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Kun Zhou

Publications and source records attributed to Kun Zhou.

At least 109 records · Page 6Linked to original sources

MaterialPicker: Multi-Modal DiT-Based Material Generation

High-quality material generation is key for virtual environment authoring and inverse rendering. We propose MaterialPicker, a multi-modal material generator leveraging a Diffusion Transformer (DiT) architecture, improving and simplifying the creation of high-quality materials from text prompts and/or photographs. Our method can generate a material based on an image crop of a material sample, even if the captured surface is distorted, viewed at an angle or partially occluded, as is often the case in photographs of natural scenes. We further allow the user to specify a text prompt to provide additional guidance for the generation. We finetune a pre-trained DiT-based video generator into a material generator, where each material map is treated as a frame in a video sequence. We evaluate our approach both quantitatively and qualitatively and show that it enables more diverse material generation and better distortion correction than previous work.

cs.CV↗

Optimal Quantum $(r,δ)$-Locally Repairable Codes via Classical Ones

Locally repairable codes (LRCs) play a crucial role in mitigating data loss in large-scale distributed and cloud storage systems. This paper establishes a unified decomposition theorem for general optimal $(r,δ)$-LRCs. Based on this, we obtain that the local protection codes of general optimal $(r,δ)$-LRCs are MDS codes with the same minimum Hamming distance $δ$. We prove that for general optimal $(r,δ)$-LRCs, their minimum Hamming distance $d$ always satisfies $d\geq δ$. We fully characterize the optimal quantum $(r,δ)$-LRCs induced by classical optimal $(r,δ)$-LRCs that admit a minimal decomposition. We construct three infinite families of optimal quantum $(r,δ)$-LRCs with flexible parameters.

quant-ph↗

Shape Adaptation for 3D Hairstyle Retargeting

It is demanding to author an existing hairstyle for novel characters in games and VR applications. However, it is a non-trivial task for artists due to the complicated hair geometries and spatial interactions to preserve. In this paper, we present an automatic shape adaptation method to retarget 3D hairstyles. We formulate the adaptation process as a constrained optimization problem, where all the shape properties and spatial relationships are converted into individual objectives and constraints. To make such an optimization on high-resolution hairstyles tractable, we adopt a multi-scale strategy to compute the target positions of the hair strands in a coarse-to-fine manner. The global solving for the inter-strands coupling is restricted to the coarse level, and the solving for fine details is made local and parallel. In addition, we present a novel hairline edit tool to allow for user customization during retargeting. We achieve it by solving physics-based deformations of an embedded membrane to redistribute the hair roots with minimal distortion. We demonstrate the efficacy of our method through quantitative and qualitative experiments on various hairstyles and characters.

cs.GR↗

Low-Light Video Enhancement via Spatial-Temporal Consistent Decomposition

Low-Light Video Enhancement (LLVE) seeks to restore dynamic or static scenes plagued by severe invisibility and noise. In this paper, we present an innovative video decomposition strategy that incorporates view-independent and view-dependent components to enhance the performance of LLVE. We leverage dynamic cross-frame correspondences for the view-independent term (which primarily captures intrinsic appearance) and impose a scene-level continuity constraint on the view-dependent term (which mainly describes the shading condition) to achieve consistent and satisfactory decomposition results. To further ensure consistent decomposition, we introduce a dual-structure enhancement network featuring a cross-frame interaction mechanism. By supervising different frames simultaneously, this network encourages them to exhibit matching decomposition features. This mechanism can seamlessly integrate with encoder-decoder single-frame networks, incurring minimal additional parameter costs. Extensive experiments are conducted on widely recognized LLVE benchmarks, covering diverse scenarios. Our framework consistently outperforms existing methods, establishing a new SOTA performance.

cs.CV↗

Towards General Continuous Memory for Vision-Language Models

Language models (LMs) and their extension, vision-language models (VLMs), have achieved remarkable performance across various tasks. However, they still struggle with complex reasoning tasks that require multimodal or multilingual real-world knowledge. To support such capabilities, an external memory system that can efficiently provide relevant multimodal information is essential. Existing approaches generally concatenate image and text tokens into a long sequence as memory, which, however, may drastically increase context length and even degrade performance. In contrast, we propose using continuous memory, a compact set of dense embeddings to more effectively and efficiently represent multimodal and multilingual knowledge. Our key insight is that a VLM can serve as its own continuous memory encoder. We empirically show that this design improves performance on complex multimodal reasoning tasks. Building on this, we introduce a data-efficient and parameter-efficient method to fine-tune the VLM into a memory encoder, requiring only 1.2% of the model's parameters and a small corpus of 15.6K self-synthesized samples. Our approach CoMEM utilizes VLM's original capabilities to encode arbitrary multimodal and multilingual knowledge into just 8 continuous embeddings. Since the inference-time VLM remains frozen, our memory module is plug-and-play and can be flexibly integrated as needed. Extensive experiments across eight multimodal reasoning benchmarks demonstrate the effectiveness of our approach.

