods and such combinations substantially outperform the state-of-the-art HILTTA methods. Importantly, our proposed method can always prevent choosing the worst hyper-parameters on all off-the-shelf TTA methods. The source code is available at https://github.com/Yushu-Li/HILTTA.

cs.CV↗

GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering

Recovering the intrinsic physical attributes of a scene from images, generally termed as the inverse rendering problem, has been a central and challenging task in computer vision and computer graphics. In this paper, we present GUS-IR, a novel framework designed to address the inverse rendering problem for complicated scenes featuring rough and glossy surfaces. This paper starts by analyzing and comparing two prominent shading techniques popularly used for inverse rendering, forward shading and deferred shading, effectiveness in handling complex materials. More importantly, we propose a unified shading solution that combines the advantages of both techniques for better decomposition. In addition, we analyze the normal modeling in 3D Gaussian Splatting (3DGS) and utilize the shortest axis as normal for each particle in GUS-IR, along with a depth-related regularization, resulting in improved geometric representation and better shape reconstruction. Furthermore, we enhance the probe-based baking scheme proposed by GS-IR to achieve more accurate ambient occlusion modeling to better handle indirect illumination. Extensive experiments have demonstrated the superior performance of GUS-IR in achieving precise intrinsic decomposition and geometric representation, supporting many downstream tasks (such as relighting, retouching) in computer vision, graphics, and extended reality.

cs.CV↗

Exploring Diversity-based Active Learning for 3D Object Detection in Autonomous Driving

3D object detection has recently received much attention due to its great potential in autonomous vehicle (AV). The success of deep learning based object detectors relies on the availability of large-scale annotated datasets, which is time-consuming and expensive to compile, especially for 3D bounding box annotation. In this work, we investigate diversity-based active learning (AL) as a potential solution to alleviate the annotation burden. Given limited annotation budget, only the most informative frames and objects are automatically selected for human to annotate. Technically, we take the advantage of the multimodal information provided in an AV dataset, and propose a novel acquisition function that enforces spatial and temporal diversity in the selected samples. We benchmark the proposed method against other AL strategies under realistic annotation cost measurement, where the realistic costs for annotating a frame and a 3D bounding box are both taken into consideration. We demonstrate the effectiveness of the proposed method on the nuScenes dataset and show that it outperforms existing AL strategies significantly. Code is available at https://github.com/Linkon87/Exploring-Diversity-based-Active-Learning-for-3D-Object-Detection-in-Autonomous-Driving

cs.CV↗

Improving Deep Representation Learning via Auxiliary Learnable Target Coding

Deep representation learning is a subfield of machine learning that focuses on learning meaningful and useful representations of data through deep neural networks. However, existing methods for semantic classification typically employ pre-defined target codes such as the one-hot and the Hadamard codes, which can either fail or be less flexible to model inter-class correlation. In light of this, this paper introduces a novel learnable target coding as an auxiliary regularization of deep representation learning, which can not only incorporate latent dependency across classes but also impose geometric properties of target codes into representation space. Specifically, a margin-based triplet loss and a correlation consistency loss on the proposed target codes are designed to encourage more discriminative representations owing to enlarging between-class margins in representation space and favoring equal semantic correlation of learnable target codes respectively. Experimental results on several popular visual classification and retrieval benchmarks can demonstrate the effectiveness of our method on improving representation learning, especially for imbalanced data. Source codes are made publicly available at \href{https://github.com/AkonLau/LTC}{https://github.com/AkonLau/LTC}.

cs.CV↗

Boosting Cross-Domain Point Classification via Distilling Relational Priors from 2D Transformers

Semantic pattern of an object point cloud is determined by its topological configuration of local geometries. Learning discriminative representations can be challenging due to large shape variations of point sets in local regions and incomplete surface in a global perspective, which can be made even more severe in the context of unsupervised domain adaptation (UDA). In specific, traditional 3D networks mainly focus on local geometric details and ignore the topological structure between local geometries, which greatly limits their cross-domain generalization. Recently, the transformer-based models have achieved impressive performance gain in a range of image-based tasks, benefiting from its strong generalization capability and scalability stemming from capturing long range correlation across local patches. Inspired by such successes of visual transformers, we propose a novel Relational Priors Distillation (RPD) method to extract relational priors from the well-trained transformers on massive images, which can significantly empower cross-domain representations with consistent topological priors of objects. To this end, we establish a parameter-frozen pre-trained transformer module shared between 2D teacher and 3D student models, complemented by an online knowledge distillation strategy for semantically regularizing the 3D student model. Furthermore, we introduce a novel self-supervised task centered on reconstructing masked point cloud patches using corresponding masked multi-view image features, thereby empowering the model with incorporating 3D geometric information. Experiments on the PointDA-10 and the Sim-to-Real datasets verify that the proposed method consistently achieves the state-of-the-art performance of UDA for point cloud classification. The source code of this work is available at https://github.com/zou-longkun/RPD.git.

