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Kun Zhou

Publications and source records attributed to Kun Zhou.

At least 55 records · Page 3Linked to original sources

Learning View-Dependent Splatting Kernels

We present a differentiable framework to automatically learn view-dependent 2D kernels in a splatting-based pipeline to improve reconstruction quality and representation efficiency for novel 3D view synthesis. Our volumetric primitive is defined as a bounding ellipsoid and a 3D-kernel latent vector. We first learn a projection network to output a 2D-kernel latent, taking the attributes of the ellipsoid and the 3D-kernel latent as input. Next, the result is sent to a decoder to produce a radially symmetric 2D kernel in terms of Mahalanobis distance, bounded by the projected ellipsoid. The neural networks along with per-primitive attributes are jointly optimized. The effectiveness of our approach is demonstrated on standard benchmarks, comparing favorably against state-of-the-art techniques on both analytical and learned kernels. Finally, we extend the idea to learn general 2D kernels for 2D splatting as well as image representation.

cs.GR↗

ChipMATE: Multi-Agent Training via Reinforcement Learning for Enhanced RTL Generation

Existing API-based agentic systems for RTL code generation are fundamentally misaligned with industrial practice: they assume a golden testbench is available at generation time, rely on closed-source APIs incompatible with chip vendors' air-gapped security requirements, and cannot be trained on vendors' proprietary RTL codebases, leaving valuable internal data unused. Recent self-trained models address the deployment constraint but remain single-turn generators that overlook the critical role of verification in real industrial flows. To bridge these gaps, we present ChipMATE, the first self-trained multi-agent framework for RTL generation. Inspired by industrial practice where correctness emerges from cross-comparison between independently written RTL modules and reference models, ChipMATE pairs a Verilog agent with a Python reference-model agent that mutually verify each other's outputs without any golden oracle. We design a backtrack-based inference workflow to prevent error propagation across turns, and a two-stage training pipeline that first trains each agent individually to saturate its code-generation capability, then trains the team jointly to collaborate effectively. To support the training, we further build a hybrid data-generation framework that produces 64.4K high-quality reference model training samples. ChipMATE achieves 75.0\% and 80.1\% pass@1 on VerilogEval V2 with 4B and 9B base models, outperforming all existing self-trained models and even DeepSeek V4 with 1600B parameters. Our code and model weights are publicly available in https://github.com/zhongkaiyu/ChipMATE.

cs.MA↗

Polymer-inspired mechanical metamaterials

Metamaterials benefit from unique architected patterns to achieve lightweight with exceptional mechanical properties inaccessible to conventional materials. Typical mechanical metamaterials are inspired by crystal-like lattice structures, whose closely packed frameworks often exhibit a rigid mechanical nature. Here, we present polymer-inspired metamaterials (PIMs) by programming deformation and strengthening mechanisms that mimic the mechanical roles of key constituent elements in polymer networks. By combining metamaterial programmability with polymer-inspired structures, we design crosslinking, proto-crystalline order, and entanglement in PIMs to enable macroscale strengthening mechanisms inspired by crosslink, molecular-density, and pre-stretch strengthening in polymers, expanding the metamaterial structure-property design space. This macroscale polymer-inspired programmability also suggests that PIMs could serve as a design platform incorporating the programmability strategies to achieve desired deformation and strengthening responses, holding a potential for applications in soft robotic joints and compliant connectors.

physics.app-ph↗

Sparse-to-Complete: From Sparse Image Captures to Complete 3D Scenes

We introduce S2C-3D, a novel sparse-view 3D reconstruction framework for high-fidelity and complete scene reconstruction from as few as six to eight images. Our framework features three components: a specialized diffusion model for scene-specific image restoration, a training-free view-consistency conditioned sampling process in the diffusion model for refined Gaussian optimization, and a camera trajectory planning scheme to ensure comprehensive scene coverage. The specialized diffusion model is developed by finetuning a pretrained architecture on the input views and their corresponding degraded counterparts. The adaptation to the scene distribution allows the model to repair Gaussian renderings while effectively eliminating domain gaps. Meanwhile, the trajectory planning scheme optimizes scene coverage by connecting each newly sampled camera to its two nearest neighbors. By iteratively constructing paths and retaining only those that significantly enhance visibility, the scheme establishes a trajectory that covers the entire scene. To address multi-view conflicts, the view-consistency conditioned sampling process quantifies the consistency between neighboring repaired images. This information is injected as a condition into the sampling process of the frozen diffusion model, facilitating the generation of view-consistent images without additional training. Consequently, our approach produces high-fidelity 3D Gaussians that are robust to artifacts. Experimental results demonstrate that S2C-3D outperforms state-of-the-art methods, constructing high-quality scenes that are free from missing regions, blurring, or other artifacts with very sparse inputs. The source code and data are available at https://gapszju.github.io/S2C-3D.

