Searcharxiv⌕ Search

arXiv subjects

Kui Jia

Publications and source records attributed to Kui Jia.

At least 109 records · Page 6Linked to original sources

Sign-Agnostic Implicit Learning of Surface Self-Similarities for Shape Modeling and Reconstruction from Raw Point Clouds

Shape modeling and reconstruction from raw point clouds of objects stand as a fundamental challenge in vision and graphics research. Classical methods consider analytic shape priors; however, their performance degraded when the scanned points deviate from the ideal conditions of cleanness and completeness. Important progress has been recently made by data-driven approaches, which learn global and/or local models of implicit surface representations from auxiliary sets of training shapes. Motivated from a universal phenomenon that self-similar shape patterns of local surface patches repeat across the entire surface of an object, we aim to push forward the data-driven strategies and propose to learn a local implicit surface network for a shared, adaptive modeling of the entire surface for a direct surface reconstruction from raw point cloud; we also enhance the leveraging of surface self-similarities by improving correlations among the optimized latent codes of individual surface patches. Given that orientations of raw points could be unavailable or noisy, we extend sign agnostic learning into our local implicit model, which enables our recovery of signed implicit fields of local surfaces from the unsigned inputs. We term our framework as Sign-Agnostic Implicit Learning of Surface Self-Similarities (SAIL-S3). With a global post-optimization of local sign flipping, SAIL-S3 is able to directly model raw, un-oriented point clouds and reconstruct high-quality object surfaces. Experiments show its superiority over existing methods.

cs.CV↗

Semi-supervised Models are Strong Unsupervised Domain Adaptation Learners

Unsupervised domain adaptation (UDA) and semi-supervised learning (SSL) are two typical strategies to reduce expensive manual annotations in machine learning. In order to learn effective models for a target task, UDA utilizes the available labeled source data, which may have different distributions from unlabeled samples in the target domain, while SSL employs few manually annotated target samples. Although UDA and SSL are seemingly very different strategies, we find that they are closely related in terms of task objectives and solutions, and SSL is a special case of UDA problems. Based on this finding, we further investigate whether SSL methods work on UDA tasks. By adapting eight representative SSL algorithms on UDA benchmarks, we show that SSL methods are strong UDA learners. Especially, state-of-the-art SSL methods significantly outperform existing UDA methods on the challenging UDA benchmark of DomainNet, and state-of-the-art UDA methods could be further enhanced with SSL techniques. We thus promote that SSL methods should be employed as baselines in future UDA studies and expect that the revealed relationship between UDA and SSL could shed light on future UDA development. Codes are available at \url{https://github.com/YBZh}.

cs.LG↗

Label-Efficient Point Cloud Semantic Segmentation: An Active Learning Approach

Deep learning models are the state-of-the-art methods for semantic point cloud segmentation, the success of which relies on the availability of large-scale annotated datasets. However, it can be extremely time-consuming and prohibitively expensive to compile such datasets. In this work, we propose an active learning approach to maximize model performance given limited annotation budgets. We investigate the appropriate sample granularity for active selection under realistic annotation cost measurement (clicks), and demonstrate that super-point based selection allows for more efficient usage of the limited budget compared to point-level and instance-level selection. We further exploit local consistency constraints to boost the performance of the super-point based approach. We evaluate our methods on two benchmarking datasets (ShapeNet and S3DIS) and the results demonstrate that active learning is an effective strategy to address the high annotation costs in semantic point cloud segmentation.

cs.CV↗

On Universal Black-Box Domain Adaptation

In this paper, we study an arguably least restrictive setting of domain adaptation in a sense of practical deployment, where only the interface of source model is available to the target domain, and where the label-space relations between the two domains are allowed to be different and unknown. We term such a setting as Universal Black-Box Domain Adaptation (UB$^2$DA). The great promise that UB$^2$DA makes, however, brings significant learning challenges, since domain adaptation can only rely on the predictions of unlabeled target data in a partially overlapped label space, by accessing the interface of source model. To tackle the challenges, we first note that the learning task can be converted as two subtasks of in-class\footnote{In this paper we use in-class (out-class) to describe the classes observed (not observed) in the source black-box model.} discrimination and out-class detection, which can be respectively learned by model distillation and entropy separation. We propose to unify them into a self-training framework, regularized by consistency of predictions in local neighborhoods of target samples. Our framework is simple, robust, and easy to be optimized. Experiments on domain adaptation benchmarks show its efficacy. Notably, by accessing the interface of source model only, our framework outperforms existing methods of universal domain adaptation that make use of source data and/or source models, with a newly proposed (and arguably more reasonable) metric of H-score, and performs on par with them with the metric of averaged class accuracy.