cs.CV↗

Point-DAE: Denoising Autoencoders for Self-supervised Point Cloud Learning

Masked autoencoder has demonstrated its effectiveness in self-supervised point cloud learning. Considering that masking is a kind of corruption, in this work we explore a more general denoising autoencoder for point cloud learning (Point-DAE) by investigating more types of corruptions beyond masking. Specifically, we degrade the point cloud with certain corruptions as input, and learn an encoder-decoder model to reconstruct the original point cloud from its corrupted version. Three corruption families (\ie, density/masking, noise, and affine transformation) and a total of fourteen corruption types are investigated with traditional non-Transformer encoders. Besides the popular masking corruption, we identify another effective corruption family, \ie, affine transformation. The affine transformation disturbs all points globally, which is complementary to the masking corruption where some local regions are dropped. We also validate the effectiveness of affine transformation corruption with the Transformer backbones, where we decompose the reconstruction of the complete point cloud into the reconstructions of detailed local patches and rough global shape, alleviating the position leakage problem in the reconstruction. Extensive experiments on tasks of object classification, few-shot learning, robustness testing, part segmentation, and 3D object detection validate the effectiveness of the proposed method. The codes are available at \url{https://github.com/YBZh/Point-DAE}.

cs.CV↗

Improving the Generalization of Segmentation Foundation Model under Distribution Shift via Weakly Supervised Adaptation

The success of large language models has inspired the computer vision community to explore image segmentation foundation model that is able to zero/few-shot generalize through prompt engineering. Segment-Anything(SAM), among others, is the state-of-the-art image segmentation foundation model demonstrating strong zero/few-shot generalization. Despite the success, recent studies reveal the weakness of SAM under strong distribution shift. In particular, SAM performs awkwardly on corrupted natural images, camouflaged images, medical images, etc. Motivated by the observations, we aim to develop a self-training based strategy to adapt SAM to target distribution. Given the unique challenges of large source dataset, high computation cost and incorrect pseudo label, we propose a weakly supervised self-training architecture with anchor regularization and low-rank finetuning to improve the robustness and computation efficiency of adaptation. We validate the effectiveness on 5 types of downstream segmentation tasks including natural clean/corrupted images, medical images, camouflaged images and robotic images. Our proposed method is task-agnostic in nature and outperforms pre-trained SAM and state-of-the-art domain adaptation methods on almost all downstream tasks with the same testing prompt inputs.

cs.CV↗

Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration

The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality and efficiency for 3D scene rendering. However, 3DGS is not alias-free, and its rendering at varying resolutions could produce severe blurring or jaggies. This is because 3DGS treats each pixel as an isolated, single point rather than as an area, causing insensitivity to changes in the footprints of pixels. Consequently, this discrete sampling scheme inevitably results in aliasing, owing to the restricted sampling bandwidth. In this paper, we derive an analytical solution to address this issue. More specifically, we use a conditioned logistic function as the analytic approximation of the cumulative distribution function (CDF) in a one-dimensional Gaussian signal and calculate the Gaussian integral by subtracting the CDFs. We then introduce this approximation in the two-dimensional pixel shading, and present Analytic-Splatting, which analytically approximates the Gaussian integral within the 2D-pixel window area to better capture the intensity response of each pixel. Moreover, we use the approximated response of the pixel window integral area to participate in the transmittance calculation of volume rendering, making Analytic-Splatting sensitive to the changes in pixel footprint at different resolutions. Experiments on various datasets validate that our approach has better anti-aliasing capability that gives more details and better fidelity.

cs.CV↗

GS-IR: 3D Gaussian Splatting for Inverse Rendering

We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results. Unlike previous works that use implicit neural representations and volume rendering (e.g. NeRF), which suffer from low expressive power and high computational complexity, we extend GS, a top-performance representation for novel view synthesis, to estimate scene geometry, surface material, and environment illumination from multi-view images captured under unknown lighting conditions. There are two main problems when introducing GS to inverse rendering: 1) GS does not support producing plausible normal natively; 2) forward mapping (e.g. rasterization and splatting) cannot trace the occlusion like backward mapping (e.g. ray tracing). To address these challenges, our GS-IR proposes an efficient optimization scheme that incorporates a depth-derivation-based regularization for normal estimation and a baking-based occlusion to model indirect lighting. The flexible and expressive GS representation allows us to achieve fast and compact geometry reconstruction, photorealistic novel view synthesis, and effective physically-based rendering. We demonstrate the superiority of our method over baseline methods through qualitative and quantitative evaluations on various challenging scenes.

cs.CV↗

ComboVerse: Compositional 3D Assets Creation Using Spatially-Aware Diffusion Guidance

