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Kui Jia

Publications and source records attributed to Kui Jia.

144 records · Page 8Linked to original sources

Deep Multi-View Learning using Neuron-Wise Correlation-Maximizing Regularizers

Many machine learning problems concern with discovering or associating common patterns in data of multiple views or modalities. Multi-view learning is of the methods to achieve such goals. Recent methods propose deep multi-view networks via adaptation of generic Deep Neural Networks (DNNs), which concatenate features of individual views at intermediate network layers (i.e., fusion layers). In this work, we study the problem of multi-view learning in such end-to-end networks. We take a regularization approach via multi-view learning criteria, and propose a novel, effective, and efficient neuron-wise correlation-maximizing regularizer. We implement our proposed regularizers collectively as a correlation-regularized network layer (CorrReg). CorrReg can be applied to either fully-connected or convolutional fusion layers, simply by replacing them with their CorrReg counterparts. By partitioning neurons of a hidden layer in generic DNNs into multiple subsets, we also consider a multi-view feature learning perspective of generic DNNs. Such a perspective enables us to study deep multi-view learning in the context of regularized network training, for which we present control experiments of benchmark image classification to show the efficacy of our proposed CorrReg. To investigate how CorrReg is useful for practical multi-view learning problems, we conduct experiments of RGB-D object/scene recognition and multi-view based 3D object recognition, using networks with fusion layers that concatenate intermediate features of individual modalities or views for subsequent classification. Applying CorrReg to fusion layers of these networks consistently improves classification performance. In particular, we achieve the new state of the art on the benchmark RGB-D object and RGB-D scene datasets. We make the implementation of CorrReg publicly available.

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BIT: Biologically Inspired Tracker

Visual tracking is challenging due to image variations caused by various factors, such as object deformation, scale change, illumination change and occlusion. Given the superior tracking performance of human visual system (HVS), an ideal design of biologically inspired model is expected to improve computer visual tracking. This is however a difficult task due to the incomplete understanding of neurons' working mechanism in HVS. This paper aims to address this challenge based on the analysis of visual cognitive mechanism of the ventral stream in the visual cortex, which simulates shallow neurons (S1 units and C1 units) to extract low-level biologically inspired features for the target appearance and imitates an advanced learning mechanism (S2 units and C2 units) to combine generative and discriminative models for target location. In addition, fast Gabor approximation (FGA) and fast Fourier transform (FFT) are adopted for real-time learning and detection in this framework. Extensive experiments on large-scale benchmark datasets show that the proposed biologically inspired tracker performs favorably against state-of-the-art methods in terms of efficiency, accuracy, and robustness. The acceleration technique in particular ensures that BIT maintains a speed of approximately 45 frames per second.

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A Skeleton-bridged Deep Learning Approach for Generating Meshes of Complex Topologies from Single RGB Images

This paper focuses on the challenging task of learning 3D object surface reconstructions from single RGB images. Existing methods achieve varying degrees of success by using different geometric representations. However, they all have their own drawbacks, and cannot well reconstruct those surfaces of complex topologies. To this end, we propose in this paper a skeleton-bridged, stage-wise learning approach to address the challenge. Our use of skeleton is due to its nice property of topology preservation, while being of lower complexity to learn. To learn skeleton from an input image, we design a deep architecture whose decoder is based on a novel design of parallel streams respectively for synthesis of curve- and surface-like skeleton points. We use different shape representations of point cloud, volume, and mesh in our stage-wise learning, in order to take their respective advantages. We also propose multi-stage use of the input image to correct prediction errors that are possibly accumulated in each stage. We conduct intensive experiments to investigate the efficacy of our proposed approach. Qualitative and quantitative results on representative object categories of both simple and complex topologies demonstrate the superiority of our approach over existing ones. We will make our ShapeNet-Skeleton dataset publicly available.