cs.LG↗

Multi-Step Prediction and Control of Hierarchical Emotion Distribution in Text-to-Speech Synthesis

We investigate hierarchical emotion distribution (ED) for achieving multi-level quantitative control of emotion rendering in text-to-speech synthesis (TTS). We introduce a novel multi-step hierarchical ED prediction module that quantifies emotion variance at the utterance, word, and phoneme levels. By predicting emotion variance in a multi-step manner, we leverage global emotional context to refine local emotional variations, thereby capturing the intrinsic hierarchical structure of speech emotion. Our approach is validated through its integration into a variance adaptor and an external module design compatible with various TTS systems. Both objective and subjective evaluations demonstrate that the proposed framework significantly enhances emotional expressiveness and enables precise control of emotion rendering across multiple speech granularities.

cs.SD↗

Harnessing the Power of Reinforcement Learning for Language-Model-Based Information Retriever via Query-Document Co-Augmentation

Recent studies have proposed leveraging Large Language Models (LLMs) as information retrievers through query rewriting. However, for challenging corpora, we argue that enhancing queries alone is insufficient for robust semantic matching; the LLM should also have sufficient understanding of the corpus by directly handling and augmenting the documents themselves. To this end, we present an LLM-based retriever empowered to augment both user queries and corpus documents, with its policy fully explored via reinforcement learning (RL) and minimal human inductive bias. Notably, we find that simply allowing the LLM to modify documents yields little benefit unless paired with our carefully designed bidirectional RL framework, which enables the LLM to simultaneously learn and collaborate on both query and document augmentation policies. A key technical challenge in realizing such a framework lies in jointly updating both policies during training, where the rewards for the two directions depend on each other, making their entangled reward intractable. Our approach addresses this by introducing a reward sampling strategy and a specifically designed RL algorithm that enables effective training with these sampled rewards. Experimental results demonstrate that our approach significantly enhances LLM-based retrieval performance in both sparse and dense settings, particularly in difficult retrieval domains, and achieves strong cross-benchmark generalization. Our code is released at https://github.com/liujm2001/CoAugRetriever.

cs.IR↗

Hierarchical Control of Emotion Rendering in Speech Synthesis

Emotional text-to-speech synthesis (TTS) aims to generate realistic emotional speech from input text. However, quantitatively controlling multi-level emotion rendering remains challenging. In this paper, we propose a flow-matching based emotional TTS framework with a novel approach for emotion intensity modeling to facilitate fine-grained control over emotion rendering at the phoneme, word, and utterance levels. We introduce a hierarchical emotion distribution (ED) extractor that captures a quantifiable ED embedding across different speech segment levels. Additionally, we explore various acoustic features and assess their impact on emotion intensity modeling. During TTS training, the hierarchical ED embedding effectively captures the variance in emotion intensity from the reference audio and correlates it with linguistic and speaker information. The TTS model not only generates emotional speech during inference, but also quantitatively controls the emotion rendering over the speech constituents. Both objective and subjective evaluations demonstrate the effectiveness of our framework in terms of speech quality, emotional expressiveness, and hierarchical emotion control.

cs.SD↗

Revisiting Reinforcement Learning for LLM Reasoning from A Cross-Domain Perspective

Reinforcement learning (RL) has emerged as a promising approach to improve large language model (LLM) reasoning, yet most open efforts focus narrowly on math and code, limiting our understanding of its broader applicability to general reasoning. A key challenge lies in the lack of reliable, scalable RL reward signals across diverse reasoning domains. We introduce Guru, a curated RL reasoning corpus of 92K verifiable examples spanning six reasoning domains--Math, Code, Science, Logic, Simulation, and Tabular--each built through domain-specific reward design, deduplication, and filtering to ensure reliability and effectiveness for RL training. Based on Guru, we systematically revisit established findings in RL for LLM reasoning and observe significant variation across domains. For example, while prior work suggests that RL primarily elicits existing knowledge from pretrained models, our results reveal a more nuanced pattern: domains frequently seen during pretraining (Math, Code, Science) easily benefit from cross-domain RL training, while domains with limited pretraining exposure (Logic, Simulation, and Tabular) require in-domain training to achieve meaningful performance gains, suggesting that RL is likely to facilitate genuine skill acquisition. Finally, we present Guru-7B and Guru-32B, two models that achieve state-of-the-art performance among open models RL-trained with publicly available data, outperforming best baselines by 7.9% and 6.7% on our 17-task evaluation suite across six reasoning domains. We also show that our models effectively improve the Pass@k performance of their base models, particularly on complex tasks less likely to appear in pretraining data. We release data, models, training and evaluation code to facilitate general-purpose reasoning at: https://github.com/LLM360/Reasoning360