cs.CV↗

Differentiable Adaptive 4D Structured Illumination for Joint Capture of Shape and Reflectance

We present a differentiable framework to adaptively compute 4D illumination conditions with respect to an object, for efficient, high-quality simultaneous acquisition of its shape and reflectance, with a unified spatial-angular structured light and a single camera. Using a simple histogram-based pixel-level probability model for depth and reflectance, we differentiably link the next illumination condition(s) with a loss that encourages the reduction in depth uncertainty. As new structured illumination is cast, corresponding image measurements are used to update the uncertainty at each pixel. Finally, a fine-tuning-based approach reconstructs the depth map and reflectance parameter maps, by minimizing the differences between all physical measurements and their simulated counterparts. The effectiveness of our framework is demonstrated on physical objects with wide variations in shape and appearance. Our depth results compare favorably with state-of-the-art techniques, while our reflectance results are comparable when validated against photographs.

cs.CV↗

Planner Matters! An Efficient and Unbalanced Multi-agent Collaboration Framework for Long-horizon Planning

Language model (LM)-based agents have demonstrated promising capabilities in automating complex tasks from natural language instructions, yet they continue to struggle with long-horizon planning and reasoning. To address this, we propose an enhanced multi-agent framework that decomposes automation into three roles: a planner for high-level decision-making, an actor for task execution, and a memory manager for contextual reasoning. While this modular decomposition aligns with established design patterns, our core contribution lies in a systematic compute-allocation analysis, revealing that planning is the dominant factor influencing task performance. Execution and memory management require significantly less compute and model capacity to achieve competitive results. Building on these insights, we introduce a planner-centric reinforcement learning approach, which exclusively optimizes the planner using trajectory-level rewards from a VLM-as-judge, while freezing the other components. Extensive experiments on benchmarks spanning web navigation, OS control, and tool use demonstrate that concentrating model capacity and learning on high-level planning yields robust and compute-efficient improvements in long-horizon agent automation. Our code is publicly released.

cs.AI↗

High-Fidelity Mobile Avatars with Pruned Local Blendshapes

We propose a method to reconstruct high-fidelity human avatars from multi-view video that can run on mobile devices. Many works can model high-quality Gaussian-based full-body avatars from multi-view video. However, these methods require heavy computation to obtain pose-dependent appearance, making deployment on mobile devices very difficult. Recent methods distill from pretrained models and model pose-dependent nonlinear Gaussian attributes by linearly combining global pose features with blendshapes. Although they can run on mobile devices, they suffer some loss of detail. We observe that nearby Gaussians are often highly correlated within a local region of the body, and can be linearly modeled with less error. Therefore, we use local linear blendshapes in small body parts to capture global nonlinear changes of Gaussian attributes. To further reduce computation and model size, we propose to remove blendshapes for Gaussians whose attributes change little, yielding a minimal blendshape representation. Our method is an end-to-end training method without a pretrained model. To make it run on multiple devices, we implement our method using WebGPU. Experiments show that our method can render high-quality human avatars with better details, and can reach 120 FPS at 2K resolution on mobile devices.

cs.CV↗

Neural Enhancement of Analytical Appearance Models

Traditional analytical reflectance models, while compact and interpretable, lack the capacity to accurately represent physical measurements. Recent neural models, which closely fit input data, are less generalizable and often more expensive to store and evaluate. To combine the strengths and overcome the limitations of these two classes of models, we present neural enhancement, a novel framework to boost an input analytical appearance model, by identifying and replacing its key computational nodes/operators with small-scale multi-layer perceptrons. This allows us to leverage the computational graph structure of the original model, while improving its expressiveness at a modest cost. To make the enhancement computationally tractable, we propose a hypercube-based search to automatically and efficiently identify the node(s) and/or operator(s) to be replaced towards maximal gain in a differentiable fashion. We enhance a number of common analytical BRDF models. The results are, at once accurate, compact and efficient, and compare favorably with state-of-the-art work on fitting measured reflectance and bidirectional texture functions. Finally, our models are fully compatible with any standard rasterization or ray-tracing pipeline.

