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Kuikui Li

Publications and source records attributed to Kuikui Li.

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Coded Computing and Cooperative Transmission for Wireless Distributed Matrix Multiplication

Consider a multi-cell mobile edge computing network, in which each user wishes to compute the product of a user-generated data matrix with a network-stored matrix. This is done through task offloading by means of input uploading, distributed computing at edge nodes (ENs), and output downloading. Task offloading may suffer long delay since servers at some ENs may be straggling due to random computation time, and wireless channels may experience severe fading and interference. This paper aims to investigate the interplay among upload, computation, and download latencies during the offloading process in the high signal-to-noise ratio regime from an information-theoretic perspective. A policy based on cascaded coded computing and on coordinated and cooperative interference management in uplink and downlink is proposed and proved to be approximately optimal for a sufficiently large upload time. By investing more time in uplink transmission, the policy creates data redundancy at the ENs, which can reduce the computation time, by enabling the use of coded computing, as well as the download time via transmitter cooperation. Moreover, the policy allows computation time to be traded for download time. Numerical examples demonstrate that the proposed policy can improve over existing schemes by significantly reducing the end-to-end execution time.

cs.IT

Exploiting Computation Replication for Mobile Edge Computing: A Fundamental Computation-Communication Tradeoff Study

Existing works on task offloading in mobile edge computing (MEC) networks often assume a task is executed once at a single edge node (EN). Downloading the computed result from the EN back to the mobile user may suffer long delay if the downlink channel experiences strong interference or deep fading. This paper exploits the idea of computation replication in MEC networks to speed up the downloading phase. Computation replication allows each user to offload its task to multiple ENs for repetitive execution so as to create multiple copies of the computed result at different ENs which can then enable transmission cooperation and hence reduce the communication latency for result downloading. Yet, computation replication may also increase the communication latency for task uploading, despite the obvious increase in computation load. The main contribution of this work is to characterize asymptotically an order-optimal upload-download communication latency pair for a given computation load in a multi-user multi-server MEC network. Analysis shows when the computation load increases within a certain range, the downloading time decreases in an inversely proportional way if it is binary offloading or decreases linearly if it is partial offloading, both at the expense of linear increase in the uploading time.

cs.IT

Optimization and Analysis of Probabilistic Caching in $N$-tier Heterogeneous Networks

In this paper, we study the probabilistic caching for an $N$-tier wireless heterogeneous network (HetNet) using stochastic geometry. A general and tractable expression of the successful delivery probability (SDP) is first derived. We then optimize the caching probabilities for maximizing the SDP in the high signal-to-noise ratio (SNR) regime. The problem is proved to be convex and solved efficiently. We next establish an interesting connection between $N$-tier HetNets and single-tier networks. Unlike the single-tier network where the optimal performance only depends on the cache size, the optimal performance of $N$-tier HetNets depends also on the BS densities. The performance upper bound is, however, determined by an equivalent single-tier network. We further show that with uniform caching probabilities regardless of content popularities, to achieve a target SDP, the BS density of a tier can be reduced by increasing the cache size of the tier when the cache size is larger than a threshold; otherwise the BS density and BS cache size can be increased simultaneously. It is also found analytically that the BS density of a tier is inverse to the BS cache size of the same tier and is linear to BS cache sizes of other tiers.

cs.IT

Artificial Interference Aided Physical Layer Security in Cache-enabled Heterogeneous Networks

Caching popular contents is a promising way to offload the mobile data traffic in wireless networks, but so far the potential advantage of caching in improving physical layer security (PLS) is rarely considered. In this paper, we contribute to the design and theoretical understanding of exploiting the caching ability of users to improve the PLS in a wireless heterogeneous network (HetNet). In such network, the base station (BS) ensures the secrecy of communication by utilizing some of the available power to transmit a pre-cached file, such that only the eavesdropper's channel is degraded. Accordingly, the node locations of BSs, users and eavesdroppers are first modeled as mutually independent poisson point processes (PPPs) and the corresponding file access protocol is developed. We then derive analytical expressions of two metrics, average secrecy rate and secrecy coverage probability, for the proposed system. Numerical results are provided to show the significant security advantages of the proposed network and to characterize the impact of network resource on the secrecy metrics.

cs.IT

Optimal Task Scheduling in Communication-Constrained Mobile Edge Computing Systems for Wireless Virtual Reality

Mobile edge computing (MEC) is expected to be an effective solution to deliver 360-degree virtual reality (VR) videos over wireless networks. In contrast to previous computation-constrained MEC framework, which reduces the computation-resource consumption at the mobile VR device by increasing the communication-resource consumption, we develop a communications-constrained MEC framework to reduce communication-resource consumption by increasing the computation-resource consumption and exploiting the caching resources at the mobile VR device in this paper. Specifically, according to the task modularization, the MEC server can only deliver the components which have not been stored in the VR device, and then the VR device uses the received components and the corresponding cached components to construct the task, resulting in low communication-resource consumption but high delay. The MEC server can also compute the task by itself to reduce the delay, however, it consumes more communication-resource due to the delivery of entire task. Therefore, we then propose a task scheduling strategy to decide which computation model should the MEC server operates, in order to minimize the communication-resource consumption under the delay constraint. Finally, we discuss the tradeoffs between communications, computing, and caching in the proposed system.

cs.IT