cs.LG↗

AttentionDrag: Exploiting Latent Correlation Knowledge in Pre-trained Diffusion Models for Image Editing

Traditional point-based image editing methods rely on iterative latent optimization or geometric transformations, which are either inefficient in their processing or fail to capture the semantic relationships within the image. These methods often overlook the powerful yet underutilized image editing capabilities inherent in pre-trained diffusion models. In this work, we propose a novel one-step point-based image editing method, named AttentionDrag, which leverages the inherent latent knowledge and feature correlations within pre-trained diffusion models for image editing tasks. This framework enables semantic consistency and high-quality manipulation without the need for extensive re-optimization or retraining. Specifically, we reutilize the latent correlations knowledge learned by the self-attention mechanism in the U-Net module during the DDIM inversion process to automatically identify and adjust relevant image regions, ensuring semantic validity and consistency. Additionally, AttentionDrag adaptively generates masks to guide the editing process, enabling precise and context-aware modifications with friendly interaction. Our results demonstrate a performance that surpasses most state-of-the-art methods with significantly faster speeds, showing a more efficient and semantically coherent solution for point-based image editing tasks.

cs.CV↗

Preference Disaggregation Analysis with Criteria Selection in a Regularization Framework

Limited by cognitive abilities, decision-makers (DMs) may struggle to evaluate decision alternatives based on all criteria in multiple criteria decision-making problems. This paper proposes an embedded criteria selection method derived from preference disaggregation technique and regularization theory. The method aims to infer the criteria and value functions used by the DM to evaluate decision alternatives. It measures the quality of criteria subsets by investigating both the empirical error (fitting ability of value functions to preference information) and generalization error (complexity of value functions). Unlike existing approaches that consider only the deviation from linearity as a measure of complexity, we argue that the number of marginal value functions also affects complexity. To address this, we use 0-1 variables to indicate whether a criterion is selected in the value function or not, and construct a criteria selection model with the trade-off between empirical and generalization errors as the objective function. If the criteria are sufficiently discriminative, we identify all supporting criteria sets that can restore preference information without unnecessary criteria. We further analyze the likelihood of criteria being selected by the DM. Finally, the effectiveness of the proposed method is demonstrated by applying it to an example of the green supplier selection problem.

math.OC↗

Generating by Understanding: Neural Visual Generation with Logical Symbol Groundings

Making neural visual generative models controllable by logical reasoning systems is promising for improving faithfulness, transparency, and generalizability. We propose the Abductive visual Generation (AbdGen) approach to build such logic-integrated models. A vector-quantized symbol grounding mechanism and the corresponding disentanglement training method are introduced to enhance the controllability of logical symbols over generation. Furthermore, we propose two logical abduction methods to make our approach require few labeled training data and support the induction of latent logical generative rules from data. We experimentally show that our approach can be utilized to integrate various neural generative models with logical reasoning systems, by both learning from scratch or utilizing pre-trained models directly. The code is released at https://github.com/future-item/AbdGen.

cs.AI↗

A class of (infinite-dimensional) cosemisimple Hopf algebras constructed via abelian extensions

In this paper, we aim to study abelian extensions for some infinite group. We show that the Hopf algebra $\Bbbk^G{}^τ\#_σ\Bbbk F$ constructed through abelian extensions of $\Bbbk F$ by $\Bbbk^G$ for some (infinite) group $F$ and finite group $G$ is cosemisimple, and discuss when it admits a compact quantum group structure if $\Bbbk$ is the field of complex numbers $\mathbb{C}.$ We also find all the simple $\Bbbk^G{}^τ\#_σ\Bbbk F$-comodules and attempt to determine the Grothendieck ring of the category of finite-dimensional right $\Bbbk^G{}^τ\#_σ\Bbbk F$-comodules. Moreover, some new properties are given and some new examples are constructed.

