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Kun Jin

Publications and source records attributed to Kun Jin.

16 recordsLinked to original sources

Efficient Analytic Uncertainty Quantification for Multi-Modal Regression

Efficient uncertainty quantification (UQ) is essential for trustworthy large-scale learning. Existing UQ methods for regression tasks mainly operate under the assumption that the conditional label marginal satisfies single-peak parametric models, e.g., Gaussians, where the negative log-likelihood function simplifies to the mean square error. However, such single-peak assumptions fail in regression tasks featuring multi-modal distributions. On the other hand, semi-parametric methods which achieve strong regression performance for multi-modal distributions often lack efficient quantification on their prediction variances. In this work, we extend UQ techniques based on Variational Bayesian Inference (VBI) to two widely used semi-parametric regression models that yield histogram-like reconstructions of the conditional label densities: Quantile Regression (QR) and Classification Restoration (CR). Our approach introduces a unified, distribution-agnostic framework that simultaneously achieves accurate estimation of complex conditional distributions and highly efficient UQ. Theoretically, our method is grounded in novel formulations of QR and CR within the VBI framework, yielding analytic Evidence Lower Bounds (ELBO) to streamline training and a closed-form or analytically approximated predictive density for efficient inference. Empirically, we evaluate our methods on three large-scale regression benchmarks with multi-modal label distributions. Our framework outperforms state-of-the-art multi-modal regression baselines, and even matches predictive performance of computationally expensive ensemble models. Furthermore, by leveraging epistemic uncertainty estimation, our approach enables highly data-efficient active learning strategies.

cs.LG

Adversarial Label Invariant Graph Data Augmentations for Out-of-Distribution Generalization

Out-of-distribution (OoD) generalization occurs when representation learning encounters a distribution shift. This occurs frequently in practice when training and testing data come from different environments. Covariate shift is a type of distribution shift that occurs only in the input data, while the concept distribution stays invariant. We propose RIA - Regularization for Invariance with Adversarial training, a new method for OoD generalization under convariate shift. Motivated by an analogy to $Q$-learning, it performs an adversarial exploration for counterfactual data environments. These new environments are induced by adversarial label invariant data augmentations that prevent a collapse to an in-distribution trained learner. It works with many existing OoD generalization methods for covariate shift that can be formulated as constrained optimization problems. We develop an alternating gradient descent-ascent algorithm to solve the problem in the context of causally generated graph data, and perform extensive experiments on OoD graph classification for various kinds of synthetic and natural distribution shifts. We demonstrate that our method can achieve high accuracy compared with OoD baselines.

cs.LG

A Cross Branch Fusion-Based Contrastive Learning Framework for Point Cloud Self-supervised Learning

Contrastive learning is an essential method in self-supervised learning. It primarily employs a multi-branch strategy to compare latent representations obtained from different branches and train the encoder. In the case of multi-modal input, diverse modalities of the same object are fed into distinct branches. When using single-modal data, the same input undergoes various augmentations before being fed into different branches. However, all existing contrastive learning frameworks have so far only performed contrastive operations on the learned features at the final loss end, with no information exchange between different branches prior to this stage. In this paper, for point cloud unsupervised learning without the use of extra training data, we propose a Contrastive Cross-branch Attention-based framework for Point cloud data (termed PoCCA), to learn rich 3D point cloud representations. By introducing sub-branches, PoCCA allows information exchange between different branches before the loss end. Experimental results demonstrate that in the case of using no extra training data, the representations learned with our self-supervised model achieve state-of-the-art performances when used for downstream tasks on point clouds.

cs.CV

Diffusion Model as a Noise-Aware Latent Reward Model for Step-Level Preference Optimization

Preference optimization for diffusion models aims to align them with human preferences for images. Previous methods typically use Vision-Language Models (VLMs) as pixel-level reward models to approximate human preferences. However, when used for step-level preference optimization, these models face challenges in handling noisy images of different timesteps and require complex transformations into pixel space. In this work, we show that pre-trained diffusion models are naturally suited for step-level reward modeling in the noisy latent space, as they are explicitly designed to process latent images at various noise levels. Accordingly, we propose the Latent Reward Model (LRM), which repurposes components of the diffusion model to predict preferences of latent images at arbitrary timesteps. Building on LRM, we introduce Latent Preference Optimization (LPO), a step-level preference optimization method conducted directly in the noisy latent space. Experimental results indicate that LPO significantly improves the model's alignment with general, aesthetic, and text-image alignment preferences, while achieving a 2.5-28x training speedup over existing preference optimization methods. Our code and models are available at https://github.com/Kwai-Kolors/LPO.