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Coupled Recurrent Network (CRN)

Many semantic video analysis tasks can benefit from multiple, heterogenous signals. For example, in addition to the original RGB input sequences, sequences of optical flow are usually used to boost the performance of human action recognition in videos. To learn from these heterogenous input sources, existing methods reply on two-stream architectural designs that contain independent, parallel streams of Recurrent Neural Networks (RNNs). However, two-stream RNNs do not fully exploit the reciprocal information contained in the multiple signals, let alone exploit it in a recurrent manner. To this end, we propose in this paper a novel recurrent architecture, termed Coupled Recurrent Network (CRN), to deal with multiple input sources. In CRN, the parallel streams of RNNs are coupled together. Key design of CRN is a Recurrent Interpretation Block (RIB) that supports learning of reciprocal feature representations from multiple signals in a recurrent manner. Different from RNNs which stack the training loss at each time step or the last time step, we propose an effective and efficient training strategy for CRN. Experiments show the efficacy of the proposed CRN. In particular, we achieve the new state of the art on the benchmark datasets of human action recognition and multi-person pose estimation.

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You Only Look & Listen Once: Towards Fast and Accurate Visual Grounding

Visual Grounding (VG) aims to locate the most relevant region in an image, based on a flexible natural language query but not a pre-defined label, thus it can be a more useful technique than object detection in practice. Most state-of-the-art methods in VG operate in a two-stage manner, wherein the first stage an object detector is adopted to generate a set of object proposals from the input image and the second stage is simply formulated as a cross-modal matching problem that finds the best match between the language query and all region proposals. This is rather inefficient because there might be hundreds of proposals produced in the first stage that need to be compared in the second stage, not to mention this strategy performs inaccurately. In this paper, we propose an simple, intuitive and much more elegant one-stage detection based method that joints the region proposal and matching stage as a single detection network. The detection is conditioned on the input query with a stack of novel Relation-to-Attention modules that transform the image-to-query relationship to an relation map, which is used to predict the bounding box directly without proposing large numbers of useless region proposals. During the inference, our approach is about 20x ~ 30x faster than previous methods and, remarkably, it achieves 18% ~ 41% absolute performance improvement on top of the state-of-the-art results on several benchmark datasets. We release our code and all the pre-trained models at https://github.com/openblack/rvg.

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Adversarial 3D Human Pose Estimation via Multimodal Depth Supervision

In this paper, a novel deep-learning based framework is proposed to infer 3D human poses from a single image. Specifically, a two-phase approach is developed. We firstly utilize a generator with two branches for the extraction of explicit and implicit depth information respectively. During the training process, an adversarial scheme is also employed to further improve the performance. The implicit and explicit depth information with the estimated 2D joints generated by a widely used estimator, in the second step, are together fed into a deep 3D pose regressor for the final pose generation. Our method achieves MPJPE of 58.68mm on the ECCV2018 3D Human Pose Estimation Challenge.

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Fine-Grained Visual Categorization using Meta-Learning Optimization with Sample Selection of Auxiliary Data

Fine-grained visual categorization (FGVC) is challenging due in part to the fact that it is often difficult to acquire an enough number of training samples. To employ large models for FGVC without suffering from overfitting, existing methods usually adopt a strategy of pre-training the models using a rich set of auxiliary data, followed by fine-tuning on the target FGVC task. However, the objective of pre-training does not take the target task into account, and consequently such obtained models are suboptimal for fine-tuning. To address this issue, we propose in this paper a new deep FGVC model termed MetaFGNet. Training of MetaFGNet is based on a novel regularized meta-learning objective, which aims to guide the learning of network parameters so that they are optimal for adapting to the target FGVC task. Based on MetaFGNet, we also propose a simple yet effective scheme for selecting more useful samples from the auxiliary data. Experiments on benchmark FGVC datasets show the efficacy of our proposed method.