cs.LG↗

Towards Uncovering the Intrinsic Data Structures for Unsupervised Domain Adaptation using Structurally Regularized Deep Clustering

Unsupervised domain adaptation (UDA) is to learn classification models that make predictions for unlabeled data on a target domain, given labeled data on a source domain whose distribution diverges from the target one. Mainstream UDA methods strive to learn domain-aligned features such that classifiers trained on the source features can be readily applied to the target ones. Although impressive results have been achieved, these methods have a potential risk of damaging the intrinsic data structures of target discrimination, raising an issue of generalization particularly for UDA tasks in an inductive setting. To address this issue, we are motivated by a UDA assumption of structural similarity across domains, and propose to directly uncover the intrinsic target discrimination via constrained clustering, where we constrain the clustering solutions using structural source regularization that hinges on the very same assumption. Technically, we propose a hybrid model of Structurally Regularized Deep Clustering, which integrates the regularized discriminative clustering of target data with a generative one, and we thus term our method as H-SRDC. Our hybrid model is based on a deep clustering framework that minimizes the Kullback-Leibler divergence between the distribution of network prediction and an auxiliary one, where we impose structural regularization by learning domain-shared classifier and cluster centroids. By enriching the structural similarity assumption, we are able to extend H-SRDC for a pixel-level UDA task of semantic segmentation. We conduct extensive experiments on seven UDA benchmarks of image classification and semantic segmentation. With no explicit feature alignment, our proposed H-SRDC outperforms all the existing methods under both the inductive and transductive settings. We make our implementation codes publicly available at https://github.com/huitangtang/H-SRDC.

cs.CV↗

3D AffordanceNet: A Benchmark for Visual Object Affordance Understanding

The ability to understand the ways to interact with objects from visual cues, a.k.a. visual affordance, is essential to vision-guided robotic research. This involves categorizing, segmenting and reasoning of visual affordance. Relevant studies in 2D and 2.5D image domains have been made previously, however, a truly functional understanding of object affordance requires learning and prediction in the 3D physical domain, which is still absent in the community. In this work, we present a 3D AffordanceNet dataset, a benchmark of 23k shapes from 23 semantic object categories, annotated with 18 visual affordance categories. Based on this dataset, we provide three benchmarking tasks for evaluating visual affordance understanding, including full-shape, partial-view and rotation-invariant affordance estimations. Three state-of-the-art point cloud deep learning networks are evaluated on all tasks. In addition we also investigate a semi-supervised learning setup to explore the possibility to benefit from unlabeled data. Comprehensive results on our contributed dataset show the promise of visual affordance understanding as a valuable yet challenging benchmark.

cs.CV↗

Learning Parallel Dense Correspondence from Spatio-Temporal Descriptors for Efficient and Robust 4D Reconstruction

This paper focuses on the task of 4D shape reconstruction from a sequence of point clouds. Despite the recent success achieved by extending deep implicit representations into 4D space, it is still a great challenge in two respects, i.e. how to design a flexible framework for learning robust spatio-temporal shape representations from 4D point clouds, and develop an efficient mechanism for capturing shape dynamics. In this work, we present a novel pipeline to learn a temporal evolution of the 3D human shape through spatially continuous transformation functions among cross-frame occupancy fields. The key idea is to parallelly establish the dense correspondence between predicted occupancy fields at different time steps via explicitly learning continuous displacement vector fields from robust spatio-temporal shape representations. Extensive comparisons against previous state-of-the-arts show the superior accuracy of our approach for 4D human reconstruction in the problems of 4D shape auto-encoding and completion, and a much faster network inference with about 8 times speedup demonstrates the significant efficiency of our approach. The trained models and implementation code are available at https://github.com/tangjiapeng/LPDC-Net.