cs.CV

User-Creator Feature Polarization in Recommender Systems with Dual Influence

Recommender systems serve the dual purpose of presenting relevant content to users and helping content creators reach their target audience. The dual nature of these systems naturally influences both users and creators: users' preferences are affected by the items they are recommended, while creators may be incentivized to alter their content to attract more users. We define a model, called user-creator feature dynamics, to capture the dual influence of recommender systems. We prove that a recommender system with dual influence is guaranteed to polarize, causing diversity loss in the system. We then investigate, both theoretically and empirically, approaches for mitigating polarization and promoting diversity in recommender systems. Unexpectedly, we find that common diversity-promoting approaches do not work in the presence of dual influence, while relevancy-optimizing methods like top-$k$ truncation can prevent polarization and improve diversity of the system.

cs.IR

PlayBest: Professional Basketball Player Behavior Synthesis via Planning with Diffusion

Dynamically planning in complex systems has been explored to improve decision-making in various domains. Professional basketball serves as a compelling example of a dynamic spatio-temporal game, encompassing context-dependent decision-making. However, processing the diverse on-court signals and navigating the vast space of potential actions and outcomes make it difficult for existing approaches to swiftly identify optimal strategies in response to evolving circumstances. In this study, we formulate the sequential decision-making process as a conditional trajectory generation process. Based on the formulation, we introduce PlayBest (PLAYer BEhavior SynThesis), a method to improve player decision-making. We extend the diffusion probabilistic model to learn challenging environmental dynamics from historical National Basketball Association (NBA) player motion tracking data. To incorporate data-driven strategies, an auxiliary value function is trained with corresponding rewards. To accomplish reward-guided trajectory generation, we condition the diffusion model on the value function via classifier-guided sampling. We validate the effectiveness of PlayBest through simulation studies, contrasting the generated trajectories with those employed by professional basketball teams. Our results reveal that the model excels at generating reasonable basketball trajectories that produce efficient plays. Moreover, the synthesized play strategies exhibit an alignment with professional tactics, highlighting the model's capacity to capture the intricate dynamics of basketball games.

cs.AI

Consistency Purification: Effective and Efficient Diffusion Purification towards Certified Robustness

Diffusion Purification, purifying noised images with diffusion models, has been widely used for enhancing certified robustness via randomized smoothing. However, existing frameworks often grapple with the balance between efficiency and effectiveness. While the Denoising Diffusion Probabilistic Model (DDPM) offers an efficient single-step purification, it falls short in ensuring purified images reside on the data manifold. Conversely, the Stochastic Diffusion Model effectively places purified images on the data manifold but demands solving cumbersome stochastic differential equations, while its derivative, the Probability Flow Ordinary Differential Equation (PF-ODE), though solving simpler ordinary differential equations, still requires multiple computational steps. In this work, we demonstrated that an ideal purification pipeline should generate the purified images on the data manifold that are as much semantically aligned to the original images for effectiveness in one step for efficiency. Therefore, we introduced Consistency Purification, an efficiency-effectiveness Pareto superior purifier compared to the previous work. Consistency Purification employs the consistency model, a one-step generative model distilled from PF-ODE, thus can generate on-manifold purified images with a single network evaluation. However, the consistency model is designed not for purification thus it does not inherently ensure semantic alignment between purified and original images. To resolve this issue, we further refine it through Consistency Fine-tuning with LPIPS loss, which enables more aligned semantic meaning while keeping the purified images on data manifold. Our comprehensive experiments demonstrate that our Consistency Purification framework achieves state-of the-art certified robustness and efficiency compared to baseline methods.