Generating high-quality 3D assets from a given image is highly desirable in various applications such as AR/VR. Recent advances in single-image 3D generation explore feed-forward models that learn to infer the 3D model of an object without optimization. Though promising results have been achieved in single object generation, these methods often struggle to model complex 3D assets that inherently contain multiple objects. In this work, we present ComboVerse, a 3D generation framework that produces high-quality 3D assets with complex compositions by learning to combine multiple models. 1) We first perform an in-depth analysis of this ``multi-object gap'' from both model and data perspectives. 2) Next, with reconstructed 3D models of different objects, we seek to adjust their sizes, rotation angles, and locations to create a 3D asset that matches the given image. 3) To automate this process, we apply spatially-aware score distillation sampling (SSDS) from pretrained diffusion models to guide the positioning of objects. Our proposed framework emphasizes spatial alignment of objects, compared with standard score distillation sampling, and thus achieves more accurate results. Extensive experiments validate ComboVerse achieves clear improvements over existing methods in generating compositional 3D assets.

cs.CV↗

SAM-6D: Segment Anything Model Meets Zero-Shot 6D Object Pose Estimation

Zero-shot 6D object pose estimation involves the detection of novel objects with their 6D poses in cluttered scenes, presenting significant challenges for model generalizability. Fortunately, the recent Segment Anything Model (SAM) has showcased remarkable zero-shot transfer performance, which provides a promising solution to tackle this task. Motivated by this, we introduce SAM-6D, a novel framework designed to realize the task through two steps, including instance segmentation and pose estimation. Given the target objects, SAM-6D employs two dedicated sub-networks, namely Instance Segmentation Model (ISM) and Pose Estimation Model (PEM), to perform these steps on cluttered RGB-D images. ISM takes SAM as an advanced starting point to generate all possible object proposals and selectively preserves valid ones through meticulously crafted object matching scores in terms of semantics, appearance and geometry. By treating pose estimation as a partial-to-partial point matching problem, PEM performs a two-stage point matching process featuring a novel design of background tokens to construct dense 3D-3D correspondence, ultimately yielding the pose estimates. Without bells and whistles, SAM-6D outperforms the existing methods on the seven core datasets of the BOP Benchmark for both instance segmentation and pose estimation of novel objects.

cs.CV↗

Towards Understanding Cross and Self-Attention in Stable Diffusion for Text-Guided Image Editing

Deep Text-to-Image Synthesis (TIS) models such as Stable Diffusion have recently gained significant popularity for creative Text-to-image generation. Yet, for domain-specific scenarios, tuning-free Text-guided Image Editing (TIE) is of greater importance for application developers, which modify objects or object properties in images by manipulating feature components in attention layers during the generation process. However, little is known about what semantic meanings these attention layers have learned and which parts of the attention maps contribute to the success of image editing. In this paper, we conduct an in-depth probing analysis and demonstrate that cross-attention maps in Stable Diffusion often contain object attribution information that can result in editing failures. In contrast, self-attention maps play a crucial role in preserving the geometric and shape details of the source image during the transformation to the target image. Our analysis offers valuable insights into understanding cross and self-attention maps in diffusion models. Moreover, based on our findings, we simplify popular image editing methods and propose a more straightforward yet more stable and efficient tuning-free procedure that only modifies self-attention maps of the specified attention layers during the denoising process. Experimental results show that our simplified method consistently surpasses the performance of popular approaches on multiple datasets.

cs.CV↗

Sur2f: A Hybrid Representation for High-Quality and Efficient Surface Reconstruction from Multi-view Images

Multi-view surface reconstruction is an ill-posed, inverse problem in 3D vision research. It involves modeling the geometry and appearance with appropriate surface representations. Most of the existing methods rely either on explicit meshes, using surface rendering of meshes for reconstruction, or on implicit field functions, using volume rendering of the fields for reconstruction. The two types of representations in fact have their respective merits. In this work, we propose a new hybrid representation, termed Sur2f, aiming to better benefit from both representations in a complementary manner. Technically, we learn two parallel streams of an implicit signed distance field and an explicit surrogate surface Sur2f mesh, and unify volume rendering of the implicit signed distance function (SDF) and surface rendering of the surrogate mesh with a shared, neural shader; the unified shading promotes their convergence to the same, underlying surface. We synchronize learning of the surrogate mesh by driving its deformation with functions induced from the implicit SDF. In addition, the synchronized surrogate mesh enables surface-guided volume sampling, which greatly improves the sampling efficiency per ray in volume rendering. We conduct thorough experiments showing that Sur$^2$f outperforms existing reconstruction methods and surface representations, including hybrid ones, in terms of both recovery quality and recovery efficiency.

cs.CV↗

Manifold-Aware Self-Training for Unsupervised Domain Adaptation on Regressing 6D Object Pose