cs.CV↗

Unsupervised Domain Adaptation of Black-Box Source Models

Unsupervised domain adaptation (UDA) aims to learn models for a target domain of unlabeled data by transferring knowledge from a labeled source domain. In the traditional UDA setting, labeled source data are assumed to be available for adaptation. Due to increasing concerns for data privacy, source-free UDA is highly appreciated as a new UDA setting, where only a trained source model is assumed to be available, while labeled source data remain private. However, trained source models may also be unavailable in practice since source models may have commercial values and exposing source models brings risks to the source domain, e.g., problems of model misuse and white-box attacks. In this work, we study a subtly different setting, named Black-Box Unsupervised Domain Adaptation (B$^2$UDA), where only the application programming interface of source model is accessible to the target domain; in other words, the source model itself is kept as a black-box one. To tackle B$^2$UDA, we propose a simple yet effective method, termed Iterative Learning with Noisy Labels (IterLNL). With black-box models as tools of noisy labeling, IterLNL conducts noisy labeling and learning with noisy labels (LNL), iteratively. To facilitate the implementation of LNL in B$^2$UDA, we estimate the noise rate from model predictions of unlabeled target data and propose category-wise sampling to tackle the unbalanced label noise among categories. Experiments on benchmark datasets show the efficacy of IterLNL. Given neither source data nor source models, IterLNL performs comparably with traditional UDA methods that make full use of labeled source data.

cs.LG↗

Vicinal and categorical domain adaptation

Unsupervised domain adaptation aims to learn a task classifier that performs well on the unlabeled target domain, by utilizing the labeled source domain. Inspiring results have been acquired by learning domain-invariant deep features via domain-adversarial training. However, its parallel design of task and domain classifiers limits the ability to achieve a finer category-level domain alignment. To promote categorical domain adaptation (CatDA), based on a joint category-domain classifier, we propose novel losses of adversarial training at both domain and category levels. Since the joint classifier can be regarded as a concatenation of individual task classifiers respectively for the two domains, our design principle is to enforce consistency of category predictions between the two task classifiers. Moreover, we propose a concept of vicinal domains whose instances are produced by a convex combination of pairs of instances respectively from the two domains. Intuitively, alignment of the possibly infinite number of vicinal domains enhances that of original domains. We propose novel adversarial losses for vicinal domain adaptation (VicDA) based on CatDA, leading to Vicinal and Categorical Domain Adaptation (ViCatDA). We also propose Target Discriminative Structure Recovery (TDSR) to recover the intrinsic target discrimination damaged by adversarial feature alignment. We also analyze the principles underlying the ability of our key designs to align the joint distributions. Extensive experiments on several benchmark datasets demonstrate that we achieve the new state of the art.

cs.CV↗

W-PoseNet: Dense Correspondence Regularized Pixel Pair Pose Regression

Solving 6D pose estimation is non-trivial to cope with intrinsic appearance and shape variation and severe inter-object occlusion, and is made more challenging in light of extrinsic large illumination changes and low quality of the acquired data under an uncontrolled environment. This paper introduces a novel pose estimation algorithm W-PoseNet, which densely regresses from input data to 6D pose and also 3D coordinates in model space. In other words, local features learned for pose regression in our deep network are regularized by explicitly learning pixel-wise correspondence mapping onto 3D pose-sensitive coordinates as an auxiliary task. Moreover, a sparse pair combination of pixel-wise features and soft voting on pixel-pair pose predictions are designed to improve robustness to inconsistent and sparse local features. Experiment results on the popular YCB-Video and LineMOD benchmarks show that the proposed W-PoseNet consistently achieves superior performance to the state-of-the-art algorithms.

cs.CV↗

HEMlets PoSh: Learning Part-Centric Heatmap Triplets for 3D Human Pose and Shape Estimation

Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state-Part-Centric Heatmap Triplets (HEMlets), which shortens the gap between the 2D observation and the 3D interpretation. The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part. In our approach, a Convolutional Network (ConvNet) is first trained to predict HEMlets from the input image, followed by a volumetric joint-heatmap regression. We leverage on the integral operation to extract the joint locations from the volumetric heatmaps, guaranteeing end-to-end learning. Despite the simplicity of the network design, the quantitative comparisons show a significant performance improvement over the best-of-grade methods (e.g. $20\%$ on Human3.6M). The proposed method naturally supports training with "in-the-wild" images, where only weakly-annotated relative depth information of skeletal joints is available. This further improves the generalization ability of our model, as validated by qualitative comparisons on outdoor images. Leveraging the strength of the HEMlets pose estimation, we further design and append a shallow yet effective network module to regress the SMPL parameters of the body pose and shape. We term the entire HEMlets-based human pose and shape recovery pipeline HEMlets PoSh. Extensive quantitative and qualitative experiments on the existing human body recovery benchmarks justify the state-of-the-art results obtained with our HEMlets PoSh approach.