cs.CV

Addressing Polarization and Unfairness in Performative Prediction

In many real-world applications of machine learning such as recommendations, hiring, and lending, deployed models influence the data they are trained on, leading to feedback loops between predictions and data distribution. The performative prediction (PP) framework captures this phenomenon by modeling the data distribution as a function of the deployed model. While prior work has focused on finding performative stable (PS) solutions for robustness, their societal impacts, particularly regarding fairness, remain underexplored. We show that PS solutions can lead to severe polarization and prediction performance disparities, and that conventional fairness interventions in previous works often fail under model-dependent distribution shifts due to failing the PS criteria. To address these challenges in PP, we introduce novel fairness mechanisms that provably ensure both stability and fairness, validated by theoretical analysis and empirical results.

cs.LG

Measuring Fairness in Large-Scale Recommendation Systems with Missing Labels

In large-scale recommendation systems, the vast array of items makes it infeasible to obtain accurate user preferences for each product, resulting in a common issue of missing labels. Typically, only items previously recommended to users have associated ground truth data. Although there is extensive research on fairness concerning fully observed user-item interactions, the challenge of fairness in scenarios with missing labels remains underexplored. Previous methods often treat these samples missing labels as negative, which can significantly deviate from the ground truth fairness metrics. Our study addresses this gap by proposing a novel method employing a small randomized traffic to estimate fairness metrics accurately. We present theoretical bounds for the estimation error of our fairness metric and support our findings with empirical evidence on real data. Our numerical experiments on synthetic and TikTok's real-world data validate our theory and show the efficiency and effectiveness of our novel methods. To the best of our knowledge, we are the first to emphasize the necessity of random traffic in dataset collection for recommendation fairness, the first to publish a fairness-related dataset from TikTok and to provide reliable estimates of fairness metrics in the context of large-scale recommendation systems with missing labels.

cs.IR

Performative Federated Learning: A Solution to Model-Dependent and Heterogeneous Distribution Shifts

We consider a federated learning (FL) system consisting of multiple clients and a server, where the clients aim to collaboratively learn a common decision model from their distributed data. Unlike the conventional FL framework that assumes the client's data is static, we consider scenarios where the clients' data distributions may be reshaped by the deployed decision model. In this work, we leverage the idea of distribution shift mappings in performative prediction to formalize this model-dependent data distribution shift and propose a performative federated learning framework. We first introduce necessary and sufficient conditions for the existence of a unique performative stable solution and characterize its distance to the performative optimal solution. Then we propose the performative FedAvg algorithm and show that it converges to the performative stable solution at a rate of O(1/T) under both full and partial participation schemes. In particular, we use novel proof techniques and show how the clients' heterogeneity influences the convergence. Numerical results validate our analysis and provide valuable insights into real-world applications.

cs.LG

DensePure: Understanding Diffusion Models towards Adversarial Robustness

Diffusion models have been recently employed to improve certified robustness through the process of denoising. However, the theoretical understanding of why diffusion models are able to improve the certified robustness is still lacking, preventing from further improvement. In this study, we close this gap by analyzing the fundamental properties of diffusion models and establishing the conditions under which they can enhance certified robustness. This deeper understanding allows us to propose a new method DensePure, designed to improve the certified robustness of a pretrained model (i.e. classifier). Given an (adversarial) input, DensePure consists of multiple runs of denoising via the reverse process of the diffusion model (with different random seeds) to get multiple reversed samples, which are then passed through the classifier, followed by majority voting of inferred labels to make the final prediction. This design of using multiple runs of denoising is informed by our theoretical analysis of the conditional distribution of the reversed sample. Specifically, when the data density of a clean sample is high, its conditional density under the reverse process in a diffusion model is also high; thus sampling from the latter conditional distribution can purify the adversarial example and return the corresponding clean sample with a high probability. By using the highest density point in the conditional distribution as the reversed sample, we identify the robust region of a given instance under the diffusion model's reverse process. We show that this robust region is a union of multiple convex sets, and is potentially much larger than the robust regions identified in previous works. In practice, DensePure can approximate the label of the high density region in the conditional distribution so that it can enhance certified robustness.