Domain gap between synthetic and real data in visual regression (e.g. 6D pose estimation) is bridged in this paper via global feature alignment and local refinement on the coarse classification of discretized anchor classes in target space, which imposes a piece-wise target manifold regularization into domain-invariant representation learning. Specifically, our method incorporates an explicit self-supervised manifold regularization, revealing consistent cumulative target dependency across domains, to a self-training scheme (e.g. the popular Self-Paced Self-Training) to encourage more discriminative transferable representations of regression tasks. Moreover, learning unified implicit neural functions to estimate relative direction and distance of targets to their nearest class bins aims to refine target classification predictions, which can gain robust performance against inconsistent feature scaling sensitive to UDA regressors. Experiment results on three public benchmarks of the challenging 6D pose estimation task can verify the effectiveness of our method, consistently achieving superior performance to the state-of-the-art for UDA on 6D pose estimation.

cs.CV↗

Universal Domain Adaptation from Foundation Models: A Baseline Study

Foundation models (e.g., CLIP or DINOv2) have shown their impressive learning and transfer capabilities in a wide range of visual tasks, by training on a large corpus of data and adapting to specific downstream tasks. It is, however, interesting that foundation models have not been fully explored for universal domain adaptation (UniDA), which is to learn models using labeled data in a source domain and unlabeled data in a target one, such that the learned models can successfully adapt to the target data. In this paper, we make comprehensive empirical studies of state-of-the-art UniDA methods using foundation models. We first observe that, unlike fine-tuning from ImageNet pre-trained models, as previous methods do, fine-tuning from foundation models yields significantly poorer results, sometimes even worse than training from scratch. While freezing the backbones, we demonstrate that although the foundation models greatly improve the performance of the baseline method that trains the models on the source data alone, existing UniDA methods generally fail to improve over the baseline. This suggests that new research efforts are very necessary for UniDA using foundation models. Based on these findings, we introduce \textit{CLIP distillation}, a parameter-free method specifically designed to distill target knowledge from CLIP models. The core of our \textit{CLIP distillation} lies in a self-calibration technique for automatic temperature scaling, a feature that significantly enhances the baseline's out-class detection capability. Although simple, our method outperforms previous approaches in most benchmark tasks, excelling in evaluation metrics including H-score/H$^3$-score and the newly proposed universal classification rate (UCR) metric. We hope that our investigation and the proposed simple framework can serve as a strong baseline to facilitate future studies in this field.

cs.LG↗

Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation

Automatic 3D content creation has achieved rapid progress recently due to the availability of pre-trained, large language models and image diffusion models, forming the emerging topic of text-to-3D content creation. Existing text-to-3D methods commonly use implicit scene representations, which couple the geometry and appearance via volume rendering and are suboptimal in terms of recovering finer geometries and achieving photorealistic rendering; consequently, they are less effective for generating high-quality 3D assets. In this work, we propose a new method of Fantasia3D for high-quality text-to-3D content creation. Key to Fantasia3D is the disentangled modeling and learning of geometry and appearance. For geometry learning, we rely on a hybrid scene representation, and propose to encode surface normal extracted from the representation as the input of the image diffusion model. For appearance modeling, we introduce the spatially varying bidirectional reflectance distribution function (BRDF) into the text-to-3D task, and learn the surface material for photorealistic rendering of the generated surface. Our disentangled framework is more compatible with popular graphics engines, supporting relighting, editing, and physical simulation of the generated 3D assets. We conduct thorough experiments that show the advantages of our method over existing ones under different text-to-3D task settings. Project page and source codes: https://fantasia3d.github.io/.

cs.CV↗

PAI-Diffusion: Constructing and Serving a Family of Open Chinese Diffusion Models for Text-to-image Synthesis on the Cloud

Text-to-image synthesis for the Chinese language poses unique challenges due to its large vocabulary size, and intricate character relationships. While existing diffusion models have shown promise in generating images from textual descriptions, they often neglect domain-specific contexts and lack robustness in handling the Chinese language. This paper introduces PAI-Diffusion, a comprehensive framework that addresses these limitations. PAI-Diffusion incorporates both general and domain-specific Chinese diffusion models, enabling the generation of contextually relevant images. It explores the potential of using LoRA and ControlNet for fine-grained image style transfer and image editing, empowering users with enhanced control over image generation. Moreover, PAI-Diffusion seamlessly integrates with Alibaba Cloud's Machine Learning Platform for AI, providing accessible and scalable solutions. All the Chinese diffusion model checkpoints, LoRAs, and ControlNets, including domain-specific ones, are publicly available. A user-friendly Chinese WebUI and the diffusers-api elastic inference toolkit, also open-sourced, further facilitate the easy deployment of PAI-Diffusion models in various environments, making it a valuable resource for Chinese text-to-image synthesis.

cs.CL↗