cs.CV↗

Deep Optimized Priors for 3D Shape Modeling and Reconstruction

Many learning-based approaches have difficulty scaling to unseen data, as the generality of its learned prior is limited to the scale and variations of the training samples. This holds particularly true with 3D learning tasks, given the sparsity of 3D datasets available. We introduce a new learning framework for 3D modeling and reconstruction that greatly improves the generalization ability of a deep generator. Our approach strives to connect the good ends of both learning-based and optimization-based methods. In particular, unlike the common practice that fixes the pre-trained priors at test time, we propose to further optimize the learned prior and latent code according to the input physical measurements after the training. We show that the proposed strategy effectively breaks the barriers constrained by the pre-trained priors and could lead to high-quality adaptation to unseen data. We realize our framework using the implicit surface representation and validate the efficacy of our approach in a variety of challenging tasks that take highly sparse or collapsed observations as input. Experimental results show that our approach compares favorably with the state-of-the-art methods in terms of both generality and accuracy.

cs.CV↗

Learning Category-level Shape Saliency via Deep Implicit Surface Networks

This paper is motivated from a fundamental curiosity on what defines a category of object shapes. For example, we may have the common knowledge that a plane has wings, and a chair has legs. Given the large shape variations among different instances of a same category, we are formally interested in developing a quantity defined for individual points on a continuous object surface; the quantity specifies how individual surface points contribute to the formation of the shape as the category. We term such a quantity as category-level shape saliency or shape saliency for short. Technically, we propose to learn saliency maps for shape instances of a same category from a deep implicit surface network; sensible saliency scores for sampled points in the implicit surface field are predicted by constraining the capacity of input latent code. We also enhance the saliency prediction with an additional loss of contrastive training. We expect such learned surface maps of shape saliency to have the properties of smoothness, symmetry, and semantic representativeness. We verify these properties by comparing our method with alternative ways of saliency computation. Notably, we show that by leveraging the learned shape saliency, we are able to reconstruct either category-salient or instance-specific parts of object surfaces; semantic representativeness of the learned saliency is also reflected in its efficacy to guide the selection of surface points for better point cloud classification.

cs.CV↗

Geometry-Aware Generation of Adversarial Point Clouds

Machine learning models have been shown to be vulnerable to adversarial examples. While most of the existing methods for adversarial attack and defense work on the 2D image domain, a few recent attempts have been made to extend them to 3D point cloud data. However, adversarial results obtained by these methods typically contain point outliers, which are both noticeable and easy to defend against using the simple techniques of outlier removal. Motivated by the different mechanisms by which humans perceive 2D images and 3D shapes, in this paper we propose the new design of \emph{geometry-aware objectives}, whose solutions favor (the discrete versions of) the desired surface properties of smoothness and fairness. To generate adversarial point clouds, we use a targeted attack misclassification loss that supports continuous pursuit of increasingly malicious signals. Regularizing the targeted attack loss with our proposed geometry-aware objectives results in our proposed method, Geometry-Aware Adversarial Attack ($GeoA^3$). The results of $GeoA^3$ tend to be more harmful, arguably harder to defend against, and of the key adversarial characterization of being imperceptible to humans. While the main focus of this paper is to learn to generate adversarial point clouds, we also present a simple but effective algorithm termed $Geo_{+}A^3$-IterNormPro, with Iterative Normal Projection (IterNorPro) that solves a new objective function $Geo_{+}A^3$, towards surface-level adversarial attacks via generation of adversarial point clouds. We quantitatively evaluate our methods on both synthetic and physical objects in terms of attack success rate and geometric regularity. For a qualitative evaluation, we conduct subjective studies by collecting human preferences from Amazon Mechanical Turk. Comparative results in comprehensive experiments confirm the advantages of our proposed methods.