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FBI-Pose: Towards Bridging the Gap between 2D Images and 3D Human Poses using Forward-or-Backward Information

Although significant advances have been made in the area of human poses estimation from images using deep Convolutional Neural Network (ConvNet), it remains a big challenge to perform 3D pose inference in-the-wild. This is due to the difficulty to obtain 3D pose groundtruth for outdoor environments. In this paper, we propose a novel framework to tackle this problem by exploiting the information of each bone indicating if it is forward or backward with respect to the view of the camera(we term it Forwardor-Backward Information abbreviated as FBI). Our method firstly trains a ConvNet with two branches which maps an image of a human to both the 2D joint locations and the FBI of bones. These information is further fed into a deep regression network to predict the 3D positions of joints. To support the training, we also develop an annotation user interface and labeled such FBI for around 12K in-the-wild images which are randomly selected from MPII (a public dataset of 2D pose annotation). Our experimental results on the standard benchmarks demonstrate that our approach outperforms state-of-the-art methods both qualitatively and quantitatively.

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Deep Sampling Networks

Deep convolutional neural networks achieve excellent image up-sampling performance. However, CNN-based methods tend to restore high-resolution results highly depending on traditional interpolations (e.g. bicubic). In this paper, we present a deep sampling network (DSN) for down-sampling and up-sampling without any cheap interpolation. First, the down-sampling subnetwork is trained without supervision, thereby preserving more information and producing better visual effects in the low-resolution image. Second, the up-sampling subnetwork learns a sub-pixel residual with dense connections to accelerate convergence and improve performance. DSN's down-sampling subnetwork can be used to generate photo-realistic low-resolution images and replace traditional down-sampling method in image processing. With the powerful down-sampling process, the co-training DSN set a new state-of-the-art performance for image super-resolution. Moreover, DSN is compatible with existing image codecs to improve image compression.

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Lattice Long Short-Term Memory for Human Action Recognition

Human actions captured in video sequences are three-dimensional signals characterizing visual appearance and motion dynamics. To learn action patterns, existing methods adopt Convolutional and/or Recurrent Neural Networks (CNNs and RNNs). CNN based methods are effective in learning spatial appearances, but are limited in modeling long-term motion dynamics. RNNs, especially Long Short-Term Memory (LSTM), are able to learn temporal motion dynamics. However, naively applying RNNs to video sequences in a convolutional manner implicitly assumes that motions in videos are stationary across different spatial locations. This assumption is valid for short-term motions but invalid when the duration of the motion is long. In this work, we propose Lattice-LSTM (L2STM), which extends LSTM by learning independent hidden state transitions of memory cells for individual spatial locations. This method effectively enhances the ability to model dynamics across time and addresses the non-stationary issue of long-term motion dynamics without significantly increasing the model complexity. Additionally, we introduce a novel multi-modal training procedure for training our network. Unlike traditional two-stream architectures which use RGB and optical flow information as input, our two-stream model leverages both modalities to jointly train both input gates and both forget gates in the network rather than treating the two streams as separate entities with no information about the other. We apply this end-to-end system to benchmark datasets (UCF-101 and HMDB-51) of human action recognition. Experiments show that on both datasets, our proposed method outperforms all existing ones that are based on LSTM and/or CNNs of similar model complexities.

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Improving training of deep neural networks via Singular Value Bounding

Deep learning methods achieve great success recently on many computer vision problems, with image classification and object detection as the prominent examples. In spite of these practical successes, optimization of deep networks remains an active topic in deep learning research. In this work, we focus on investigation of the network solution properties that can potentially lead to good performance. Our research is inspired by theoretical and empirical results that use orthogonal matrices to initialize networks, but we are interested in investigating how orthogonal weight matrices perform when network training converges. To this end, we propose to constrain the solutions of weight matrices in the orthogonal feasible set during the whole process of network training, and achieve this by a simple yet effective method called Singular Value Bounding (SVB). In SVB, all singular values of each weight matrix are simply bounded in a narrow band around the value of 1. Based on the same motivation, we also propose Bounded Batch Normalization (BBN), which improves Batch Normalization by removing its potential risk of ill-conditioned layer transform. We present both theoretical and empirical results to justify our proposed methods. Experiments on benchmark image classification datasets show the efficacy of our proposed SVB and BBN. In particular, we achieve the state-of-the-art results of 3.06% error rate on CIFAR10 and 16.90% on CIFAR100, using off-the-shelf network architectures (Wide ResNets). Our preliminary results on ImageNet also show the promise in large-scale learning.