cs.GR↗

Improving Vision-language Models with Perception-centric Process Reward Models

Recent advancements in reinforcement learning with verifiable rewards (RLVR) have significantly improved the complex reasoning ability of vision-language models (VLMs). However, its outcome-level supervision is too coarse to diagnose and correct errors within the reasoning chain. To this end, we propose Perceval, a process reward model (PRM) that enables token-level error grounding, which can extract image-related claims from the response and compare them one by one with the visual evidence in the image, ultimately returning claims that contain perceptual errors. Perceval is trained with perception-intensive supervised training data. We then integrate Perceval into the RL training process to train the policy models. Specifically, compared to traditional GRPO, which applies sequence-level advantages, we apply token-level advantages by targeting penalties on hallucinated spans identified by Perceval, thus enabling fine-grained supervision signals. In addition to augmenting the training process, Perceval can also assist VLMs during the inference stage. Using Perceval, we can truncate the erroneous portions of the model's response, and then either have the model regenerate the response directly or induce the model to reflect on its previous output. This process can be repeated multiple times to achieve test-time scaling. Experiments show significant improvements on benchmarks from various domains across multiple reasoning VLMs trained with RL, highlighting the promise of perception-centric supervision as a general-purpose strategy. For test-time scaling, it also demonstrates consistent performance gains over other strategies, such as major voting. Our code and data will be publicly released at https://github.com/RUCAIBox/Perceval.

cs.CV↗

Automatic Slide Updating with User-Defined Dynamic Templates and Natural Language Instructions

Presentation slides are a primary medium for data-driven reporting, yet keeping complex, analytics-style decks up to date remains labor-intensive. Existing automation methods mostly follow fixed template filling and cannot support dynamic updates for diverse, user-authored slide decks. We therefore define "Dynamic Slide Update via Natural Language Instructions on User-provided Templates" and introduce DynaSlide, a large-scale benchmark with 20,036 real-world instruction-execution triples (source slide, user instruction, target slide) grounded in a shared external database and built from business reporting slides under bring-your-own-template (BYO-template) conditions. To tackle this task, we propose SlideAgent, an agent-based framework that combines multimodal slide parsing, natural language instruction grounding, and tool-augmented reasoning for tables, charts, and textual conclusions. SlideAgent updates content while preserving layout and style, providing a strong reference baseline on DynaSlide. We further design end-to-end and component-level evaluation protocols that reveal key challenges and opportunities for future research. The dataset and code are available at https://github.com/XiaoZhou2024/SlideAgent.

cs.CL↗

C-World: A Computer Use Agent Environment Creator

To close the gap between LLM-based agents and humans in planning and reasoning, agents need large-scale, diverse environments for continuous learning -- yet building such environments is itself prohibitively expensive. We present C-World, an environment creation system that enables users to build agent environments on demand. We define a complete agent environment through four components: an Action Space of 5,571 format-unified tools across 204 common applications, a Task Distribution engine that synthesizes long-horizon workflows with wild constraints, a Transition Function implemented as a state controller that injects realistic failures and perturbations, and a Reward Signal combining verifiable metrics with LLM-based judgment. C-World operates in two modes: a realistic mode grounded in live API execution, and a synthesized mode powered by the World Engine, which approximates tool behavior without live service access, enabling scalable environment creation -- including environments for domains and tools that do not yet exist in the real world. Evaluation of nine state-of-the-art LLMs reveals that planning ability is uniformly strong but execution remains the bottleneck, and that constraint following -- not tool invocation -- is the dominant failure mode. The World Engine achieves Spearman $ρ= 0.883$ ranking correlation with real execution, and fine-tuning on just 1,170 C-World trajectories outperforms baselines trained on 119k samples, demonstrating C-World's dual value as a rigorous evaluation environment and a scalable data engine. Our code and data are available at https://ziqiao-git.github.io/C-World/

cs.AI↗

ODUTQA-MDC: A Task for Open-Domain Underspecified Tabular QA with Multi-turn Dialogue-based Clarification