cs.CV↗

Unsupervised Multi-Class Domain Adaptation: Theory, Algorithms, and Practice

In this paper, we study the formalism of unsupervised multi-class domain adaptation (multi-class UDA), which underlies a few recent algorithms whose learning objectives are only motivated empirically. Multi-Class Scoring Disagreement (MCSD) divergence is presented by aggregating the absolute margin violations in multi-class classification, and this proposed MCSD is able to fully characterize the relations between any pair of multi-class scoring hypotheses. By using MCSD as a measure of domain distance, we develop a new domain adaptation bound for multi-class UDA; its data-dependent, probably approximately correct bound is also developed that naturally suggests adversarial learning objectives to align conditional feature distributions across source and target domains. Consequently, an algorithmic framework of Multi-class Domain-adversarial learning Networks (McDalNets) is developed, and its different instantiations via surrogate learning objectives either coincide with or resemble a few recently popular methods, thus (partially) underscoring their practical effectiveness. Based on our identical theory for multi-class UDA, we also introduce a new algorithm of Domain-Symmetric Networks (SymmNets), which is featured by a novel adversarial strategy of domain confusion and discrimination. SymmNets affords simple extensions that work equally well under the problem settings of either closed set, partial, or open set UDA. We conduct careful empirical studies to compare different algorithms of McDalNets and our newly introduced SymmNets. Experiments verify our theoretical analysis and show the efficacy of our proposed SymmNets. In addition, we have made our implementation code publicly available.

cs.LG↗

JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognition

Skeleton-based action recognition has attracted research attentions in recent years. One common drawback in currently popular skeleton-based human action recognition methods is that the sparse skeleton information alone is not sufficient to fully characterize human motion. This limitation makes several existing methods incapable of correctly classifying action categories which exhibit only subtle motion differences. In this paper, we propose a novel framework for employing human pose skeleton and joint-centered light-weight information jointly in a two-stream graph convolutional network, namely, JOLO-GCN. Specifically, we use Joint-aligned optical Flow Patches (JFP) to capture the local subtle motion around each joint as the pivotal joint-centered visual information. Compared to the pure skeleton-based baseline, this hybrid scheme effectively boosts performance, while keeping the computational and memory overheads low. Experiments on the NTU RGB+D, NTU RGB+D 120, and the Kinetics-Skeleton dataset demonstrate clear accuracy improvements attained by the proposed method over the state-of-the-art skeleton-based methods.

cs.CV↗

Towards Understanding the Regularization of Adversarial Robustness on Neural Networks

The problem of adversarial examples has shown that modern Neural Network (NN) models could be rather fragile. Among the more established techniques to solve the problem, one is to require the model to be {\it $ε$-adversarially robust} (AR); that is, to require the model not to change predicted labels when any given input examples are perturbed within a certain range. However, it is observed that such methods would lead to standard performance degradation, i.e., the degradation on natural examples. In this work, we study the degradation through the regularization perspective. We identify quantities from generalization analysis of NNs; with the identified quantities we empirically find that AR is achieved by regularizing/biasing NNs towards less confident solutions by making the changes in the feature space (induced by changes in the instance space) of most layers smoother uniformly in all directions; so to a certain extent, it prevents sudden change in prediction w.r.t. perturbations. However, the end result of such smoothing concentrates samples around decision boundaries, resulting in less confident solutions, and leads to worse standard performance. Our studies suggest that one might consider ways that build AR into NNs in a gentler way to avoid the problematic regularization.

cs.LG↗

Object as Hotspots: An Anchor-Free 3D Object Detection Approach via Firing of Hotspots

Accurate 3D object detection in LiDAR based point clouds suffers from the challenges of data sparsity and irregularities. Existing methods strive to organize the points regularly, e.g. voxelize, pass them through a designed 2D/3D neural network, and then define object-level anchors that predict offsets of 3D bounding boxes using collective evidences from all the points on the objects of interest. Contrary to the state-of-the-art anchor-based methods, based on the very nature of data sparsity, we observe that even points on an individual object part are informative about semantic information of the object. We thus argue in this paper for an approach opposite to existing methods using object-level anchors. Inspired by compositional models, which represent an object as parts and their spatial relations, we propose to represent an object as composition of its interior non-empty voxels, termed hotspots, and the spatial relations of hotspots. This gives rise to the representation of Object as Hotspots (OHS). Based on OHS, we further propose an anchor-free detection head with a novel ground truth assignment strategy that deals with inter-object point-sparsity imbalance to prevent the network from biasing towards objects with more points. Experimental results show that our proposed method works remarkably well on objects with a small number of points. Notably, our approach ranked 1st on KITTI 3D Detection Benchmark for cyclist and pedestrian detection, and achieved state-of-the-art performance on NuScenes 3D Detection Benchmark.

cs.CV↗