math.QA↗

Online Audio-Visual Autoregressive Speaker Extraction

This paper proposes a novel online audio-visual speaker extraction model. In the streaming regime, most studies optimize the audio network only, leaving the visual frontend less explored. We first propose a lightweight visual frontend based on depth-wise separable convolution. Then, we propose a lightweight autoregressive acoustic encoder to serve as the second cue, to actively explore the information in the separated speech signal from past steps. Scenario-wise, for the first time, we study how the algorithm performs when there is a change in focus of attention, i.e., the target speaker. Experimental results on LRS3 datasets show that our visual frontend performs comparably to the previous state-of-the-art on both SkiM and ConvTasNet audio backbones with only 0.1 million network parameters and 2.1 MACs per second of processing. The autoregressive acoustic encoder provides an additional 0.9 dB gain in terms of SI-SNRi, and its momentum is robust against the change in attention.

eess.AS↗

Splitting Property of quasitriangular Hopf algebras

We investigate the splitting property of quasitriangular Hopf algebras through the lens of twisted tensor products. Specifically, we demonstrate that an infinite-dimensional quasitriangular Hopf algebra possesses the splitting property if it admits a factorizable quotient Hopf algebra. We also establish that the splitting property holds if there exists a full rank quotient Hopf algebra where the left and right coinvariants coincide. As a consequence, we obtain a new obstruction for quasitriangular structure in finite-dimensional Hopf algebras.

math.QA↗

Plug-and-Play Co-Occurring Face Attention for Robust Audio-Visual Speaker Extraction

Audio-visual speaker extraction isolates a target speaker's speech from a mixture speech signal conditioned on a visual cue, typically using the target speaker's face recording. However, in real-world scenarios, other co-occurring faces are often present on-screen, providing valuable speaker activity cues in the scene. In this work, we introduce a plug-and-play inter-speaker attention module to process these flexible numbers of co-occurring faces, allowing for more accurate speaker extraction in complex multi-person environments. We integrate our module into two prominent models: the AV-DPRNN and the state-of-the-art AV-TFGridNet. Extensive experiments on diverse datasets, including the highly overlapped VoxCeleb2 and sparsely overlapped MISP, demonstrate that our approach consistently outperforms baselines. Furthermore, cross-dataset evaluations on LRS2 and LRS3 confirm the robustness and generalizability of our method.

eess.AS↗

Activation Control for Efficiently Eliciting Long Chain-of-thought Ability of Language Models

Despite the remarkable reasoning performance, eliciting the long chain-of-thought (CoT) ability in large language models (LLMs) typically requires costly reinforcement learning or supervised fine-tuning on high-quality distilled data. We investigate the internal mechanisms behind this capability and show that a small set of high-impact activations in the last few layers largely governs long-form reasoning attributes, such as output length and self-reflection. By simply amplifying these activations and inserting "wait" tokens, we can invoke the long CoT ability without any training, resulting in significantly increased self-reflection rates and accuracy. Moreover, we find that the activation dynamics follow predictable trajectories, with a sharp rise after special tokens and a subsequent exponential decay. Building on these insights, we introduce a general training-free activation control technique. It leverages a few contrastive examples to identify key activations, and employs simple analytic functions to modulate their values at inference time to elicit long CoTs. Extensive experiments confirm the effectiveness of our method in efficiently eliciting long CoT reasoning in LLMs and improving their performance. Additionally, we propose a parameter-efficient fine-tuning method that trains only a last-layer activation amplification module and a few LoRA layers, outperforming full LoRA fine-tuning on reasoning benchmarks with significantly fewer parameters. Our code and data are publicly released.

cs.CL↗

Interactive Rendering of Relightable and Animatable Gaussian Avatars

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods rely on neural radiance fields or ray tracing, resulting in slow training and rendering processes. By utilizing Gaussian Splatting, we propose a simple and efficient method to decouple body materials and lighting from sparse-view or monocular avatar videos, so that the avatar can be rendered simultaneously under novel viewpoints, poses, and lightings at interactive frame rates (6.9 fps). Specifically, we first obtain the canonical body mesh using a signed distance function and assign attributes to each mesh vertex. The Gaussians in the canonical space then interpolate from nearby body mesh vertices to obtain the attributes. We subsequently deform the Gaussians to the posed space using forward skinning, and combine the learnable environment light with the Gaussian attributes for shading computation. To achieve fast shadow modeling, we rasterize the posed body mesh from dense viewpoints to obtain the visibility. Our approach is not only simple but also fast enough to allow interactive rendering of avatar animation under environmental light changes. Experiments demonstrate that, compared to previous works, our method can render higher quality results at a faster speed on both synthetic and real datasets.

cs.CV↗