cs.LG

Structural Stability of a Family of Group Formation Games

We introduce and study a group formation game in which individuals/agents, driven by self-interest, team up in disjoint groups so as to be in groups of high collective strength. This strength could be group identity, reputation, or protection, and is equally shared by all group members. The group's access to resources, obtained from its members, is traded off against the geographic dispersion of the group: spread-out groups are more costly to maintain. We seek to understand the stability and structure of such partitions. We define two types of equilibria: Acceptance Equilibria (AE), in which no agent will unilaterally change group affiliation, either because the agent cannot increase her utility by switching, or because the intended receiving group is unwilling to accept her (i.e., the utility of existing members would decrease if she joined); and Strong Acceptance Equilibria (SAE), in which no subset of any group will change group affiliations (move together) for the same reasons given above. We show that under natural assumptions on the group utility functions, both an AE and SAE always exist, and that any sequence of improving deviations by agents (resp., subsets of agents in the same group) converges to an AE (resp., SAE). We then characterize the properties of the AEs. We show that an "encroachment" relationship - which groups have members in the territory of other groups - always gives rise to a directed acyclic graph (DAG); conversely, given any DAG, we can construct a game with suitable conditions on the utility function that has an AE with the encroachment structure specified by the given graph.

cs.GT

Multi-planner intervention in network games with community structures

Network games study the strategic interaction of agents connected through a network. Interventions in such a game -- actions a coordinator or planner may take that change the utility of the agents and thus shift the equilibrium action profile -- are introduced to improve the planner's objective. We study the problem of intervention in network games where the network has a group structure with local planners, each associated with a group. The agents play a non-cooperative game while the planners may or may not have the same optimization objective. We model this problem using a sequential move game where planners make interventions followed by agents playing the intervened game. We provide equilibrium analysis and algorithms that find the subgame perfect equilibrium. We also propose a two-level efficiency definition to study the efficiency loss of equilibrium actions in this type of game.

cs.GT

Multi-Scale Games: Representing and Solving Games on Networks with Group Structure

Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks often exhibit a multi-scale structure, in which agents can be grouped into communities, those communities further grouped, and so on, and where interactions among such groups may also exhibit sparsity. We present a general model of multi-scale network games that encodes such multi-level structure. We then develop several algorithmic approaches that leverage this multi-scale structure, and derive sufficient conditions for convergence of these to a Nash equilibrium. Our numerical experiments demonstrate that the proposed approaches enable orders of magnitude improvements in scalability when computing Nash equilibria in such games. For example, we can solve previously intractable instances involving up to 1 million agents in under 15 minutes.

cs.CE

The Gaussian Transform

We introduce the Gaussian transform (GT), an optimal transport inspired iterative method for denoising and enhancing latent structures in datasets. Under the hood, GT generates a new distance function (GT distance) on a given dataset by computing the $\ell^2$-Wasserstein distance between certain Gaussian density estimates obtained by localizing the dataset to individual points. Our contribution is twofold: (1) theoretically, we establish firstly that GT is stable under perturbations and secondly that in the continuous case, each point possesses an asymptotically ellipsoidal neighborhood with respect to the GT distance; (2) computationally, we accelerate GT both by identifying a strategy for reducing the number of matrix square root computations inherent to the $\ell^2$-Wasserstein distance between Gaussian measures, and by avoiding redundant computations of GT distances between points via enhanced neighborhood mechanisms. We also observe that GT is both a generalization and a strengthening of the mean shift (MS) method, and it is also a computationally efficient specialization of the recently proposed Wasserstein Transform (WT) method. We perform extensive experimentation comparing their performance in different scenarios.

cs.LG

The Wasserstein transform

We introduce the Wasserstein Transform (WT), a general unsupervised framework for updating distance structures on given data sets with the purpose of enhancing features and denoising. Our framework represents each data point by a probability measure reflecting the neighborhood structure of the point, and then updates the distance by computing the Wasserstein distance between these probability measures. The Wasserstein Transform is a general method which extends the mean shift family of algorithms. We study several instances of WT, and in particular, in one of the instances which we call the Gaussian Transform (GT), we utilize Gaussian measures to model neighborhood structures of individual data points. GT is computationally cheaper than other instances of WT since there exists closed form solution for the $\ell^2$-Wasserstein distance between Gaussian measures. We study the relationship between different instances of WT and prove that each of the instances is stable under perturbations. We devise iterative algorithms for performing the above-mentioned WT and propose several strategies to accelerate GT, such as an observation from linear algebra for reducing the number of matrix square root computations. We examine the performance of the Wasserstein Transform method in many tasks, such as denoising, clustering, image segmentation and word embeddings.

cs.LG