The advancement of large language models (LLMs) has enhanced tabular question answering (Tabular QA), yet they struggle with open-domain queries exhibiting underspecified or uncertain expressions. To address this, we introduce the ODUTQA-MDC task and the first comprehensive benchmark to tackle it. This benchmark includes: (1) a large-scale ODUTQA dataset with 209 tables and 25,105 QA pairs; (2) a fine-grained labeling scheme for detailed evaluation; and (3) a dynamic clarification interface that simulates user feedback for interactive assessment. We also propose MAIC-TQA, a multi-agent framework that excels at detecting ambiguities, clarifying them through dialogue, and refining answers. Experiments validate our benchmark and framework, establishing them as a key resource for advancing conversational, underspecification-aware Tabular QA research.

cs.CL↗

CocoaBench: Evaluating Unified Digital Agents in the Wild

LLM agents now perform strongly in software engineering, deep research, GUI automation, and various other applications, while recent agent scaffolds and models are increasingly integrating these capabilities into unified systems. Yet, most evaluations still test these capabilities in isolation, which leaves a gap for more diverse use cases that require agents to combine different capabilities. We introduce CocoaBench, a benchmark for unified digital agents built from human-designed, long-horizon tasks that require flexible composition of vision, search, and coding. Tasks are specified only by an instruction and an automatic evaluation function over the final output, enabling reliable and scalable evaluation across diverse agent infrastructures. We also present CocoaAgent, a lightweight shared scaffold for controlled comparison across model backbones. Experiments show that current agents remain far from reliable on CocoaBench, with the best evaluated system achieving only 45.1% success rate. Our analysis further points to substantial room for improvement in reasoning and planning, tool use and execution, and visual grounding.

cs.CL↗

Unlocking Static Polarization and Strain Density Waves in Perovskites by Softening a Hidden Antiferrodistortive Tilt Gradient Mode

Spin density waves (SDWs) represent a fundamental paradigm of spatially modulated order in condensed matter systems, yet their electrical and mechanical analogues polarization and strain density waves (PDWs and StDWs) have remained elusive as equilibrium phases. Here, we introduce a general, symmetry-driven strategy to unlock static PDWs and StDWs in perovskites SrTiO3 and SrMnO3. Using first-principles calculations, we uncover a previously overlooked soft antiferrodistortive tilt gradient mode at small-q wavevector in the phonon dispersion of their presumed Ima2 ground state under moderate tensile strain. Group-theory analysis reveals that a hard polaracoustic phonon, which intrinsically carries PDWs and StDWs, is improperly destabilized by a trilinear coupling with this modulated tilt mode and an inherently uniform tilt mode. This interaction drives a structural transition from the Ima2 phase to a novel lower-energy Pmn21 phase that hosts long-range-ordered PDWs and StDWs. Strikingly, the engineered StDWs in SrMnO3 activate an electrically tunable SDW via the flexomagnetic effect. These discoveries fundamentally revise the strain-phase diagrams of prototypical perovskites and establish a unified phonon-engineering framework that links modulated phonon instabilities to targeted density-wave order, offering new pathways for designing advanced electromechanical and magnetoelectric functionalities.

cond-mat.mtrl-sci↗

World Reasoning Arena

World models (WMs) are intended to serve as internal simulators of the real world that enable agents to understand, anticipate, and act upon complex environments. Existing WM benchmarks remain narrowly focused on next-state prediction and visual fidelity, overlooking the richer simulation capabilities required for intelligent behavior. To address this gap, we introduce WR-Arena, a comprehensive benchmark for evaluating WMs along three fundamental dimensions of next world simulation: (i) Action Simulation Fidelity, the ability to interpret and follow semantically meaningful, multi-step instructions and generate diverse counterfactual rollouts; (ii) Long-horizon Forecast, the ability to sustain accurate, coherent, and physically plausible simulations across extended interactions; and (iii) Simulative Reasoning and Planning, the ability to support goal-directed reasoning by simulating, comparing, and selecting among alternative futures in both structured and open-ended environments. We build a task taxonomy and curate diverse datasets designed to probe these capabilities, moving beyond single-turn and perceptual evaluations. Through extensive experiments with state-of-the-art WMs, our results expose a substantial gap between current models and human-level hypothetical reasoning, and establish WR-Arena as both a diagnostic tool and a guideline for advancing next-generation world models capable of robust understanding, forecasting, and purposeful action. The code is available at https://github.com/MBZUAI-IFM/WR-Arena.