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Automatic Discoveries of Physical and Semantic Concepts via Association Priors of Neuron Groups

The recent successful deep neural networks are largely trained in a supervised manner. It {\it associates} complex patterns of input samples with neurons in the last layer, which form representations of {\it concepts}. In spite of their successes, the properties of complex patterns associated a learned concept remain elusive. In this work, by analyzing how neurons are associated with concepts in supervised networks, we hypothesize that with proper priors to regulate learning, neural networks can automatically associate neurons in the intermediate layers with concepts that are aligned with real world concepts, when trained only with labels that associate concepts with top level neurons, which is a plausible way for unsupervised learning. We develop a prior to verify the hypothesis and experimentally find the proposed prior help neural networks automatically learn both basic physical concepts at the lower layers, e.g., rotation of filters, and highly semantic concepts at the higher layers, e.g., fine-grained categories of an entry-level category.

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DehazeNet: An End-to-End System for Single Image Haze Removal

Single image haze removal is a challenging ill-posed problem. Existing methods use various constraints/priors to get plausible dehazing solutions. The key to achieve haze removal is to estimate a medium transmission map for an input hazy image. In this paper, we propose a trainable end-to-end system called DehazeNet, for medium transmission estimation. DehazeNet takes a hazy image as input, and outputs its medium transmission map that is subsequently used to recover a haze-free image via atmospheric scattering model. DehazeNet adopts Convolutional Neural Networks (CNN) based deep architecture, whose layers are specially designed to embody the established assumptions/priors in image dehazing. Specifically, layers of Maxout units are used for feature extraction, which can generate almost all haze-relevant features. We also propose a novel nonlinear activation function in DehazeNet, called Bilateral Rectified Linear Unit (BReLU), which is able to improve the quality of recovered haze-free image. We establish connections between components of the proposed DehazeNet and those used in existing methods. Experiments on benchmark images show that DehazeNet achieves superior performance over existing methods, yet keeps efficient and easy to use.

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Multi-task CNN Model for Attribute Prediction

This paper proposes a joint multi-task learning algorithm to better predict attributes in images using deep convolutional neural networks (CNN). We consider learning binary semantic attributes through a multi-task CNN model, where each CNN will predict one binary attribute. The multi-task learning allows CNN models to simultaneously share visual knowledge among different attribute categories. Each CNN will generate attribute-specific feature representations, and then we apply multi-task learning on the features to predict their attributes. In our multi-task framework, we propose a method to decompose the overall model's parameters into a latent task matrix and combination matrix. Furthermore, under-sampled classifiers can leverage shared statistics from other classifiers to improve their performance. Natural grouping of attributes is applied such that attributes in the same group are encouraged to share more knowledge. Meanwhile, attributes in different groups will generally compete with each other, and consequently share less knowledge. We show the effectiveness of our method on two popular attribute datasets.

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Human Action Recognition using Factorized Spatio-Temporal Convolutional Networks

Human actions in video sequences are three-dimensional (3D) spatio-temporal signals characterizing both the visual appearance and motion dynamics of the involved humans and objects. Inspired by the success of convolutional neural networks (CNN) for image classification, recent attempts have been made to learn 3D CNNs for recognizing human actions in videos. However, partly due to the high complexity of training 3D convolution kernels and the need for large quantities of training videos, only limited success has been reported. This has triggered us to investigate in this paper a new deep architecture which can handle 3D signals more effectively. Specifically, we propose factorized spatio-temporal convolutional networks (FstCN) that factorize the original 3D convolution kernel learning as a sequential process of learning 2D spatial kernels in the lower layers (called spatial convolutional layers), followed by learning 1D temporal kernels in the upper layers (called temporal convolutional layers). We introduce a novel transformation and permutation operator to make factorization in FstCN possible. Moreover, to address the issue of sequence alignment, we propose an effective training and inference strategy based on sampling multiple video clips from a given action video sequence. We have tested FstCN on two commonly used benchmark datasets (UCF-101 and HMDB-51). Without using auxiliary training videos to boost the performance, FstCN outperforms existing CNN based methods and achieves comparable performance with a recent method that benefits from using auxiliary training videos.