cs.CV↗

A Survey of Large Language Models

Language is essentially a complex, intricate system of human expressions governed by grammatical rules. It poses a significant challenge to develop capable AI algorithms for comprehending and grasping a language. As a major approach, language modeling has been widely studied for language understanding and generation in the past two decades, evolving from statistical language models to neural language models. Recently, pre-trained language models (PLMs) have been proposed by pre-training Transformer models over large-scale corpora, showing strong capabilities in solving various NLP tasks. Since researchers have found that model scaling can lead to performance improvement, they further study the scaling effect by increasing the model size to an even larger size. Interestingly, when the parameter scale exceeds a certain level, these enlarged language models not only achieve a significant performance improvement but also show some special abilities that are not present in small-scale language models. To discriminate the difference in parameter scale, the research community has coined the term large language models (LLM) for the PLMs of significant size. Recently, the research on LLMs has been largely advanced by both academia and industry, and a remarkable progress is the launch of ChatGPT, which has attracted widespread attention from society. The technical evolution of LLMs has been making an important impact on the entire AI community, which would revolutionize the way how we develop and use AI algorithms. In this survey, we review the recent advances of LLMs by introducing the background, key findings, and mainstream techniques. In particular, we focus on four major aspects of LLMs, namely pre-training, adaptation tuning, utilization, and capacity evaluation. Besides, we also summarize the available resources for developing LLMs and discuss the remaining issues for future directions.

cs.CL↗

DVD: Deterministic Video Depth Estimation with Generative Priors

Existing video depth estimation faces a fundamental trade-off: generative models suffer from stochastic geometric hallucinations and scale drift, while discriminative models demand massive labeled datasets to resolve semantic ambiguities. To break this impasse, we present DVD, the first framework to deterministically adapt pre-trained video diffusion models into single-pass depth regressors. Specifically, DVD features three core designs: (i) repurposing the diffusion timestep as a structural anchor to balance global stability with high-frequency details; (ii) latent manifold rectification (LMR) to mitigate regression-induced over-smoothing, enforcing differential constraints to restore sharp boundaries and coherent motion; and (iii) global affine coherence, an inherent property bounding inter-window divergence, which enables seamless long-video inference without requiring complex temporal alignment. Extensive experiments demonstrate that DVD achieves state-of-the-art zero-shot performance across benchmarks. Furthermore, DVD successfully unlocks the profound geometric priors implicit in video foundation models using 163x less task-specific data than leading baselines. Notably, we fully release our pipeline, providing the whole training suite for SOTA video depth estimation to benefit the open-source community.

cs.CV↗

Hybrid Self-evolving Structured Memory for GUI Agents

The remarkable progress of vision-language models (VLMs) has enabled GUI agents to interact with computers in a human-like manner. Yet real-world computer-use tasks remain difficult due to long-horizon workflows, diverse interfaces, and frequent intermediate errors. Prior work equips agents with external memory built from large collections of trajectories, but relies on flat retrieval over discrete summaries or continuous embeddings, falling short of the structured organization and self-evolving characteristics of human memory. Inspired by the brain, we propose Hybrid Self-evolving Structured Memory (HyMEM), a graph-based memory that couples discrete high-level symbolic nodes with continuous trajectory embeddings. HyMEM maintains a graph structure to support multi-hop retrieval, self-evolution via node update operations, and on-the-fly working-memory refreshing during inference. Extensive experiments show that HyMEM consistently improves open-source GUI agents, enabling 7B/8B backbones to match or surpass strong closed-source models; notably, it boosts Qwen2.5-VL-7B by +22.5% and outperforms Gemini2.5-Pro-Vision and GPT-4o.

cs.AI↗