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ROML: A Robust Feature Correspondence Approach for Matching Objects in A Set of Images

Feature-based object matching is a fundamental problem for many applications in computer vision, such as object recognition, 3D reconstruction, tracking, and motion segmentation. In this work, we consider simultaneously matching object instances in a set of images, where both inlier and outlier features are extracted. The task is to identify the inlier features and establish their consistent correspondences across the image set. This is a challenging combinatorial problem, and the problem complexity grows exponentially with the image number. To this end, we propose a novel framework, termed ROML, to address this problem. ROML optimizes simultaneously a partial permutation matrix (PPM) for each image, and feature correspondences are established by the obtained PPMs. Two of our key contributions are summarized as follows. (1) We formulate the problem as rank and sparsity minimization for PPM optimization, and treat simultaneous optimization of multiple PPMs as a regularized consensus problem in the context of distributed optimization. (2) We use the ADMM method to solve the thus formulated ROML problem, in which a subproblem associated with a single PPM optimization appears to be a difficult integer quadratic program (IQP). We prove that under wildly applicable conditions, this IQP is equivalent to a linear sum assignment problem (LSAP), which can be efficiently solved to an exact solution. Extensive experiments on rigid/non-rigid object matching, matching instances of a common object category, and common object localization show the efficacy of our proposed method.

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Robust Face Recognition by Constrained Part-based Alignment

Developing a reliable and practical face recognition system is a long-standing goal in computer vision research. Existing literature suggests that pixel-wise face alignment is the key to achieve high-accuracy face recognition. By assuming a human face as piece-wise planar surfaces, where each surface corresponds to a facial part, we develop in this paper a Constrained Part-based Alignment (CPA) algorithm for face recognition across pose and/or expression. Our proposed algorithm is based on a trainable CPA model, which learns appearance evidence of individual parts and a tree-structured shape configuration among different parts. Given a probe face, CPA simultaneously aligns all its parts by fitting them to the appearance evidence with consideration of the constraint from the tree-structured shape configuration. This objective is formulated as a norm minimization problem regularized by graph likelihoods. CPA can be easily integrated with many existing classifiers to perform part-based face recognition. Extensive experiments on benchmark face datasets show that CPA outperforms or is on par with existing methods for robust face recognition across pose, expression, and/or illumination changes.

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PCANet: A Simple Deep Learning Baseline for Image Classification?

In this work, we propose a very simple deep learning network for image classification which comprises only the very basic data processing components: cascaded principal component analysis (PCA), binary hashing, and block-wise histograms. In the proposed architecture, PCA is employed to learn multistage filter banks. It is followed by simple binary hashing and block histograms for indexing and pooling. This architecture is thus named as a PCA network (PCANet) and can be designed and learned extremely easily and efficiently. For comparison and better understanding, we also introduce and study two simple variations to the PCANet, namely the RandNet and LDANet. They share the same topology of PCANet but their cascaded filters are either selected randomly or learned from LDA. We have tested these basic networks extensively on many benchmark visual datasets for different tasks, such as LFW for face verification, MultiPIE, Extended Yale B, AR, FERET datasets for face recognition, as well as MNIST for hand-written digits recognition. Surprisingly, for all tasks, such a seemingly naive PCANet model is on par with the state of the art features, either prefixed, highly hand-crafted or carefully learned (by DNNs). Even more surprisingly, it sets new records for many classification tasks in Extended Yale B, AR, FERET datasets, and MNIST variations. Additional experiments on other public datasets also demonstrate the potential of the PCANet serving as a simple but highly competitive baseline for texture classification and object recognition.

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